Hello!
This is the first suggestion I'm making in quite some time, so I'm gonna keep it nice and short.
Why am I making this suggestion?
In the FFA map Oil Rig, there is a tactic used that can be rather irritating. People using the archer kit will run away as they are about to be killed and jump off the edge, shooting themselves before they die. This way, their enemy doesn't get awarded any kills.
This is especially annoying when you are getting targeted by tryhards and they do this repeatedly.
So, my suggestion is:
Solution 1:
Remove the void from the map and instead make the edge similar to the map Tropical, where there are barrier blocks and the water extends a little further.
This would counter the vast majority of people using this tactic and also make the map a little more aesthetically pleasing.
Solution 2:
Change it so that, whenever someone kills themselves while in combat, the kill is awarded to the last person that dealt damage to them.
Personally I think this solution is even better, countering both the archers who shoot themselves, while also preventing wizard kit users from using damage potions on themselves.
--------------------------------
"I'm gonna keep this nice and short"
Lol not really but okay
Thanks for reading, vote in the poll if you want to see these changes make it into the server.
It's not biased so you have no reason not to :3
-Simply
( ͡° ͜ʖ ͡°)
This is the first suggestion I'm making in quite some time, so I'm gonna keep it nice and short.
Why am I making this suggestion?
In the FFA map Oil Rig, there is a tactic used that can be rather irritating. People using the archer kit will run away as they are about to be killed and jump off the edge, shooting themselves before they die. This way, their enemy doesn't get awarded any kills.
This is especially annoying when you are getting targeted by tryhards and they do this repeatedly.
So, my suggestion is:
Solution 1:
Remove the void from the map and instead make the edge similar to the map Tropical, where there are barrier blocks and the water extends a little further.
This would counter the vast majority of people using this tactic and also make the map a little more aesthetically pleasing.
Solution 2:
Change it so that, whenever someone kills themselves while in combat, the kill is awarded to the last person that dealt damage to them.
Personally I think this solution is even better, countering both the archers who shoot themselves, while also preventing wizard kit users from using damage potions on themselves.
--------------------------------
"I'm gonna keep this nice and short"
Lol not really but okay
Thanks for reading, vote in the poll if you want to see these changes make it into the server.
It's not biased so you have no reason not to :3
-Simply
( ͡° ͜ʖ ͡°)