Minecraft PC IP: play.cubecraft.net

Unerit

Member
Nov 23, 2025
5
13
4
13
Cubecraft, if you're reading this, please, take everything I say into consideration.
Cubecraft is becoming very greedy lately. They started off as a fairly well managed features server, but over the past year, everything has been crashing down. It all started when cubecraft discontinued legacy ranks on bedrock and instead replaced it with subscriptions, which already gave them some backlash. Not only that but they made people with legacy ranks not be able to use them on new features, such as private games or overall new games such as pillars of fortune or disasters. They also never made any legacy ranks for bedwars and beta games, which was later discontinued. This is only the tip of the iceberg, however. A month or so ago, cubecraft made subscriptions even more costly for longer times, which is very inconvenient for people who can't buy a lot of minecoins at once. They also made an alternative of the gold rank, keeping the 30 day one but also adding a 90 day one for a very hefty fee.
I now really see the effects of this greed. Asia players, recently, completely lost their server and always got redirected to European or North American servers, na being in the morning. Even thought the asian connection has majorly been improved, people who play in the evening still have to suffer through the lag of other regions. It's also prone to mention, the player count has been massively decreasing. From a server that peaked 20,000 players in June now has a lucky day at 5,000, clearly because of the greed. Also, the server randomly shuts down, shuts down entire games while in play, randomly doesn't let users open any UIs when in a game, crashes games when people leave, disables commands such as /fl, makes random lag spikes in games, and don't even get me started on the report system. I've seen 4 hackers lately, as in the past week, reported them, and cubecraft couldnt ban them because, guess what, they logged off. Yet the people who accidentally discover bugs get a warning, while sentinel doesn't want to deal with corrupt admins, people who are clearly flying and not even looking at their target, drag clickers, or people who have an auto clicker.
Everything adds up. More greed, less people. Less people, less bugs discovered. 2 days ago 11,000 people got disconnected due to a server glitch, and couldn't connect for about an hour after. The day before that several people got an error message that said something about server handling.

Cubecraft was warned about this happening by several, in my opinion, very important people in the community when they remade all the ranks.

I am writing this with all my heart and all the facts I've gathered across the last few years that I've been playing this server. And as you can see, even after spending 350 USD on a server that doesn't think twice before giving me a warning about big exploitation, I still have very high expectations of this server.

Do better.
 

yurisatori0312

Well-Known Member
Jun 1, 2025
325
653
94
Japan, Chiba Prefecture,
translate.cubecraft.net
Pronouns
He/They
Cubecraft, if you're reading this, please, take everything I say into consideration.
Cubecraft is becoming very greedy lately. They started off as a fairly well managed features server, but over the past year, everything has been crashing down. It all started when cubecraft discontinued legacy ranks on bedrock and instead replaced it with subscriptions, which already gave them some backlash. Not only that but they made people with legacy ranks not be able to use them on new features, such as private games or overall new games such as pillars of fortune or disasters. They also never made any legacy ranks for bedwars and beta games, which was later discontinued. This is only the tip of the iceberg, however. A month or so ago, cubecraft made subscriptions even more costly for longer times, which is very inconvenient for people who can't buy a lot of minecoins at once. They also made an alternative of the gold rank, keeping the 30 day one but also adding a 90 day one for a very hefty fee.
I now really see the effects of this greed. Asia players, recently, completely lost their server and always got redirected to European or North American servers, na being in the morning. Even thought the asian connection has majorly been improved, people who play in the evening still have to suffer through the lag of other regions. It's also prone to mention, the player count has been massively decreasing. From a server that peaked 20,000 players in June now has a lucky day at 5,000, clearly because of the greed. Also, the server randomly shuts down, shuts down entire games while in play, randomly doesn't let users open any UIs when in a game, crashes games when people leave, disables commands such as /fl, makes random lag spikes in games, and don't even get me started on the report system. I've seen 4 hackers lately, as in the past week, reported them, and cubecraft couldnt ban them because, guess what, they logged off. Yet the people who accidentally discover bugs get a warning, while sentinel doesn't want to deal with corrupt admins, people who are clearly flying and not even looking at their target, drag clickers, or people who have an auto clicker.
Everything adds up. More greed, less people. Less people, less bugs discovered. 2 days ago 11,000 people got disconnected due to a server glitch, and couldn't connect for about an hour after. The day before that several people got an error message that said something about server handling.

Cubecraft was warned about this happening by several, in my opinion, very important people in the community when they remade all the ranks.

I am writing this with all my heart and all the facts I've gathered across the last few years that I've been playing this server. And as you can see, even after spending 350 USD on a server that doesn't think twice before giving me a warning about big exploitation, I still have very high expectations of this server.

Do better.
The lack of Asia region matches is really bad, and as for EggWars, there are no Asia region matches at all except for Duels.

The pass price increase is terrible and the money doesn't improve server performance.

I can also sympathize that Anti-Cheat is barely functioning.
 
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Brent // Brentsycle

Well-Known Member
Jan 1, 2019
242
365
139
20
Belgium
The lack of Asia region matches is really bad, and as for EggWars, there are no Asia region matches at all except for Duels.

The pass price increase is terrible and the money doesn't improve server performance.

I can also sympathize that Anti-Cheat is barely functioning.
Yea I would also like to see some Asai region servers/matches they play on EU servers, and have high ping it's almost unplayable for us and maybe also for them
 
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yurisatori0312

Well-Known Member
Jun 1, 2025
325
653
94
Japan, Chiba Prefecture,
translate.cubecraft.net
Pronouns
He/They
Yea I would also like to see some Asai region servers/matches they play on EU servers, and have high ping it's almost unplayable for us and maybe also for them
The ping in the EU region matches is around 280-320 so I can still play.
However, the ping in the NA region is around 370-420, so it's very difficult to play.
 
