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SlinkyGnu05604

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Jan 4, 2019
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❗ Disclaimer

Most of these suggestions are made with Bedrock in mind. The game is played differently on Java, so feel free to leave feedback on it.
This post is a repost, but with better formatting and more ideas added to the post.



Hello BedWars players!

I'm here to provide some game changing suggestions to help improve BedWars if CubeCraft plans to update this game in the future (they aren't planning to at the moment). This game does have potential in this server, as it already has the highest player count on Bedrock. That's why I made this suggestion.

This thread will be split into multiple parts. Each part covering a section of the game to keep it organized.



⚖️ Item Balancing and Game Pacing


1: Pickaxes are too expensive (20 gold) compared to blast proof clay (10 gold for 8 pieces). This makes clay the "pseudo obsidian" of the game mode since it takes so long to get a pickaxe in Normal mode.
Solution: Reduce the pickaxe price from 20 gold to 10 gold

2: Blast proof glass are made obsolete because blast proof terracotta exists.
Solution: Make terracotta no longer blast proof and add end stone to the game, a block that requires people to get diamonds to buy them. End stone would be an expensive block and has high blast resistance but not immune to explosions.

3: Wool is too expensive. This makes it take longer to start bridging, especially in normal generator speed.
Solution: Reduce the price of 16 wool to 5 iron.

4: Totems and turrets have no capacity, meaning that you can place lots of them in your base and around the map.
Solution: Add a capacity of 3 of each totem per player, so they cannot be spammed as much.

5: Bows and cross bows are under powered compared to the rest of the weapons in the game. Stacked players take less damage from them as a result.
Solution: Add a new team upgrade (Bow of Power) to the game. This adds power 1 to bow and quick charge 1 to crossbows.

6: Protection team upgrade is useless early game when you or your teammates have no armor, especially in Normal generator speeds.
Solution: Make all players start with leather armor by default and remove it from the shop.

7: Players regen too quickly. It takes about 2 seconds to heal half a heart in this game. This gets worse if regen upgrade and healing hat is used, since regen upgrade makes you regen 1 heart every 2 seconds and healing hat halves the regen time to 1 second. Because of this, golden apples are useless unless you eat them solely for absorption hearts.
Solution: Increase the base regen speed to about 5 seconds per half a heart. That way, healing hat will reduce time to heal to 2.5 or 3 seconds.

8: Blindness totems slow you down if they are used against you. This shouldn't be the purpose of the totem, it's supposed to make it harder for you to see your surroundings.
Solution: Change blindness to darkness effect.

9: Why are alarms enabled by default? This makes it impossible to sneak into enemy bases and get their beds undetected.
Solution: Add it as a team upgrade but also add a new item to counter the said effect temporarily.

10: Enderman bridge builders are too slow for how much they cost (10 gold).
Solution: Double its building speed so they build bridges faster.



🗺️ Map Structure (specifically for solo and teams of 2)


1: You can be attacked by anyone in the map in Solo and Teams of 2. This means that the moment you leave your base undefended, expect your bed to be gone, since you are likely to get attacked from mid.

2: It's too easy to boost wins due to the low player count in both Solo and Duos due to it only having four teams rather than eight.

Solution to both problems: Make the maps 8 teams instead of four teams. I'd like to see those maps be added to the game on Bedrock. This also helps improve the game pacing since people are expected to attack the closest team to them, usually one near the diamond gen. There are two ways they can do this:

1: Simply adding them into the map selection. While that is the likely scenario, the problem is you are going to either get a 4 team map or 8 team map if you use quick play or don't have the BedWars Game Pass.

2: Rename current Solo and Teams of 2 modes into Mini Solo and Mini Teams of 2, while adding new Solo and Teams of 2 experiences that have 8 team maps. This might mean fresh stats and leaderboards for everyone playing the new Solo and Teams of 2 experience but the stats and leaderboard positions will be kept for everyone in the Mini mode. The only concern I have with this idea is the queues might split, since most players will queue the regular mode and mini would have a smaller player base. Even with the smaller player pools, matches will still fill up quickly across both modes (mini solo needs 4 and mini duos need 8). I'm not worried about that since SkyWars Teams of 2 games (16 players) can completely fill fast even if 200 players are in the queue, and Mini Solo requires 4 players to start while Mini Duos require 8.
Example: Let's say BedWars has 5k players during peak on weekends. Solo has 700 players and Teams of 2 has 2k.
What I feel like that would happen is 70-80% of players would play the standard mode while the rest would play mini mode

Unfortunately, it is a bad idea to add 8 team maps to Java BedWars because the player count is too low for it, so those ideas are going to stay Bedrock only for now.

