Minecraft PC IP: play.cubecraft.net
  • We're running an internal migration of all old players' stats to our new highly advanced statistics tracking backend. This means that stat changes will be a bit delayed while we ingest this huge backlog of data. Nothing is being lost, it'll just take a bit longer to show up in the in-game UIs.

Is cubecrafts staff failing their server?


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    85

FrasinCaler54

Member
Oct 31, 2024
1
0
7
26
I strongly agree with everything you said.

I used to grind EggWars constantly, but I haven’t played it in over two years because of the exact issues you mentioned — hackers, weak anti-cheat, snipers, and the lack of real competitive support. And now it’s been six months since I’ve even logged into CubeCraft at all.

After I quit EggWars, I switched to FFA, and at the time I honestly felt like it was much better than EggWars in terms of fun and competition. But over time, Full hacks started appearing way more frequently — nothing like how it used to be. Now you join a match and it’s obvious when someone is running full hacks. That doesn’t just happen randomly. It shows clear neglect from the administration when it comes to maintaining and improving the anti-cheat.

And here’s the most frustrating part:

If someone is using “l” hacks and trying to hide it, and you record them and submit a report, what’s the usual response?

“Insufficient evidence.”

So legitimate players lose their games, lose their streaks, waste their time — and in the end, nothing happens unless the hacker is being blatantly obvious.

At this point, it’s not just isolated incidents. It’s a pattern. And that’s why so many players leave quietly without saying anything.
 

FictionWhisperer

Well-Known Member
Jun 8, 2021
125
175
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16
Ireland
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I strongly agree with everything you said.

I used to grind EggWars constantly, but I haven’t played it in over two years because of the exact issues you mentioned — hackers, weak anti-cheat, snipers, and the lack of real competitive support. And now it’s been six months since I’ve even logged into CubeCraft at all.

After I quit EggWars, I switched to FFA, and at the time I honestly felt like it was much better than EggWars in terms of fun and competition. But over time, Full hacks started appearing way more frequently — nothing like how it used to be. Now you join a match and it’s obvious when someone is running full hacks. That doesn’t just happen randomly. It shows clear neglect from the administration when it comes to maintaining and improving the anti-cheat.

And here’s the most frustrating part:

If someone is using “l” hacks and trying to hide it, and you record them and submit a report, what’s the usual response?

“Insufficient evidence.”

So legitimate players lose their games, lose their streaks, waste their time — and in the end, nothing happens unless the hacker is being blatantly obvious.

At this point, it’s not just isolated incidents. It’s a pattern. And that’s why so many players leave quietly without saying anything.
1772130401840.png
 
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CeruleanPrism81

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Sep 19, 2021
146
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world of emeralds
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Hello, I am CeruleanPrism81, aka Dmitrychan, aka Dmitry, aka NewBa1ancE, aka the Supreme Archstrategist of Cyber Arenas, Grand Admiral of the Digital Legions, Emperor of Mega-Lobbies, Overlord of Ranking Tables, Master of 5D Tactics, Marshal of Clan Wars, Lord of Winstreaks, Keeper of the Meta, Architect of Domination, Duke of Clutch Moments, Baron of Perfect Timing, Champion of Endless Streaks, Strategist Beyond Time, Sovereign of Final Rounds, Supreme Commander of 40-Arena Battles, Patriarch of Rankings, General of Flawless Discipline, King of Comebacks, Creator of Victory Algorithms, Master of Psychological Pressure, Supreme Mentor of the Top-1 Generation, Legendary Founder of a Clan Empire, Grandmaster of Cold Calculation, Ruler of Hype Streams, Senator of the Digital Elite, Titan of Cyberspace, Oracle of the Metagame, Supreme Curator of Victories, Absolute Champion of the Era, Archon of Winrate, Emperor of Ranking Empires, Great Magister of Cyber Strategy, Lord of Absolute Control, Supreme Dictator of Game Tempo, Grand Chancellor of Victory Streaks, King of the High Ground, Baron of Flawless Moves, Archmage of Tactical Calculation, Sovereign of the Final Bedwar, Keeper of the Golden K/D, Grandmaster of the Meta, Titan of Server Online, Architect of Clan Expansion, Magnate of Digital Arenas, Supreme Curator of Tournament Triumphs, Marshal of the Clutch Era, Creator of Unbeatable Rosters, Ruler of Last Stands, Legendary Strategist of the Highest League, Duke of Absolute Domination, Imperial Navigator of Rankings, Lord of Diamond Resources, Grand Oracle of Victory Algorithms, Supreme Guardian of the Top Throne, Overlord of Infinite Lobbies, Grand Warden of Pixel Realms, High Chancellor of Victory Protocols, Archduke of Critical Strikes, Keeper of Legendary Loot, Master of Speedruns, Grand Architect of Battle Simulations, Sovereign of Server Dominance, Titan of Leaderboards, Lord of Tactical Supremacy, High Commander of Ranked Assaults, Archmagister of Skill Combos, Sentinel of Gold Medals, Protector of Clan Honor, Warlord of Last-Minute Wins, Grandmaster of Mind Games, Champion of Ultimate Challenges, Admiral of PvP Frontlines, Duke of Streak Preservation, Magistrate of Strategic Genius, Conqueror of Mega Arenas, Vizier of Perfect Timing, Champion of Endless Challenges, Strategist of Legendary Comebacks, Keeper of Elite Builds, High Executor of Tactical Mastery, Supreme Arbiter of Competitive Balance, Monarch of Critical Kills, Baron of Elite Maneuvers, Archon of Ultimate Clutches, Titan of Unbroken Streaks, Guardian of Meta Dominance, Imperator of High Stakes Battles, Lord of Digital Empires, Warden of Victory Algorithms, Commander of Elite Squads, Mastermind of Game Theory, Chancellor of Legendary Plays, Patriarch of Server Supremacy, Vanguard of Tactical Perfection, High Lord of Mega Victories, Arbiter of Competitive Legends, Archduke of Rapid Decision-Making, Ruler of Digital Arenas, Supreme Sentinel of Ultimate Triumphs, Oracle of Unbeatable Tactics, Overlord of Eternal Wins, Grandmaster of Shadow Plays, Keeper of Infinite Loot, Titan of Cyber Dominance, High Strategist of Multi-Arena Conquests, Lord of Rapid Respawns, Champion of Legendary PvP, Marshal of Elite Clutches, Grand Architect of Meta Control, Emperor of Streak Perfection, Baron of Critical Timing, Archmagister of Tactical Innovation, Supreme Commander of Legendary Squads, Duke of Arena Mastery, Sentinel of Victory Protocols, Sovereign of Mega Wins, Warlord of Flawless Executes, Titan of Competitive Mastery, Guardian of Legendary Builds, Lord of PvP Supremacy, Archduke of Endless Challenges, Overlord of Tactical Genius, High Chancellor of Unbroken Streaks, Grand Strategist of Server Empires, Supreme Architect of Digital Conquests. Top-2 in EggWars Mega (40 players), my brother holds Top-1. I am a millionaire YouTuber, playboy, and philanthropist. I own three apartments in Dubai and four in Moscow City. I am the founder of one of the largest clans. I have four gold medals in Eastern blindfold swimming. I am a Twitch streamer. I personally know Elon Musk — we had a joint business venture in 2012. In 2017, I initiated an international law supporting digital innovation and scientific institutes. President of the United States Donald Trump personally awarded me a Medal of Valor.

I agree about the “many bugs” and the fact that moderation seems to ignore community feedback. And the fact that they introduced subscriptions instead of permanent ranks also makes you think. Maybe they have money issues but you could say that about anyone who switches to a subscription model. Personally, I don’t like the idea of having to think about paying every month, especially if you’re an active player. Problems with Minecraft version updates? I’m not sure that’s CubeCraft’s fault. To some extent, you chose to play on Bugrock, so complaining about that doesn’t make much sense. Many people who are far from the technical side think servers remove old versions on purpose, without realizing they have to maintain them. That means technical complexity, security risks (older versions can contain vulnerabilities and exploits), engine updates, Bedrock transitions to GDK-old clients simply become incompatible, also Anticheat, guys. Anticheat. Versions more on Mojang than on CubeCraft. I’m pretty sure The Hive has similar issues, even though they probably have more resources and money just my opinion. “Player count is dropping and OG players are leaving”? Not exactly. Remember when there was a global virus and everyone stayed home? Online numbers were at their peak. Now people have school, university, work, and no restrictions. “No protection against snipers and alt accounts that target top players?” Bruh? Honestly, I realized in time that alt accounts and snipers will never disappear, and unfortunately CubeCraft can’t really do much about it. You’d have to go complain to Xbox and Microsoft so they remove the ability to create hundreds of accounts with one phone/email, and make every new account require buying Minecraft again. But if that happened, server player counts would probably drop 10x. So I don’t know. I only fully agree with: admins ignoring community feedback, and the large amount of bugs. Let’s combine it all into one idea: maybe CubeCraft simply lacks workforce. Although we can’t claim that as a fact maybe it’s more about role distribution, lack of time for anticheat, bug fixes, and version support. Maybe there are many moderators but not enough developers. Maybe it’s just poor organization and slow internal processes? idk guys.
 
