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Enteすし。

Novice Member
Jul 31, 2023
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So as I've noticed today, my 320 block mob dropper, which was intentionally made this high so it can only be used with a second player or alt account being online inbetween the drop, suddenly spawned mobs, even though im the only person online. after some testing and checking whats happening, I came to the conclusion that the despawn range had been removed. At first sight, this may look like a good change for many, however it is not. Current farms, which rely on maxing out the mobcap for max loot and/or xp, operate the best when there are no mobs outside that farm in the dimension its been built in. removing the despawn distance thus comes with a big issue, mobs that spawn in one of your farms, for example an xp farm, but dont die on their own now take up space in the mobcap, which leads to reduced rates on all your other farm that are built for utilising the full mobcap. for example the current meta farm (basically a watertube with spawners in and around it, killing with multihit looting 20) now is practically impossible to get rid of the hostile mobs inside (it maxes out the mobcap almost every spawncycle). vice versa this means that some farms now permanently inhabit or even fully block the mobcap, thus leading to lag and farms not working at max efficiency, it can even affect quests that require you to kill mobs, if youve already built and ran such a farm, youd have to manually remove all spawners every time youre leaving it and kill every mob that escapes during this process, which is insaley tedious. this change should thus be reverted, or at least modifed to work like it did just a few days ago again ( a small despawn distance increase is fine for the most part, like up to 200 blocks, but global range with no way to escape just harms us all.)
 
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Mohammed Edries

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Nov 20, 2020
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So as I've noticed today, my 320 block mob dropper, which was intentionally made this high so it can only be used with a second player or alt account being online inbetween the drop, suddenly spawned mobs, even though im the only person online. after some testing and checking whats happening, I came to the conclusion that the despawn range had been removed. At first sight, this may look like a good change for many, however it is not. Current farms, which rely on maxing out the mobcap for max loot and/or xp, operate the best when there are no mobs outside that farm in the dimension its been built in. removing the despawn distance thus comes with a big issue, mobs that spawn in one of your farms, for example an xp farm, but dont die on their own now take up space in the mobcap, which leads to reduced rates on all your other farm that are built for utilising the full mobcap. for example the current meta farm (basically a watertube with spawners in and around it, killing with multihit looting 20) now is practically impossible to get rid of the hostile mobs inside (it maxes out the mobcap almost every spawncycle). vice versa this means that some farms now permanently inhabit or even fully block the mobcap, thus leading to lag and farms not working at max efficiency, it can even affect quests that require you to kill mobs, if youve already built and ran such a farm, youd have to manually remove all spawners every time youre leaving it and kill every mob that escapes during this process, which is insaley tedious. this change should thus be reverted, or at least modifed to work like it did just a few days ago again ( a small despawn distance increase is fine for the most part, like up to 200 blocks, but global range with no way to escape just harms us all.)
I completely agree with you
 
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