1771158275371.png

1771158292882.png

An example of an 8 team edit of the Mushroom map. Edited in game by me on Java with WorldEdit. All rights goes to CubeCraft Build Team.
If you need the world download for it to edit it further before implementing it into the game, contact me.
If you ask how did I get the original map? I found the download link for it. I don't know how do people manage to download the map onto their PCs. This map will not be publicly uploaded for others to download.



🛠️ Quality of Life Improvements


1: Ender Chests should be added to every base, either next to the regular chest or on the opposite side of it. This is your personal storage and you'll be able to store stuff even at enemy bases. The best part about them is teammates can't steal stuff from them.

2: Colored bed icons in the scoreboard. It would make the scoreboard look much nicer.
1770586375734.png

An example of it I made back in 2024 when I expected Teams of 2 BedWars to have 8 teams.

3: Favorite items category needs to be added to the shop. That way, we can buy our starter gear much faster. I'm hoping this gets added with the Shop UI changes coming to the game very soon on Bedrock, but I hope the feature is also added to Java.

4: Replace Iron Age team upgrade with Tools of Efficiency team upgrade. This applies efficiency 1 to all tools and allows iron tools to be moved to the item shop.

5: Add a sound for when the enemy bed is broken and for when teams are eliminated. This will help us know if teams are being eliminated without looking at chat.

6: Kills should give you the currency enemies have in their inventory at the time. This speeds up the pacing of the game especially if they manage to get diamonds at mid or resources if they respawn. Also when the team is eliminated, allow us to open their chests and drop the contents of their ender chest into the generator.

7: Players shouldn't respawn on generators. There are so many times where you would want to use the generator but then an enemy or a teammate spawns on it, denying you access to resources.

8: Buying or collecting a stronger sword should move the sword to slot 1 or wherever you placed your current weapon you have.

9: Make glass blocks color coded to the team that placed them.



❓Thoughts?


What do you think of the suggestions I have for a future BedWars update? Let me know in the replies.

Edit 1: Added two solutions for adding 8 team maps.
Edit 2: Added Game Pacing Suggestion #10: Speeding up Enderman bridge builders and QoL suggestion 9: Making glass blocks color coded to the team.
Edit 3: Replaced the Palace 8 team edit example with an in game version of Mushroom (8 team edit)
 
Last edited:

Verbramdt

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I wish there was a triple agree option.
Really well worked out suggestion, with ideas that could definitely improve BedWars
 
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FictionWhisperer

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Agree with all of this, BedWars needs an update ASAP I feel like, I think the "faster Generators" modifier should be changed to "overpowered" to be better understanding to new players. The fireball and tnt should be rebalanced to be similar to hypixel on java. Other than them two things definitely agree with everything.
 
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SlinkyGnu05604

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Jan 4, 2019
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Agree with all of this, BedWars needs an update ASAP I feel like, I think the "faster Generators" modifier should be changed to "overpowered" to be better understanding to new players. The fireball and tnt should be rebalanced to be similar to hypixel on java. Other than them two things definitely agree with everything.
That's a great idea. It will work better after we fix the regeneration speed since if OP were to be added, fights would last way too long much just like diamond armor if it were to be added.
 

yurisatori0312

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Jun 1, 2025
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translate.cubecraft.net
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❗ Disclaimer

Most of these suggestions are made with Bedrock in mind. The game is played differently on Java, so feel free to leave feedback on it.
This post is a repost, but with better formatting and more ideas added to the post.



Hello BedWars players!

I'm here to provide some game changing suggestions to help improve BedWars if CubeCraft plans to update this game in the future (they aren't planning to at the moment). This game does have potential in this server, as it already has the highest player count on Bedrock. That's why I made this suggestion.

This thread will be split into multiple parts. Each part covering a section of the game to keep it organized.



