https://www.cubecraft.net/threads/g...oking-for-mainly-moderators-responses.201768/
-------------------------
^^^^ Just click that one for the original ^^^^
Just a note, making a new suggestion about something which is not implemented, escalated etc. is not against the rules.
@FartiliciousManChild
-------------
poll responses from last (deleted) thread on Eggwars from a while ago.
Yes: 26 ==> (67%)
Maybe: 4 ==> (10%)
No: 9 ==> (23%)
I don't know: 0 ==> (0%)
(Completed updated version, originating from the 'Eggwars' section)
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Hello people of CubeCraft!
So listen up. I came up with a concept for a different Gamemode variation for Eggwars that i myself consider to be pretty neat and would definitely consider trying out / playing with. I'll try to explain it clearly (even though it really isn't that complicated, which makes it thus the more great!). The mainconcept contains such a simple tweak, but one that could yet pose to be so effective in making Eggwars more interesting again. It's amazing! I'm sharing this because, firstly, i believe it's about damn time for something new and fresh again, i mean there are more and more people nowadays who claim that Eggwars is getting boring and people seem to be wanting something new
And secondly, cause this might have some potential and isn't that hard to implement in the current system of Eggwars Teams (either Normal or Speed, doesn't matter, same for both).
(I do advice you to read the whole thing beforehand, to prevent yourself from looking stupid/silly if you're going to comment on this and show your thoughts/opinions on it)
Let me first start off with the things this concept could offer:
( ) = potential extra's. Not part of the main concept!
Annoyed by the long list? GOOD. That should already prove how valuable the implementation of this could be regarding the many things this could offer Eggwars.
- - - ------------------------------------------------------------------------------------------------------------------------------------------------------- - - -
So. Here's the idea:
(Two-word summary: Allied teams)
NAME (IDEAS): 'Allies' or 'Multiple Egg' / 'Squads' / 'SuperTeams' / 'Mega Teams' / 'Crossteam mode' (just thinking of a cool name now, Staff could perhaps come up with a better more original name if they feel like it).
MAIN CONCEPT: Same setup as with Normal Team Eggwars, only now, individual seperate teams are allied with other teams, but still stay seperate teams each with their own egg and respawn ties to that egg. Seperate teams will be working together. Teams will basically be split into different teams/sections across different islands in a sense (So a team with 2 eggs basically, or more, depending on the amount of teams making up one team). what i mean by that is that for example on the map Teaparty ((8 teams of 5) 5 vs 5 vs 5 vs 5 vs 5 vs 5 vs 5 vs 5 ), you could have '4 teams 2' or '2 teams of 4'. Simple as that.
Now, instead of just combining 2 teams, you could also go a little more crazy and make a team consisting of 3 seperate teams (or more)!, This could work especially well on big maps divided in multiple smaller teams (prefered maps would be: big maps with 9 or 12 seperate teams for making a team out of 3 separate teams of course, due to the maths of it) I believe this 'multiple egg' mode would be a great idea for already existing big maps like Teaparty/Mushrooms/Dwarven/Garden/Haunted but would probably work out even better with newly made customized maps designed specifically for this new team setup.
So to eliminate one whole and complete team, you’ll have to take out each seperate island/team (each with their own egg and respawn ties to that egg) consisting out of that team to completely eliminate the team. Get it? Tip: don't think too complicated about it, cause it's not.
Examples:
Like i stated before, i do have to say though that for this gamemode to work at its best, we'll need more big maps divided into small teams
-----------------------------------------------------------------------------------------------------------------------------------
POSSIBLE PROBLEMS WITH THIS CONCEPT AND FIXES TO THEM:
- Not being able to recognize well who your allies and enemies are
- Toxic players breaking egg defenses of other allied islands
- Grand scale camping
- False crossteam accusation attempts
-----------------------------------------------------------------------------------------------------------------------------------
EXTRA (MORE IN DEPTH) POTENTIAL ADDITIONAL IDEAS:
- Each section/island gets their own strengths and/or their own items to purchase, therefore each island could play it in a smart strategic way according to their own strenghts.