Last edited:

ItsAsam

Member
Apr 9, 2024
3
9
19
19
EGYPT
Pronouns
He/Him
My name is charxzz. For anyone who doesn’t know me, I’m the highest level player on the entire CubeCraft network and the #1 in EggWars Teams of 4. I’ve been here for years. I’ve grinded through every meta, every update. I’ve poured thousands of hours into this server, and I’ve watched it grow from a small community into one of the biggest Minecraft networks in the world.
But right now, I’m done staying quiet.
The staff team at CubeCraft has become completely out of touch with the people who actually play and love this server. You don’t listen to what we want. You only seem to care about money, and every major decision lately feels designed to serve your best interest, not the community’s.
You had threads, Discord polls, hundreds of players giving feedback — and a lot of it got ignored. Why? Because listening to the competitive players doesn’t make you money. Adding new cosmetics, new bundles, and pushing subscriptions does.
Speaking of ignored feedback… players have been begging for a network-wide level leaderboard plus time-period leaderboards (daily, weekly, monthly, yearly resets) for years. Multiple suggestions dating back to 2021, 2023, 2024, and even fresh ones in late 2025 — all asking for the same thing: visible competition for total levels (to show dedication and grinding across all games) and reset boards to give everyone a fair shot at climbing, motivate daily/weekly play, and bring back that sense of progression and rivalry.
These aren't complicated or expensive features. Other servers have them. They drive engagement without paywalls. Yet nothing happens. I personally submitted a detailed suggestion for exactly this — a proper level LB in the lobby (top 50–100 spots) plus monthly/daily/weekly/yearly variants — and it sits there with 30+ agrees (likes/votes from the community showing real support). Still zero response, zero acknowledgment, no "we're looking into it," nothing. Just crickets.
This is the perfect example of the bigger problem: community ideas that would actually make the server more fun, competitive, and alive get buried while you roll out more paid bundles, lobby ads, and subscription perks. A level leaderboard would literally highlight players like me (the highest level) and encourage others to grind legitimately — but since it doesn't directly tie into revenue, it gets ignored. Same with time-period LBs: they'd spark short-term races, bring back old players, and keep casuals logging in daily. But no — priority goes to whatever sells the next cosmetic or forces another sub renewal.
And don’t get me started on the terrible anti-cheat.
It’s a joke. Hackers are flying, bhopping, and dominating EggWars queues every single day — especially in Teams of 4 — and your AC lets them run wild for weeks before a manual ban (if ever). Even when I report them with video proof and lose my win streak to a clear hacker, staff doesn't bother reviewing the clip or restoring my streak — legit grinders like me get punished twice for your broken system. Meanwhile, legit players get false kicked or banned for "anti-knockback" glitches or just playing aggressively. There are dozens of threads on the forums right now (like "Improve the Anti-Cheat" from Feb 2025, "Hackers" in EggWars from Oct 2025, and endless Reddit rants) with hundreds of reports, videos, and begs to upgrade it. Other servers like Hive actually catch cheaters and update their systems. You? Crickets. This isn’t just ruining games — it’s why competitive play is dead and player counts are tanking.
Even worse: snipers and alt accounts specifically targeting top players like me.
As the #1 in EggWars Teams of 4, I deal with this constantly — players jumping on alt accounts just to snipe me in queues, ruin my win streaks on purpose, waste my time, and get me mad enough to stop grinding. They join games solely to grief my progress, troll, or knock me out early so my streak resets. Your rules clearly ban using multiple accounts to gain an advantage or disrupt play, but there's zero real enforcement — no auto-detection for suspicious queue joins, no IP/LB monitoring for repeat snipers, nothing. Forums are full of complaints about stream sniping, alt bypassing to target dedicated players, and hackers using alts to harass top leaderboard people (like in threads saying "hackers snipe top players" and "they tend to snipe top players which are a crucial part of cubecraft’s community"). It drives veterans away because every session turns into frustration instead of fun competition. Yet staff ignores reports or takes forever, while these snipers keep coming back on fresh alts.
Bugs and glitches are everywhere and barely get fixed.
Beyond version update messes, the server is riddled with ongoing issues that ruin games daily: invisible players (a persistent visual bug where opponents appear completely invisible, often making it impossible to see/hit them or giving unfair advantages — reported in threads like "Invisible bug," "Invisibility Glitch in Cubecraft," and recent 2024–2025 clips showing hits from nowhere or invisible players in EggWars/SkyWars/BlockWars), ghost blocks (blocks that visually appear/disappear incorrectly, like phantom placements in SkyWars/EggWars from the Dec 2025 "Visual Bug: Ghost blocks" thread, or ghost bridging glitches that lead to unfair play and even wrongful bans). Hit registration fails (swings register no damage at low ping), crashes in modes like EggWars/SkyWars/BlockWars, chunk loading issues making maps unplayable, and random disconnects. Threads from 2025 pile up with screenshots/videos and dozens of likes, yet responses are slow or nonexistent. These aren't rare — they happen constantly, frustrate legit play, and push more people away when combined with everything else.
Performance is in the absolute gutter too, with severe lag, FPS drops, stuttering, and building delays plaguing Bedrock players especially after the GDK shift — games crash constantly, chunks fail to load, and mass disconnections wipe out entire lobbies during peaks (check threads like "massive disconnection issue and building lag" from May 2025 or "Cubecraft is crashing" from Nov 2025). Many blame poor optimization, resource pack overload, network handling during peaks, and ditching stable older UWP versions (like 1.21.114) for buggy GDK that tanks performance on mid/low-end devices — leading to crashes every few minutes, jittery camera panning, capped movement feel, and players straight-up quitting Bedrock sessions or the server because "it's unplayable" now. These aren't isolated; they compound with your version update messes and make grinding feel like fighting the server itself instead of opponents.
Another huge issue is the complete lack of a North American (NA) community presence or support. CubeCraft has essentially no NA-based staff, moderators, or team members — everything is run by EU folks, with the core team and most moderators based in Europe (UK, Netherlands, Scotland, etc.). That means during NA peak times (evenings/mornings in the US), there's basically no one actively managing the server, handling reports in real-time, or addressing issues when the bulk of NA players are online. Queues drag, moderation feels absent or delayed by hours due to timezone differences, and NA players end up feeling like second-class citizens on a network that's supposed to be global. You have NA servers in Canada, but without proper NA staff coverage, it doesn't help much with community management or quick fixes — it's a glaring oversight that's contributed to declining NA engagement and player retention.
Minecraft version updates are a total mess too — you handle them like amateurs.
Every time Mojang drops a new MC version, CubeCraft either delays support forever or yanks old ones way too fast, stranding players in buggy hell. Java? No more 1.8–1.20.x — forced to 1.21+ now, ruining the PvP feel veterans grinded for years. Bedrock? Dropped stable UWP like 1.21.114 in early 2026 for GDK trash that lags, drops frames, and crashes constantly — players begging to keep old versions for smooth play, but nah. Result? Massive disconnections mid-game, building lag where blocks vanish, FFA unplayable on big maps post-update — all documented in Feb/May 2025–Jan 2026 threads with 50+ likes and zero real fixes. Staff says "low player % on old versions" — but new ones tank performance and drive everyone away. Other servers smooth transitions; you cause player bleeds.
Speaking of money… the subscription system is the clearest proof of how greedy this has become.
You used to sell permanent ranks. People like me dropped hundreds of dollars over the years because we believed in the server. Now you’ve replaced that with monthly subscriptions, discontinued legacy ranks for new purchases, and slapped paywalls on basic features (map voting, private games, beta modes, etc.). Every time I log in I’m hit with another bundle, another “limited time offer,” another reminder that the server only values me if my credit card is active. They could've just raised the price on permanent ranks to match revenue needs, or better yet, let players choose: keep offering lifetime options alongside monthly subscriptions for flexibility. That way, dedicated players like me could commit long-term without feeling forced into endless renewals, while casuals stick to subs. Instead, you went all-in on subscriptions, making legacy ranks feel disposable and punishing loyalty.
You’re not subtle about it anymore. The lobby is basically an advertisement. New players get bombarded with paid perks while long-time players who already spent real money get told “sorry, that’s legacy now — subscribe or lose it.” That’s not how you treat a loyal community. That’s how you treat customers you’ve already milked dry.
And it's not just me feeling this — OG and well-known leaderboard players are straight-up quitting because of these exact problems. Long-time top players who built the server's rep, held records for years, and kept modes competitive are logging off for good or switching servers. Forums and chats are full of threads where veterans vent about hackers, snipers, no streak restores, greedy changes, bugs, and declining fun — leading to massive player drops (from 20k–30k peaks to 5k–15k now, with some days dipping lower). When the recognizable names on leaderboards start leaving, it kills motivation for everyone else and signals the server is in real trouble. These aren't casuals; they're the core community, and losing them accelerates the bleed-out.
And the worst part? You don’t listen.
There are entire subforums dedicated to feedback. Players post detailed suggestions, bug reports, balance ideas, anti-cheat pleas, sniper complaints, version update disasters — most sit at zero replies from staff. When you do respond, it’s usually a generic “we’ll look into it” or “this is intended.” Meanwhile the player count keeps dropping — from 20k–30k peaks down to 5k–15k on a good day. You can see the numbers yourselves.
You focus on flashy new stuff that casuals might buy, while the veterans and competitive players who built this server’s reputation are treated like background noise. You added more ways to spend money than ways to actually improve the games we play every day. Moderation feels inconsistent and sometimes biased. And when the community screams that anti-cheat sucks, snipers kill streaks, bugs break games, or version updates ruin everything, you answer by… adding more BedWars maps or ignoring the threads entirely?
I’m not saying you hate us. I’m saying you’ve stopped seeing us.
You see dollar signs. You see metrics. You see “how do we keep the server running?” — but the answer isn’t more subscriptions and more forced updates. The answer is listening to the people who have been here the longest and care the most.
I’m still here. I’m still grinding. But I’m exhausted watching the server I love slowly bleed out because the people in charge refuse to admit they got it wrong on multiple big decisions — or even add the easy wins like leaderboards, real anti-cheat, sniper protection, bug fixes, and smooth version handling that the community has supported for years.
So here’s my message, loud and clear:
Add the level leaderboard (network-wide, visible in lobby) and time-period LBs (daily/weekly/monthly/yearly) that we've requested for literal years — my suggestion with 30+ agrees is right there waiting.
Overhaul the anti-cheat: Catch real hackers, stop false bans, actually respond to reports, and restore winstreaks lost to confirmed cheaters.
Crack down on snipers and alt accounts: Enforce rules against using alts to target/grief top players, add better detection for queue sniping, and protect legit streaks from intentional disruption.
Handle MC version updates properly: Support older stable versions longer, fix lag/disconnects/bugs in new ones fast — no more forcing broken GDK or dropping 1.8–1.20.x.
Fix persistent bugs and glitches across modes (invisible players, ghost blocks, hit reg fails, crashes, etc.) with faster responses to forum reports.
Stop treating permanent purchases like they’re disposable.
Actually read, respond to, and implement community feedback instead of letting it die in the forums.
Prioritize fixing the core games over pushing more cosmetics and subscriptions.
If you keep going down this path — adding things that only serve your revenue goals while ignoring what the players actually want — more and more of us are going to leave. And once the veterans and top players are gone, the new players won’t stick around either.
I’m not quitting today. But I’m close. A lot of us are.
Fix this before it’s too late.
— charxzz
Hello Charxzz,

I’m asamthfny2, an old and veteran player of the game. I achieved #1 on the EggWars Solo leaderboard, and I have spent thousands of hours playing. It truly breaks my heart to see the server declining like this.