Jan 21, 2024
1,342
3,973
284
Stroopwafel
youtube.com
Pronouns
He/Him
Cubecraft, if you're reading this, please, take everything I say into consideration.
Cubecraft is becoming very greedy lately. They started off as a fairly well managed features server, but over the past year, everything has been crashing down. It all started when cubecraft discontinued legacy ranks on bedrock and instead replaced it with subscriptions, which already gave them some backlash. Not only that but they made people with legacy ranks not be able to use them on new features, such as private games or overall new games such as pillars of fortune or disasters. They also never made any legacy ranks for bedwars and beta games, which was later discontinued. This is only the tip of the iceberg, however. A month or so ago, cubecraft made subscriptions even more costly for longer times, which is very inconvenient for people who can't buy a lot of minecoins at once. They also made an alternative of the gold rank, keeping the 30 day one but also adding a 90 day one for a very hefty fee.
I now really see the effects of this greed. Asia players, recently, completely lost their server and always got redirected to European or North American servers, na being in the morning. Even thought the asian connection has majorly been improved, people who play in the evening still have to suffer through the lag of other regions. It's also prone to mention, the player count has been massively decreasing. From a server that peaked 20,000 players in June now has a lucky day at 5,000, clearly because of the greed. Also, the server randomly shuts down, shuts down entire games while in play, randomly doesn't let users open any UIs when in a game, crashes games when people leave, disables commands such as /fl, makes random lag spikes in games, and don't even get me started on the report system. I've seen 4 hackers lately, as in the past week, reported them, and cubecraft couldnt ban them because, guess what, they logged off. Yet the people who accidentally discover bugs get a warning, while sentinel doesn't want to deal with corrupt admins, people who are clearly flying and not even looking at their target, drag clickers, or people who have an auto clicker.
Everything adds up. More greed, less people. Less people, less bugs discovered. 2 days ago 11,000 people got disconnected due to a server glitch, and couldn't connect for about an hour after. The day before that several people got an error message that said something about server handling.

Cubecraft was warned about this happening by several, in my opinion, very important people in the community when they remade all the ranks.

I am writing this with all my heart and all the facts I've gathered across the last few years that I've been playing this server. And as you can see, even after spending 350 USD on a server that doesn't think twice before giving me a warning about big exploitation, I still have very high expectations of this server.

Do better.
Agree, i basically quit because of this, but i like to call the start of the downfall at the removal of the /f msg command. Cube thought that they could make more money, THEY THOUGHT while they clearly arent. If the 5000 players is correct man what has happened here. Im too scared to mention a server for ban so yea, just that one server with trillions of hackers.

If we keep fighting we might get a normal server again with ranks and drag :DDD

AND LETS NOT FORGET WHAT TF THEY DID TO JAVA

if i get banned rn man dictatorship acquired yaaaaaaaaay
 
Jun 11, 2022
52
112
64
27
Idk, I am a Hacker from afar
Pronouns
He/Him
Cubecraft, if you're reading this, please, take everything I say into consideration.
Cubecraft is becoming very greedy lately. They started off as a fairly well managed features server, but over the past year, everything has been crashing down. It all started when cubecraft discontinued legacy ranks on bedrock and instead replaced it with subscriptions, which already gave them some backlash. Not only that but they made people with legacy ranks not be able to use them on new features, such as private games or overall new games such as pillars of fortune or disasters. They also never made any legacy ranks for bedwars and beta games, which was later discontinued. This is only the tip of the iceberg, however. A month or so ago, cubecraft made subscriptions even more costly for longer times, which is very inconvenient for people who can't buy a lot of minecoins at once. They also made an alternative of the gold rank, keeping the 30 day one but also adding a 90 day one for a very hefty fee.
I now really see the effects of this greed. Asia players, recently, completely lost their server and always got redirected to European or North American servers, na being in the morning. Even thought the asian connection has majorly been improved, people who play in the evening still have to suffer through the lag of other regions. It's also prone to mention, the player count has been massively decreasing. From a server that peaked 20,000 players in June now has a lucky day at 5,000, clearly because of the greed. Also, the server randomly shuts down, shuts down entire games while in play, randomly doesn't let users open any UIs when in a game, crashes games when people leave, disables commands such as /fl, makes random lag spikes in games, and don't even get me started on the report system. I've seen 4 hackers lately, as in the past week, reported them, and cubecraft couldnt ban them because, guess what, they logged off. Yet the people who accidentally discover bugs get a warning, while sentinel doesn't want to deal with corrupt admins, people who are clearly flying and not even looking at their target, drag clickers, or people who have an auto clicker.
Everything adds up. More greed, less people. Less people, less bugs discovered. 2 days ago 11,000 people got disconnected due to a server glitch, and couldn't connect for about an hour after. The day before that several people got an error message that said something about server handling.

Cubecraft was warned about this happening by several, in my opinion, very important people in the community when they remade all the ranks.

I am writing this with all my heart and all the facts I've gathered across the last few years that I've been playing this server. And as you can see, even after spending 350 USD on a server that doesn't think twice before giving me a warning about big exploitation, I still have very high expectations of this server.

Do better.
they wont do anything lmao, they've too far gone now.
 
Jun 11, 2022
52
112
64
27
Idk, I am a Hacker from afar
Pronouns
He/Him
Agree, i basically quit because of this, but i like to call the start of the downfall at the removal of the /f msg command. Cube thought that they could make more money, THEY THOUGHT while they clearly arent. If the 5000 players is correct man what has happened here. Im too scared to mention a server for ban so yea, just that one server with trillions of hackers.

