I've been following this thread for a bit and just wanted to quickly comment on this. The issue of KB was brought up a lot, and after a message from @Marieke2001 after going through bug reports, we did a community talk a week after in October/November. Comes January, we did two separate tests of the KB test with a whole bunch of community feedback, revamped our entity system entirely, and added platform-based matchmaking. The issue itself was known for a long time, but it wasn't until an uproar of community feedback on how broken the old system was when we decided to change.Yeah people were complaining about the kb for years and its possible that the complaints were the reason they fixed it. They didn't want to ruin their player base so they added new kb.
We understand that this shouldn't be the way forward and shouldn't require 20+ threads about the broken KB. We hosted a community talk about us revamping our suggestions system and we have plans on moving forward with this.
Determining priority is one of the most difficult things we have to do, both beforehand and now. We understand that an idea like Duels was suggested a long time ago, and it wasn't until this year that it came about - but we decided that something like this would be amazing, and we spotted the gap in the market there, however, it isn't something we focused on when our Bedrock server was struggling to hit a 5k player peak as we knew that Duels wouldn't be our golden token for players joining our server, much like Java. Bedrock has seen a plethora of new games within the last year - all of which were calculated decisions that all in all helped us get to where we are today.
2020 was all about change, growth, overcoming those growing pains, and setting a massive precedent going into 2021 - we're glad to have so much support on our server over the last couple of months, and we're so privileged to be in the position we are at the moment. And we hope you'll stick with us as we figure out the nuances of the dilemmas stated in the thread.