Minecraft PC IP: play.cubecraft.net

Ping Ether

Forum Veteran
Jun 2, 2016
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Now this is what we needed. I could just upload a silly meme or gif, but I'm gonna tell you that now I'm so proud of the staff, there were a few exploits in the rules and ban system that have been fixed, the friend feature is useful (AFTER ALL THIS TIME >:D) and the new forum looks good. (not like the old one was bad but ya know we can always have more changes)
So yeah, not bad. Not bad at all.
 
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hgbf

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Oct 27, 2015
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Behind the command block
minecraft.net
An update that we replied with soon™ on threads about it?
thj3F.gif
 

id0g

Well-Known Member
Mar 23, 2015
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Hope this won't be taken the wrong way, I really am wanting to just civilly discuss this and don't mean any sort of offense toward the decisions made. I'm just wondering, but...

Wouldn't it be easier to just give a list of categories of mod-types, and state which categories are allowed? I feel like there will be a flood of requests to approve certain mods.

What I mean is, couldn't there be a defined set of attributes for which, if present in a mod, make it a "not allowed" mod? And if none of those attributes exist in the mod, the mod is allowed?

For example, the /math command that I have, which allows me to type /math <some equation> will simply display, in my own chat, the solution to that math problem. Should I now uninstall this mod because it isn't in the approved list? And contacting staff about adding it to the "approved" list when I am the only one to have this specific mod (seeing as I made it and am not currently planning to put it up for download anywhere) seems like a misuse of everyone's time.

I'm open to your thoughts and debate on this, staff.
 

telegamer

Forum Veteran
Jul 28, 2015
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Hope this won't be taken the wrong way, I really am wanting to just civilly discuss this and don't mean any sort of offense toward the decisions made. I'm just wondering, but...

Wouldn't it be easier to just give a list of categories of mod-types, and state which categories are allowed? I feel like there will be a flood of requests to approve certain mods.

What I mean is, couldn't there be a defined set of attributes for which, if present in a mod, make it a "not allowed" mod? And if none of those attributes exist in the mod, the mod is allowed?

For example, the /math command that I have, which allows me to type /math <some equation> will simply display, in my own chat, the solution to that math problem. Should I now uninstall this mod because it isn't in the approved list? And contacting staff about adding it to the "approved" list when I am the only one to have this specific mod (seeing as I made it and am not currently planning to put it up for download anywhere) seems like a misuse of everyone's time.

I'm open to your thoughts and debate on this, staff.
As long as it doesn't give you an ingame advantage towards others, it's allowed. Also, there's a //calc command ;)
 

MagnificentSpam

Forum Expert
Mar 16, 2016
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But in the rules stead "mini modding is not allowed" but is it allowed to say stop: swearing ..... 1/3 stop! . Or not?
It says "Informing someone that they are breaking the rules is not considered mini-modding, but acting like a staff member when you are not is not allowed.". So yes, telling someone to stop swearing is allowed.
 
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