I have read everything you said, and I completely agree with your opinion. They don’t listen to us as if we don’t even exist.

I have seen this server grow and decline over the years. The management has neglected the server — all we see now are reports and financial advertisements. They introduced CCL to revive the server, and honestly, that was one of the best decisions they have made. However, it is still not enough. There is still sniping, alt accounts, and cheaters affecting the game.

You have described exactly what most veteran players feel inside. I agree with everything you said, and there are other players who agree with you as well. Unfortunately, some people are dismissing this by saying it was written by AI, and only one moderator responded without fully reading everything.

For many of us, this server already feels like it has fallen. I am not quitting today, but maybe in the future — perhaps.
 
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JSCLEVR

Member
Aug 21, 2025
12
22
4
My name is charxzz. For anyone who doesn’t know me, I’m the highest level player on the entire CubeCraft network and the #1 in EggWars Teams of 4. I’ve been here for years. I’ve grinded through every meta, every update. I’ve poured thousands of hours into this server, and I’ve watched it grow from a small community into one of the biggest Minecraft networks in the world.
But right now, I’m done staying quiet.
The staff team at CubeCraft has become completely out of touch with the people who actually play and love this server. You don’t listen to what we want. You only seem to care about money, and every major decision lately feels designed to serve your best interest, not the community’s.
You had threads, Discord polls, hundreds of players giving feedback — and a lot of it got ignored. Why? Because listening to the competitive players doesn’t make you money. Adding new cosmetics, new bundles, and pushing subscriptions does.
Speaking of ignored feedback… players have been begging for a network-wide level leaderboard plus time-period leaderboards (daily, weekly, monthly, yearly resets) for years. Multiple suggestions dating back to 2021, 2023, 2024, and even fresh ones in late 2025 — all asking for the same thing: visible competition for total levels (to show dedication and grinding across all games) and reset boards to give everyone a fair shot at climbing, motivate daily/weekly play, and bring back that sense of progression and rivalry.
These aren't complicated or expensive features. Other servers have them. They drive engagement without paywalls. Yet nothing happens. I personally submitted a detailed suggestion for exactly this — a proper level LB in the lobby (top 50–100 spots) plus monthly/daily/weekly/yearly variants — and it sits there with 30+ agrees (likes/votes from the community showing real support). Still zero response, zero acknowledgment, no "we're looking into it," nothing. Just crickets.
This is the perfect example of the bigger problem: community ideas that would actually make the server more fun, competitive, and alive get buried while you roll out more paid bundles, lobby ads, and subscription perks. A level leaderboard would literally highlight players like me (the highest level) and encourage others to grind legitimately — but since it doesn't directly tie into revenue, it gets ignored. Same with time-period LBs: they'd spark short-term races, bring back old players, and keep casuals logging in daily. But no — priority goes to whatever sells the next cosmetic or forces another sub renewal.
And don’t get me started on the terrible anti-cheat.
It’s a joke. Hackers are flying, bhopping, and dominating EggWars queues every single day — especially in Teams of 4 — and your AC lets them run wild for weeks before a manual ban (if ever). Even when I report them with video proof and lose my win streak to a clear hacker, staff doesn't bother reviewing the clip or restoring my streak — legit grinders like me get punished twice for your broken system. Meanwhile, legit players get false kicked or banned for "anti-knockback" glitches or just playing aggressively. There are dozens of threads on the forums right now (like "Improve the Anti-Cheat" from Feb 2025, "Hackers" in EggWars from Oct 2025, and endless Reddit rants) with hundreds of reports, videos, and begs to upgrade it. Other servers like Hive actually catch cheaters and update their systems. You? Crickets. This isn’t just ruining games — it’s why competitive play is dead and player counts are tanking.
Even worse: snipers and alt accounts specifically targeting top players like me.
As the #1 in EggWars Teams of 4, I deal with this constantly — players jumping on alt accounts just to snipe me in queues, ruin my win streaks on purpose, waste my time, and get me mad enough to stop grinding. They join games solely to grief my progress, troll, or knock me out early so my streak resets. Your rules clearly ban using multiple accounts to gain an advantage or disrupt play, but there's zero real enforcement — no auto-detection for suspicious queue joins, no IP/LB monitoring for repeat snipers, nothing. Forums are full of complaints about stream sniping, alt bypassing to target dedicated players, and hackers using alts to harass top leaderboard people (like in threads saying "hackers snipe top players" and "they tend to snipe top players which are a crucial part of cubecraft’s community"). It drives veterans away because every session turns into frustration instead of fun competition. Yet staff ignores reports or takes forever, while these snipers keep coming back on fresh alts.
Bugs and glitches are everywhere and barely get fixed.
Beyond version update messes, the server is riddled with ongoing issues that ruin games daily: invisible players (a persistent visual bug where opponents appear completely invisible, often making it impossible to see/hit them or giving unfair advantages — reported in threads like "Invisible bug," "Invisibility Glitch in Cubecraft," and recent 2024–2025 clips showing hits from nowhere or invisible players in EggWars/SkyWars/BlockWars), ghost blocks (blocks that visually appear/disappear incorrectly, like phantom placements in SkyWars/EggWars from the Dec 2025 "Visual Bug: Ghost blocks" thread, or ghost bridging glitches that lead to unfair play and even wrongful bans). Hit registration fails (swings register no damage at low ping), crashes in modes like EggWars/SkyWars/BlockWars, chunk loading issues making maps unplayable, and random disconnects. Threads from 2025 pile up with screenshots/videos and dozens of likes, yet responses are slow or nonexistent. These aren't rare — they happen constantly, frustrate legit play, and push more people away when combined with everything else.
Performance is in the absolute gutter too, with severe lag, FPS drops, stuttering, and building delays plaguing Bedrock players especially after the GDK shift — games crash constantly, chunks fail to load, and mass disconnections wipe out entire lobbies during peaks (check threads like "massive disconnection issue and building lag" from May 2025 or "Cubecraft is crashing" from Nov 2025). Many blame poor optimization, resource pack overload, network handling during peaks, and ditching stable older UWP versions (like 1.21.114) for buggy GDK that tanks performance on mid/low-end devices — leading to crashes every few minutes, jittery camera panning, capped movement feel, and players straight-up quitting Bedrock sessions or the server because "it's unplayable" now. These aren't isolated; they compound with your version update messes and make grinding feel like fighting the server itself instead of opponents.
Another huge issue is the complete lack of a North American (NA) community presence or support. CubeCraft has essentially no NA-based staff, moderators, or team members — everything is run by EU folks, with the core team and most moderators based in Europe (UK, Netherlands, Scotland, etc.). That means during NA peak times (evenings/mornings in the US), there's basically no one actively managing the server, handling reports in real-time, or addressing issues when the bulk of NA players are online. Queues drag, moderation feels absent or delayed by hours due to timezone differences, and NA players end up feeling like second-class citizens on a network that's supposed to be global. You have NA servers in Canada, but without proper NA staff coverage, it doesn't help much with community management or quick fixes — it's a glaring oversight that's contributed to declining NA engagement and player retention.
Minecraft version updates are a total mess too — you handle them like amateurs.
Every time Mojang drops a new MC version, CubeCraft either delays support forever or yanks old ones way too fast, stranding players in buggy hell. Java? No more 1.8–1.20.x — forced to 1.21+ now, ruining the PvP feel veterans grinded for years. Bedrock? Dropped stable UWP like 1.21.114 in early 2026 for GDK trash that lags, drops frames, and crashes constantly — players begging to keep old versions for smooth play, but nah. Result? Massive disconnections mid-game, building lag where blocks vanish, FFA unplayable on big maps post-update — all documented in Feb/May 2025–Jan 2026 threads with 50+ likes and zero real fixes. Staff says "low player % on old versions" — but new ones tank performance and drive everyone away. Other servers smooth transitions; you cause player bleeds.
Speaking of money… the subscription system is the clearest proof of how greedy this has become.
You used to sell permanent ranks. People like me dropped hundreds of dollars over the years because we believed in the server. Now you’ve replaced that with monthly subscriptions, discontinued legacy ranks for new purchases, and slapped paywalls on basic features (map voting, private games, beta modes, etc.). Every time I log in I’m hit with another bundle, another “limited time offer,” another reminder that the server only values me if my credit card is active. They could've just raised the price on permanent ranks to match revenue needs, or better yet, let players choose: keep offering lifetime options alongside monthly subscriptions for flexibility. That way, dedicated players like me could commit long-term without feeling forced into endless renewals, while casuals stick to subs. Instead, you went all-in on subscriptions, making legacy ranks feel disposable and punishing loyalty.
You’re not subtle about it anymore. The lobby is basically an advertisement. New players get bombarded with paid perks while long-time players who already spent real money get told “sorry, that’s legacy now — subscribe or lose it.” That’s not how you treat a loyal community. That’s how you treat customers you’ve already milked dry.
And it's not just me feeling this — OG and well-known leaderboard players are straight-up quitting because of these exact problems. Long-time top players who built the server's rep, held records for years, and kept modes competitive are logging off for good or switching servers. Forums and chats are full of threads where veterans vent about hackers, snipers, no streak restores, greedy changes, bugs, and declining fun — leading to massive player drops (from 20k–30k peaks to 5k–15k now, with some days dipping lower). When the recognizable names on leaderboards start leaving, it kills motivation for everyone else and signals the server is in real trouble. These aren't casuals; they're the core community, and losing them accelerates the bleed-out.
And the worst part? You don’t listen.
There are entire subforums dedicated to feedback. Players post detailed suggestions, bug reports, balance ideas, anti-cheat pleas, sniper complaints, version update disasters — most sit at zero replies from staff. When you do respond, it’s usually a generic “we’ll look into it” or “this is intended.” Meanwhile the player count keeps dropping — from 20k–30k peaks down to 5k–15k on a good day. You can see the numbers yourselves.
You focus on flashy new stuff that casuals might buy, while the veterans and competitive players who built this server’s reputation are treated like background noise. You added more ways to spend money than ways to actually improve the games we play every day. Moderation feels inconsistent and sometimes biased. And when the community screams that anti-cheat sucks, snipers kill streaks, bugs break games, or version updates ruin everything, you answer by… adding more BedWars maps or ignoring the threads entirely?
I’m not saying you hate us. I’m saying you’ve stopped seeing us.
You see dollar signs. You see metrics. You see “how do we keep the server running?” — but the answer isn’t more subscriptions and more forced updates. The answer is listening to the people who have been here the longest and care the most.
I’m still here. I’m still grinding. But I’m exhausted watching the server I love slowly bleed out because the people in charge refuse to admit they got it wrong on multiple big decisions — or even add the easy wins like leaderboards, real anti-cheat, sniper protection, bug fixes, and smooth version handling that the community has supported for years.
So here’s my message, loud and clear:
Add the level leaderboard (network-wide, visible in lobby) and time-period LBs (daily/weekly/monthly/yearly) that we've requested for literal years — my suggestion with 30+ agrees is right there waiting.
Overhaul the anti-cheat: Catch real hackers, stop false bans, actually respond to reports, and restore winstreaks lost to confirmed cheaters.
Crack down on snipers and alt accounts: Enforce rules against using alts to target/grief top players, add better detection for queue sniping, and protect legit streaks from intentional disruption.
Handle MC version updates properly: Support older stable versions longer, fix lag/disconnects/bugs in new ones fast — no more forcing broken GDK or dropping 1.8–1.20.x.
Fix persistent bugs and glitches across modes (invisible players, ghost blocks, hit reg fails, crashes, etc.) with faster responses to forum reports.
Stop treating permanent purchases like they’re disposable.
Actually read, respond to, and implement community feedback instead of letting it die in the forums.
Prioritize fixing the core games over pushing more cosmetics and subscriptions.
If you keep going down this path — adding things that only serve your revenue goals while ignoring what the players actually want — more and more of us are going to leave. And once the veterans and top players are gone, the new players won’t stick around either.
I’m not quitting today. But I’m close. A lot of us are.
Fix this before it’s too late.
— charxzz
cubecrafts at a stage where it will follow the same road as mineplex, the server is constantly laggy, cheaters every game, anti cheat aint good its not a fun experience for newer players too everything you said i agree w
 
