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rubik_cube_man

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Oct 20, 2013
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Hello CubeCrafters,

I hope you slept well! That's good! Because today is the day that we have an exciting new BedWars Update! - Read below to learn more.



🛒 New Shop Items

We've added new items into our BedWars Shop!

Ghast - 10 Diamonds
Ever wanted to rain down fireballs on your enemy more than currently is possible? Well look no further! The Ghast can fly across the map, and rain down fireballs on everyone in your path! Given fireballs can break through non-blast-resistant blocks, it's perfect for breaking through many teams defences!


Ghast


Ravager - 20 Diamonds
"OH NO, THE ENEMY NOW HAS STAINED CLAY" is what I think to myself every time the enemy covers their bed in stained clay, and my measly fireballs become useless! Well, now do we have the solution for you! The Ravager! The Ravager will take its time to charge up, but after this time, will charge forwards with immense power! It will break through all breakable blocks (except obsidian)! Once it's broken some blocks, it needs to recharge, but don't worry, it will repeat until it can't go any further! The only thing that can stop this beast is either an unbreakable wall, or the void!


Ravager

Copper Golem - 10 Diamonds
Ever wanted to be off annihilating your enemies rather than sitting on your island gathering resources? Yeah, me too! We've got you! The new Copper Golem will work on your island, take resources from your generator, and put them into the team chest for you! Don't worry about him stealing your resources! The Copper Golem is very generous, and players still take priority on the generator.


Copper Golem


Ender Chest - FREE!
For those Ender Chest-loving fans of you, we've only gone and done it! Need to access your private loot from the other side of the map? Now you can! All maps now have an Ender Chest on each island.




🍥 Portals

Ever pushed an enemy and sunk loads of resources into that fight, such that it's left you and your team weakened? Then another enemy has pushed you and taken you out really easily because you were left on the back foot?

Portals are a new experimental feature that we're adding to a few maps to gauge player feedback!

Basically, portals allow you to travel between other teams' islands! Each team starts with a portal on their island that they own. Each of these portals is protected by a Portal Guard that will protect them for you. If you kill an enemy portal guard (even if that team has been eliminated), you gain control of that portal, and I guess in turn all the resources on that island as well! Having control of an island gives you access to more resources and also new angles to push other enemies on!


Killing a Portal Guard, then returning home.

But because portals are taken by killing Portal Guards, nothing stops an enemy from killing a Portal Guard for a portal that you just took! This means portal ownership can switch many times during a game if all the teams deem controlling an unoccupied island is worthwhile for the extra generator resources!

As mentioned earlier, this is a fairly new concept that we're just trialling on three maps for each mode. If you have any feedback on these changes, we'd love to hear what you think about it below!




📈 Skill-Based Matchmaking

Matchmaking fascinates me, and today I'm really excited to share that BedWars now uses improved matchmaking instead of the input-based matchmaking we previously used. This means that all players are queued together based on skill instead of what device you're on! We've been trialling this for a few weeks, so you may have noticed its presence, but today we're formally announcing its arrival!

Here's a little set of questions and answers that I'm sure many of you will have about the new matchmaking:

Will I get to see my skill values?
No, not for BedWars, it's purely to put you in more appropriate matches. We don't want to make BedWars super competitive right now!

What if I play on different input modes?
If you play on a controller and a phone, don't worry! You have a different skill value for each input mode. This means that if you're great on a controller but terrible on your phone, your poor gameplay won't affect the skill value we've assigned you on your controller.

How do you deem how good I am to begin with?
We start your initial skill value based on your input device. This means that players using a mouse and keyboard start initially with the highest skill value. We are continuing to tweak these values. We also cross-seed bits of information, which basically means that we look at whether you've played any of the other BedWars modes, or if you've played on different input devices and make estimated guesses about how good you will be at this game. Also, initially, you're subjected to placement games, which adjust your skill value faster to get you into games that better reflect your skill level faster. We're constantly monitoring these values to identify ways we can improve them.

Are there plans for this in other games?
Yes! We just started with BedWars, but we're going to start rolling this out to all games! We think that this better skill matchmaking is far more balanced than input-mode matchmaking!




🗺️ New Maps

We've also added 4 new maps for our BedWars gamemode. Check them out below!

Neon - BedWars Teams of 2/Solo
Neon - BedWars Teams of 2-Solo.png


Classroom - BedWars Teams of 2/Solo
Classroom - BedWars Teams of 2-Solo.png


City - BedWars Teams of 4
City - BedWars Teams of 4.png


Pyramids - BedWars Teams of 4
Pyramids - BedWars Teams of 4.png




Additions:
  • Added better matchmaking based on your skills!
  • Island Portals (on limited maps)
  • New item: Ghast
  • New item: Ravager
  • New item: Copper Golem
  • Enderchests on all islands
  • 4 Maps
    • Neon - Teams of 2/Solo
    • Classroom - Teams of 2/Solo
    • City - Teams of 4
    • Pyramids - Teams of 4

Changes:
  • Lower-tier swords are automatically removed from your inventory when buying a better sword
  • Enderman Bridge Builder is now three times faster
  • Enderman Bridge Builder is better at stopping when it's reached flat ground
  • Fireball knockback is more consistent, making fireball leaping more viable
  • All swords are now unbreakable
  • New particles when breaking an enemy bed
  • Regen is now nerfed whilst in combat

Fixed:
  • Fixed the block-breaking animation for beds and chests with custom skins

Removed:
  • Nothing!


Thanks for reading. We hope you all enjoy this update. See you soon! 💙
 
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