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Louvee

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Jul 31, 2023
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So as I've noticed today, my 320 block mob dropper, which was intentionally made this high so it can only be used with a second player or alt account being online inbetween the drop, suddenly spawned mobs, even though im the only person online. after some testing and checking whats happening, I came to the conclusion that the despawn range had been removed. At first sight, this may look like a good change for many, however it is not. Current farms, which rely on maxing out the mobcap for max loot and/or xp, operate the best when there are no mobs outside that farm in the dimension its been built in. removing the despawn distance thus comes with a big issue, mobs that spawn in one of your farms, for example an xp farm, but dont die on their own now take up space in the mobcap, which leads to reduced rates on all your other farm that are built for utilising the full mobcap. for example the current meta farm (basically a watertube with spawners in and around it, killing with multihit looting 20) now is practically impossible to get rid of the hostile mobs inside (it maxes out the mobcap almost every spawncycle). vice versa this means that some farms now permanently inhabit or even fully block the mobcap, thus leading to lag and farms not working at max efficiency, it can even affect quests that require you to kill mobs, if youve already built and ran such a farm, youd have to manually remove all spawners every time youre leaving it and kill every mob that escapes during this process, which is insaley tedious. this change should thus be reverted, or at least modifed to work like it did just a few days ago again ( a small despawn distance increase is fine for the most part, like up to 200 blocks, but global range with no way to escape just harms us all.)
 
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Mohammed Edries

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Nov 20, 2020
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So as I've noticed today, my 320 block mob dropper, which was intentionally made this high so it can only be used with a second player or alt account being online inbetween the drop, suddenly spawned mobs, even though im the only person online. after some testing and checking whats happening, I came to the conclusion that the despawn range had been removed. At first sight, this may look like a good change for many, however it is not. Current farms, which rely on maxing out the mobcap for max loot and/or xp, operate the best when there are no mobs outside that farm in the dimension its been built in. removing the despawn distance thus comes with a big issue, mobs that spawn in one of your farms, for example an xp farm, but dont die on their own now take up space in the mobcap, which leads to reduced rates on all your other farm that are built for utilising the full mobcap. for example the current meta farm (basically a watertube with spawners in and around it, killing with multihit looting 20) now is practically impossible to get rid of the hostile mobs inside (it maxes out the mobcap almost every spawncycle). vice versa this means that some farms now permanently inhabit or even fully block the mobcap, thus leading to lag and farms not working at max efficiency, it can even affect quests that require you to kill mobs, if youve already built and ran such a farm, youd have to manually remove all spawners every time youre leaving it and kill every mob that escapes during this process, which is insaley tedious. this change should thus be reverted, or at least modifed to work like it did just a few days ago again ( a small despawn distance increase is fine for the most part, like up to 200 blocks, but global range with no way to escape just harms us all.)
I completely agree with you
 

tarakmehta4960

Novice Member
Oct 9, 2021
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So as I've noticed today, my 320 block mob dropper, which was intentionally made this high so it can only be used with a second player or alt account being online inbetween the drop, suddenly spawned mobs, even though im the only person online. after some testing and checking whats happening, I came to the conclusion that the despawn range had been removed. At first sight, this may look like a good change for many, however it is not. Current farms, which rely on maxing out the mobcap for max loot and/or xp, operate the best when there are no mobs outside that farm in the dimension its been built in. removing the despawn distance thus comes with a big issue, mobs that spawn in one of your farms, for example an xp farm, but dont die on their own now take up space in the mobcap, which leads to reduced rates on all your other farm that are built for utilising the full mobcap. for example the current meta farm (basically a watertube with spawners in and around it, killing with multihit looting 20) now is practically impossible to get rid of the hostile mobs inside (it maxes out the mobcap almost every spawncycle). vice versa this means that some farms now permanently inhabit or even fully block the mobcap, thus leading to lag and farms not working at max efficiency, it can even affect quests that require you to kill mobs, if youve already built and ran such a farm, youd have to manually remove all spawners every time youre leaving it and kill every mob that escapes during this process, which is insaley tedious. this change should thus be reverted, or at least modifed to work like it did just a few days ago again ( a small despawn distance increase is fine for the most part, like up to 200 blocks, but global range with no way to escape just harms us all.)
actually that 127 block vertical limit was a really old bug. but they fixed it now and i don't think if they will reverse that bug. checkout this link