⚖️ Item Balancing and Game Pacing


1: Pickaxes are too expensive (20 gold) compared to blast proof clay (10 gold for 8 pieces). This makes clay the "pseudo obsidian" of the game mode since it takes so long to get a pickaxe in Normal mode.
Solution: Reduce the pickaxe price from 20 gold to 10 gold

2: Blast proof glass are made obsolete because blast proof terracotta exists.
Solution: Make terracotta no longer blast proof and add end stone to the game, a block that requires people to get diamonds to buy them. End stone would be an expensive block and has high blast resistance but not immune to explosions.

3: Wool is too expensive. This makes it take longer to start bridging, especially in normal generator speed.
Solution: Reduce the price of 16 wool to 5 iron.

4: Totems and turrets have no capacity, meaning that you can place lots of them in your base and around the map.
Solution: Add a capacity of 3 of each totem per player, so they cannot be spammed as much.

5: Bows and cross bows are under powered compared to the rest of the weapons in the game. Stacked players take less damage from them as a result.
Solution: Add a new team upgrade (Bow of Power) to the game. This adds power 1 to bow and quick charge 1 to crossbows.

6: Protection team upgrade is useless early game when you or your teammates have no armor, especially in Normal generator speeds.
Solution: Make all players start with leather armor by default and remove it from the shop.

7: Players regen too quickly. It takes about 2 seconds to heal half a heart in this game. This gets worse if regen upgrade and healing hat is used, since regen upgrade makes you regen 1 heart every 2 seconds and healing hat halves the regen time to 1 second. Because of this, golden apples are useless unless you eat them solely for absorption hearts.
Solution: Increase the base regen speed to about 5 seconds per half a heart. That way, healing hat will reduce time to heal to 2.5 or 3 seconds.

8: Blindness totems slow you down if they are used against you. This shouldn't be the purpose of the totem, it's supposed to make it harder for you to see your surroundings.
Solution: Change blindness to darkness effect.

9: Why are alarms enabled by default? This makes it impossible to sneak into enemy bases and get their beds undetected.
Solution: Add it as a team upgrade but also add a new item to counter the said effect temporarily.



🗺️ Map Structure (specifically for solo and teams of 2)


1: You can be attacked by anyone in the map in Solo and Teams of 2. This means that the moment you leave your base undefended, expect your bed to be gone, since you are likely to get attacked from mid.

2: It's too easy to boost wins due to the low player count in both Solo and Duos due to it only having four teams rather than eight.

Solution to both problems: Make the maps 8 teams instead of four teams. I'd like to see those maps be added to the game on Bedrock. This also helps improve the game pacing since people are expected to attack the closest team to them, usually one near the diamond gen.

Unfortunately, it is a bad idea to add 8 team maps to Java BedWars because the player count is too low for it, so those ideas are going to stay Bedrock only for now.

View attachment 242723
An example of an 8 team edit for the Palace map I made. Distance between islands is not accurate, but you get the idea.



🛠️ Quality of Life Improvements


1: Ender Chests should be added to every base, either next to the regular chest or on the opposite side of it. This is your personal storage and you'll be able to store stuff even at enemy bases. The best part about them is teammates can't steal stuff from them.

2: Colored bed icons in the scoreboard. It would make the scoreboard look much nicer.
View attachment 242724
An example of it I made back in 2024 when I expected Teams of 2 BedWars to have 8 teams.

3: Favorite items category needs to be added to the shop. That way, we can buy our starter gear much faster. I'm hoping this gets added with the Shop UI changes coming to the game very soon on Bedrock, but I hope the feature is also added to Java.

4: Replace Iron Age team upgrade with Tools of Efficiency team upgrade. This applies efficiency 1 to all tools and allows iron tools to be moved to the item shop.

5: Add a sound for when the enemy bed is broken and for when teams are eliminated. This will help us know if teams are being eliminated without looking at chat.

6: Kills should give you the currency enemies have in their inventory at the time. This speeds up the pacing of the game especially if they manage to get diamonds at mid or resources if they respawn. Also when the team is eliminated, allow us to open their chests and drop the contents of their ender chest into the generator.

7: Players shouldn't respawn on generators. There are so many times where you would want to use the generator but then an enemy or a teammate spawns on it, denying you access to resources.