If we keep fighting we might get a normal server again with ranks and drag :DDD

AND LETS NOT FORGET WHAT TF THEY DID TO JAVA

if i get banned rn man dictatorship acquired yaaaaaaaaay
Not happening, especially for drag. Permanent Ranks might get some revision(a revision not return) but idts drag is ever coming back neither double click
 

Thijs

Mood
Team CubeCraft
🔨 Moderator
Jan 26, 2021
230
1,084
179
Heee, will just respond to everything from my POV :)!

I think changing to a monthly payment system is a smart marketing move. While I do know people will be scared away from buying stuff if it's a subscription, I think in the long run it's better.

The reason legacy ranks are not "upgraded" with the new features for subscription ranks is pretty simple. It wouldn't seem fair for people to pay x amount of money each month while others get it off a one-time purchase. The subscription rank needs value, which is given in stuff like private games to subscription holders.

The "legacy" rank for Bedwars was never made. If I may GUESS, with GUESS being a keyword, I think subscriptions were planned for a longer time, and it wouldn't make sense making a rank for something which would change soon either way (though again, I don't know for sure).

While the point: "A month or so ago, Cubecraft made subscriptions even more costly for longer times which is very inconvenient for people who can't buy a lot of Minecoins at once" is probably solid and can not really be disagreed with, you again have to think from a company POV, if this change would hurt revenue a lot, would they change it?

About Asia region, there were some issues which were pointed out here.
If I play in evening times for me (EU player), I get matched a lot in NA servers; it's how matchmaking works. If there is a lot of request from NA, there will be more games hosted.

About player counts, comparing summer to this is a bit harsh. Also, player counts depend on weekends and other stuff as well. I think in general Minecraft is losing a bit of players as well.

The next part: we will need you to make a quality bug report so we can actually improve in this.

Ayy, moderation part, finally my time to shine!! :)
We're sad to hear that you're playing against cheaters. Though when you /sr report them and they go offline, there is not a lot we can do as mods. That's why it's always good and amazing to make a report on the forums!

We punish for bug abusing.

"While Sentinel doesn't want to deal with corrupt admins", if you think an admin is behaving corrupt, you can report them here. If you think staff is misbehaving OR if you want to give a compliment, you can do so here.

"People who are clearly flying and not even looking at their target, drag clickers, or people who have an auto clicker." Please again report them on our forums :)!

-
Responding to this as well: "/f msg command. Cube thought that they could make more money, THEY THOUGHT while they clearly aren't."

It needed to be changed because of Microsoft.
 
Jun 11, 2022
52
112
64
27
Idk, I am a Hacker from afar
Pronouns
He/Him
Heee, will just respond to everything from my POV :)!

I think changing to a monthly payment system is a smart marketing move. While I do know people will be scared away from buying stuff if it's a subscription, I think in the long run it's better.

The reason legacy ranks are not "upgraded" with the new features for subscription ranks is pretty simple. It wouldn't seem fair for people to pay x amount of money each month while others get it off a one-time purchase. The subscription rank needs value, which is given in stuff like private games to subscription holders.

The "legacy" rank for Bedwars was never made. If I may GUESS, with GUESS being a keyword, I think subscriptions were planned for a longer time, and it wouldn't make sense making a rank for something which would change soon either way (though again, I don't know for sure).

While the point: "A month or so ago, Cubecraft made subscriptions even more costly for longer times which is very inconvenient for people who can't buy a lot of Minecoins at once" is probably solid and can not really be disagreed with, you again have to think from a company POV, if this change would hurt revenue a lot, would they change it?

About Asia region, there were some issues which were pointed out here.
If I play in evening times for me (EU player), I get matched a lot in NA servers; it's how matchmaking works. If there is a lot of request from NA, there will be more games hosted.

About player counts, comparing summer to this is a bit harsh. Also, player counts depend on weekends and other stuff as well. I think in general Minecraft is losing a bit of players as well.

The next part: we will need you to make a quality bug report so we can actually improve in this.

Ayy, moderation part, finally my time to shine!! :)
We're sad to hear that you're playing against cheaters. Though when you /sr report them and they go offline, there is not a lot we can do as mods. That's why it's always good and amazing to make a report on the forums!

We punish for bug abusing.

"While Sentinel doesn't want to deal with corrupt admins", if you think an admin is behaving corrupt, you can report them here. If you think staff is misbehaving OR if you want to give a compliment, you can do so here.

"People who are clearly flying and not even looking at their target, drag clickers, or people who have an auto clicker." Please again report them on our forums :)!

-
Responding to this as well: "/f msg command. Cube thought that they could make more money, THEY THOUGHT while they clearly aren't."

It needed to be changed because of Microsoft.
Everyone knows that /sr command is very unreliable. It's like playing gambling on a slot machine--- Whether you win big or lose it all. It doesn't help most of the times, for a anti cheat system that's advertised to be a reliable in-game reporting system- it truly fails on all grounds.
For once, if too much time passes, the report is salvaged.
If the cheater logs off, the report is salvaged.
Which is just not reliable at all and depends wholly on your Luck, if you were lucky enough for a mod to be online to check your report.
 

Unerit

Member
Nov 23, 2025
5
13
4
13
Heee, will just respond to everything from my POV :)!

I think changing to a monthly payment system is a smart marketing move. While I do know people will be scared away from buying stuff if it's a subscription, I think in the long run it's better.

The reason legacy ranks are not "upgraded" with the new features for subscription ranks is pretty simple. It wouldn't seem fair for people to pay x amount of money each month while others get it off a one-time purchase. The subscription rank needs value, which is given in stuff like private games to subscription holders.

The "legacy" rank for Bedwars was never made. If I may GUESS, with GUESS being a keyword, I think subscriptions were planned for a longer time, and it wouldn't make sense making a rank for something which would change soon either way (though again, I don't know for sure).

While the point: "A month or so ago, Cubecraft made subscriptions even more costly for longer times which is very inconvenient for people who can't buy a lot of Minecoins at once" is probably solid and can not really be disagreed with, you again have to think from a company POV, if this change would hurt revenue a lot, would they change it?

