Hello,
I think the Private Games feature could benefit if hosts had more control over their private games. Other servers like Hive already let custom servers be controlled with many settings and stuff. Which would be great if it would also be added to cubecraft PGs. However this would take a lot of time and resources for you. However you already have existing functionality that allows some control over eggwars during gameplay.
The /eggwars command already allows Deathmatch to be initialized, perks be activated or allows eggs to be removed. It also allows resources like diamonds and emeralds to be spawned in. This would greatly benefit the experience for PGs. It would make it more appealing to buy the rank and make private games more fun.
If you are worried this would perhaps hurt some people's experience if a host abused this functionality, it's worth remembering that they chose to play a certain PG hosted by a person. They already have the ability to kick people and stuff. Besides you could limit some functionality like adding a (minimum) timer for deathmatch. This would warn users for a deathmatch a few minutes prior.
Despite this command behavour being limited and not as polished as proper UI, overall I still think this would be the easiest feature for you to implement on short term with limited resources, while still greatly improving functionality and fun in your network.
Thanks for reading.
I think the Private Games feature could benefit if hosts had more control over their private games. Other servers like Hive already let custom servers be controlled with many settings and stuff. Which would be great if it would also be added to cubecraft PGs. However this would take a lot of time and resources for you. However you already have existing functionality that allows some control over eggwars during gameplay.
The /eggwars command already allows Deathmatch to be initialized, perks be activated or allows eggs to be removed. It also allows resources like diamonds and emeralds to be spawned in. This would greatly benefit the experience for PGs. It would make it more appealing to buy the rank and make private games more fun.
If you are worried this would perhaps hurt some people's experience if a host abused this functionality, it's worth remembering that they chose to play a certain PG hosted by a person. They already have the ability to kick people and stuff. Besides you could limit some functionality like adding a (minimum) timer for deathmatch. This would warn users for a deathmatch a few minutes prior.
Despite this command behavour being limited and not as polished as proper UI, overall I still think this would be the easiest feature for you to implement on short term with limited resources, while still greatly improving functionality and fun in your network.
Thanks for reading.


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