- The last remaining winning team fights it out. The islands (that remained) of the team that survived and won, fight it out. The winning island of this fight gains extra points, while the lost islands (of the winning team, aside from the islands that died off before the team won) still receive a good amount of points for being on the winning team.
- Have teams combined into one team, but DON'T give each team a seperate egg. Instead, give them only one egg.
- Have unique uneven maps with unique interesting team designs.
- Have Greek alphabet team names. No colours. So stuff like: Alpha, Beta, Omega, Delta, Gamma, Theta, Kappa (yes this a Greek letter lol), Sigma, Omicron, Epsilon, Zeta, Psi, Upsilon, iota.
-----------------------------------------------------------------------------------------------------------------------------------
So.
Cubecraft...What are you waiting for?
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
BE SURE TO UPVOTE/LIKE MY POST ON THIS MODERATORS (@Younisco) 'SUGGESTION COMPILATION' THREAD ASWELL IF YOU HAPPEN TO LIKE THIS:https://www.cubecraft.net/threads/suggestions-compilation.201864/
Thank you for reading my long take/explanation on my idea :)
Please leave your opinions down below on this, i’m curious to hear what you all think of this.
Also if you have any questions about it or things that aren’t clear for you, feel free to ask
-------------------------
^^^^ Just click that one for the original ^^^^
Just a note, making a new suggestion about something which is not implemented, escalated etc. is not against the rules.
@FartiliciousManChild
-------------
poll responses from last (deleted) thread on Eggwars from a while ago.
Yes: 26 ==> (67%)
Maybe: 4 ==> (10%)
No: 9 ==> (23%)
I don't know: 0 ==> (0%)
(Completed updated version, originating from the 'Eggwars' section)
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Hello people of CubeCraft!
So listen up. I came up with a concept for a different Gamemode variation for Eggwars that i myself consider to be pretty neat and would definitely consider trying out / playing with. I'll try to explain it clearly (even though it really isn't that complicated, which makes it thus the more great!). The mainconcept contains such a simple tweak, but one that could yet pose to be so effective in making Eggwars more interesting again. It's amazing! I'm sharing this because, firstly, i believe it's about damn time for something new and fresh again, i mean there are more and more people nowadays who claim that Eggwars is getting boring and people seem to be wanting something new
And secondly, cause this might have some potential and isn't that hard to implement in the current system of Eggwars Teams (either Normal or Speed, doesn't matter, same for both).
(I do advice you to read the whole thing beforehand, to prevent yourself from looking stupid/silly if you're going to comment on this and show your thoughts/opinions on it)
Let me first start off with the things this concept could offer:
- Make Eggwars fun again and revitalize it.
- many possibilities regarding team design (making 4 teams each made out of 2 teams / making 3 teams each made out of 3 teams / making 2 teams each made out of 5 teams / making 6 teams each made out of 2 teams. Etc. Etc.). There's also definitely some room for creativity in creating maps for this.
- A nice well overdue, new, fresh air to the current team system that would make for an interesting, fun and dynamic new gamemode played in a different manner (strategic wise for example) compared to Normal Eggwars. Especially with the additional ideas i've been able to add through the feedback i've received.
- Give us more frequent longer, more epic, fun games. Like those long exciting games from back in the days when we were still new to Eggwars. (Remember those days? When this game used to be the sh*t? Those were the glory days)
- Team co-operation would be an interesting aspect and dynamic introduced by this concept, once again, adding to the fun.
- Making Eggwars MORE Eggwars (if you get what i'm saying)
( ) = potential extra's. Not part of the main concept!
- (An interesting and cool final deathmatch between the winning islands of the winning team.)
- (More added strategic ways of playing the game due to added minor buffs to each island in a team. This should make the game more interesting, fun and dynamic aswell!)
