Minecraft PC IP: play.cubecraft.net

Route205

Well-Known Member
Jan 29, 2020
50
52
94
I made a post a day or two ago about adding new kits and perks to skywars, and then it was brought to my attention that adding perks wouldn't make a whole lot of sense. So instead I got the idea that instead of adding perks the perks should be implemented into kits. For example for the builder kit getting a kill gives you a 25% chance to gain a stack of blocks, kind of a useless perk but builder doesn't really give me much to work with so ¯\_(ツ)_/¯. I added some more examples below, along with my own kit ideas and perks

KITS ALREADY IN THE GAME WITH PERKS
Healer: Kills give you a 30% chance of getting another golden apple
Wolf: Kills give you a 35% chance of getting another spawn egg
Builder: Start the game with Speed 1 for 10s (I just thought of this I think it's better than my previous idea)
Redstoner: Start the game with 20s of absorption (Ya I rlly don't know what to add for this kit, this makes sense to me cuz I would assume a redstoner kit user would want to remain on their spawn island for a while, maybe this could help them survive in the begining without getting rushed? idk if you have a better idea pls let me know.)
Chef: Getting a kill with your stone sword gives a 45% chance to add a sharpness lvl to your sword. (This might be a little too broken, but I think becuz ur starting with a stone sword it'll be balanced becuz stone swords SUCK The sharpness also would only apply to the stone sword you start with, might be challenging to implement but idk could be cool.)
Tank: Start the game with 20s of absorption (similar to the redstoner kit, just adding a lil something to make the kit more "tanky"

MY KITS
Buccaneer (Diamond sword and water bucket): Kills give you speed 2 for 10s (this might be rlly broken but idk I like the concept)
Fisherman (Iron boots and fishing rod): Knocking someone into the void adds knockback to your fishing rod 45% chance (I actually really like this idea, but I would like to hear what others think)
Enchanter: (Gives 8 lapis and 16 bottles of XP 1 Enchant table): Opening chests grants you xp (Super lazy idea but I genuinely couldn't think of anything else that wasn't completely useless
Scout: (2 drinkable speed pots 2min each): Kills add 10s to your speed (I think this would be the most balanced option for this kit 10s might be too long but idk)
Pyro: (Fire res potion 3min lava bucket): Killing with lava gives you 5s of regen (might be kinda broken but I like the idea)
Wizard: (3splash harming potion): Killing with harming potions gives you either a 35% chance of (strength, speed, or absorption)

Conclusion: Let me know what you think! Would this break the game or is it a cool concept?
 

TijmenDeEngeMan

Novice Member
Mar 23, 2024
84
111
39
18
The Nether
KITS ALREADY IN THE GAME WITH PERKS
Healer: Kills give you a 30% chance of getting another golden apple
Wolf: Kills give you a 35% chance of getting another spawn egg
Builder: Start the game with Speed 1 for 10s (I just thought of this I think it's better than my previous idea)
Redstoner: Start the game with 20s of absorption (Ya I rlly don't know what to add for this kit, this makes sense to me cuz I would assume a redstoner kit user would want to remain on their spawn island for a while, maybe this could help them survive in the begining without getting rushed? idk if you have a better idea pls let me know.)
Chef: Getting a kill with your stone sword gives a 45% chance to add a sharpness lvl to your sword. (This might be a little too broken, but I think becuz ur starting with a stone sword it'll be balanced becuz stone swords SUCK The sharpness also would only apply to the stone sword you start with, might be challenging to implement but idk could be cool.)
Tank: Start the game with 20s of absorption (similar to the redstoner kit, just adding a lil something to make the kit more "tanky"
I don't think adding perks to kits would be very fair. It would just become a pay to win system, and I believe that that's what CubeCraft is trying to avoid.

