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Hello CubeCrafters!

Wow, June was a blast. Let's recap! - Read below to learn more.



🎉 Skyblock Reborn Released!

Unless you've been living under a rock, we released a massive update to our Skyblock. You can read the update post here. The update includes Dungeons, Player Levels, Shrihttps://cubecraft.net/leaguenes, Island Hubs & so much more!

Oak Forest.png

Oak Forest Hub.




⚡ EPIC Lightning Trail!

We've dropped a first-of-its-kind Epic Trail. Get the shock factor, and grab this trail on Bedrock now. Available in our Bedrock Server Store, content menus and /gift.

LightningTrail_MarketingKeyArt.jpg

Epic Lightning Trail.




🏆 CubeCraft League Sesaon 4

Our CubeCraft League Tournament Season 4 is starting soon. Join our League Discord to learn more.

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⚒️ Community Map Submissions are Back!

We've added community map submissions back, want to add your favourite maps to CubeCraft, now you can! - Read more about the guidelines here!




☀️ Summer Event 2026!

Right now on our networks, Summer is live! - Including a Tropical Hub, Beachball Hunt, new maps, returning maps, cosmetic bundles, 5 weeks of summer and much more! - Read the update post here.

Summer2026-min.png

Summer Hub 2026.



🐛 Bug Zone!

Throughout June, we added lots of fixes for Skyblock and other games. Below are just some!
  • Global - Per-game stats with not enough games played (like W/L and K/D) now show "Too Low" instead of "N/A". (Java/Bedrock)
  • Global - Fixed sometimes not being able to vote for game modifiers. (Java/Bedrock)
  • Parkour - Fixed the parkour medal stats showing per-difficulty medals in a random order; they're now grouped by difficulty. (Java/Bedrock)
  • EggWars/SkyWars/Survival Games - Players entering a duel will no longer have their kit auto-equipped. (Bedrock)
  • Lucky Islands - Warrior kit is now selected by default for players who've never chosen a kit before. (Java/Bedrock)
  • Lucky Islands - Players no longer take fall damage after landing from a trampoline block. (Java/Bedrock)
  • Lucky Islands - Players can now sneak to prevent being launched by a trampoline block. (Java/Bedrock)
  • Lucky Islands - Fixed trampoline blocks not activating towards the edges. (Java/Bedrock)
  • Lucky Islands - Added a trail to players being launched by a trampoline block. (Java/Bedrock)
  • Lucky Islands - Fixed super pickaxe sometimes not consuming uses. (Java/Bedrock)
  • Lucky Islands - Increased All Seeing Eye radius from 16 -> 50. (Java)
  • Lucky Islands - Disabled PvP within the first 5s of game start. (Java/Bedrock)
  • Lucky Islands - Fixed a rare issue allowing players to fly when joining a new game. (Java/Bedrock)
  • Lucky Islands - Fixed Potion Wand sometimes giving multiple & incorrect polarities of potion effects. (Java/Bedrock)
  • Lucky Islands - Fixed being able to indefinitely keep temporary items (Giga Sword, etc) in decorated pots & shelves.
  • Skyblock - Added sell menu back to the Skyblock Helper. (Java/Bedrock)
  • Skyblock - Added an unstuck button into the Skyblock Hub Menu. (Java/Bedrock)
  • Skyblock - Fixed some performance related issues. We're still looking into this and are working on improving this. (Java/Bedrock)
  • Skyblock - Fixed getting kicked or disconnected randomly (Java/Bedrock)
  • Skyblock - Total collapse augment won't keep breaking blocks if you tool has less than 5 durability remaining to prevent it just instantly breaking. (Java/Bedrock)
  • Skyblock - Fixed Voidproof and Magnet augments not giving levels/progressing quests.
  • Skyblock - Fixed Skyblock appearing in friends list online statuses correctly (Java/Bedrock)
  • Skyblock - Fixed the "Automating Farming" quest not completing if buying Beetroot or Oak generators (Java/Bedrock).
  • Skyblock - Fix players falling through slabs/bridges after changing servers (Java/Bedrock).
  • Skyblock - Disabled being able to put items into shelves and pots inside dungeons (Java/Bedrock).
  • Skyblock - Fixed getting teleported into the void when walking outside of the map bounds (Java/Bedrock).
  • Skyblock - Improved spawn logic on islands to try and spawn you in a better suited spawn location (Java/Bedrock).
  • Skyblock - Ensure that locked recipes aren't craftable before unlocking the quests to make them in the Hubs (Java/Bedrock).
  • Skyblock - Fixed breaking the bottom of a cactus not progressing quests or working towards your levels (Java/Bedrock).
  • Skyblock - Fixed spider eyes and blaze rods always dropping. Expected logic is that these certain drops only happen when a player kills these mobs (Java/Bedrock).
  • Skyblock - Fixed some instability issues, hopefully making Skyblock far more stable going forwards (Java/Bedrock).
  • Skyblock - Auto Harvesters at higher Tiers now have more base capacity (Java/Bedrock).
  • Skyblock - Fixed Auto Harvesters not being able to fill the last slot when a generator that produces multiple resources is placed on top (Java/Bedrock).
  • Skyblock - Added more copper generators to other islands after the Jungle (Java/Bedrock).
  • Skyblock - We're rerunning the initial copper generator migration to add more copper generators to your island. We fixed an issue with the migration that cause some people to not get copper generators when you unlocked the Jungle. For others, you may get extra copper generators, but this is expected (Java/Bedrock).
  • Skyblock - Corrected the price to warp to the Cod and Copper Shrine Warpers (Java/Bedrock).
  • Skyblock - Fixed the bigger planting area augment not always taking the right amount of resources when used (Java/Bedrock).
  • Skyblock - Fixed the bigger planting area augment not working with Nether Warts (Java/Bedrock).
  • Skyblock - Fixed crops randomly growing and then ungrowing (Java/Bedrock).
  • Skyblock - Pushed a potential fix for some users not being able to open the quests menu (Bedrock).
  • Skyblock - Made the Alternative Produce augment drop a wider range of lower tier drops, and fix it sometimes dropping higher tier drops (Java/Bedrock).
  • Skyblock - Made Smelty Pick count toward "smelt" quests (Java/Bedrock).
  • Skyblock - Fixed Snowyberry Fever quest being uncompletable (Java/Bedrock).
  • Skyblock - Made the chest opening animation play when opening chests (Java/Bedrock).
  • Skyblock - Made the first few quests slightly shorter, and added guides to ensure you don't get lost on the first quest (Java/Bedrock).
  • Skyblock - Fixed lava not rising on the Duneside Escape dungeon (Java/Bedrock).
  • Skyblock - Fixed hoppers not progressing quests (Java/Bedrock).
  • Skyblock - Fixed the travelling salesman quest being uncompletable (Java/Bedrock).
  • Skyblock - Fixed cacti, melons and pumpkins sometimes growing early, and then not rewarding you with quest progress or levels (Java/Bedrock).
  • Skyblock - Fixed crit damage doing less damage than it should (Java/Bedrock).