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emptypandora

Novice Member
Jul 21, 2023
217
205
59
I started to write my reply this morning, in total agreement. I've since had to delete it all given I've since found you have apparantly allowed a banned player to use your account to grind more wins. If I'm wrong, I'm wrong but if true you can't preach and not practice. Someone tell me this is just a massive mistake and I'll respond properly
 
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Flaree08

Novice Member
Jan 25, 2026
92
106
49
20
translate.cubecraft.net
Pronouns
He/Him
I strongly agree with everything you said.

I used to grind EggWars constantly, but I haven’t played it in over two years because of the exact issues you mentioned — hackers, weak anti-cheat, snipers, and the lack of real competitive support. And now it’s been six months since I’ve even logged into CubeCraft at all.

After I quit EggWars, I switched to FFA, and at the time I honestly felt like it was much better than EggWars in terms of fun and competition. But over time, Full hacks started appearing way more frequently — nothing like how it used to be. Now you join a match and it’s obvious when someone is running full hacks. That doesn’t just happen randomly. It shows clear neglect from the administration when it comes to maintaining and improving the anti-cheat.

And here’s the most frustrating part:

If someone is using “l” hacks and trying to hide it, and you record them and submit a report, what’s the usual response?

“Insufficient evidence.”

So legitimate players lose their games, lose their streaks, waste their time — and in the end, nothing happens unless the hacker is being blatantly obvious.

At this point, it’s not just isolated incidents. It’s a pattern. And that’s why so many players leave quietly without saying anything.
CubeCraft is not daead buddy chill calm down
 

Daniil343

Well-Known Member
May 1, 2022
43
128
84
minecraft
www.youtube.com
Pronouns
He/Him
I strongly agree with everything you said.

I used to grind EggWars constantly, but I haven’t played it in over two years because of the exact issues you mentioned — hackers, weak anti-cheat, snipers, and the lack of real competitive support. And now it’s been six months since I’ve even logged into CubeCraft at all.

After I quit EggWars, I switched to FFA, and at the time I honestly felt like it was much better than EggWars in terms of fun and competition. But over time, Full hacks started appearing way more frequently — nothing like how it used to be. Now you join a match and it’s obvious when someone is running full hacks. That doesn’t just happen randomly. It shows clear neglect from the administration when it comes to maintaining and improving the anti-cheat.

And here’s the most frustrating part:

If someone is using “l” hacks and trying to hide it, and you record them and submit a report, what’s the usual response?

“Insufficient evidence.”

So legitimate players lose their games, lose their streaks, waste their time — and in the end, nothing happens unless the hacker is being blatantly obvious.

At this point, it’s not just isolated incidents. It’s a pattern. And that’s why so many players leave quietly without saying anything.

