Minecraft PC IP: play.cubecraft.net

Is cubecrafts staff failing their server?


  • Total voters
    70

ColourFloor

Novice Member
Feb 17, 2022
17
30
64
Hopefully an admin can give answers some point. I appreciate the responses but it seems that there’s a lot of stuff that only admins can give clear answers to. As well as the fact being most of the stuff discussed isn’t something that mods work on.

This is a great point. It feels like a lot of the time they say they’re working on it or they’re gonna implement something but it never happens. I understand they’re not gonna implement every piece of feedback, but a lot of it is plain common sense. Sentinel has been pretty bad for a while now and they’ve said they’re “working on it,” but when is it going to ban actual hackers consistently? They keep dropping support on older versions which were a lot more stable for my game. I keep getting lots of bugs now. I get it’s so they can “add new updates” but cubecraft ran on 1.12 for the longest time. Ever since they added the 1.19 update I’ve had noticeable hit reg issues and to this day it still seems to be a problem. I hope they actually will do something or at least do a better job of showing how they’ll do it rather than just “work on it.”
about sentinel im pretty sure they arent allowed to tell us what or how they are improving it as it would allow cheaters to adapt faster and get away with cheating
 

mandela

Member
Feb 27, 2026
3
3
4
19
cubecraft has fallen, billions must craft
1772315886113.png
 

