Add a "Hunger Games" (or "No Items") mode to Pillars of Fortune: This mode would be inspired by Hunger Games-style gameplay, where players start with a limited randomized kit and must fight strategically using what they are given instead of receiving items over time. When a match begins, a chest would spawn directly under each player on their pillar containing a random selection of blocks, weapons, armor, food, and utility items (with stronger things like projectiles possibly reserved for later loot), and these would be the only items available for the entire round with no periodic item drops. To encourage movement and risk, higher-tier loot such as projectiles, better armor, and better weapons could spawn in several chests at the bottom of the map, rewarding players who drop down and fight for better gear. This would add a Pillars of Fortune mode that feels more skill-based and tactical, reducing reliance on RNG item cycles while still keeping the mode fun, fast, and exciting.