My name is charxzz. For anyone who doesn’t know me, I’m the highest level player on the entire CubeCraft network and the #1 in EggWars Teams of 4. I’ve been here for years. I’ve grinded through every meta, every update. I’ve poured thousands of hours into this server, and I’ve watched it grow from a small community into one of the biggest Minecraft networks in the world.
But right now, I’m done staying quiet.
The staff team at CubeCraft has become completely out of touch with the people who actually play and love this server. You don’t listen to what we want. You only seem to care about money, and every major decision lately feels designed to serve your best interest, not the community’s.
You had threads, Discord polls, hundreds of players giving feedback — and a lot of it got ignored. Why? Because listening to the competitive players doesn’t make you money. Adding new cosmetics, new bundles, and pushing subscriptions does.
Speaking of ignored feedback… players have been begging for a network-wide level leaderboard plus time-period leaderboards (daily, weekly, monthly, yearly resets) for years. Multiple suggestions dating back to 2021, 2023, 2024, and even fresh ones in late 2025 — all asking for the same thing: visible competition for total levels (to show dedication and grinding across all games) and reset boards to give everyone a fair shot at climbing, motivate daily/weekly play, and bring back that sense of progression and rivalry.
These aren't complicated or expensive features. Other servers have them. They drive engagement without paywalls. Yet nothing happens. I personally submitted a detailed suggestion for exactly this — a proper level LB in the lobby (top 50–100 spots) plus monthly/daily/weekly/yearly variants — and it sits there with 30+ agrees (likes/votes from the community showing real support). Still zero response, zero acknowledgment, no "we're looking into it," nothing. Just crickets.
This is the perfect example of the bigger problem: community ideas that would actually make the server more fun, competitive, and alive get buried while you roll out more paid bundles, lobby ads, and subscription perks. A level leaderboard would literally highlight players like me (the highest level) and encourage others to grind legitimately — but since it doesn't directly tie into revenue, it gets ignored. Same with time-period LBs: they'd spark short-term races, bring back old players, and keep casuals logging in daily. But no — priority goes to whatever sells the next cosmetic or forces another sub renewal.
And don’t get me started on the terrible anti-cheat.
It’s a joke. Hackers are flying, bhopping, and dominating EggWars queues every single day — especially in Teams of 4 — and your AC lets them run wild for weeks before a manual ban (if ever). Even when I report them with video proof and lose my win streak to a clear hacker, staff doesn't bother reviewing the clip or restoring my streak — legit grinders like me get punished twice for your broken system. Meanwhile, legit players get false kicked or banned for "anti-knockback" glitches or just playing aggressively. There are dozens of threads on the forums right now (like "Improve the Anti-Cheat" from Feb 2025, "Hackers" in EggWars from Oct 2025, and endless Reddit rants) with hundreds of reports, videos, and begs to upgrade it. Other servers like Hive actually catch cheaters and update their systems. You? Crickets. This isn’t just ruining games — it’s why competitive play is dead and player counts are tanking.
Even worse: snipers and alt accounts specifically targeting top players like me.
As the #1 in EggWars Teams of 4, I deal with this constantly — players jumping on alt accounts just to snipe me in queues, ruin my win streaks on purpose, waste my time, and get me mad enough to stop grinding. They join games solely to grief my progress, troll, or knock me out early so my streak resets. Your rules clearly ban using multiple accounts to gain an advantage or disrupt play, but there's zero real enforcement — no auto-detection for suspicious queue joins, no IP/LB monitoring for repeat snipers, nothing. Forums are full of complaints about stream sniping, alt bypassing to target dedicated players, and hackers using alts to harass top leaderboard people (like in threads saying "hackers snipe top players" and "they tend to snipe top players which are a crucial part of cubecraft’s community"). It drives veterans away because every session turns into frustration instead of fun competition. Yet staff ignores reports or takes forever, while these snipers keep coming back on fresh alts.
Bugs and glitches are everywhere and barely get fixed.
Beyond version update messes, the server is riddled with ongoing issues that ruin games daily: invisible players (a persistent visual bug where opponents appear completely invisible, often making it impossible to see/hit them or giving unfair advantages — reported in threads like "Invisible bug," "Invisibility Glitch in Cubecraft," and recent 2024–2025 clips showing hits from nowhere or invisible players in EggWars/SkyWars/BlockWars), ghost blocks (blocks that visually appear/disappear incorrectly, like phantom placements in SkyWars/EggWars from the Dec 2025 "Visual Bug: Ghost blocks" thread, or ghost bridging glitches that lead to unfair play and even wrongful bans). Hit registration fails (swings register no damage at low ping), crashes in modes like EggWars/SkyWars/BlockWars, chunk loading issues making maps unplayable, and random disconnects. Threads from 2025 pile up with screenshots/videos and dozens of likes, yet responses are slow or nonexistent. These aren't rare — they happen constantly, frustrate legit play, and push more people away when combined with everything else.
Performance is in the absolute gutter too, with severe lag, FPS drops, stuttering, and building delays plaguing Bedrock players especially after the GDK shift — games crash constantly, chunks fail to load, and mass disconnections wipe out entire lobbies during peaks (check threads like "massive disconnection issue and building lag" from May 2025 or "Cubecraft is crashing" from Nov 2025). Many blame poor optimization, resource pack overload, network handling during peaks, and ditching stable older UWP versions (like 1.21.114) for buggy GDK that tanks performance on mid/low-end devices — leading to crashes every few minutes, jittery camera panning, capped movement feel, and players straight-up quitting Bedrock sessions or the server because "it's unplayable" now. These aren't isolated; they compound with your version update messes and make grinding feel like fighting the server itself instead of opponents.
Another huge issue is the complete lack of a North American (NA) community presence or support. CubeCraft has essentially no NA-based staff, moderators, or team members — everything is run by EU folks, with the core team and most moderators based in Europe (UK, Netherlands, Scotland, etc.). That means during NA peak times (evenings/mornings in the US), there's basically no one actively managing the server, handling reports in real-time, or addressing issues when the bulk of NA players are online. Queues drag, moderation feels absent or delayed by hours due to timezone differences, and NA players end up feeling like second-class citizens on a network that's supposed to be global. You have NA servers in Canada, but without proper NA staff coverage, it doesn't help much with community management or quick fixes — it's a glaring oversight that's contributed to declining NA engagement and player retention.
Minecraft version updates are a total mess too — you handle them like amateurs.
Every time Mojang drops a new MC version, CubeCraft either delays support forever or yanks old ones way too fast, stranding players in buggy hell. Java? No more 1.8–1.20.x — forced to 1.21+ now, ruining the PvP feel veterans grinded for years. Bedrock? Dropped stable UWP like 1.21.114 in early 2026 for GDK trash that lags, drops frames, and crashes constantly — players begging to keep old versions for smooth play, but nah. Result? Massive disconnections mid-game, building lag where blocks vanish, FFA unplayable on big maps post-update — all documented in Feb/May 2025–Jan 2026 threads with 50+ likes and zero real fixes. Staff says "low player % on old versions" — but new ones tank performance and drive everyone away. Other servers smooth transitions; you cause player bleeds.
Speaking of money… the subscription system is the clearest proof of how greedy this has become.
You used to sell permanent ranks. People like me dropped hundreds of dollars over the years because we believed in the server. Now you’ve replaced that with monthly subscriptions, discontinued legacy ranks for new purchases, and slapped paywalls on basic features (map voting, private games, beta modes, etc.). Every time I log in I’m hit with another bundle, another “limited time offer,” another reminder that the server only values me if my credit card is active. They could've just raised the price on permanent ranks to match revenue needs, or better yet, let players choose: keep offering lifetime options alongside monthly subscriptions for flexibility. That way, dedicated players like me could commit long-term without feeling forced into endless renewals, while casuals stick to subs. Instead, you went all-in on subscriptions, making legacy ranks feel disposable and punishing loyalty.
You’re not subtle about it anymore. The lobby is basically an advertisement. New players get bombarded with paid perks while long-time players who already spent real money get told “sorry, that’s legacy now — subscribe or lose it.” That’s not how you treat a loyal community. That’s how you treat customers you’ve already milked dry.
And it's not just me feeling this — OG and well-known leaderboard players are straight-up quitting because of these exact problems. Long-time top players who built the server's rep, held records for years, and kept modes competitive are logging off for good or switching servers. Forums and chats are full of threads where veterans vent about hackers, snipers, no streak restores, greedy changes, bugs, and declining fun — leading to massive player drops (from 20k–30k peaks to 5k–15k now, with some days dipping lower). When the recognizable names on leaderboards start leaving, it kills motivation for everyone else and signals the server is in real trouble. These aren't casuals; they're the core community, and losing them accelerates the bleed-out.
And the worst part? You don’t listen.
There are entire subforums dedicated to feedback. Players post detailed suggestions, bug reports, balance ideas, anti-cheat pleas, sniper complaints, version update disasters — most sit at zero replies from staff. When you do respond, it’s usually a generic “we’ll look into it” or “this is intended.” Meanwhile the player count keeps dropping — from 20k–30k peaks down to 5k–15k on a good day. You can see the numbers yourselves.
You focus on flashy new stuff that casuals might buy, while the veterans and competitive players who built this server’s reputation are treated like background noise. You added more ways to spend money than ways to actually improve the games we play every day. Moderation feels inconsistent and sometimes biased. And when the community screams that anti-cheat sucks, snipers kill streaks, bugs break games, or version updates ruin everything, you answer by… adding more BedWars maps or ignoring the threads entirely?
I’m not saying you hate us. I’m saying you’ve stopped seeing us.
You see dollar signs. You see metrics. You see “how do we keep the server running?” — but the answer isn’t more subscriptions and more forced updates. The answer is listening to the people who have been here the longest and care the most.
I’m still here. I’m still grinding. But I’m exhausted watching the server I love slowly bleed out because the people in charge refuse to admit they got it wrong on multiple big decisions — or even add the easy wins like leaderboards, real anti-cheat, sniper protection, bug fixes, and smooth version handling that the community has supported for years.
So here’s my message, loud and clear:
Add the level leaderboard (network-wide, visible in lobby) and time-period LBs (daily/weekly/monthly/yearly) that we've requested for literal years — my suggestion with 30+ agrees is right there waiting.
Overhaul the anti-cheat: Catch real hackers, stop false bans, actually respond to reports, and restore winstreaks lost to confirmed cheaters.
Crack down on snipers and alt accounts: Enforce rules against using alts to target/grief top players, add better detection for queue sniping, and protect legit streaks from intentional disruption.
Handle MC version updates properly: Support older stable versions longer, fix lag/disconnects/bugs in new ones fast — no more forcing broken GDK or dropping 1.8–1.20.x.
Fix persistent bugs and glitches across modes (invisible players, ghost blocks, hit reg fails, crashes, etc.) with faster responses to forum reports.
Stop treating permanent purchases like they’re disposable.
Actually read, respond to, and implement community feedback instead of letting it die in the forums.
Prioritize fixing the core games over pushing more cosmetics and subscriptions.
If you keep going down this path — adding things that only serve your revenue goals while ignoring what the players actually want — more and more of us are going to leave. And once the veterans and top players are gone, the new players won’t stick around either.
I’m not quitting today. But I’m close. A lot of us are.
Fix this before it’s too late.
— charxzz
im a top EggWars Mega leaderboard player, and I feel like I need to say something. I’ve been on CubeCraft since 2018–2019 without ever leaving. All these years I’ve stayed loyal to the server, supporting it with my activity, my time, and my money. That’s exactly why it hurts to see what’s happening now. I’ve seen CubeCraft at its best and I’ve seen it during difficult periods. When you spend years in a community, you start understanding things from the inside. And honestly, it’s painful to watch legit players slowly lose motivation. Most of the time I stay quiet about staff, about the community, about many things. But when you’ve invested this much into, you can’t stay completely indifferent. Let’s start with sniping.You wouldn’t believe how many times I’ve been sniped over the years. I can’t even count the alt accounts and hackers that targeted me. And yes, even you, charxzz, and some of your friends have done it before.So talking about sniping like it only affects one person doesn’t make sense. Almost every high-level player deals with it. That doesn’t make it okay I fully agree it’s a problem but it’s not something that only happens to one player. I think the rules should clearly include a specific point about queue sniping and targeted alt abuse. If it’s written clearly, it’s easier to enforce. About bugs, Yes, there are bugs. And there will always be bugs. Not all of them are CubeCraft fault many issues start from Minecraft itself.Console players especially struggle a lot. On PlayStation, for example, opening the chat can crash Minecraft and of course it always happens at the worst possible moment. I’ve lost winstreaks because of crashes and bugs many times. That’s extremely frustrating. About subscriptions and ranks In my honest opinion, the old permanent rank system felt better. You bought a rank once and that was it. Now we have subscriptions. I understand that for the server’s growth and stability it might be better financially. About anti-cheat I agree In some modes, especially FFA, it really feels like a paradise for cheaters sometimes. constant battle between developers and cheat creators i think. If the server doesn’t have enough staff to handle everything quickly, maybe it’s time to give more dedicated players a chance to help. There are many passionate players who would gladly support the server, even in a volunteer role. That could strengthen the connection between staff and community. I honestly think part of the reason old players leave is because they feel unheard. I believe players on the leaderboards deserve more attention and protection. They deal with constant pressure sniping, targeting, people trying to ruin their winstreaks on purpose. I respect different opinions, even harsh criticism. But not everything is as simple as it looks from the outside. There are technical limits, and internal processes that regular players don’t always see and maybe aren’t meant to see.I’m not defending every decision. I also want improvements better anti-cheat, fewer bugs, more stability, more communication.But I also understand the situation is more complex than just “staff don’t care.” I’m still here. Not because everything is perfect. But because I care.
 

Clovate

Novice Member
Aug 11, 2022
47
79
49
www.youtube.com
Isn't ai written i spent a great number of hours writing this. Im not saying everything they are doing is bad because it certainly isnt. Ive been a loyal member of this server for 8 years have spent thousands of dollars and have grinded thousands of hours on their server and make sure not to break any rules and this is how they repay me? If they dont change so be it its their server if they want it to die its their choice.
You clearly at least used AI to help you write it. You probably used about 30 em dashes which are a hallmark of AI text. There's also at least a dozen "lists of 3," where you list examples of things in groups of 3, another thing lots of AI's do. I don't have a problem with it and I think you have good points but it can hurt your credibility to other people who react negatively to it. Some of the stuff you said is also false and Thijs who responded showed you. I do however agree with you for the most part and think there should be some changes made.

The rescources are limited and not enough to substain a partner program.