klng.cody

Member
Jun 9, 2025
24
38
14
27
Oklahoma.
m.twitch.tv
Pronouns
He/Him
My name is charxzz. For anyone who doesn’t know me, I’m the highest level player on the entire CubeCraft network and the #1 in EggWars Teams of 4. I’ve been here for years. I’ve grinded through every meta, every update. I’ve poured thousands of hours into this server, and I’ve watched it grow from a small community into one of the biggest Minecraft networks in the world.
But right now, I’m done staying quiet.
The staff team at CubeCraft has become completely out of touch with the people who actually play and love this server. You don’t listen to what we want. You only seem to care about money, and every major decision lately feels designed to serve your best interest, not the community’s.
You had threads, Discord polls, hundreds of players giving feedback — and a lot of it got ignored. Why? Because listening to the competitive players doesn’t make you money. Adding new cosmetics, new bundles, and pushing subscriptions does.
Speaking of ignored feedback… players have been begging for a network-wide level leaderboard plus time-period leaderboards (daily, weekly, monthly, yearly resets) for years. Multiple suggestions dating back to 2021, 2023, 2024, and even fresh ones in late 2025 — all asking for the same thing: visible competition for total levels (to show dedication and grinding across all games) and reset boards to give everyone a fair shot at climbing, motivate daily/weekly play, and bring back that sense of progression and rivalry.
These aren't complicated or expensive features. Other servers have them. They drive engagement without paywalls. Yet nothing happens. I personally submitted a detailed suggestion for exactly this — a proper level LB in the lobby (top 50–100 spots) plus monthly/daily/weekly/yearly variants — and it sits there with 30+ agrees (likes/votes from the community showing real support). Still zero response, zero acknowledgment, no "we're looking into it," nothing. Just crickets.
This is the perfect example of the bigger problem: community ideas that would actually make the server more fun, competitive, and alive get buried while you roll out more paid bundles, lobby ads, and subscription perks. A level leaderboard would literally highlight players like me (the highest level) and encourage others to grind legitimately — but since it doesn't directly tie into revenue, it gets ignored. Same with time-period LBs: they'd spark short-term races, bring back old players, and keep casuals logging in daily. But no — priority goes to whatever sells the next cosmetic or forces another sub renewal.
And don’t get me started on the terrible anti-cheat.
It’s a joke. Hackers are flying, bhopping, and dominating EggWars queues every single day — especially in Teams of 4 — and your AC lets them run wild for weeks before a manual ban (if ever). Even when I report them with video proof and lose my win streak to a clear hacker, staff doesn't bother reviewing the clip or restoring my streak — legit grinders like me get punished twice for your broken system. Meanwhile, legit players get false kicked or banned for "anti-knockback" glitches or just playing aggressively. There are dozens of threads on the forums right now (like "Improve the Anti-Cheat" from Feb 2025, "Hackers" in EggWars from Oct 2025, and endless Reddit rants) with hundreds of reports, videos, and begs to upgrade it. Other servers like Hive actually catch cheaters and update their systems. You? Crickets. This isn’t just ruining games — it’s why competitive play is dead and player counts are tanking.
Even worse: snipers and alt accounts specifically targeting top players like me.
As the #1 in EggWars Teams of 4, I deal with this constantly — players jumping on alt accounts just to snipe me in queues, ruin my win streaks on purpose, waste my time, and get me mad enough to stop grinding. They join games solely to grief my progress, troll, or knock me out early so my streak resets. Your rules clearly ban using multiple accounts to gain an advantage or disrupt play, but there's zero real enforcement — no auto-detection for suspicious queue joins, no IP/LB monitoring for repeat snipers, nothing. Forums are full of complaints about stream sniping, alt bypassing to target dedicated players, and hackers using alts to harass top leaderboard people (like in threads saying "hackers snipe top players" and "they tend to snipe top players which are a crucial part of cubecraft’s community"). It drives veterans away because every session turns into frustration instead of fun competition. Yet staff ignores reports or takes forever, while these snipers keep coming back on fresh alts.