8: Buying or collecting a stronger sword should move the sword to slot 1 or wherever you placed your current weapon you have.



❓Thoughts?


What do you think of the suggestions I have for a future BedWars update? Let me know in the replies.
I think it's best to keep the number of teams at four, eight would make it like Eggwars, but other than that I agree
 

SlinkyGnu05604

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Jan 4, 2019
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I think it's best to keep the number of teams at four, eight would make it like Eggwars, but other than that I agree
8 team maps were heavily requested since BedWars Teams of 2 added back in April 2024. People were disappointed to see that there were only 4 teams in that mode, myself included. I don't think that adding 8 team maps would make the game feel more like EggWars, since both games play differently. The number of teams doesn't change the mechanics of the game.
Examples:
1 - BedWars has team upgrades that directly increase stats, while EggWars perks don't do that.
2 - BedWars has turrets and totems, while EggWars doesn't have them.
3 - EggWars has kits while BedWars doesn't.
4 - Eggs are insta break while beds have to be mined.
5 - There are variety of blocks and tools in BedWars, while EggWars only has pickaxes.
6 - You respawn with your armor, sword, and tools in BedWars. You only respawn with your kit items and pickaxe if bought in EggWars.
For reference: EggWars Teams of 2 on Bedrock started with 6 team maps in the beginning and 8 team maps came later. Right now it has 16 maps, 8 of them are 6 teams and the other 8 are 8 teams.
There are two ways they could add 8 team maps:
1 - Add them into the map selection
2 - Rename current Solo and Teams of 2 modes into Mini Solo and Mini Teams of 2, while adding new Solo and Teams of 2 experiences that have 8 team maps. This might mean fresh stats for everyone playing the new experience but the stats and leaderboard positions will be kept for everyone in the Mini mode. The only concern I have with this idea is the queues might split, since most players will queue the regular mode and mini would have a smaller player base. Even with the smaller player pools, matches will still fill up quickly across both modes (mini solo needs 4 and mini duos need 8)
Example: Let's say BedWars has 5k players during peak on weekends. Solo has 700 players and Teams of 2 has 2k.
What I feel like that would happen is 70-80% of players would play the standard mode while the rest would play mini mode
 
Last edited:

Bartrosa9149

Novice Member
Feb 19, 2022
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❗ Disclaimer

La maggior parte di questi suggerimenti è stata pensata pensando a Bedrock. Il gioco funziona in modo diverso su Java, quindi sentitevi liberi di lasciare un feedback.
Questo post è una ripubblicazione , ma con una formattazione migliore e con più idee aggiunte.



Ciao giocatori di BedWars!

Sono qui per fornire alcuni suggerimenti per migliorare BedWars, qualora CubeCraft preveda di aggiornare il gioco in futuro (al momento non è previsto). Questo gioco ha del potenziale su questo server, dato che ha già il numero di giocatori più alto su Bedrock. Ecco perché ho dato questo suggerimento.

Questa discussione sarà divisa in più parti, ognuna delle quali coprirà una sezione del gioco per mantenerla organizzata.



⚖️ Bilanciamento degli oggetti e ritmo del gioco


1: I picconi sono troppo costosi (20 monete d'oro) rispetto all'argilla antideflagrante (10 monete d'oro per 8 pezzi). Questo rende l'argilla la "pseudo ossidiana" della modalità di gioco, dato che ci vuole molto tempo per ottenere un piccone in modalità Normale.
Soluzione: ridurre il prezzo del piccone da 20 a 10 monete d'oro

2: Il vetro antideflagrante è diventato obsoleto perché esiste la terracotta antideflagrante.
Soluzione: rendere la terracotta non più a prova di esplosione e aggiungere la pietra finale al gioco, un blocco che richiede diamanti per essere acquistato. La pietra finale sarebbe un blocco costoso e avrebbe un'elevata resistenza alle esplosioni, ma non sarebbe immune.

3: La lana è troppo costosa. Questo fa sì che ci voglia più tempo per avviare il bridge, soprattutto alla normale velocità del generatore.
Soluzione: ridurre il prezzo di 16 lana a 5 ferro.

4: I totem e le torrette non hanno capacità, il che significa che puoi posizionarne molti nella tua base e sulla mappa.
Soluzione: aggiungere una capacità di 3 totem per giocatore, in modo che non vengano utilizzati troppo spesso.