While in my opinion i dont like it, and feel like it should be something with priority it's a company descicion we just deal with.
Hopefully they can bring it back somepoint. I don't know anything about running a server, but if you guys are able to run CCL with very little admin work, what makes the resources limited with running a partner program? Are the resources limited or is it just the admins decision that they don't want it? I guess in other words I'm saying if running CCL seemed relatively easy for mods/helpers/devs to run, what makes the partner program so much harder? Thanks

I started to write my reply this morning, in total agreement. I've since had to delete it all given I've since found you have apparantly allowed a banned player to use your account to grind more wins. If I'm wrong, I'm wrong but if true you can't preach and not practice. Someone tell me this is just a massive mistake and I'll respond properly
1772178603580.png
 

l54q

Novice Member
Mar 3, 2022
2
3
54
My name is charxzz. For anyone who doesn’t know me, I’m the highest level player on the entire CubeCraft network and the #1 in EggWars Teams of 4. I’ve been here for years. I’ve grinded through every meta, every update. I’ve poured thousands of hours into this server, and I’ve watched it grow from a small community into one of the biggest Minecraft networks in the world.
But right now, I’m done staying quiet.
The staff team at CubeCraft has become completely out of touch with the people who actually play and love this server. You don’t listen to what we want. You only seem to care about money, and every major decision lately feels designed to serve your best interest, not the community’s.
You had threads, Discord polls, hundreds of players giving feedback — and a lot of it got ignored. Why? Because listening to the competitive players doesn’t make you money. Adding new cosmetics, new bundles, and pushing subscriptions does.
Speaking of ignored feedback… players have been begging for a network-wide level leaderboard plus time-period leaderboards (daily, weekly, monthly, yearly resets) for years. Multiple suggestions dating back to 2021, 2023, 2024, and even fresh ones in late 2025 — all asking for the same thing: visible competition for total levels (to show dedication and grinding across all games) and reset boards to give everyone a fair shot at climbing, motivate daily/weekly play, and bring back that sense of progression and rivalry.
These aren't complicated or expensive features. Other servers have them. They drive engagement without paywalls. Yet nothing happens. I personally submitted a detailed suggestion for exactly this — a proper level LB in the lobby (top 50–100 spots) plus monthly/daily/weekly/yearly variants — and it sits there with 30+ agrees (likes/votes from the community showing real support). Still zero response, zero acknowledgment, no "we're looking into it," nothing. Just crickets.
This is the perfect example of the bigger problem: community ideas that would actually make the server more fun, competitive, and alive get buried while you roll out more paid bundles, lobby ads, and subscription perks. A level leaderboard would literally highlight players like me (the highest level) and encourage others to grind legitimately — but since it doesn't directly tie into revenue, it gets ignored. Same with time-period LBs: they'd spark short-term races, bring back old players, and keep casuals logging in daily. But no — priority goes to whatever sells the next cosmetic or forces another sub renewal.
And don’t get me started on the terrible anti-cheat.
It’s a joke. Hackers are flying, bhopping, and dominating EggWars queues every single day — especially in Teams of 4 — and your AC lets them run wild for weeks before a manual ban (if ever). Even when I report them with video proof and lose my win streak to a clear hacker, staff doesn't bother reviewing the clip or restoring my streak — legit grinders like me get punished twice for your broken system. Meanwhile, legit players get false kicked or banned for "anti-knockback" glitches or just playing aggressively. There are dozens of threads on the forums right now (like "Improve the Anti-Cheat" from Feb 2025, "Hackers" in EggWars from Oct 2025, and endless Reddit rants) with hundreds of reports, videos, and begs to upgrade it. Other servers like Hive actually catch cheaters and update their systems. You? Crickets. This isn’t just ruining games — it’s why competitive play is dead and player counts are tanking.
Even worse: snipers and alt accounts specifically targeting top players like me.
As the #1 in EggWars Teams of 4, I deal with this constantly — players jumping on alt accounts just to snipe me in queues, ruin my win streaks on purpose, waste my time, and get me mad enough to stop grinding. They join games solely to grief my progress, troll, or knock me out early so my streak resets. Your rules clearly ban using multiple accounts to gain an advantage or disrupt play, but there's zero real enforcement — no auto-detection for suspicious queue joins, no IP/LB monitoring for repeat snipers, nothing. Forums are full of complaints about stream sniping, alt bypassing to target dedicated players, and hackers using alts to harass top leaderboard people (like in threads saying "hackers snipe top players" and "they tend to snipe top players which are a crucial part of cubecraft’s community"). It drives veterans away because every session turns into frustration instead of fun competition. Yet staff ignores reports or takes forever, while these snipers keep coming back on fresh alts.
Bugs and glitches are everywhere and barely get fixed.
Beyond version update messes, the server is riddled with ongoing issues that ruin games daily: invisible players (a persistent visual bug where opponents appear completely invisible, often making it impossible to see/hit them or giving unfair advantages — reported in threads like "Invisible bug," "Invisibility Glitch in Cubecraft," and recent 2024–2025 clips showing hits from nowhere or invisible players in EggWars/SkyWars/BlockWars), ghost blocks (blocks that visually appear/disappear incorrectly, like phantom placements in SkyWars/EggWars from the Dec 2025 "Visual Bug: Ghost blocks" thread, or ghost bridging glitches that lead to unfair play and even wrongful bans). Hit registration fails (swings register no damage at low ping), crashes in modes like EggWars/SkyWars/BlockWars, chunk loading issues making maps unplayable, and random disconnects. Threads from 2025 pile up with screenshots/videos and dozens of likes, yet responses are slow or nonexistent. These aren't rare — they happen constantly, frustrate legit play, and push more people away when combined with everything else.
Performance is in the absolute gutter too, with severe lag, FPS drops, stuttering, and building delays plaguing Bedrock players especially after the GDK shift — games crash constantly, chunks fail to load, and mass disconnections wipe out entire lobbies during peaks (check threads like "massive disconnection issue and building lag" from May 2025 or "Cubecraft is crashing" from Nov 2025). Many blame poor optimization, resource pack overload, network handling during peaks, and ditching stable older UWP versions (like 1.21.114) for buggy GDK that tanks performance on mid/low-end devices — leading to crashes every few minutes, jittery camera panning, capped movement feel, and players straight-up quitting Bedrock sessions or the server because "it's unplayable" now. These aren't isolated; they compound with your version update messes and make grinding feel like fighting the server itself instead of opponents.
Another huge issue is the complete lack of a North American (NA) community presence or support. CubeCraft has essentially no NA-based staff, moderators, or team members — everything is run by EU folks, with the core team and most moderators based in Europe (UK, Netherlands, Scotland, etc.). That means during NA peak times (evenings/mornings in the US), there's basically no one actively managing the server, handling reports in real-time, or addressing issues when the bulk of NA players are online. Queues drag, moderation feels absent or delayed by hours due to timezone differences, and NA players end up feeling like second-class citizens on a network that's supposed to be global. You have NA servers in Canada, but without proper NA staff coverage, it doesn't help much with community management or quick fixes — it's a glaring oversight that's contributed to declining NA engagement and player retention.
Minecraft version updates are a total mess too — you handle them like amateurs.
Every time Mojang drops a new MC version, CubeCraft either delays support forever or yanks old ones way too fast, stranding players in buggy hell. Java? No more 1.8–1.20.x — forced to 1.21+ now, ruining the PvP feel veterans grinded for years. Bedrock? Dropped stable UWP like 1.21.114 in early 2026 for GDK trash that lags, drops frames, and crashes constantly — players begging to keep old versions for smooth play, but nah. Result? Massive disconnections mid-game, building lag where blocks vanish, FFA unplayable on big maps post-update — all documented in Feb/May 2025–Jan 2026 threads with 50+ likes and zero real fixes. Staff says "low player % on old versions" — but new ones tank performance and drive everyone away. Other servers smooth transitions; you cause player bleeds.
Speaking of money… the subscription system is the clearest proof of how greedy this has become.
You used to sell permanent ranks. People like me dropped hundreds of dollars over the years because we believed in the server. Now you’ve replaced that with monthly subscriptions, discontinued legacy ranks for new purchases, and slapped paywalls on basic features (map voting, private games, beta modes, etc.). Every time I log in I’m hit with another bundle, another “limited time offer,” another reminder that the server only values me if my credit card is active. They could've just raised the price on permanent ranks to match revenue needs, or better yet, let players choose: keep offering lifetime options alongside monthly subscriptions for flexibility. That way, dedicated players like me could commit long-term without feeling forced into endless renewals, while casuals stick to subs. Instead, you went all-in on subscriptions, making legacy ranks feel disposable and punishing loyalty.
You’re not subtle about it anymore. The lobby is basically an advertisement. New players get bombarded with paid perks while long-time players who already spent real money get told “sorry, that’s legacy now — subscribe or lose it.” That’s not how you treat a loyal community. That’s how you treat customers you’ve already milked dry.
And it's not just me feeling this — OG and well-known leaderboard players are straight-up quitting because of these exact problems. Long-time top players who built the server's rep, held records for years, and kept modes competitive are logging off for good or switching servers. Forums and chats are full of threads where veterans vent about hackers, snipers, no streak restores, greedy changes, bugs, and declining fun — leading to massive player drops (from 20k–30k peaks to 5k–15k now, with some days dipping lower). When the recognizable names on leaderboards start leaving, it kills motivation for everyone else and signals the server is in real trouble. These aren't casuals; they're the core community, and losing them accelerates the bleed-out.
And the worst part? You don’t listen.
There are entire subforums dedicated to feedback. Players post detailed suggestions, bug reports, balance ideas, anti-cheat pleas, sniper complaints, version update disasters — most sit at zero replies from staff. When you do respond, it’s usually a generic “we’ll look into it” or “this is intended.” Meanwhile the player count keeps dropping — from 20k–30k peaks down to 5k–15k on a good day. You can see the numbers yourselves.
You focus on flashy new stuff that casuals might buy, while the veterans and competitive players who built this server’s reputation are treated like background noise. You added more ways to spend money than ways to actually improve the games we play every day. Moderation feels inconsistent and sometimes biased. And when the community screams that anti-cheat sucks, snipers kill streaks, bugs break games, or version updates ruin everything, you answer by… adding more BedWars maps or ignoring the threads entirely?
I’m not saying you hate us. I’m saying you’ve stopped seeing us.
You see dollar signs. You see metrics. You see “how do we keep the server running?” — but the answer isn’t more subscriptions and more forced updates. The answer is listening to the people who have been here the longest and care the most.
I’m still here. I’m still grinding. But I’m exhausted watching the server I love slowly bleed out because the people in charge refuse to admit they got it wrong on multiple big decisions — or even add the easy wins like leaderboards, real anti-cheat, sniper protection, bug fixes, and smooth version handling that the community has supported for years.
So here’s my message, loud and clear:
Add the level leaderboard (network-wide, visible in lobby) and time-period LBs (daily/weekly/monthly/yearly) that we've requested for literal years — my suggestion with 30+ agrees is right there waiting.
Overhaul the anti-cheat: Catch real hackers, stop false bans, actually respond to reports, and restore winstreaks lost to confirmed cheaters.
Crack down on snipers and alt accounts: Enforce rules against using alts to target/grief top players, add better detection for queue sniping, and protect legit streaks from intentional disruption.
Handle MC version updates properly: Support older stable versions longer, fix lag/disconnects/bugs in new ones fast — no more forcing broken GDK or dropping 1.8–1.20.x.
Fix persistent bugs and glitches across modes (invisible players, ghost blocks, hit reg fails, crashes, etc.) with faster responses to forum reports.
Stop treating permanent purchases like they’re disposable.
Actually read, respond to, and implement community feedback instead of letting it die in the forums.
Prioritize fixing the core games over pushing more cosmetics and subscriptions.
If you keep going down this path — adding things that only serve your revenue goals while ignoring what the players actually want — more and more of us are going to leave. And once the veterans and top players are gone, the new players won’t stick around either.
I’m not quitting today. But I’m close. A lot of us are.
Fix this before it’s too late.
— charxzz
im a leaderboard player in "eggwars teams of two" and lately i havent been that active, im not the only one but many other leaderboard players. you can go and check most leaderboards for many game modes more than 80% of leaderboards players arent getting any wins or climbing the lb. and the reason of that is that there isn’t any competition between the players in the gamemode. im not saying youre ignoring the gamemode, but youre ignoring the competitive players which are the leaderboards ones and not the pvp competitive players. you pleased a massive amount of competitive players by adding ccl, but what about the other side of competitive players? there havent been any changes in leaderboard system for years. in the past me and many other players had reaching the leaderboard a dream of ours, but it was really hard and we saw that it was very far away to be achieved. but we got the spark when you added ‘seasonal leaderboards’ i climbed it fast and it was very competitive and i used to stay up nights so my place doesnt get taken. and it was the main reason of me reaching the main leaderboard. it was peak competition in that time and i strongly suggest you adding weekly/monthly/yearly leaderboards other than only having the ‘main leaderboard’.

