Hello CubeCrafters!
Wow, that was a warm and pretty fast month. Want a recap on what happened at CubeCraft in May? Read below to find out!
Our Skyblock Update is Closer Than You Think!
Did someone say Skyblock? Well, it's right around the corner, much closer than you think. Here's just some of the things you'll see in the update:
But, want some juicy teasers? Look below!
Skyblock Reborn NPC - Coming Soon
New Skyblock Menu.
Player Traits.
Player Levels.
Oakland Hub Map.
Lucky Islands Update!
Last Friday, our loved Lucky Islands gamemode received a packed update. With 37 New Lucky Blocks, Bedrock Kit and 4 New Maps. You can read more about that update here.
Mediterranean - Teams of 4 Map
RGB Glitch Bundle!
In May, we released a new cosmetic bundle and extra wardrobe items. Right now, the bundle is no longer available in our lobbies, but you can still grab yourself some of the RGB wardrobe items via
RGB Glitch Bundle
News on Statistics
Over the last couple of months, we've been making changes to our internal systems for Statistics and Leaderboards. We've been sharing updates and notices in our Discord #updates & #changelog text channels, as well as in the last CubeCap. Today, we can confirm that all of the visual issues with statistics, missing or empty stat menus, and stats being different compared to the leaderboard are fixed, and the massive data migration has finished.
You might have already seen what these changes have allowed us to do, such as add new statistics like K/D, win rates, arrow accuracy, and more. And in the coming days, you'll see even more awesome features we've been looking to add to CubeCraft.
Some more new information: you might notice that your Java statistics have gone up. This is because we merged previous gamemodes, such as Beta EggWars, into the main statistics. Also on Bedrock, previously, 2v2 Duels were not being tracked separately, so you might see that your statistics are 0. This is because they are now being tracked separately, and your previous 2v2 stats have been merged into 1v1 Duels statistics.
The Bug Zone!
May was a fix-heavy month. Fixing and polishing up many statistic-related issues. Below, you'll see some of the notable fixes:
Thanks for reading! - See you soon.
Wow, that was a warm and pretty fast month. Want a recap on what happened at CubeCraft in May? Read below to find out!

Our Skyblock Update is Closer Than You Think!Did someone say Skyblock? Well, it's right around the corner, much closer than you think. Here's just some of the things you'll see in the update:
New Island Hubs or "Exploration Zones" - Filled with Quests, Discoverables & Shrines
Dungeons - Unlock loot and epic rewards, and level up!
Progression:- Player Levels
- Player Traits
- Profile Traits
Runes - Add more to your enchantments
Auto Harvesters
Soooooo many more quests
But, want some juicy teasers? Look below!
Skyblock Reborn NPC - Coming Soon
New Skyblock Menu.
Player Traits.
Player Levels.
Oakland Hub Map.
Lucky Islands Update!Last Friday, our loved Lucky Islands gamemode received a packed update. With 37 New Lucky Blocks, Bedrock Kit and 4 New Maps. You can read more about that update here.
Mediterranean - Teams of 4 Map
RGB Glitch Bundle!In May, we released a new cosmetic bundle and extra wardrobe items. Right now, the bundle is no longer available in our lobbies, but you can still grab yourself some of the RGB wardrobe items via
/wardrobe. And keep an eye on our lobbies for the return of the RGB Glitch Bundle soon!RGB Glitch Bundle
News on Statistics Over the last couple of months, we've been making changes to our internal systems for Statistics and Leaderboards. We've been sharing updates and notices in our Discord #updates & #changelog text channels, as well as in the last CubeCap. Today, we can confirm that all of the visual issues with statistics, missing or empty stat menus, and stats being different compared to the leaderboard are fixed, and the massive data migration has finished.
You might have already seen what these changes have allowed us to do, such as add new statistics like K/D, win rates, arrow accuracy, and more. And in the coming days, you'll see even more awesome features we've been looking to add to CubeCraft.