Thanks for reading! - See you soon.
Hello CubeCrafters!

Wow, it's Summer already? - Well, the sun is definitely out... so that means Summer has just hit CubeCraft! - We've got an amazing Summer Hub for you to explore, Beach Balls to find, Summer Maps to play, and so much more. Look below to find out more!



🏖️ Tropical Island Hub & Beach Ball Hunt!

Our Tropical Paradise Hub is back, but with some changes; you'll need to see for yourself! 🎉

Once again, Cubit needs your help to find their missing Beach Balls. Find them all, you'll win a Free Cage on Bedrock & Hat on Java. Throughout the hub, you'll see Cubit's friends, speak to them for clues, because this hunt isn't easy.

Summer2026-min.png

Summer Lobby 2026.


Beach Ball Cage

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Crab Hat
As usual, if you join our Java network during our Summer Event, you'll get a FREE Summer Cubelet. And you can now unlock Summer Cubelets whilst playing Java games!
Hello CubeCrafters!

In a world long ago, a civilisation was threatened by Helios events, but since then, knowledge of them has been lost; subtle hints of the past still remain. What happened? Well, there's only one way to find out!



🥳 Skyblock Reborn Is Out!

It's finally here after many years of development, the long-awaited Skyblock update.

Our main focus of this update was improving the earlier game of Skyblock, and making it feel less grindy, by adding more variety in gameplay. No previous content has been reset; we have only added to the existing content within Skyblock. Below you'll see our dedicated Skyblock Update trailer and the content added in this update. Check it out.





🗺️ Exploration Zones, New Biome Hubs & Warpers!

Skyblock now has multiple massive hubs, which you can explore. Each hub has a story and a range of friendly civilians. As you discover each new area more, you'll learn more about it.

Oak Forest Hub
Oak_Forest_Hub.jpg
Hello CubeCrafters!

Wow, that was a warm and pretty fast month. Want a recap on what happened at CubeCraft in May? Read below to find out! 🎉



🤩 Our Skyblock Update is Closer Than You Think!

Did someone say Skyblock? Well, it's right around the corner, much closer than you think. Here's just some of the things you'll see in the update:

  • 🏝️ New Island Hubs or "Exploration Zones" - Filled with Quests, Discoverables & Shrines
  • ⚔️ Dungeons - Unlock loot and epic rewards, and level up!
  • 📈Progression:
    • Player Levels
    • Player Traits
    • Profile Traits
  • 🪨 Runes - Add more to your enchantments
  • 🧑‍🌾 Auto Harvesters
  • 📜 Soooooo many more quests
You might have so many questions and want to try out all this epic content, but you'll need to wait and see!
But, want some juicy teasers? Look below!