Bugs and glitches are everywhere and barely get fixed.
Beyond version update messes, the server is riddled with ongoing issues that ruin games daily: invisible players (a persistent visual bug where opponents appear completely invisible, often making it impossible to see/hit them or giving unfair advantages — reported in threads like "Invisible bug," "Invisibility Glitch in Cubecraft," and recent 2024–2025 clips showing hits from nowhere or invisible players in EggWars/SkyWars/BlockWars), ghost blocks (blocks that visually appear/disappear incorrectly, like phantom placements in SkyWars/EggWars from the Dec 2025 "Visual Bug: Ghost blocks" thread, or ghost bridging glitches that lead to unfair play and even wrongful bans). Hit registration fails (swings register no damage at low ping), crashes in modes like EggWars/SkyWars/BlockWars, chunk loading issues making maps unplayable, and random disconnects. Threads from 2025 pile up with screenshots/videos and dozens of likes, yet responses are slow or nonexistent. These aren't rare — they happen constantly, frustrate legit play, and push more people away when combined with everything else.
Performance is in the absolute gutter too, with severe lag, FPS drops, stuttering, and building delays plaguing Bedrock players especially after the GDK shift — games crash constantly, chunks fail to load, and mass disconnections wipe out entire lobbies during peaks (check threads like "massive disconnection issue and building lag" from May 2025 or "Cubecraft is crashing" from Nov 2025). Many blame poor optimization, resource pack overload, network handling during peaks, and ditching stable older UWP versions (like 1.21.114) for buggy GDK that tanks performance on mid/low-end devices — leading to crashes every few minutes, jittery camera panning, capped movement feel, and players straight-up quitting Bedrock sessions or the server because "it's unplayable" now. These aren't isolated; they compound with your version update messes and make grinding feel like fighting the server itself instead of opponents.
Another huge issue is the complete lack of a North American (NA) community presence or support. CubeCraft has essentially no NA-based staff, moderators, or team members — everything is run by EU folks, with the core team and most moderators based in Europe (UK, Netherlands, Scotland, etc.). That means during NA peak times (evenings/mornings in the US), there's basically no one actively managing the server, handling reports in real-time, or addressing issues when the bulk of NA players are online. Queues drag, moderation feels absent or delayed by hours due to timezone differences, and NA players end up feeling like second-class citizens on a network that's supposed to be global. You have NA servers in Canada, but without proper NA staff coverage, it doesn't help much with community management or quick fixes — it's a glaring oversight that's contributed to declining NA engagement and player retention.
Minecraft version updates are a total mess too — you handle them like amateurs.
Every time Mojang drops a new MC version, CubeCraft either delays support forever or yanks old ones way too fast, stranding players in buggy hell. Java? No more 1.8–1.20.x — forced to 1.21+ now, ruining the PvP feel veterans grinded for years. Bedrock? Dropped stable UWP like 1.21.114 in early 2026 for GDK trash that lags, drops frames, and crashes constantly — players begging to keep old versions for smooth play, but nah. Result? Massive disconnections mid-game, building lag where blocks vanish, FFA unplayable on big maps post-update — all documented in Feb/May 2025–Jan 2026 threads with 50+ likes and zero real fixes. Staff says "low player % on old versions" — but new ones tank performance and drive everyone away. Other servers smooth transitions; you cause player bleeds.
Speaking of money… the subscription system is the clearest proof of how greedy this has become.
You used to sell permanent ranks. People like me dropped hundreds of dollars over the years because we believed in the server. Now you’ve replaced that with monthly subscriptions, discontinued legacy ranks for new purchases, and slapped paywalls on basic features (map voting, private games, beta modes, etc.). Every time I log in I’m hit with another bundle, another “limited time offer,” another reminder that the server only values me if my credit card is active. They could've just raised the price on permanent ranks to match revenue needs, or better yet, let players choose: keep offering lifetime options alongside monthly subscriptions for flexibility. That way, dedicated players like me could commit long-term without feeling forced into endless renewals, while casuals stick to subs. Instead, you went all-in on subscriptions, making legacy ranks feel disposable and punishing loyalty.