i really hope you look into this and consider it a thing to do. players have been dropping and leaderboards are dead and the server is slowly dying. it is your server and you can do whatever you want by increasing your revenue but the players arent playing to use cosmetics or bundles, but they’re here to have fun and play different gamemodes. so i suggest you maintain your revenue and at the same time give what the players want. we know what would make us, many other players and new players to enjoy the game more than how we do now.
 

Thijs

Mood
Team CubeCraft
🔨 Moderator
Jan 26, 2021
238
1,154
204
Rotterdam
Hopefully they can bring it back somepoint. I don't know anything about running a server, but if you guys are able to run CCL with very little admin work, what makes the resources limited with running a partner program? Are the resources limited or is it just the admins decision that they don't want it? I guess in other words I'm saying if running CCL seemed relatively easy for mods/helpers/devs to run, what makes the partner program so much harder? Thanks
Sadly i can not answer this as i'm not an admin.

Tho i think having someone with a NDA running the program would be best, also someone that knows stuff more from the 'inside' then moderators do.
 

emqtionall

Novice Member
Aug 18, 2024
38
100
39
USA
Pronouns
She/Her
My name is charxzz. For anyone who doesn’t know me, I’m the highest level player on the entire CubeCraft network and the #1 in EggWars Teams of 4. I’ve been here for years. I’ve grinded through every meta, every update. I’ve poured thousands of hours into this server, and I’ve watched it grow from a small community into one of the biggest Minecraft networks in the world.
But right now, I’m done staying quiet.
The staff team at CubeCraft has become completely out of touch with the people who actually play and love this server. You don’t listen to what we want. You only seem to care about money, and every major decision lately feels designed to serve your best interest, not the community’s.
You had threads, Discord polls, hundreds of players giving feedback — and a lot of it got ignored. Why? Because listening to the competitive players doesn’t make you money. Adding new cosmetics, new bundles, and pushing subscriptions does.
Speaking of ignored feedback… players have been begging for a network-wide level leaderboard plus time-period leaderboards (daily, weekly, monthly, yearly resets) for years. Multiple suggestions dating back to 2021, 2023, 2024, and even fresh ones in late 2025 — all asking for the same thing: visible competition for total levels (to show dedication and grinding across all games) and reset boards to give everyone a fair shot at climbing, motivate daily/weekly play, and bring back that sense of progression and rivalry.
These aren't complicated or expensive features. Other servers have them. They drive engagement without paywalls. Yet nothing happens. I personally submitted a detailed suggestion for exactly this — a proper level LB in the lobby (top 50–100 spots) plus monthly/daily/weekly/yearly variants — and it sits there with 30+ agrees (likes/votes from the community showing real support). Still zero response, zero acknowledgment, no "we're looking into it," nothing. Just crickets.
This is the perfect example of the bigger problem: community ideas that would actually make the server more fun, competitive, and alive get buried while you roll out more paid bundles, lobby ads, and subscription perks. A level leaderboard would literally highlight players like me (the highest level) and encourage others to grind legitimately — but since it doesn't directly tie into revenue, it gets ignored. Same with time-period LBs: they'd spark short-term races, bring back old players, and keep casuals logging in daily. But no — priority goes to whatever sells the next cosmetic or forces another sub renewal.
And don’t get me started on the terrible anti-cheat.
It’s a joke. Hackers are flying, bhopping, and dominating EggWars queues every single day — especially in Teams of 4 — and your AC lets them run wild for weeks before a manual ban (if ever). Even when I report them with video proof and lose my win streak to a clear hacker, staff doesn't bother reviewing the clip or restoring my streak — legit grinders like me get punished twice for your broken system. Meanwhile, legit players get false kicked or banned for "anti-knockback" glitches or just playing aggressively. There are dozens of threads on the forums right now (like "Improve the Anti-Cheat" from Feb 2025, "Hackers" in EggWars from Oct 2025, and endless Reddit rants) with hundreds of reports, videos, and begs to upgrade it. Other servers like Hive actually catch cheaters and update their systems. You? Crickets. This isn’t just ruining games — it’s why competitive play is dead and player counts are tanking.
Even worse: snipers and alt accounts specifically targeting top players like me.
As the #1 in EggWars Teams of 4, I deal with this constantly — players jumping on alt accounts just to snipe me in queues, ruin my win streaks on purpose, waste my time, and get me mad enough to stop grinding. They join games solely to grief my progress, troll, or knock me out early so my streak resets. Your rules clearly ban using multiple accounts to gain an advantage or disrupt play, but there's zero real enforcement — no auto-detection for suspicious queue joins, no IP/LB monitoring for repeat snipers, nothing. Forums are full of complaints about stream sniping, alt bypassing to target dedicated players, and hackers using alts to harass top leaderboard people (like in threads saying "hackers snipe top players" and "they tend to snipe top players which are a crucial part of cubecraft’s community"). It drives veterans away because every session turns into frustration instead of fun competition. Yet staff ignores reports or takes forever, while these snipers keep coming back on fresh alts.
Bugs and glitches are everywhere and barely get fixed.
Beyond version update messes, the server is riddled with ongoing issues that ruin games daily: invisible players (a persistent visual bug where opponents appear completely invisible, often making it impossible to see/hit them or giving unfair advantages — reported in threads like "Invisible bug," "Invisibility Glitch in Cubecraft," and recent 2024–2025 clips showing hits from nowhere or invisible players in EggWars/SkyWars/BlockWars), ghost blocks (blocks that visually appear/disappear incorrectly, like phantom placements in SkyWars/EggWars from the Dec 2025 "Visual Bug: Ghost blocks" thread, or ghost bridging glitches that lead to unfair play and even wrongful bans). Hit registration fails (swings register no damage at low ping), crashes in modes like EggWars/SkyWars/BlockWars, chunk loading issues making maps unplayable, and random disconnects. Threads from 2025 pile up with screenshots/videos and dozens of likes, yet responses are slow or nonexistent. These aren't rare — they happen constantly, frustrate legit play, and push more people away when combined with everything else.
Performance is in the absolute gutter too, with severe lag, FPS drops, stuttering, and building delays plaguing Bedrock players especially after the GDK shift — games crash constantly, chunks fail to load, and mass disconnections wipe out entire lobbies during peaks (check threads like "massive disconnection issue and building lag" from May 2025 or "Cubecraft is crashing" from Nov 2025). Many blame poor optimization, resource pack overload, network handling during peaks, and ditching stable older UWP versions (like 1.21.114) for buggy GDK that tanks performance on mid/low-end devices — leading to crashes every few minutes, jittery camera panning, capped movement feel, and players straight-up quitting Bedrock sessions or the server because "it's unplayable" now. These aren't isolated; they compound with your version update messes and make grinding feel like fighting the server itself instead of opponents.
Another huge issue is the complete lack of a North American (NA) community presence or support. CubeCraft has essentially no NA-based staff, moderators, or team members — everything is run by EU folks, with the core team and most moderators based in Europe (UK, Netherlands, Scotland, etc.). That means during NA peak times (evenings/mornings in the US), there's basically no one actively managing the server, handling reports in real-time, or addressing issues when the bulk of NA players are online. Queues drag, moderation feels absent or delayed by hours due to timezone differences, and NA players end up feeling like second-class citizens on a network that's supposed to be global. You have NA servers in Canada, but without proper NA staff coverage, it doesn't help much with community management or quick fixes — it's a glaring oversight that's contributed to declining NA engagement and player retention.
Minecraft version updates are a total mess too — you handle them like amateurs.
Every time Mojang drops a new MC version, CubeCraft either delays support forever or yanks old ones way too fast, stranding players in buggy hell. Java? No more 1.8–1.20.x — forced to 1.21+ now, ruining the PvP feel veterans grinded for years. Bedrock? Dropped stable UWP like 1.21.114 in early 2026 for GDK trash that lags, drops frames, and crashes constantly — players begging to keep old versions for smooth play, but nah. Result? Massive disconnections mid-game, building lag where blocks vanish, FFA unplayable on big maps post-update — all documented in Feb/May 2025–Jan 2026 threads with 50+ likes and zero real fixes. Staff says "low player % on old versions" — but new ones tank performance and drive everyone away. Other servers smooth transitions; you cause player bleeds.
Speaking of money… the subscription system is the clearest proof of how greedy this has become.
You used to sell permanent ranks. People like me dropped hundreds of dollars over the years because we believed in the server. Now you’ve replaced that with monthly subscriptions, discontinued legacy ranks for new purchases, and slapped paywalls on basic features (map voting, private games, beta modes, etc.). Every time I log in I’m hit with another bundle, another “limited time offer,” another reminder that the server only values me if my credit card is active. They could've just raised the price on permanent ranks to match revenue needs, or better yet, let players choose: keep offering lifetime options alongside monthly subscriptions for flexibility. That way, dedicated players like me could commit long-term without feeling forced into endless renewals, while casuals stick to subs. Instead, you went all-in on subscriptions, making legacy ranks feel disposable and punishing loyalty.
You’re not subtle about it anymore. The lobby is basically an advertisement. New players get bombarded with paid perks while long-time players who already spent real money get told “sorry, that’s legacy now — subscribe or lose it.” That’s not how you treat a loyal community. That’s how you treat customers you’ve already milked dry.
And it's not just me feeling this — OG and well-known leaderboard players are straight-up quitting because of these exact problems. Long-time top players who built the server's rep, held records for years, and kept modes competitive are logging off for good or switching servers. Forums and chats are full of threads where veterans vent about hackers, snipers, no streak restores, greedy changes, bugs, and declining fun — leading to massive player drops (from 20k–30k peaks to 5k–15k now, with some days dipping lower). When the recognizable names on leaderboards start leaving, it kills motivation for everyone else and signals the server is in real trouble. These aren't casuals; they're the core community, and losing them accelerates the bleed-out.
And the worst part? You don’t listen.
There are entire subforums dedicated to feedback. Players post detailed suggestions, bug reports, balance ideas, anti-cheat pleas, sniper complaints, version update disasters — most sit at zero replies from staff. When you do respond, it’s usually a generic “we’ll look into it” or “this is intended.” Meanwhile the player count keeps dropping — from 20k–30k peaks down to 5k–15k on a good day. You can see the numbers yourselves.
You focus on flashy new stuff that casuals might buy, while the veterans and competitive players who built this server’s reputation are treated like background noise. You added more ways to spend money than ways to actually improve the games we play every day. Moderation feels inconsistent and sometimes biased. And when the community screams that anti-cheat sucks, snipers kill streaks, bugs break games, or version updates ruin everything, you answer by… adding more BedWars maps or ignoring the threads entirely?
I’m not saying you hate us. I’m saying you’ve stopped seeing us.
You see dollar signs. You see metrics. You see “how do we keep the server running?” — but the answer isn’t more subscriptions and more forced updates. The answer is listening to the people who have been here the longest and care the most.
I’m still here. I’m still grinding. But I’m exhausted watching the server I love slowly bleed out because the people in charge refuse to admit they got it wrong on multiple big decisions — or even add the easy wins like leaderboards, real anti-cheat, sniper protection, bug fixes, and smooth version handling that the community has supported for years.
So here’s my message, loud and clear:
Add the level leaderboard (network-wide, visible in lobby) and time-period LBs (daily/weekly/monthly/yearly) that we've requested for literal years — my suggestion with 30+ agrees is right there waiting.
Overhaul the anti-cheat: Catch real hackers, stop false bans, actually respond to reports, and restore winstreaks lost to confirmed cheaters.
Crack down on snipers and alt accounts: Enforce rules against using alts to target/grief top players, add better detection for queue sniping, and protect legit streaks from intentional disruption.
Handle MC version updates properly: Support older stable versions longer, fix lag/disconnects/bugs in new ones fast — no more forcing broken GDK or dropping 1.8–1.20.x.
Fix persistent bugs and glitches across modes (invisible players, ghost blocks, hit reg fails, crashes, etc.) with faster responses to forum reports.
Stop treating permanent purchases like they’re disposable.
Actually read, respond to, and implement community feedback instead of letting it die in the forums.
Prioritize fixing the core games over pushing more cosmetics and subscriptions.
If you keep going down this path — adding things that only serve your revenue goals while ignoring what the players actually want — more and more of us are going to leave. And once the veterans and top players are gone, the new players won’t stick around either.
I’m not quitting today. But I’m close. A lot of us are.
Fix this before it’s too late.
— charxzz
Can someone summarize this? I'm not reading all of this
 