Some more new information: you might notice that your Java statistics have gone up. This is because we merged previous gamemodes, such as Beta EggWars, into the main statistics. Also on Bedrock, previously, 2v2 Duels were not being tracked separately, so you might see that your statistics are 0. This is because they are now being tracked separately, and your previous 2v2 stats have been merged into 1v1 Duels statistics.
The Bug Zone! May was a fix-heavy month. Fixing and polishing up many statistic-related issues. Below, you'll see some of the notable fixes:
- Global - Fixed an issue where Camels couldn't be ridden (Bedrock).
- Global - Fixed an issue with dye armour recipes missing for leather armour (Bedrock).
- Global - Fixed an issue with extra health hearts only rendering when at full health (Bedrock).
- Global - Made villager trades more usable now (Bedrock).
- Global - Added win/loss ratio stat.
- Global - Dynamic stats (like K/D) that are not fully calculated yet will now show "N/A" instead of 0.
- Global - Fixed item stacks not behaving correctly when there were too many items in one slot. (Java/Bedrock)
- Global - Fixed disconnects on Minecraft 1.26.20 when opening an enchanting table while having Sweeping Edge. (Bedrock)
- Global - Stopped sending unsupported potion effects to Bedrock clients to avoid client errors. (Bedrock)
- Global - Fixed turning off chat in your settings, not actually muting chat in lobbies. (Java)
- Global - Fixed the "Click to invite to party" hover on friend-join messages not showing the player's name. (Java/Bedrock)
- Global - Fixed Java leaderboards being out of sync with player stats and showing the wrong stat name for some games. (Java)
- Global - Fixed VIP level progress percentages being incorrect in the VIP levels menu. (Bedrock)
- Global - Fixed the ignore list always showing "just now" instead of the real time. (Java/Bedrock)
- Global - Lobby NPCs now open their own game's stats directly instead of the main stats list. (Bedrock)
- Global - Fixed some chat messages showing raw colour codes (like §a) instead of being properly colored. (Java/Bedrock).
- Global - Fixed sometimes crashing when using a fishing rod on a player at the same location as you. (Java/Bedrock).
- Global - Updated translations across many languages.
- Global - Fixed some text appearing in the wrong language when a translation wasn't available. (Java/Bedrock)
- Web - Fixed some users not being able to submit appeals.
- Web - Fixed not being able to attach files on the forums.
- Web - Fixed the view button on the staff reports site.
- Disasters - Fixed Meteor Shower effects sometimes continuing after the scenario ended. (Java/Bedrock)
- EggWars - Fixed the build preview appearing in the wrong spot when looking toward the void. (Java/Bedrock)
- EggWars - Fixed players being able to get perks for free in some cases. (Java/Bedrock)
- BedWars - Fixed being able to move permanent shop items into chests and barrels. (Java/Bedrock)
- BlockWars Giga - Fixed iron and diamond blocks behaving like generators after being pushed by pistons.
- Parkour - Fixed party members sometimes not being sent to the correct game. (Java/Bedrock)
- PvP Duels - Fixed the 1v1, 1v1 OP, 2v2, and 2v2 OP Duels leaderboards all showing the same data. (Bedrock)
- PvP Duels - Fixed the new stats menu only showing 1v1 stats and missing 2v2. (Bedrock)
- PvP Duels - Blocks outside of the arena can no longer be destroyed by explosions (Bedrock).
- Survival Games - Fixed the stats menu showing one combined leaderboard instead of separate leaderboards for each mode (Solo, Teams of 2). (Bedrock)
- Lucky Islands - Fixed aim assist bows targeting spectators (Java/Bedrock).
- Lucky Islands - Fixed an issue with the Rabbit's foot item (Java/Bedrock).
- Lucky Islands - Fixed an issue with Frosty targeting Spectators (Java/Bedrock).
- Lobby - Fixed an issue with mute player sounds setting not working (Java).
Thanks for reading! - See you soon.




Thank you for all the hard work you've done. We'll never forget you.