MY KITS
Buccaneer (Diamond sword and water bucket): Kills give you speed 2 for 10s (this might be rlly broken but idk I like the concept)
Fisherman (Iron boots and fishing rod): Knocking someone into the void adds knockback to your fishing rod 45% chance (I actually really like this idea, but I would like to hear what others think)
Enchanter: (Gives 8 lapis and 16 bottles of XP 1 Enchant table): Opening chests grants you xp (Super lazy idea but I genuinely couldn't think of anything else that wasn't completely useless
Scout: (2 drinkable speed pots 2min each): Kills add 10s to your speed (I think this would be the most balanced option for this kit 10s might be too long but idk)
Pyro: (Fire res potion 3min lava bucket): Killing with lava gives you 5s of regen (might be kinda broken but I like the idea)
Wizard: (3splash harming potion): Killing with harming potions gives you either a 35% chance of (strength, speed, or absorption)
And I don't think we need new kits. We already have plenty of kits in my opinion, and some of your suggestions would just be FAR too broken to be a kit in game.
 
  • Like
Reactions: yurisatori0312

Route205

Well-Known Member
Jan 29, 2020
50
52
94
I don't think adding perks to kits would be very fair. It would just become a pay to win system, and I believe that that's what CubeCraft is trying to avoid.


And I don't think we need new kits. We already have plenty of kits in my opinion, and some of your suggestions would just be FAR too broken to be a kit in game.
Well it wouldnt be pay to win because they would be accessible to everyone, I disagree that there are plenty kits there's only 6 currently on bedrock and there haven't been any new additions in 6 years
 

TijmenDeEngeMan

Novice Member
Mar 23, 2024
84
111
39
18
The Nether
Well it wouldnt be pay to win because they would be accessible to everyone.
I guess, but still, the perks are unnecessary. It would just make the kits very unbalanced. It's fine just the way it is.

I disagree that there are plenty kits there's only 6 currently on bedrock and there haven't been any new additions in 6 years
Six is more then enough. Plus, people are already used to them. Therefore, adding new ones would just make it more confusing then it should be. And those kits you suggested, are just way too broken to be added (imo).
 

Route205

Well-Known Member
Jan 29, 2020
50
52
94
I guess, but still, the perks are unnecessary. It would just make the kits very unbalanced. It's fine just the way it is.


Six is more then enough. Plus, people are already used to them. Therefore, adding new ones would just make it more confusing then it should be. And those kits you suggested, are just way too broken to be added (imo).
okay I mean I just strongly disagree my kit ideas are definitley a little broken lol but I still would want new kits to be added to keep the game fresh but I respect your opinion.
 

utka001

Member
Dec 10, 2025
60
54
19
20
Ukraine, Kharkiv
Pronouns
He/Him
I don't understand why people reject this idea. Would you like some variety? Adding new kits, new perks, it would all deliver dynamism to the game. At the moment, on the Sky Wars of the playable kits, it's a healer and a builder, there are no perks at all. Take any server on java, there will be a variety of sets and perks
 
  • Like
Reactions: Route205

Route205

Well-Known Member
Jan 29, 2020
50
52
94
I don't understand why people reject this idea. Would you like some variety? Adding new kits, new perks, it would all deliver dynamism to the game. At the moment, on the Sky Wars of the playable kits, it's a healer and a builder, there are no perks at all. Take any server on java, there will be a variety of sets and perks
Ya I agree especially since like 90% of skywars players only really use healer anyway it makes the game really stale and the other kits are so useless and unfun to use which is why I want new fresh kits added to the game
 
  • Like
Reactions: utka001
Members Online

Members online

Latest posts

Latest profile posts

Salty_Shadows wrote on Hoshi's profile.
Happy old day
Today was my first Community Games experience and I enjoyed watching it as a spectator and talking with you guys in Bedrock Stage 1. I will be attending the event often
Had so much fun at the Community Games #19! Shoutout to the CubeCraft staff for making it fun and enjoyable for everyone! Had some good runs today! 🐧
Is it me or do I find it satisfying when I see the Bedrock server hit 20k players on a weekend or holiday period
Top Bottom