I made a post a day or two ago about adding new kits and perks to skywars, and then it was brought to my attention that adding perks wouldn't make a whole lot of sense. So instead I got the idea that instead of adding perks the perks should be implemented into kits. For example for the builder kit getting a kill gives you a 25% chance to gain a stack of blocks, kind of a useless perk but builder doesn't really give me much to work with so ¯\_(ツ)_/¯. I added some more examples below, along with my own kit ideas and perks
KITS ALREADY IN THE GAME WITH PERKS
Healer: Kills give you a 30% chance of getting another golden apple
Wolf: Kills give you a 35% chance of getting another spawn egg
Builder: Start the game with Speed 1 for 10s (I just thought of this I think it's better than my previous idea)
Redstoner: Start the game with 20s of absorption (Ya I rlly don't know what to add for this kit, this makes sense to me cuz I would assume a redstoner kit user would want to remain on their spawn island for a while, maybe this could help them survive in the begining without getting rushed? idk if you have a better idea pls let me know.)
Chef: Getting a kill with your stone sword gives a 45% chance to add a sharpness lvl to your sword. (This might be a little too broken, but I think becuz ur starting with a stone sword it'll be balanced becuz stone swords SUCK The sharpness also would only apply to the stone sword you start with, might be challenging to implement but idk could be cool.)
Tank: Start the game with 20s of absorption (similar to the redstoner kit, just adding a lil something to make the kit more "tanky"
MY KITS
Buccaneer (Diamond sword and water bucket): Kills give you speed 2 for 10s (this might be rlly broken but idk I like the concept)
Fisherman (Iron boots and fishing rod): Knocking someone into the void adds knockback to your fishing rod 45% chance (I actually really like this idea, but I would like to hear what others think)
Enchanter: (Gives 8 lapis and 16 bottles of XP 1 Enchant table): Opening chests grants you xp (Super lazy idea but I genuinely couldn't think of anything else that wasn't completely useless
Scout: (2 drinkable speed pots 2min each): Kills add 10s to your speed (I think this would be the most balanced option for this kit 10s might be too long but idk)
Pyro: (Fire res potion 3min lava bucket): Killing with lava gives you 5s of regen (might be kinda broken but I like the idea)
Wizard: (3splash harming potion): Killing with harming potions gives you either a 35% chance of (strength, speed, or absorption)
Conclusion: Let me know what you think! Would this break the game or is it a cool concept?
KITS ALREADY IN THE GAME WITH PERKS
Healer: Kills give you a 30% chance of getting another golden apple
Wolf: Kills give you a 35% chance of getting another spawn egg
Builder: Start the game with Speed 1 for 10s (I just thought of this I think it's better than my previous idea)
Redstoner: Start the game with 20s of absorption (Ya I rlly don't know what to add for this kit, this makes sense to me cuz I would assume a redstoner kit user would want to remain on their spawn island for a while, maybe this could help them survive in the begining without getting rushed? idk if you have a better idea pls let me know.)
Chef: Getting a kill with your stone sword gives a 45% chance to add a sharpness lvl to your sword. (This might be a little too broken, but I think becuz ur starting with a stone sword it'll be balanced becuz stone swords SUCK The sharpness also would only apply to the stone sword you start with, might be challenging to implement but idk could be cool.)
Tank: Start the game with 20s of absorption (similar to the redstoner kit, just adding a lil something to make the kit more "tanky"
MY KITS
Buccaneer (Diamond sword and water bucket): Kills give you speed 2 for 10s (this might be rlly broken but idk I like the concept)
Fisherman (Iron boots and fishing rod): Knocking someone into the void adds knockback to your fishing rod 45% chance (I actually really like this idea, but I would like to hear what others think)
Enchanter: (Gives 8 lapis and 16 bottles of XP 1 Enchant table): Opening chests grants you xp (Super lazy idea but I genuinely couldn't think of anything else that wasn't completely useless
Scout: (2 drinkable speed pots 2min each): Kills add 10s to your speed (I think this would be the most balanced option for this kit 10s might be too long but idk)
Pyro: (Fire res potion 3min lava bucket): Killing with lava gives you 5s of regen (might be kinda broken but I like the idea)
Wizard: (3splash harming potion): Killing with harming potions gives you either a 35% chance of (strength, speed, or absorption)
Conclusion: Let me know what you think! Would this break the game or is it a cool concept?


