We hope you're enjoying Halloween on our network, playing the Halloween maps and collecting all the pumpkins. We're happy to announce that today we're bringing you amazing new content in the form of a Halloween Bundle!
If you're in the Halloween spirit, you'll be happy to know that we've released a Halloween Bundle on our Bedrock edition network available for you to purchase right now! But you better get it fast, as it's only available during the Halloween season. For only 990 Minecoins, this Bundle features over 10 exclusive loot items, including cages, trails, prefixes, a win effect and our brand NEW loot item, BUDDIES!
Buddies are a brand new addition to our network. They are friendly and just want to be your buddy (pun not intended). These little characters will follow you all round the lobby and will never leave your side. You can show them off to your friends and everyone else in the lobby.
Along with our Halloween Bundle, we've been making a lot of fixes and additions to our MinerWare game. We've added 2 NEW microgames, Dodge the Anvils and Catch the Butterflies.
New Catch the Butterflies microgame.
Some of the fixes/improvements include:
- Changed the length of some microgames.
- Fixed being able to PvP in the lose cage in the hide under a block microgame.
- Fixed being able to escape from a win or lose cages.
- Removed stepping stones microgame as it was too hard.
- Removed throw eggs microgame as it was too boring.
We have also made a lot...
It's time for Halloween to arrive on Bedrock Edition. For the first time ever, the spooky spirits of Halloween are haunting our Bedrock network. Come and join us and celebrate this seasonal event. We've added new maps, a new lobby and even a Head Hunt in the lobby!
Ender has escaped and made his way onto our Bedrock Edition network. Ender on Bedrock is a lot different to Java, as 12 players will be dumped into a huge forest instead. The aim of the game is to avoid looking into the eyes of the Ender and collect 20 pages to escape and survive! If you look at the Ender you'll lose health until you're dead, but don't worry as collecting pages heals you.
Pages have been hidden all round the map, and can only be found in open areas. Players have 10 minutes to discover them all, before the Ender automatically wins. Players will also be given a torch to help them light their way to victory to discover pages, but be careful as it has limited power.
Ender Forest Map.
This Halloween, we're also bringing a horror Halloween Bundle to Bedrock. This purchasable pack will be available during Halloween only and will be released on our network very soon, so keep an eye out!
We couldn't have a Halloween event without updating the lobby. We've spookified the lobby to bring even more Halloween spirit, explore the vast areas of this lobby. Speaking of exploring, we've also added our famous Head Hunt to Bedrock too!
Introducing the Halloween 2018 Pumpkin Head Hunt. There are 15 Pumpkins hidden round the lobby, and it's your mission to find...
It's that time of year again where candy is gifted and the dead awaken! But it's time for Halloween to join on CubeCraft once again. This year we're bringing you guys awesome new content and bringing out many spooky maps. Will you be tricking or treating on CubeCraft? Or will you be battling other players to win haunting Halloween Cubelets!
There's currently a 50% OFF HALLOWEEN SALE on our Store. Grab yourself a rank, regular cubelets, multiplier and the limited time only Halloween Cubelets which come with free miniatures!
Visit our Store at store.cubecraft.net.
It's back! Ender has made a revengeful return to CubeCraft to claim more souls. And it's even on our 1.8 network! But this year, Ender has changed, players are no longer going to be chosen to become the Ender, and in fact the Ender is completely AI based. So now you'll be even more blind to question where the tall figure is. As usual, 12 players will be dumped in the depths of Ender's Mansion and must find all pages in rooms to escape his evil! Pages can be located inside, outside, upstairs and downstairs and you have 20 minutes to find them all, so look everywhere! We've changed the locations of the pages, added new locations for the pages and added new rooms upstairs, so check them out.
There's one rule to the game, do not look at the Ender! If you look into the eyes of the Ender your health will be taken from you until you're a withered pile of dust. But don't worry, if you lose health you can obtain it back by collecting pages. You'll also be given a bright torch to help you find your way, but be aware, the more you use it the more power it uses up.
This game does comes with an optional resourcepack to help enhance the gaming experience, this will...
It's been a while since I got to write an update but here we go.
Here's the TL;DR: We're removing games that had little to no players and have redesigned the lobby. If you'd like to know more read on!
We're aware that there are going to be players of the games we've removed who are very disappointed but we also think that you'll appreciate the fact that getting those games to start took a long long time and in some cases was impossible. We've tried to make sure that there is a balance between combat orientated games and games that are popular without combat. The last slot (currently "???") will be taken up by a featured game. Any guesses on what our first one might be?
Currently available in the new lobby is:
- Tower Defence
- Lucky Islands
It's been a long time coming for us to clean up all the mini-games we have and make the network both more manageable for us and better for players. With the decrease generally in the number of Minecraft Java players we've decided now is the right time. For the longtime CubeCraft players put yourself in the shoes of a new player who's joining the network for the first time (yes there are still a fair few of those!). If they joined one of our less popular games then they may have to wait quite a while for it to start. In fact that game may never start, which would be a very frustrating player experience. Decreasing the number of total games allows them to be full more of the time and make sure they begin quickly. We have had a similar experience on Bedrock and players can get in to a game quickly with it starting regularly.
Fewer games means that we can also focus on improvements to those games. I know that it frustrates members of the community when they suggest something, get feed back and even receive the "Escalated" tag but then not see it in the game weeks...
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