You’re not subtle about it anymore. The lobby is basically an advertisement. New players get bombarded with paid perks while long-time players who already spent real money get told “sorry, that’s legacy now — subscribe or lose it.” That’s not how you treat a loyal community. That’s how you treat customers you’ve already milked dry.
And it's not just me feeling this — OG and well-known leaderboard players are straight-up quitting because of these exact problems. Long-time top players who built the server's rep, held records for years, and kept modes competitive are logging off for good or switching servers. Forums and chats are full of threads where veterans vent about hackers, snipers, no streak restores, greedy changes, bugs, and declining fun — leading to massive player drops (from 20k–30k peaks to 5k–15k now, with some days dipping lower). When the recognizable names on leaderboards start leaving, it kills motivation for everyone else and signals the server is in real trouble. These aren't casuals; they're the core community, and losing them accelerates the bleed-out.
And the worst part? You don’t listen.
There are entire subforums dedicated to feedback. Players post detailed suggestions, bug reports, balance ideas, anti-cheat pleas, sniper complaints, version update disasters — most sit at zero replies from staff. When you do respond, it’s usually a generic “we’ll look into it” or “this is intended.” Meanwhile the player count keeps dropping — from 20k–30k peaks down to 5k–15k on a good day. You can see the numbers yourselves.
You focus on flashy new stuff that casuals might buy, while the veterans and competitive players who built this server’s reputation are treated like background noise. You added more ways to spend money than ways to actually improve the games we play every day. Moderation feels inconsistent and sometimes biased. And when the community screams that anti-cheat sucks, snipers kill streaks, bugs break games, or version updates ruin everything, you answer by… adding more BedWars maps or ignoring the threads entirely?
I’m not saying you hate us. I’m saying you’ve stopped seeing us.
You see dollar signs. You see metrics. You see “how do we keep the server running?” — but the answer isn’t more subscriptions and more forced updates. The answer is listening to the people who have been here the longest and care the most.
I’m still here. I’m still grinding. But I’m exhausted watching the server I love slowly bleed out because the people in charge refuse to admit they got it wrong on multiple big decisions — or even add the easy wins like leaderboards, real anti-cheat, sniper protection, bug fixes, and smooth version handling that the community has supported for years.
So here’s my message, loud and clear:
Add the level leaderboard (network-wide, visible in lobby) and time-period LBs (daily/weekly/monthly/yearly) that we've requested for literal years — my suggestion with 30+ agrees is right there waiting.
Overhaul the anti-cheat: Catch real hackers, stop false bans, actually respond to reports, and restore winstreaks lost to confirmed cheaters.
Crack down on snipers and alt accounts: Enforce rules against using alts to target/grief top players, add better detection for queue sniping, and protect legit streaks from intentional disruption.
Handle MC version updates properly: Support older stable versions longer, fix lag/disconnects/bugs in new ones fast — no more forcing broken GDK or dropping 1.8–1.20.x.
Fix persistent bugs and glitches across modes (invisible players, ghost blocks, hit reg fails, crashes, etc.) with faster responses to forum reports.
Stop treating permanent purchases like they’re disposable.
Actually read, respond to, and implement community feedback instead of letting it die in the forums.
Prioritize fixing the core games over pushing more cosmetics and subscriptions.
If you keep going down this path — adding things that only serve your revenue goals while ignoring what the players actually want — more and more of us are going to leave. And once the veterans and top players are gone, the new players won’t stick around either.
I’m not quitting today. But I’m close. A lot of us are.
Fix this before it’s too late.
— charxzz
I agree with a majority. Majority rules. ALL IN FAVOR SAY AYE. AYE!
 