- (Enables to be very creative in gamesetup-design (see last additional extra idea) due to combining multiple team-designs into one map/game. This could be so freaking awesome! The potential! oooh the potential! Can you see it?)
Annoyed by the long list? GOOD. That should already prove how valuable the implementation of this could be regarding the many things this could offer Eggwars.
- - - ------------------------------------------------------------------------------------------------------------------------------------------------------- - - -
So. Here's the idea:
(Two-word summary: Allied teams)
NAME (IDEAS): 'Allies' or 'Multiple Egg' / 'Squads' / 'SuperTeams' / 'Mega Teams' / 'Crossteam mode' (just thinking of a cool name now, Staff could perhaps come up with a better more original name if they feel like it).
MAIN CONCEPT: Same setup as with Normal Team Eggwars, only now, individual seperate teams are allied with other teams, but still stay seperate teams each with their own egg and respawn ties to that egg. Seperate teams will be working together. Teams will basically be split into different teams/sections across different islands in a sense (So a team with 2 eggs basically, or more, depending on the amount of teams making up one team). what i mean by that is that for example on the map Teaparty ((8 teams of 5) 5 vs 5 vs 5 vs 5 vs 5 vs 5 vs 5 vs 5 ), you could have '4 teams 2' or '2 teams of 4'. Simple as that.
Now, instead of just combining 2 teams, you could also go a little more crazy and make a team consisting of 3 seperate teams (or more)!, This could work especially well on big maps divided in multiple smaller teams (prefered maps would be: big maps with 9 or 12 seperate teams for making a team out of 3 separate teams of course, due to the maths of it) I believe this 'multiple egg' mode would be a great idea for already existing big maps like Teaparty/Mushrooms/Dwarven/Garden/Haunted but would probably work out even better with newly made customized maps designed specifically for this new team setup.
So to eliminate one whole and complete team, you’ll have to take out each seperate island/team (each with their own egg and respawn ties to that egg) consisting out of that team to completely eliminate the team. Get it? Tip: don't think too complicated about it, cause it's not.
Examples:
Like i stated before, i do have to say though that for this gamemode to work at its best, we'll need more big maps divided into small teams
-----------------------------------------------------------------------------------------------------------------------------------
POSSIBLE PROBLEMS WITH THIS CONCEPT AND FIXES TO THEM:
- Not being able to recognize well who your allies and enemies are
- Toxic players breaking egg defenses of other allied islands
- Grand scale camping
- False crossteam accusation attempts
-----------------------------------------------------------------------------------------------------------------------------------
EXTRA (MORE IN DEPTH) POTENTIAL ADDITIONAL IDEAS:
- Each section/island gets their own strengths and/or their own items to purchase, therefore each island could play it in a smart strategic way according to their own strenghts.
- The last remaining winning team fights it out. The islands (that remained) of the team that survived and won, fight it out. The winning island of this fight gains extra points, while the lost islands (of the winning team, aside from the islands that died off before the team won) still receive a good amount of points for being on the winning team.
- Have teams combined into one team, but DON'T give each team a seperate egg. Instead, give them only one egg.
- Have unique uneven maps with unique interesting team designs.
- Have Greek alphabet team names. No colours. So stuff like: Alpha, Beta, Omega, Delta, Gamma, Theta, Kappa (yes this a Greek letter lol), Sigma, Omicron, Epsilon, Zeta, Psi, Upsilon, iota.
-----------------------------------------------------------------------------------------------------------------------------------
So.
Cubecraft...What are you waiting for?
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
BE SURE TO UPVOTE/LIKE MY POST ON THIS MODERATORS (@Younisco) 'SUGGESTION COMPILATION' THREAD ASWELL IF YOU HAPPEN TO LIKE THIS:https://www.cubecraft.net/threads/suggestions-compilation.201864/
Thank you for reading my long take/explanation on my idea :)
Please leave your opinions down below on this, i’m curious to hear what you all think of this.
Also if you have any questions about it or things that aren’t clear for you, feel free to ask