About Asia region, there were some issues which were pointed out here.
If I play in evening times for me (EU player), I get matched a lot in NA servers; it's how matchmaking works. If there is a lot of request from NA, there will be more games hosted.

About player counts, comparing summer to this is a bit harsh. Also, player counts depend on weekends and other stuff as well. I think in general Minecraft is losing a bit of players as well.

The next part: we will need you to make a quality bug report so we can actually improve in this.

Ayy, moderation part, finally my time to shine!! :)
We're sad to hear that you're playing against cheaters. Though when you /sr report them and they go offline, there is not a lot we can do as mods. That's why it's always good and amazing to make a report on the forums!

We punish for bug abusing.

"While Sentinel doesn't want to deal with corrupt admins", if you think an admin is behaving corrupt, you can report them here. If you think staff is misbehaving OR if you want to give a compliment, you can do so here.

"People who are clearly flying and not even looking at their target, drag clickers, or people who have an auto clicker." Please again report them on our forums :)!

-
Responding to this as well: "/f msg command. Cube thought that they could make more money, THEY THOUGHT while they clearly aren't."

It needed to be changed because of Microsoft.
I'm sorry if I'm being a little bit rude here (especially since you're a mod) but if you see this message just keep in mind that many things you said don't really make sense to me.

On this server, I've been playing for about 2 years now and gave it more than 300 dollars worth of Minecoins. Over these 2 years I've seen many different changes to Cubecraft, from private games to the removal of drag clicking to even the addition of new bundles and games. Due to this I am able to clearly see every change that Cubecraft implemented.

First of all, punishment for bug exploitation is a really silly topic to me. First of all, I don't even know the bug I was abusing. Cubecraft doesn't say anything about that in warnings so it was pretty confusing logging on and getting a warning for something you don't remember doing. Also, Cubecraft is 100% responsible for the bugs. If I were to be a game tester or update tester I would most definitely actually play an update and every game that I could before releasing it to the public even if it would take longer, to actually see the bugs and make sure that players don't accidentally discover them once and get a warning for it, which is clearly not being done if your game can crash if you dismount a happy ghast out of all things. Many people who play Cubecraft and encounter unusual bugs may not have access to the Cubecraft website or the internet at all, also making it hard to submit a bug report.

Second of all, with the asia region problem, what you mentioned is very much a new feature in cubecraft that I don't understand. A year ago, I could play at 12 PM and asian servers would still be online, even if they don't fill up as quickly. Recently, however, even what you mentioned was completely false. As of now, Bedwars duos for instance has many laggy Asian players in the evening, and finding an Asian server there requires 20 minutes to find, just to be able to play your own server. What you said was noticeable a few days ago but the testing team, for whatever reason, broke it again yesterday. Many games such as Bedwars, Minerware and Skywars have been affected. I also read an old thread about a month ago that the reason Asia server is getting so few games is because of a problem with the server in Singapore, but it's been a month. You would think a multi-million corporation like Cubecraft, a well known featured server, would take care of it in mere days. Think again.

About the hackers, are you telling me you could essentially just install a mod that does a game for you and then just leave and join again? Your explanation of this is completely ridiculous, hackers shouldn't be able to keep playing the server if its that easy to just not get banned. Minecraft specifically chose you to be a featured server yet you don't know how to ban hackers if they leave. Outrageous.

I once recorded a video of a hacker in Free For All and they said that they will never get banned, as their admin friend can just unban them if they do. A few days later I saw the same person hacking.

The entire subscription gig is just dumb. You're saying here, clearly as a defender of Cubecraft, that it's a good marketing tactic. No it's not. Imagine you're a player who wanted to buy a legacy rank the day before they changed it to subscriptions and then you have to pay 3 times more money to even get it for a few months as oppose to buying it once and sticking with it for your life. Plus, legacy ranks don't even have, as I mentioned, access to private games or new games like Pillars of Fortune or Disasters. Cubecraft is sealing their own fate here.

A lot of other things I mentioned you did not bother to cover in your reply, so just for the record;
-During literally any game you play Cubecraft can just randomly give you lag spikes and slow down your device.
-Not only this but yesterday, in about half the games I played with my friends, they told me the server has been shut down and you can report it, yet it's been happening for 3 years at minimum and I'm sure there isn't a single person who isn't a nerd about Cubecraft that knows how to type in a random code from an error message into some random page on a random website. Make it make sense.
-Commands that require the chat to give you large strings of text in return just don't work, such was the /f list or /fl command.
-The discord is very disorganized and when you make a report you have to go through 50 channels and play the guessing game, yet the moderators don't even give you correct information a lot of the time.
-When I join European servers as an Asian player I literally cannot open any custom UIs like shops or voting screens a lot of the time, which means in Bedwars for instance, I can't get armor or tools and in Solos I can't even get outside my island unless I wanna ruin a potential streak and leave.

I did a livestream today and I mentioned many other things about how Cubecraft is gonna fall off in at max 4 months. You can view my channel on YouTube, my handle is @ThatCommenter01.

As an admin I think it would be pretty easy for you to contact the Cubecraft team and fix these issues, rather than defending the company and straight up lying to my face.

Once again, do better if you don't want your server to crash and burn.
 

Thijs

Mood
Team CubeCraft
🔨 Moderator
Jan 26, 2021
230
1,084
179
Hee, thanks for responding again (both)!
/sr command is very unreliable. It's like playing gambling on a slot machine
This comparison is just not true. Whenever you report someone, an active moderator can handle it at that time, which means that when there are no moderators online, a report with /sr will not be handled. We would love to have 200 moderators handling it, but we sadly do not have that many people.