Clovate

Novice Member
Aug 11, 2022
47
79
49
www.youtube.com
about sentinel im pretty sure they arent allowed to tell us what or how they are improving it as it would allow cheaters to adapt faster and get away with cheating
That makes a lot of sense but I was more talking about just feedback on what problem they're trying to solve, not how they're exactly going about developing sentinel if that makes sense. I don't expect an anticheat to detect more than the obvious hackers who turn up their fly/kill aura/speed all the way. However based on my experience sentinel has not been consistently doing that like I've seen it do in the past. There's been several times in the past week where I've seen 3-4 kill aura hackers in the same FFA lobby. I've /sr all of them but never once got a notification saying they were banned by sentinel. Which is weird because that is exactly what anticheats are supposed to do, detect the extremely obvious hackers. It would just be nice to hear from an admin like "hey, we're working on trying to make sentinel better at detecting hackers, please give us time to do this" for example. It just makes the game nearly unplayable and I feel like it should be common sense for it to be something that is very high priority. Just a little more proof that they're actually working on stuff like this instead of an admin somewhere deep in the forums saying that "we're working on it" would be nice
 
Oct 10, 2024
48
40
24
21
Sri Lanka
Pronouns
He/Him
My name is charxzz. For anyone who doesn’t know me, I’m the highest level player on the entire CubeCraft network and the #1 in EggWars Teams of 4. I’ve been here for years. I’ve grinded through every meta, every update. I’ve poured thousands of hours into this server, and I’ve watched it grow from a small community into one of the biggest Minecraft networks in the world.
But right now, I’m done staying quiet.
The staff team at CubeCraft has become completely out of touch with the people who actually play and love this server. You don’t listen to what we want. You only seem to care about money, and every major decision lately feels designed to serve your best interest, not the community’s.
You had threads, Discord polls, hundreds of players giving feedback — and a lot of it got ignored. Why? Because listening to the competitive players doesn’t make you money. Adding new cosmetics, new bundles, and pushing subscriptions does.
Speaking of ignored feedback… players have been begging for a network-wide level leaderboard plus time-period leaderboards (daily, weekly, monthly, yearly resets) for years. Multiple suggestions dating back to 2021, 2023, 2024, and even fresh ones in late 2025 — all asking for the same thing: visible competition for total levels (to show dedication and grinding across all games) and reset boards to give everyone a fair shot at climbing, motivate daily/weekly play, and bring back that sense of progression and rivalry.
These aren't complicated or expensive features. Other servers have them. They drive engagement without paywalls. Yet nothing happens. I personally submitted a detailed suggestion for exactly this — a proper level LB in the lobby (top 50–100 spots) plus monthly/daily/weekly/yearly variants — and it sits there with 30+ agrees (likes/votes from the community showing real support). Still zero response, zero acknowledgment, no "we're looking into it," nothing. Just crickets.
This is the perfect example of the bigger problem: community ideas that would actually make the server more fun, competitive, and alive get buried while you roll out more paid bundles, lobby ads, and subscription perks. A level leaderboard would literally highlight players like me (the highest level) and encourage others to grind legitimately — but since it doesn't directly tie into revenue, it gets ignored. Same with time-period LBs: they'd spark short-term races, bring back old players, and keep casuals logging in daily. But no — priority goes to whatever sells the next cosmetic or forces another sub renewal.
And don’t get me started on the terrible anti-cheat.
It’s a joke. Hackers are flying, bhopping, and dominating EggWars queues every single day — especially in Teams of 4 — and your AC lets them run wild for weeks before a manual ban (if ever). Even when I report them with video proof and lose my win streak to a clear hacker, staff doesn't bother reviewing the clip or restoring my streak — legit grinders like me get punished twice for your broken system. Meanwhile, legit players get false kicked or banned for "anti-knockback" glitches or just playing aggressively. There are dozens of threads on the forums right now (like "Improve the Anti-Cheat" from Feb 2025, "Hackers" in EggWars from Oct 2025, and endless Reddit rants) with hundreds of reports, videos, and begs to upgrade it. Other servers like Hive actually catch cheaters and update their systems. You? Crickets. This isn’t just ruining games — it’s why competitive play is dead and player counts are tanking.
Even worse: snipers and alt accounts specifically targeting top players like me.
As the #1 in EggWars Teams of 4, I deal with this constantly — players jumping on alt accounts just to snipe me in queues, ruin my win streaks on purpose, waste my time, and get me mad enough to stop grinding. They join games solely to grief my progress, troll, or knock me out early so my streak resets. Your rules clearly ban using multiple accounts to gain an advantage or disrupt play, but there's zero real enforcement — no auto-detection for suspicious queue joins, no IP/LB monitoring for repeat snipers, nothing. Forums are full of complaints about stream sniping, alt bypassing to target dedicated players, and hackers using alts to harass top leaderboard people (like in threads saying "hackers snipe top players" and "they tend to snipe top players which are a crucial part of cubecraft’s community"). It drives veterans away because every session turns into frustration instead of fun competition. Yet staff ignores reports or takes forever, while these snipers keep coming back on fresh alts.
