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Should donaters before EULA keep their perks?

  • Yes

    Votes: 7 50.0%
  • No

    Votes: 0 0.0%
  • It's not allowed, EULA has been changed.

    Votes: 7 50.0%

  • Total voters
    14
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Raindrop57

Well-Known Member
Mar 29, 2014
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I remember in the EULA that it said if you donated before it began, you can keep perks. If you have proof this was changed, post it and close this thread. Nuff said.

However, if this is true, then I have a suggestion: Keep perks of the current ranks and add a new rank for donating with no gameplay changing elements. These current ranks can still be won on leaderboards and compititions, and that would be the only way to get them. So, what do you think?
 

avi2002

Well-Known Member
Jul 31, 2014
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im thinking about buying the iron donator rank is it worth it?? XD sorry so off topic
 

Raindrop57

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Mar 29, 2014
474
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A Raincloud
Well, I can't find the thread that the proper link was in. It might have been deleted. Anyway, I can't find proof, unless a mod/admin knows otherwise, close request.
 

Tacosbefriends

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Jan 13, 2014
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How should servers deal with users who have already spent hard currency on features that affect gameplay?
Users may keep the perks they’ve paid for on the condition that the same perks are available to other players on the server (directly or purchasable using soft currency). It’s up to the server host to decide how to compensate users for previous transactions.

Source: https://mojang.com/2014/06/lets-talk-server-monetisation-the-follow-up-qa/
 
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gamehurricane19

Well-Known Member
How should servers deal with users who have already spent hard currency on features that affect gameplay?
Users may keep the perks they’ve paid for on the condition that the same perks are available to other players on the server (directly or purchasable using soft currency). It’s up to the server host to decide how to compensate users for previous transactions.

From Mojangs Webasie
 

Tacosbefriends

Forum Professional
Jan 13, 2014
4,818
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Breakfast for Dinner Club HQ
How should servers deal with users who have already spent hard currency on features that affect gameplay?
Users may keep the perks they’ve paid for on the condition that the same perks are available to other players on the server (directly or purchasable using soft currency). It’s up to the server host to decide how to compensate users for previous transactions.

From Mojangs Webasie
Beat you to it ;3
 

Sophie

Forum Professional
May 1, 2014
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How should servers deal with users who have already spent hard currency on features that affect gameplay?
Users may keep the perks they’ve paid for on the condition that the same perks are available to other players on the server (directly or purchasable using soft currency). It’s up to the server host to decide how to compensate users for previous transactions.

Source: https://mojang.com/2014/06/lets-talk-server-monetisation-the-follow-up-qa/
So, what you're saying is that players could, for example, keep their world edit on the terms that others could buy it with points or something..?
 

Sophie

Forum Professional
May 1, 2014
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That's correct. I suggest we charge 999999999999999999999 points for each worldedit command :3 (No not really)
Well, this isn't actually a bad idea... Only donors could then use it, and it would be a loophole in the EULA, seeing as no non-donor could ever afford it... >:D
 

Raindrop57

Well-Known Member
Mar 29, 2014
474
77
103
A Raincloud
How should servers deal with users who have already spent hard currency on features that affect gameplay?
Users may keep the perks they’ve paid for on the condition that the same perks are available to other players on the server (directly or purchasable using soft currency). It’s up to the server host to decide how to compensate users for previous transactions.

From Mojangs Webasie
Thank you, gamehurricane! I was looking for that! This thread shall continue!
 
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