It's sad, but that's also why having forum reports is sooo amazing, as they can be handled without a moderator needing to witness it live.
for a anti cheat system that's advertised to be a reliable in-game reporting system- it truly fails on all grounds.
It doesn't fail, BUT it's also not perfect, i can agree on that.
For once, if too much time passes, the report is salvaged.
If the cheater logs off, the report is salvaged.
This is true, and a solution that would help in this case is to report it on the forums.

Yes, there can be stuff made to improve in this, I agree with that.

For example, I think having a replay system would be amazing, not only for watching back your own games or for content creation, but also for moderation. Being able to see a game again would be insane!

^ all my opinion and something I would love to see :)
I'm sorry if I'm being a little bit rude here (especially since you're a mod)
You didn’t seem very rude to me, only a bit irritated, which I can understand while trying to make a point :)
First of all, punishment for bug exploitation is a really silly topic to me. First of all, I don't even know the bug I was abusing. Cubecraft doesn't say anything about that in warnings so it was pretty confusing logging on and getting a warning for something you don't remember doing. Also, Cubecraft is 100% responsible for the bugs. If I were to be a game tester or update tester I would most definitely actually play an update and every game that I could before releasing it to the public even if it would take longer, to actually see the bugs and make sure that players don't accidentally discover them once and get a warning for it, which is clearly not being done if your game can crash if you dismount a happy ghast out of all things. Many people who play Cubecraft and encounter unusual bugs may not have access to the Cubecraft website or the internet at all, also making it hard to submit a bug report.
- If a moderator witnessed you breaking the rules, they do not need any evidence.
- While we’re partially responsible for bugs, we are not 100%, as we are still a server, not the game itself (example: potion drinking bug).
- Games get tested.
- Making a system to report bugs outside of the internet will be a bit hard, though we’re open for suggestions.
Second of all, with the asia region problem, what you mentioned is very much a new feature in cubecraft that I don't understand. A year ago, I could play at 12 PM and asian servers would still be online, even if they don't fill up as quickly. Recently, however, even what you mentioned was completely false. As of now, Bedwars duos for instance has many laggy Asian players in the evening, and finding an Asian server there requires 20 minutes to find, just to be able to play your own server.
I dont know everything about matchmaking in detail, tho i can say matches for eu night time mostly being NA is not a new feature. Again when there is a lot of people from region "x" joining region "x" will get more game servers.
What you said was noticeable a few days ago but the testing team, for whatever reason, broke it again yesterday. Many games such as Bedwars, Minerware and Skywars have been affected. I also read an old thread about a month ago that the reason Asia server is getting so few games is because of a problem with the server in Singapore, but it's been a month
If you have any issues with stuff being "broken" please make a bug report in detail.
About the hackers, are you telling me you could essentially just install a mod that does a game for you and then just leave and join again? Your explanation of this is completely ridiculous, hackers shouldn't be able to keep playing the server if its that easy to just not get banned. Minecraft specifically chose you to be a featured server yet you don't know how to ban hackers if they leave. Outrageous.
I do not understand this point at all, as I never said anything like this while responding.
- Would not be allowed.
- I agree with “hackers shouldn’t be able to keep playing the server,” that’s why I became a mod!
- We do know how to ban cheaters, as we sadly do that often.
I once recorded a video of a hacker in Free For All and they said that they will never get banned, as their admin friend can just unban them if they do. A few days later I saw the same person hacking.
It’s good that you got the video, as you can report them! What the cheater was saying is not true; you do not get a ban-free card when you know a moderator. If something unfair still happened, I suggest making a team feedback.
The entire subscription gig is just dumb. You're saying here, clearly as a defender of Cubecraft, that it's a good marketing tactic. No it's not. Imagine you're a player who wanted to buy a legacy rank the day before they changed it to subscriptions and then you have to pay 3 times more money to even get it for a few months as oppose to buying it once and sticking with it for your life. Plus, legacy ranks don't even have, as I mentioned, access to private games or new games like Pillars of Fortune or Disasters. Cubecraft is sealing their own fate here.
I THINK it’s good marketing-wise. (Example in cookies below.)

If I have a cookie store and sell a forever cookie for 10 euros, I can get 10 euros per person while selling these.
If I change that forever cookie to a monthly sub, I can for example, sell it for 3.50. It will be more than the 10 euros in 3 months, as the same customer needs to buy it again and again.

When I update this cookie and now it’s a cookie with chocolate sprinkles, it’s something new. People want to test the new cookie and buy the subscription again. While if I did the same thing for the non-subscription cookie, I wouldn’t get value after updating ;0
A lot of other things I mentioned you did not bother to cover in your reply, so just for the record;
I did, but i should've made it more clear i agree.

All the points listed below should be thing reported as bugs.

Except for the reporting on discord, we do only handle discord moderation on discord. We do not handle ingame moderation on discord. If you want to report someone misbehaving on discord you can do so in a ticket (will link)
As an admin I think it would be pretty easy for you to contact the Cubecraft team and fix these issues, rather than defending the company and straight up lying to my face.
- I'm not an admin, i'm a mod.
- I'm not lying in my response.


Responded in a different way this time so it is clear what is talked about :)!
 
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Idk, I am a Hacker from afar
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Hee, thanks for responding again (both)!

This comparison is just not true. Whenever you report someone, an active moderator can handle it at that time, which means that when there are no moderators online, a report with /sr will not be handled. We would love to have 200 moderators handling it, but we sadly do not have that many people.

It's sad, but that's also why having forum reports is sooo amazing, as they can be handled without a moderator needing to witness it live.

It doesn't fail, BUT it's also not perfect, i can agree on that.

This is true, and a solution that would help in this case is to report it on the forums.

Yes, there can be stuff made to improve in this, I agree with that.

For example, I think having a replay system would be amazing, not only for watching back your own games or for content creation, but also for moderation. Being able to see a game again would be insane!