 

xsmistryx

Member
Apr 18, 2026
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So as I've noticed today, my 320 block mob dropper, which was intentionally made this high so it can only be used with a second player or alt account being online inbetween the drop, suddenly spawned mobs, even though im the only person online. after some testing and checking whats happening, I came to the conclusion that the despawn range had been removed. At first sight, this may look like a good change for many, however it is not. Current farms, which rely on maxing out the mobcap for max loot and/or xp, operate the best when there are no mobs outside that farm in the dimension its been built in. removing the despawn distance thus comes with a big issue, mobs that spawn in one of your farms, for example an xp farm, but dont die on their own now take up space in the mobcap, which leads to reduced rates on all your other farm that are built for utilising the full mobcap. for example the current meta farm (basically a watertube with spawners in and around it, killing with multihit looting 20) now is practically impossible to get rid of the hostile mobs inside (it maxes out the mobcap almost every spawncycle). vice versa this means that some farms now permanently inhabit or even fully block the mobcap, thus leading to lag and farms not working at max efficiency, it can even affect quests that require you to kill mobs, if youve already built and ran such a farm, youd have to manually remove all spawners every time youre leaving it and kill every mob that escapes during this process, which is insaley tedious. this change should thus be reverted, or at least modifed to work like it did just a few days ago again ( a small despawn distance increase is fine for the most part, like up to 200 blocks, but global range with no way to escape just harms us all.)
i actually agree with you, but cube works on things which helps majority of the community playing.
So the changes can be good for someone and bad for someone else.
The opinions of players vary.
I agree with you too, i would suggest you to find a alternative for it because i dont think cube will revert their changes unless its supported by majority of players.

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* The Voiders *
 

Louvee

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Jul 31, 2023
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i actually agree with you, but cube works on things which helps majority of the community playing.
So the changes can be good for someone and bad for someone else.
The opinions of players vary.
I agree with you too, i would suggest you to find a alternative for it because i dont think cube will revert their changes unless its supported by majority of players.

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* The Voiders *
you dont seem to understand the issue. it is bad for everyone. there is no benefit for anyone in hostile mobs not despawning at any distance.
 

xsmistryx

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Apr 18, 2026
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you dont seem to understand the issue. it is bad for everyone. there is no benefit for anyone in hostile mobs not despawning at any distance.
you dont seem to understand the issue. it is bad for everyone. there is no benefit for anyone in hostile mobs not despawning at any distance.
Yeah maybe i am not able to undertaand it properly becausei dont play skyblock.
If you think its a major issue then you cansurely report it here

 

Mohammed Edries

Well-Known Member
Nov 20, 2020
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i actually agree with you, but cube works on things which helps majority of the community playing.
So the changes can be good for someone and bad for someone else.
The opinions of players vary.
I agree with you too, i would suggest you to find a alternative for it because i dont think cube will revert their changes unless its supported by majority of players.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
* The Voiders *
It's really bad for me too and this change was never there before!! It's recent update and I don't like it at all.

I'm absolutely sure that most mobile players won't like it either, As you can see in my first reply, I uploaded video showing the issue and keeping in mind that my phone is high-end and supports 120 FPS, I still faced severe frame drop, So what about players with mid-range or low-end mobile devices?

Best regards 🌹
 
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xsmistryx

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Apr 18, 2026
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It's really bad for me too and this change was never there before!! It's recent update and I don't like it at all.

I'm absolutely sure that most mobile players won't like it either, As you can see in my first reply, I uploaded video showing the issue and keeping in mind that my phone is high-end and supports 120 FPS, I still faced severe frame drop, So what about players with mid-range or low-end mobile devices?

Best regards 🌹
Oh i see what the problem is.
I feel that you guys should definetly seek help from cubecraft by discussing it on discord or by making a report as i mentioned above.
You should mention your problems and staff should definitely help you with it.
 
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One.

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Jan 25, 2026
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Oh i see what the problem is.
I feel that you guys should definetly seek help from cubecraft by discussing it on discord or by making a report as i mentioned above.
You should mention your problems and staff should definitely help you with it.
By the way, it’s been fixed so that players that are 128+ blocks away will no longer despawn only vertically. Your post was saying that it’s a 384 block mob dropper. Not 320, because the minimum height is -64 blocks and the maximum height is 319 blocks.

Mob will remain despawned horizontally, not vertically if players are 128+ blocks away from the mob. This makes mob grinders more efficient, allowing players to tremendously grind experience points. It’s so useful for high level enchanting.
 

Louvee

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Jul 31, 2023
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By the way, it’s been fixed so that players that are 128+ blocks away will no longer despawn only vertically. Your post was saying that it’s a 384 block mob dropper. Not 320, because the minimum height is -64 blocks and the maximum height is 319 blocks.

Mob will remain despawned horizontally, not vertically if players are 128+ blocks away from the mob. This makes mob grinders more efficient, allowing players to tremendously grind experience points. It’s so useful for high level enchanting.
thats not been "fixed", that was a bad change. it makes it so all caprate farms are nerfed to the ground. noone an i mean noone benefitted from the increased distance except me (im the only one that has an xpfarm with level 500 witherskeletons.) and yet here i am saying this is a massive negative impact for any farm that utilises the mobcap.
 
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