Minecraft PC IP: play.cubecraft.net

Should they revert their decision on adding skill based matchmaking?

  • Yes

    Votes: 20 66.7%
  • No

    Votes: 10 33.3%

  • Total voters
    30

yurisatori0312

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aww little man angy over game? sbmm has been great for me and i support this update alot because it makes the game more fun for me.
Casual players support SBMM because it reduces the number of times they lose, right?

However, making a decision based solely on the fact that it makes the game easier for yourself is a bad approach.

SBMM can interpret hackers as high-win-rate, high-skilled players and put them into matches with top players. This results in top players ending up in matches full of hackers. They just lose to hackers, have their win streaks broken, get frustrated, and eventually move to other better servers.
 
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yurisatori0312

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Agreed. SBMM is going to hurt the server more than help it. It basically turned normal queues into ranked queues. Like what you said, playing well will make your future matches much more difficult. Input based matchmaking is fine as it is. SBMM is likely going to funnel high CPS sweats in your matches if you're good at the game and make it a nightmare to play, and I can't compete against that! The main reason I avoided playing on the other server I won't name is because its too sweaty, which makes it not enjoyable. I enjoy CubeCraft because the games are fun without it being too easy or sweaty every game, it's medium most of the time.
If CubeCraft wanted to turn public matches (normal matches) into ranked matches by adding SBMM, I would have preferred them to add a separate ranked mode instead. That way, there probably would have been much less criticism from the community.
 

foxyops

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Aug 22, 2021
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Casual players support SBMM because it reduces the number of times they lose, right?

However, making a decision based solely on the fact that it makes the game easier for yourself is a bad approach.

SBMM can interpret hackers as high-win-rate, high-skilled players and put them into matches with top players. This results in top players ending up in matches full of hackers. They just lose to hackers, have their win streaks broken, get frustrated, and eventually move to other better servers.
The primarily real issues ive really noticed are that
1. hackers are common(this is an anticheat problem)
2. regional match making
from what i can tell the issue most seem to have with sbmm is not actually sbmm but rather a lack of regional based match making. i think both system could be implemented with regional base match making being prioritized over sbmm
 
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yurisatori0312

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The primarily real issues ive really noticed are that
1. hackers are common(this is an anticheat problem)
2. regional match making
from what i can tell the issue most seem to have with sbmm is not actually sbmm but rather a lack of regional based match making. i think both system could be implemented with regional base match making being prioritized over sbmm
The reason there are so many hackers is because of the anti-cheat, but until the anti-cheat is improved, top players are basically forced to endure this nightmare.

After SBMM was introduced, matches that would normally take place in the appropriate region are now being played in inappropriate regions. Prioritizing the appropriate region would increase matchmaking times, so I doubt CubeCraft will make such a change.
 

Eli

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Hello, it is possible you were recently being sent outside of the Asia region more frequently because of some networking issues we were running into. There should be more Asia servers available in general now.

The introduction of SBMM does not affect the region you get sent to, actually, our new system makes it harder for you to be sent to a different region if there are no other players in your queue, so this might just be an impression. The rest of your feedback is valid, I just wanted to clarify.
 

yurisatori0312

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Now that I think about it, this is actually way too convenient for hackers.

I played a few BedWars games just now, and I encountered one player who seemed suspicious. However, because of SBMM, it has become much harder to tell whether someone is simply a sweat or a hacker using Velocity or Reach.

Before SBMM was introduced, I rarely encountered sweats, so if someone was moving or fighting in a way that seemed abnormal, it was easier to suspect that they were hacking and report them through /report or the forums.

Now that SBMM has significantly increased the chances of being matched with sweats, it’s much harder to distinguish between highly skilled players and hackers. This may make players more hesitant to report suspicious players because they can’t be sure whether they are actually hacking or simply very skilled.

As a result, there could be fewer reports, which may make it easier for hackers to go unnoticed and remain unchecked.
 

TC XD

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Now that I think about it, this is actually way too convenient for hackers.

I played a few BedWars games just now, and I encountered one player who seemed suspicious. However, because of SBMM, it has become much harder to tell whether someone is simply a sweat or a hacker using Velocity or Reach.

Before SBMM was introduced, I rarely encountered sweats, so if someone was moving or fighting in a way that seemed abnormal, it was easier to suspect that they were hacking and report them through /report or the forums.

Now that SBMM has significantly increased the chances of being matched with sweats, it’s much harder to distinguish between highly skilled players and hackers. This may make players more hesitant to report suspicious players because they can’t be sure whether they are actually hacking or simply very skilled.

As a result, there could be fewer reports, which may make it easier for hackers to go unnoticed and remain unchecked.
I would say Velocity is a lot harder to find than reach. If you know how reach works (max is 3 blocks) and you have a certain kind of hitbox add-on (my hitbox color changes to green when an enemy is in range and stays red when an enemy is too far away) then it's not too difficult to know if a player has reach
 

TC XD

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aww little man angy over game? sbmm has been great for me and i support this update alot because it makes the game more fun for me.
Why would I be angry about someone having different opinion? This is what I meant about you "someone claiming to be 27 year old" being childish. You act like the world surrounds you and should bend to your will. You act more like a child than my NEPHEW who is only 11 years old 🤣
 
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foxyops

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Aug 22, 2021
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Why would I be angry about someone having different opinion? This is what I meant about you "someone claiming to be 27 year old" being childish. You act like the world surrounds you and should bend to your will. You act more like a child than my NEPHEW who is only 11 years old 🤣
you seem very angy, please take a breather to calm down
 

yurisatori0312

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I would say Velocity is a lot harder to find than reach. If you know how reach works (max is 3 blocks) and you have a certain kind of hitbox add-on (my hitbox color changes to green when an enemy is in range and stays red when an enemy is too far away) then it's not too difficult to know if a player has reach
For players who don’t use that add-on (or can’t use it), it’s not as easy to tell as it is for you.
 

TC XD

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For players who don’t use that add-on (or can’t use it), it’s not as easy to tell as it is for you.
That may be true, but in general it is still easier to prove if someone is using reach than it is to prove someone uses velocity with or without the hitbox pack I have.

All in all, there will likely be a surge in cheater activity for people who actually play the server.
 

TC XD

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Rubik put it under the bedwars update post. I have no clue if this also counts for java, because there are too little people playing on java currently for example eggwars and bedwars to have a real SBMM available.
Just to be safe, it might be best to be concerned. There's nothing stopping them from doing it.
 
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