Minecraft PC IP: play.cubecraft.net

MarnixThePro

Well-Known Member
Mar 5, 2020
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Hello,

I think the Private Games feature could benefit if hosts had more control over their private games. Other servers like Hive already let custom servers be controlled with many settings and stuff. Which would be great if it would also be added to cubecraft PGs. However this would take a lot of time and resources for you. However you already have existing functionality that allows some control over eggwars during gameplay.

The /eggwars command already allows Deathmatch to be initialized, perks be activated or allows eggs to be removed. It also allows resources like diamonds and emeralds to be spawned in. This would greatly benefit the experience for PGs. It would make it more appealing to buy the rank and make private games more fun.

If you are worried this would perhaps hurt some people's experience if a host abused this functionality, it's worth remembering that they chose to play a certain PG hosted by a person. They already have the ability to kick people and stuff. Besides you could limit some functionality like adding a (minimum) timer for deathmatch. This would warn users for a deathmatch a few minutes prior.

Despite this command behavour being limited and not as polished as proper UI, overall I still think this would be the easiest feature for you to implement on short term with limited resources, while still greatly improving functionality and fun in your network.

Thanks for reading.
 

GG KING 1234576

Novice Member
Oct 10, 2024
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Sri Lanka, Central Province
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Hello,

I think the Private Games feature could benefit if hosts had more control over their private games. Other servers like Hive already let custom servers be controlled with many settings and stuff. Which would be great if it would also be added to cubecraft PGs. However this would take a lot of time and resources for you. However you already have existing functionality that allows some control over eggwars during gameplay.

The /eggwars command already allows Deathmatch to be initialized, perks be activated or allows eggs to be removed. It also allows resources like diamonds and emeralds to be spawned in. This would greatly benefit the experience for PGs. It would make it more appealing to buy the rank and make private games more fun.

If you are worried this would perhaps hurt some people's experience if a host abused this functionality, it's worth remembering that they chose to play a certain PG hosted by a person. They already have the ability to kick people and stuff. Besides you could limit some functionality like adding a (minimum) timer for deathmatch. This would warn users for a deathmatch a few minutes prior.

Despite this command behavour being limited and not as polished as proper UI, overall I still think this would be the easiest feature for you to implement on short term with limited resources, while still greatly improving functionality and fun in your network.

Thanks for reading.
This is a smart idea using something that already exists instead of building a whole new system.

Giving hosts access to the /eggwars command in games would make PGs more fun and customizable. This is especially true for events. Just playing with friends. It gives them control. They do not need a custom UI. That would take a lot time to build.

I agree that abuse is not an issue. Players choose to join that PG. Small limits, like timers would solve problems. This change feels simple. It could improve games a lot without too much effort.
 
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I love cubecraft league but I feel like we should have weekly tournaments (probably solo eggwars or skywars) that give you a small gift if you win. This would have a ton of people grinding and it would bring a new aspect to cubecraft.
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