  • Disagree
Reactions: kqwurky

SlinkyGnu05604

Forum Expert
Jan 4, 2019
733
3,295
384
www.youtube.com
Can someone summarize this? I'm not reading all of this
Basically, what's going on here is that he's frustrated with the server and these are the main points he covered. I'll go over the short summary and the longer summary:

Short version: He says that the server is ignoring feedback, says that Sentinel is weak, bugs are everywhere, monetization feels greedy, and competitive players are leaving.

Long version:

1: Ignored Feedback
- Players were asking for level leaderboards and time based leaderboards (daily/weekly/monthly/yearly) for a long time.
- His suggestion on it received 30 agrees but no response from admins.
- He felt that community suggestions are ignored unless they generate revenue.

2: Sentinel Issues
- Hackers were everywhere in some games (notorious example being FFA).
- False bans or kicks were happening to legit players.
- Win streaks lost to hackers are not restored (there's nothing that can be done about this).
- Reports felt ignored or slow to act.

3: Snipers and Alt Accounts
- Top leaderboard players and well known players were targeted by people using alt accounts.
- There's no way to prevent it.
- This discourages people from grinding.

4: Bugs and Performance Issues
- Invisible players, ghost blocks, and hit reg issues in the server.
- Lag, crashes, and disconnects happening more often after GDK update on PC (1.21.120 and later).
- He believes that version updates are poorly handled.

5: Monetization Concerns

- Permanent ranks were replaced in favor of Game Passes for new buyers.
- Subscriptions were being pushed heavily.
- As established earlier, he felt like revenue is being prioritized over gameplay improvements.

6: Overall Concerns

- Lack of North American staff coverage during NA peak hours.
- Competitive veterans are quitting.
- Player counts appear to be dropping (personally I didn't notice this).
- He feels that staff are out of touch and are not listening.

As for my opinion on this topic: Something needs to be done with most of those things, especially suggestions. I hate it when someone makes a really good idea for the server and it got no response from an admin. The planned tag wasn't even used since 2023!
 

fazeoul

Novice Member
Oct 5, 2022
66
116
64
fazeoul
Basically, what's going on here is that he's frustrated with the server and these are the main points he covered. I'll go over the short summary and the longer summary:

Short version: He says that the server is ignoring feedback, says that Sentinel is weak, bugs are everywhere, monetization feels greedy, and competitive players are leaving.

Long version:

1: Ignored Feedback
- Players were asking for level leaderboards and time based leaderboards (daily/weekly/monthly/yearly) for a long time.
- His suggestion on it received 30 agrees but no response from admins.
- He felt that community suggestions are ignored unless they generate revenue.

2: Sentinel Issues
- Hackers were everywhere in some games (notorious example being FFA).
- False bans or kicks were happening to legit players.
- Win streaks lost to hackers are not restored (there's nothing that can be done about this).
- Reports felt ignored or slow to act.

3: Snipers and Alt Accounts
- Top leaderboard players and well known players were targeted by people using alt accounts.
- There's no way to prevent it.
- This discourages people from grinding.

4: Bugs and Performance Issues
- Invisible players, ghost blocks, and hit reg issues in the server.
- Lag, crashes, and disconnects happening more often after GDK update on PC (1.21.120 and later).
- He believes that version updates are poorly handled.

5: Monetization Concerns

- Permanent ranks were replaced in favor of Game Passes for new buyers.
- Subscriptions were being pushed heavily.
- As established earlier, he felt like revenue is being prioritized over gameplay improvements.

6: Overall Concerns

- Lack of North American staff coverage during NA peak hours.
- Competitive veterans are quitting.
- Player counts appear to be dropping (personally I didn't notice this).
- He feels that staff are out of touch and are not listening.

As for my opinion on this topic: Something needs to be done with most of those things, especially suggestions. I hate it when someone makes a really good idea for the server and it got no response from an admin. The planned tag wasn't even used since 2023!
it couldn't have been a better summary. I think @charxzzzz has some very valid points that should be taken into account and answered, not with the typical "wE aRe CuRrEntLY woRkiNg oN iT."
We all need to know:
When are they planning to implement improvements for performance? (Literally in my iphone 17 pro the server is unplayable) Are they actively looking for anti-cheat developers? (Are they aware that cheaters are a huge reason why players decide not to play?) Are they aware of how many players break the rules in NA region?

unfortunately this thread will be locked bc of the ppl creating the drama about other things that aren't relevant. doesn't matter if he used an ai to organize the main message.

i hope for one time ever they give a good reason so that those who like to play aren't worried about the direction the server is taking

✌️
 

Clovate

Novice Member
Aug 11, 2022
47
79
49
www.youtube.com
Sadly i can not answer this as i'm not an admin.

Tho i think having someone with a NDA running the program would be best, also someone that knows stuff more from the 'inside' then moderators do.
Hopefully an admin can give answers some point. I appreciate the responses but it seems that there’s a lot of stuff that only admins can give clear answers to. As well as the fact being most of the stuff discussed isn’t something that mods work on.
it couldn't have been a better summary. I think @charxzzzz has some very valid points that should be taken into account and answered, not with the typical "wE aRe CuRrEntLY woRkiNg oN iT."
We all need to know:
When are they planning to implement improvements for performance? (Literally in my iphone 17 pro the server is unplayable) Are they actively looking for anti-cheat developers? (Are they aware that cheaters are a huge reason why players decide not to play?) Are they aware of how many players break the rules in NA region?

unfortunately this thread will be locked bc of the ppl creating the drama about other things that aren't relevant. doesn't matter if he used an ai to organize the main message.

i hope for one time ever they give a good reason so that those who like to play aren't worried about the direction the server is taking

✌️
This is a great point. It feels like a lot of the time they say they’re working on it or they’re gonna implement something but it never happens. I understand they’re not gonna implement every piece of feedback, but a lot of it is plain common sense. Sentinel has been pretty bad for a while now and they’ve said they’re “working on it,” but when is it going to ban actual hackers consistently? They keep dropping support on older versions which were a lot more stable for my game. I keep getting lots of bugs now. I get it’s so they can “add new updates” but cubecraft ran on 1.12 for the longest time. Ever since they added the 1.19 update I’ve had noticeable hit reg issues and to this day it still seems to be a problem. I hope they actually will do something or at least do a better job of showing how they’ll do it rather than just “work on it.”
 
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