Bugs and glitches are everywhere and barely get fixed.
Beyond version update messes, the server is riddled with ongoing issues that ruin games daily: invisible players (a persistent visual bug where opponents appear completely invisible, often making it impossible to see/hit them or giving unfair advantages — reported in threads like "Invisible bug," "Invisibility Glitch in Cubecraft," and recent 2024–2025 clips showing hits from nowhere or invisible players in EggWars/SkyWars/BlockWars), ghost blocks (blocks that visually appear/disappear incorrectly, like phantom placements in SkyWars/EggWars from the Dec 2025 "Visual Bug: Ghost blocks" thread, or ghost bridging glitches that lead to unfair play and even wrongful bans). Hit registration fails (swings register no damage at low ping), crashes in modes like EggWars/SkyWars/BlockWars, chunk loading issues making maps unplayable, and random disconnects. Threads from 2025 pile up with screenshots/videos and dozens of likes, yet responses are slow or nonexistent. These aren't rare — they happen constantly, frustrate legit play, and push more people away when combined with everything else.
Performance is in the absolute gutter too, with severe lag, FPS drops, stuttering, and building delays plaguing Bedrock players especially after the GDK shift — games crash constantly, chunks fail to load, and mass disconnections wipe out entire lobbies during peaks (check threads like "massive disconnection issue and building lag" from May 2025 or "Cubecraft is crashing" from Nov 2025). Many blame poor optimization, resource pack overload, network handling during peaks, and ditching stable older UWP versions (like 1.21.114) for buggy GDK that tanks performance on mid/low-end devices — leading to crashes every few minutes, jittery camera panning, capped movement feel, and players straight-up quitting Bedrock sessions or the server because "it's unplayable" now. These aren't isolated; they compound with your version update messes and make grinding feel like fighting the server itself instead of opponents.
Another huge issue is the complete lack of a North American (NA) community presence or support. CubeCraft has essentially no NA-based staff, moderators, or team members — everything is run by EU folks, with the core team and most moderators based in Europe (UK, Netherlands, Scotland, etc.). That means during NA peak times (evenings/mornings in the US), there's basically no one actively managing the server, handling reports in real-time, or addressing issues when the bulk of NA players are online. Queues drag, moderation feels absent or delayed by hours due to timezone differences, and NA players end up feeling like second-class citizens on a network that's supposed to be global. You have NA servers in Canada, but without proper NA staff coverage, it doesn't help much with community management or quick fixes — it's a glaring oversight that's contributed to declining NA engagement and player retention.
Minecraft version updates are a total mess too — you handle them like amateurs.
Every time Mojang drops a new MC version, CubeCraft either delays support forever or yanks old ones way too fast, stranding players in buggy hell. Java? No more 1.8–1.20.x — forced to 1.21+ now, ruining the PvP feel veterans grinded for years. Bedrock? Dropped stable UWP like 1.21.114 in early 2026 for GDK trash that lags, drops frames, and crashes constantly — players begging to keep old versions for smooth play, but nah. Result? Massive disconnections mid-game, building lag where blocks vanish, FFA unplayable on big maps post-update — all documented in Feb/May 2025–Jan 2026 threads with 50+ likes and zero real fixes. Staff says "low player % on old versions" — but new ones tank performance and drive everyone away. Other servers smooth transitions; you cause player bleeds.
Speaking of money… the subscription system is the clearest proof of how greedy this has become.
You used to sell permanent ranks. People like me dropped hundreds of dollars over the years because we believed in the server. Now you’ve replaced that with monthly subscriptions, discontinued legacy ranks for new purchases, and slapped paywalls on basic features (map voting, private games, beta modes, etc.). Every time I log in I’m hit with another bundle, another “limited time offer,” another reminder that the server only values me if my credit card is active. They could've just raised the price on permanent ranks to match revenue needs, or better yet, let players choose: keep offering lifetime options alongside monthly subscriptions for flexibility. That way, dedicated players like me could commit long-term without feeling forced into endless renewals, while casuals stick to subs. Instead, you went all-in on subscriptions, making legacy ranks feel disposable and punishing loyalty.
You’re not subtle about it anymore. The lobby is basically an advertisement. New players get bombarded with paid perks while long-time players who already spent real money get told “sorry, that’s legacy now — subscribe or lose it.” That’s not how you treat a loyal community. That’s how you treat customers you’ve already milked dry.