^ all my opinion and something I would love to see :)

You didn’t seem very rude to me, only a bit irritated, which I can understand while trying to make a point :)

- If a moderator witnessed you breaking the rules, they do not need any evidence.
- While we’re partially responsible for bugs, we are not 100%, as we are still a server, not the game itself (example: potion drinking bug).
- Games get tested.
- Making a system to report bugs outside of the internet will be a bit hard, though we’re open for suggestions.

I dont know everything about matchmaking in detail, tho i can say matches for eu night time mostly being NA is not a new feature. Again when there is a lot of people from region "x" joining region "x" will get more game servers.

If you have any issues with stuff being "broken" please make a bug report in detail.

I do not understand this point at all, as I never said anything like this while responding.
- Would not be allowed.
- I agree with “hackers shouldn’t be able to keep playing the server,” that’s why I became a mod!
- We do know how to ban cheaters, as we sadly do that often.

It’s good that you got the video, as you can report them! What the cheater was saying is not true; you do not get a ban-free card when you know a moderator. If something unfair still happened, I suggest making a team feedback.

I THINK it’s good marketing-wise. (Example in cookies below.)

If I have a cookie store and sell a forever cookie for 10 euros, I can get 10 euros per person while selling these.
If I change that forever cookie to a monthly sub, I can for example, sell it for 3.50. It will be more than the 10 euros in 3 months, as the same customer needs to buy it again and again.

When I update this cookie and now it’s a cookie with chocolate sprinkles, it’s something new. People want to test the new cookie and buy the subscription again. While if I did the same thing for the non-subscription cookie, I wouldn’t get value after updating ;0

I did, but i should've made it more clear i agree.

All the points listed below should be thing reported as bugs.

Except for the reporting on discord, we do only handle discord moderation on discord. We do not handle ingame moderation on discord. If you want to report someone misbehaving on discord you can do so in a ticket (will link)

- I'm not an admin, i'm a mod.
- I'm not lying in my response.


Responded in a different way this time so it is clear what is talked about :)!
As you said, there's so many reports on the network doesn't this mean that there's a "chance" for your report to get reviewed and then there's another chance that the cheater(s) might have went to relog already which as you know, removes their ign from the reported list. Not forget the already chance that if a Moderator is online at that time.
So there's a lot of chances and other things between your report getting neglected or accepted.
Which makes it sort of a gamble.
And we already know that if cc makes a replay function, it's never going to be for free.
 
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Unerit

Member
Nov 23, 2025
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Hee, thanks for responding again (both)!

This comparison is just not true. Whenever you report someone, an active moderator can handle it at that time, which means that when there are no moderators online, a report with /sr will not be handled. We would love to have 200 moderators handling it, but we sadly do not have that many people.

It's sad, but that's also why having forum reports is sooo amazing, as they can be handled without a moderator needing to witness it live.

It doesn't fail, BUT it's also not perfect, i can agree on that.

This is true, and a solution that would help in this case is to report it on the forums.

Yes, there can be stuff made to improve in this, I agree with that.

For example, I think having a replay system would be amazing, not only for watching back your own games or for content creation, but also for moderation. Being able to see a game again would be insane!

^ all my opinion and something I would love to see :)

You didn’t seem very rude to me, only a bit irritated, which I can understand while trying to make a point :)

- If a moderator witnessed you breaking the rules, they do not need any evidence.
- While we’re partially responsible for bugs, we are not 100%, as we are still a server, not the game itself (example: potion drinking bug).
- Games get tested.
- Making a system to report bugs outside of the internet will be a bit hard, though we’re open for suggestions.

I dont know everything about matchmaking in detail, tho i can say matches for eu night time mostly being NA is not a new feature. Again when there is a lot of people from region "x" joining region "x" will get more game servers.

If you have any issues with stuff being "broken" please make a bug report in detail.

I do not understand this point at all, as I never said anything like this while responding.
- Would not be allowed.
- I agree with “hackers shouldn’t be able to keep playing the server,” that’s why I became a mod!
- We do know how to ban cheaters, as we sadly do that often.

It’s good that you got the video, as you can report them! What the cheater was saying is not true; you do not get a ban-free card when you know a moderator. If something unfair still happened, I suggest making a team feedback.

I THINK it’s good marketing-wise. (Example in cookies below.)

If I have a cookie store and sell a forever cookie for 10 euros, I can get 10 euros per person while selling these.
If I change that forever cookie to a monthly sub, I can for example, sell it for 3.50. It will be more than the 10 euros in 3 months, as the same customer needs to buy it again and again.

When I update this cookie and now it’s a cookie with chocolate sprinkles, it’s something new. People want to test the new cookie and buy the subscription again. While if I did the same thing for the non-subscription cookie, I wouldn’t get value after updating ;0

I did, but i should've made it more clear i agree.

All the points listed below should be thing reported as bugs.

Except for the reporting on discord, we do only handle discord moderation on discord. We do not handle ingame moderation on discord. If you want to report someone misbehaving on discord you can do so in a ticket (will link)

- I'm not an admin, i'm a mod.
- I'm not lying in my response.


Responded in a different way this time so it is clear what is talked about :)!
First of all, thanks for handling my message very well as I was a little irritated at that time.

Even though the things you said are true, many people, outside of the people who have access to the internet, don't know how to report bugs or don't have time to. Plus, my point is still there, Cubecraft is very much getting more greedy which is good for them at first, but in the long run less people are going to start buying their items with a chance for them to be gambled away like what happened with the subscriptions.
 
