I have a serious question since I have started playing FFA on cubecraft server as a bedrock mobile player . I don't use any type of Global Resource pack except for one "Low Fire" which i don't know allowed or not . But I have many bedrock PC player having a range for more than 5-6 block which is not normal . So as a mobile player I am not able to counter their combos but still managed to beat many good pvpers in the cubecraft server but I find it strange that I having a reach of 4-5 block and a pc player having around 7 blocks , so I thought this is unfair , but when i asks some friend within the game who as pc players told me that their reach is also 5 blocks max , so when I told them the scenario of many players they all told me some thing that I AM NOOB -_- . So I asks the players who had that much reach told me they use some kind of crosshair which help them to reach around 7 blocks of range.
AND ALSO TELL ME IS LOW FIRE TEXTURE LEGAL OR NOT !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :) thxx .
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Haiii... I would like to clear some misunderstanding !
First of all, All Minecraft versions from Java to Bedrock and MCPE have a fixed maximum reach of 3 blocks at all times with all weapons and times.
A person could appear to have more reach than usual due to some aspects like:
1. They're cheating, if they have some kind of software means to provide unfair advantage by the use of softwares like Macro/Auto clicker, nitr0 (a ghost client), hack client or etc they could have more reach than usual.
2. Ping delay, if a person has more ping to the server than you, they could have appear to have more reach but this is just a delay between the server knowing you've been hit and the kb taking place. For example, Player A has 150 ms ping but Player B has 50 ms ping, so the delay between them would around 100 ms. Player A would take kb 100 ms later than the player with 50 ms when the server registers them. Player B might hit Player A but it would take a bit for the kb to register on the opposing player thus making the kb look slower or they hit Player B, as B appear closer to A due to the ping difference but it would still take a little bit of time for hit to register on B, and with each subsequent hit it might look like they're reaching.
3. Your FOV, could also affect the ping delay look worse !!