And it's not just me feeling this — OG and well-known leaderboard players are straight-up quitting because of these exact problems. Long-time top players who built the server's rep, held records for years, and kept modes competitive are logging off for good or switching servers. Forums and chats are full of threads where veterans vent about hackers, snipers, no streak restores, greedy changes, bugs, and declining fun — leading to massive player drops (from 20k–30k peaks to 5k–15k now, with some days dipping lower). When the recognizable names on leaderboards start leaving, it kills motivation for everyone else and signals the server is in real trouble. These aren't casuals; they're the core community, and losing them accelerates the bleed-out.
And the worst part? You don’t listen.
There are entire subforums dedicated to feedback. Players post detailed suggestions, bug reports, balance ideas, anti-cheat pleas, sniper complaints, version update disasters — most sit at zero replies from staff. When you do respond, it’s usually a generic “we’ll look into it” or “this is intended.” Meanwhile the player count keeps dropping — from 20k–30k peaks down to 5k–15k on a good day. You can see the numbers yourselves.
You focus on flashy new stuff that casuals might buy, while the veterans and competitive players who built this server’s reputation are treated like background noise. You added more ways to spend money than ways to actually improve the games we play every day. Moderation feels inconsistent and sometimes biased. And when the community screams that anti-cheat sucks, snipers kill streaks, bugs break games, or version updates ruin everything, you answer by… adding more BedWars maps or ignoring the threads entirely?
I’m not saying you hate us. I’m saying you’ve stopped seeing us.
You see dollar signs. You see metrics. You see “how do we keep the server running?” — but the answer isn’t more subscriptions and more forced updates. The answer is listening to the people who have been here the longest and care the most.
I’m still here. I’m still grinding. But I’m exhausted watching the server I love slowly bleed out because the people in charge refuse to admit they got it wrong on multiple big decisions — or even add the easy wins like leaderboards, real anti-cheat, sniper protection, bug fixes, and smooth version handling that the community has supported for years.
So here’s my message, loud and clear:
Add the level leaderboard (network-wide, visible in lobby) and time-period LBs (daily/weekly/monthly/yearly) that we've requested for literal years — my suggestion with 30+ agrees is right there waiting.
Overhaul the anti-cheat: Catch real hackers, stop false bans, actually respond to reports, and restore winstreaks lost to confirmed cheaters.
Crack down on snipers and alt accounts: Enforce rules against using alts to target/grief top players, add better detection for queue sniping, and protect legit streaks from intentional disruption.
Handle MC version updates properly: Support older stable versions longer, fix lag/disconnects/bugs in new ones fast — no more forcing broken GDK or dropping 1.8–1.20.x.
Fix persistent bugs and glitches across modes (invisible players, ghost blocks, hit reg fails, crashes, etc.) with faster responses to forum reports.
Stop treating permanent purchases like they’re disposable.
Actually read, respond to, and implement community feedback instead of letting it die in the forums.
Prioritize fixing the core games over pushing more cosmetics and subscriptions.
If you keep going down this path — adding things that only serve your revenue goals while ignoring what the players actually want — more and more of us are going to leave. And once the veterans and top players are gone, the new players won’t stick around either.
I’m not quitting today. But I’m close. A lot of us are.
Fix this before it’s too late.
— charxzz
I get why you’re frustrated. When someone spends thousands of hours on the server and cares a lot about competition and grinding, it’s normal to feel upset when things like hackers, bugs, or ignored suggestions start affecting the experience. Some of the points you mentioned, like anti-cheat improvements, bug fixes, and better communication on forum feedback, are things a lot of players would probably like to see improved.
At the same time though, posts like this can come across very aggressive toward the staff. Running a large network like CubeCraft is complicated, and not every suggestion or issue can be fixed immediately. Development priorities, technical limitations, and resources all affect what the team can work on.
Your ideas like a network-wide level leaderboard or better competitive features could definitely be interesting, and it would be nice to see more responses to community feedback in general. Hopefully the team does read posts like this and takes the constructive parts into consideration.
In the end most people giving feedback are doing it because they care about the server and want it to improve. It’s better if the conversation stays focused on solutions and ideas rather than turning into accusations, because that usually leads to better discussions and results.
 
  • Agree
Reactions: Wave Master7S
Members Online

Team online

Latest profile posts

LorilambtheWcubecraftian wrote on qaliNx's profile.
Thx for the follow
NEWS:
New bundle and maps is now in testing.
Spring Event 2026 has been added to Notion. New maps are coming to the event and a new item hunt.
1772729241483.png
Kazwa wrote on Drakie❤'s profile.
happy birthday!
Is there any way to apply for the Designer role?
Thijs wrote on Muhh's profile.
meow
Top Bottom