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Skyblock Reborn NPC - Coming Soon

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New Skyblock Menu.
Hello CubeCrafters!

Hope you're feeling lucky, because we've just dropped a new Lucky Islands Update on Java & Bedrock. Featuring New Maps, Lucky Block, Bedrock Kit & Other Tweaks! - Read below to learn more.



🥳 37 New Lucky Blocks!

Now we can't have a Lucky Islands update without new Lucky Blocks. We've been working hard to add so many good. passive and dangerous Lucky Blocks to the game. 37 in total, which was a happy accidental number, we swear. Below you'll see some of the many additions. Check them all out ingame now!

ULTRA - One Shot Kill Bow & Super Aim Assist Bow

Katniss Everdeen moment.

GOOD - Parkour & Trampoline Block

Jump! Jump! Jump! Jump!

PASSIVE - Six Seven & Kitty Cannon

We're not sorry.

DANGER - Dropped Inventory & Clutch

This is just pain.


🗺️ New Maps!

Alongside the new Lucky Blocks, we've added 4 new maps across our networks: 2 Solo & 2 Team. Check them out below!


Biomes - Lucky Islands Solo
Biomes - Solo.png



Theatre- Lucky Islands Solo
Theatre - Solo.png



Aether- Lucky Islands Teams of 4
Aether - Team 4.png



Mediterranean - Lucky Islands Teams of 4
Mediterranean - Team 4.png




🪄 New Bedrock Kit!

It's about time a new kit was added to Bedrock, and we've ported over a fan favourite from our Java network. The Wizard Kit! - You'll start the game with one of the many wands available in the game. It could be anything from the valuable Healing Wand to the not-so-helpful Mob Wand. What will you get?

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New - Wizard Kit




⚒️ Other Changes & Fixes!

With the new content, we have also added some tweaks and fixes to the game. Many are inspired by community suggestions, and from this thread by @Velocidad. Check them out below:

Tweaks:
  • Getting a kill with Sorcerer's Stick will now drop netherite upgrades alongside the netherite ingots (typically drops 1, but drops 2 in OP mode).
  • Reduced Elytra loot durability (40 -> 20).
  • The frozen bow can now be escaped with chorus fruit or an elevator.
  • Weighted amulet now reduces knockback by 20% in offhand (previously didn't do anything in offhand).
  • Soul Speed boots now have Soul Speed II instead of Soul Speed I.
  • When killing a blaze, it would previously drop a fire aspect blaze rod 100% of the time. Now there's 50/50 chance that of it dropping a 3:00 fire resistance potion.
  • Loot Enchanted crossbows now also have Piercing I.
  • Removed angle limitation of Frostpath Wand.
  • When hitting a shield with a GOD_AXE, it will now disable the shield for 10s instead of 5s.
  • Rainbow apples from Ultra Rainbow Tree can no longer grant instant health; Absorption II has been replaced instead.
  • Armour loot now has a chance of containing copper armour.
  • Tools loot now has a chance of containing copper tools.
  • Added 9 new block types to the Blocks Lucky Block (Leaves/Shelves/Hanging Skins/Decorated Pots etc).
  • Added different variants of planks to the Blocks Lucky Block.
  • Made it so the compass Lucky block drops the item now, rather than placing it straight into the player's inventory.
Bug Fixes:
  • Lucky Loot Lucky Block now sends a message to the individual player instead of broadcasting to everyone in the game.
  • Fixed the Warrior kit, incorrectly saying "wooden" sword on Java.
  • Fixed some lucky blocks/potion effects crashing Bedrock clients - re-enabled Lucky Loot on Bedrock.
  • Fixed bows on cooldown incorrectly consuming arrows.
  • Frosty no longer attacks spectators.
  • Fixed special bows sometimes having no cooldown.
  • Fixed special bows consuming arrows while on cooldown.
  • Unable to shift-click the Giga Sword into the hotbar (Java only).
  • Repairing custom items together returns the item name.
Extra info:
  • 9 New "Good" Lucky Blocks.
  • 5 New "Passive" Lucky Blocks.
  • 11 New "Bad" Lucky Blocks.
  • 10 New Diamond Lucky Blocks.
  • 2 New Ultra Lucky Blocks.

Thank you for reading. We hope you have an awesome time playing this Lucky Islands Update. See you soon! 💙

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stanl1 wrote on maflenoo's profile.
Happy birthday!
Kazwa wrote on maflenoo's profile.
happy birthday!
UPDATE: As @LemonyBreak459! mentioned, Secret Project 4, officially known as Mob Who, which is a twist on hide and seek, has been released on the server!
NEWS:
The new Game (Hide and Seek as @SlinkyGnu05604 Mentioned) is like ready i guess
I just saw the button to travel it, but it disappears after that, it will release tomorrow i guess very soon btw
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