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JCBlueHornet

Member
Oct 24, 2025
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2 days ago 11,000 people got disconnected due to a server glitch, and couldn't connect for about an hour after. The day before that several people got an error message that said something about server handling.
As I said before that wasn't CC fault. I agree with a ton of what you say, CC is getting really greedy. But the server issues weren't just cc, I tried the hive and lifeboat, and it was the same. IT was an issue with Microsoft servers.
 

starblade9603

Member
Nov 16, 2024
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Minecraft
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As you said, there's so many reports on the network doesn't this mean that there's a "chance" for your report to get reviewed and then there's another chance that the cheater(s) might have went to relog already which as you know, removes their ign from the reported list. Not forget the already chance that if a Moderator is online at that time.
So there's a lot of chances and other things between your report getting neglected or accepted.
Which makes it sort of a gamble.
And we already know that if cc makes a replay function, it's never going to be for free.
I understand that this is a good marketing strategy from the company’s point of view, but what about the consumer’s point of view? The cookie example you gave was quite good—selling cookies for €3.50 each. However, let’s discuss the impact after changing ranks into a subscription model.

For example, earlier you were selling 20 cookies for €10. Now, you’re selling each cookie for €3.50 with a small upgrade like chocolate sprinkles. At first, people will try the cookies and enjoy them. But if you then switch to giving cookies only for three months at €10, consumers may prefer another store that offers permanent cookies for €9.

Please don’t take this the wrong way—I’m simply trying to point out some concerns that I think can affect the player count.
 
Feb 13, 2023
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Yeh, Cubecraft, please.

Cubecraft, if you're reading this, please, take everything I say into consideration.
Cubecraft is becoming very greedy lately. They started off as a fairly well managed features server, but over the past year, everything has been crashing down. It all started when cubecraft discontinued legacy ranks on bedrock and instead replaced it with subscriptions, which already gave them some backlash. Not only that but they made people with legacy ranks not be able to use them on new features, such as private games or overall new games such as pillars of fortune or disasters. They also never made any legacy ranks for bedwars and beta games, which was later discontinued. This is only the tip of the iceberg, however. A month or so ago, cubecraft made subscriptions even more costly for longer times, which is very inconvenient for people who can't buy a lot of minecoins at once. They also made an alternative of the gold rank, keeping the 30 day one but also adding a 90 day one for a very hefty fee.
I now really see the effects of this greed. Asia players, recently, completely lost their server and always got redirected to European or North American servers, na being in the morning. Even thought the asian connection has majorly been improved, people who play in the evening still have to suffer through the lag of other regions. It's also prone to mention, the player count has been massively decreasing. From a server that peaked 20,000 players in June now has a lucky day at 5,000, clearly because of the greed. Also, the server randomly shuts down, shuts down entire games while in play, randomly doesn't let users open any UIs when in a game, crashes games when people leave, disables commands such as /fl, makes random lag spikes in games, and don't even get me started on the report system. I've seen 4 hackers lately, as in the past week, reported them, and cubecraft couldnt ban them because, guess what, they logged off. Yet the people who accidentally discover bugs get a warning, while sentinel doesn't want to deal with corrupt admins, people who are clearly flying and not even looking at their target, drag clickers, or people who have an auto clicker.
Everything adds up. More greed, less people. Less people, less bugs discovered. 2 days ago 11,000 people got disconnected due to a server glitch, and couldn't connect for about an hour after. The day before that several people got an error message that said something about server handling.

Cubecraft was warned about this happening by several, in my opinion, very important people in the community when they remade all the ranks.

I am writing this with all my heart and all the facts I've gathered across the last few years that I've been playing this server. And as you can see, even after spending 350 USD on a server that doesn't think twice before giving me a warning about big exploitation, I still have very high expectations of this server.

Do better.
As a Cubecraft player who’s already spent a bunch of money on stuff in the server, I agree.
 

Hazard

Forum Extraordinaire
May 5, 2020
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I think this is a mixed topic when it comes to pricing. From the consumer perspective, it looks bad; everything is becoming a subscription, and those who paid for legacy ranks aren't getting the newer perks, but for years, Minecraft servers (not just CC) have been struggling with the decline in player counts. As someone who has seen how the network operates from both a player and business perspective, I can understand the struggles that CC are facing. CubeCraft is a business under the name of Ziax, a business that requires money to cover the costs of everything from its servers to its employees, and with the decline in Minecraft's active players, from myself seeing over 50,000 active players during my time as an employee, to now seeing the network reaching highs of 10,000-15,000 at most, a lot of the company's main revenue has dropped which was originally spent on in-game ranks for separate minigames, and this was a good way to do things at the time.

When the company started to switch to a subscription-based model back in 2022-2023, they originally started with Java ranks before moving it to Bedrock, with Java ranks moving to a 30-day paid subscription tier for all of its Java ranks, and allowing legacy players to keep their legacy Java ranks, but restricting them from newer features. The company did this because those who paid for the legacy rank did not pay for the newer features, which makes sense from a business standpoint. Players who had previous tiers such as Lapis, Gold and Emerald actually got promoted based on the rank they had. Lapis got lifetime Iron, Gold got lifetime Diamond, and lifetime Emerald ranks got upgraded to lifetime Obsidian, but would not receive the newer perks that would come with the subscriptions. This worked out to be a successful move, with the network receiving more revenue using this business model, and with it's success, it looks like they brought it to Bedrock.

NOTE: From January 2024, I was not working for the company, and as such, what I am about to say from this point on may be highly exaggerated and speculative.

Around 2024-2025 (present), Minecraft's playerbase started significantly decline, the network wasn't seeing as many players as it used to, everything around the world is/was becoming a subscription service, and for many, stretching the pound was of a much greater importance. Do you remember that Ziax used to have an HQ based in Radcliffe? That HQ is no more, and the company has moved into a smaller building closer to the Bury, possibly due to the high cost of running the place (It was a very big building with a kitchen, warehouse, games room, meeting room, and the main workspace) on top of the electricity and running water. With the success of Java ranks having changed to subscriptions, it looks like the network has decided to go down the same route with Bedrock.

Again, I am thinking of this from an admin/business point of view, but combining all of the ranks together was a smart move. You might note previously I mentioned the decline of Bedrock's playerbase? Well, since Bedrock wasn't gaining the amount of revenue that it used to (speculating due to the decrease in players), the company probably had to change their way of doing things, and a subscription-based rank on Bedrock was a great way to do this, as those buying the subscription would get access to every game on the network, as well as Beta games. Those with the legacy minigame ranks would still be able to access the games they loved and use the original perks that came with that minigame rank, but not receive any of the newer upcoming features. On top of all of this, Microsoft still expects their slice of the pie, and so the profits the network would have made from selling each individual rank may have been less than what they would get from a subscription-based role.

A very good point has also been made by one of the network's moderators earlier in this thread.
If I have a cookie store and sell a forever cookie for 10 euros, I can get 10 euros per person while selling these.
If I change that forever cookie to a monthly sub, I can for example, sell it for 3.50. It will be more than the 10 euros in 3 months, as the same customer needs to buy it again and again.

When I update this cookie and now it’s a cookie with chocolate sprinkles, it’s something new. People want to test the new cookie and buy the subscription again. While if I did the same thing for the non-subscription cookie, I wouldn’t get value after updating ;0

From a consumer point of view, they are upset because they can no longer purchase the minigame ranks, the ranks they probably planned on buying or gifting to their friends, or the final rank they needed to have them all, now replaced with a much more expensive and costly subscription model. There is one good thing that comes from this, however that Microsoft/CC have not implemented, and that is automatically recurring purchases within the Bedrock version of the Minecraft game, meaning if you purchase the rank once, you're not gonna get caught out by an unexpected payment if you decide the rank isn't for you or you take a break from the network.

If you do decide to purchase the newer subscription model, you are getting access to more features, more variety and frequent updates as the network continues to develop, and you are helping to support the team developing the network, adding these features and ensuring they earn their paycheck each month and keep the lights on in the office and at home. Everyone in the team is very talented, and having worked closely with many of them who are still there to this day, their skills shouldn't go unnoticed.

It is a delicate operation, having to work to keep Microsoft happy, as well as keeping the network running, and ensuring that staff (Admin, Map Builders/Artists, and QA) are being paid, while keeping players happy and ensuring they can play their favourite minigames with their friends. This is just the way I see things, and I know that many my have different options on my point of view when it comes to this topic.
 

Route205

Well-Known Member
Jan 29, 2020
50
51
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Cubecraft, if you're reading this, please, take everything I say into consideration.
Cubecraft is becoming very greedy lately. They started off as a fairly well managed features server, but over the past year, everything has been crashing down. It all started when cubecraft discontinued legacy ranks on bedrock and instead replaced it with subscriptions, which already gave them some backlash. Not only that but they made people with legacy ranks not be able to use them on new features, such as private games or overall new games such as pillars of fortune or disasters. They also never made any legacy ranks for bedwars and beta games, which was later discontinued. This is only the tip of the iceberg, however. A month or so ago, cubecraft made subscriptions even more costly for longer times, which is very inconvenient for people who can't buy a lot of minecoins at once. They also made an alternative of the gold rank, keeping the 30 day one but also adding a 90 day one for a very hefty fee.
I now really see the effects of this greed. Asia players, recently, completely lost their server and always got redirected to European or North American servers, na being in the morning. Even thought the asian connection has majorly been improved, people who play in the evening still have to suffer through the lag of other regions. It's also prone to mention, the player count has been massively decreasing. From a server that peaked 20,000 players in June now has a lucky day at 5,000, clearly because of the greed. Also, the server randomly shuts down, shuts down entire games while in play, randomly doesn't let users open any UIs when in a game, crashes games when people leave, disables commands such as /fl, makes random lag spikes in games, and don't even get me started on the report system. I've seen 4 hackers lately, as in the past week, reported them, and cubecraft couldnt ban them because, guess what, they logged off. Yet the people who accidentally discover bugs get a warning, while sentinel doesn't want to deal with corrupt admins, people who are clearly flying and not even looking at their target, drag clickers, or people who have an auto clicker.
Everything adds up. More greed, less people. Less people, less bugs discovered. 2 days ago 11,000 people got disconnected due to a server glitch, and couldn't connect for about an hour after. The day before that several people got an error message that said something about server handling.

Cubecraft was warned about this happening by several, in my opinion, very important people in the community when they remade all the ranks.

I am writing this with all my heart and all the facts I've gathered across the last few years that I've been playing this server. And as you can see, even after spending 350 USD on a server that doesn't think twice before giving me a warning about big exploitation, I still have very high expectations of this server.

Do better.
Ya it's really sad to see what Cubecraft is becoming especially since I have been playing the server since 2019, it seems like they just don't care about their playerbase and are just trying to make as much money as possible. If this continues I might switch to hive.
 
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topnaphat8859

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Dec 28, 2025
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Agree, i basically quit because of this, but i like to call the start of the downfall at the removal of the /f msg command. Cube thought that they could make more money, THEY THOUGHT while they clearly arent. If the 5000 players is correct man what has happened here. Im too scared to mention a server for ban so yea, just that one server with trillions of hackers.

If we keep fighting we might get a normal server again with ranks and drag :DDD

AND LETS NOT FORGET WHAT TF THEY DID TO JAVA

if i get banned rn man dictatorship acquired yaaaaaaaaay
The lack of Asia region matches is really bad, and as for EggWars, there are no Asia region matches at all except for Duels.

The pass price increase is terrible and the money doesn't improve server performance.

I can also sympathize that Anti-Cheat is barely functioning.
At this point just Shut The Servers Down And Follow In Hives Footsteps. I see potential like this.
 
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