5: Archi e balestre sono meno potenti rispetto alle altre armi del gioco. Di conseguenza, i giocatori che li usano in gruppo subiscono meno danni.
Soluzione: aggiungi un nuovo potenziamento di squadra (Arco del Potere) al gioco. Questo aggiunge potenza 1 all'arco e carica rapida 1 alle balestre.

6: L'aggiornamento della squadra di protezione è inutile all'inizio del gioco quando tu oi tuoi compagni di squadra non avete armatura, soprattutto con la velocità del generatore normale.
Soluzione: far sì che tutti i giocatori inizino con un'armatura di cuoio come impostazione predefinita e rimuoverla dal negozio.

7: I giocatori si rigenerano troppo velocemente. Ci vogliono circa 2 secondi per curare mezzo cuore in questo gioco. La situazione peggiora se si usano potenziamenti di rigenerazione e cappello curativo, poiché il potenziamento di rigenerazione ti fa rigenerare 1 cuore ogni 2 secondi e il cappello curativo dimezza il tempo di rigenerazione a 1 secondo. Per questo motivo, le mele d'oro sono inutili a meno che non le mangi solo per assorbire i cuori.
Soluzione: aumentare la velocità di rigenerazione base a circa 5 secondi per mezzo cuore. In questo modo, il cappello curativo ridurrà il tempo di guarigione a 2,5 o 3 secondi.

8: I totem della cecità ti rallentano se vengono usati contro di te. Questo non dovrebbe essere lo scopo del totem, dovrebbe solo renderti più difficile vedere ciò che ti circonda.
Soluzione: trasformare l'effetto cecità in oscurità.

9: Perché gli allarmi sono attivati di default? Questo rende impossibile intrufolarsi nelle basi nemiche e rubare i loro letti senza essere scoperti.
Soluzione: aggiungilo come potenziamento della squadra, ma aggiungi anche un nuovo oggetto per contrastare temporaneamente l'effetto in questione.

10: I costruttori di ponti Enderman sono troppo lenti rispetto al loro costo (10 monete d'oro).
Soluzione: raddoppiare la velocità di costruzione in modo da costruire ponti più velocemente.



🗺️ Struttura della mappa (specifica per giocatori singoli e squadre di 2)


1: Puoi essere attaccato da chiunque sulla mappa in modalità Solo e Teams of 2. Ciò significa che nel momento in cui lasci la tua base indifesa, aspettati che il tuo letto non ci sia più, poiché è probabile che tu venga attaccato dal centro.

2: È troppo facile aumentare le vittorie a causa del basso numero di giocatori sia in Solo che in Duos, dato che ci sono solo quattro squadre anziché otto.

Soluzione a entrambi i problemi: rendere le mappe a 8 squadre invece che a 4. Mi piacerebbe che queste mappe venissero aggiunte al gioco su Bedrock. Questo aiuta anche a migliorare il ritmo di gioco, poiché ci si aspetta che i giocatori attacchino la squadra più vicina, di solito quella vicina alla generazione diamante. Ci sono due modi per farlo:

1: Aggiungendoli semplicemente alla selezione della mappa. Sebbene questo sia lo scenario più probabile, il problema è che otterrai una mappa a 4 o 8 squadre se usi la modalità partita veloce o non hai il BedWars Game Pass.

2: Rinominare le attuali modalità Solo e Squadre da 2 in Mini Solo e Mini Squadre da 2, aggiungendo al contempo nuove esperienze Solo e Squadre da 2 con 8 mappe di squadra. Questo potrebbe significare nuove statistiche e classifiche per tutti coloro che giocano alle nuove esperienze Solo e Squadre da 2, ma le statistiche e le posizioni in classifica saranno mantenute per tutti nella modalità Mini. L'unica preoccupazione che ho riguardo a questa idea è che le code potrebbero dividersi, poiché la maggior parte dei giocatori si metterà in coda nella modalità normale e Mini avrebbe una base di giocatori più piccola. Anche con un pool di giocatori più piccoli, le partite si riempiranno comunque rapidamente in entrambe le modalità (Mini Solo richiede 4 giocatori e Mini Duo 8). Non mi preoccupa, poiché le partite di SkyWars Squadre da 2 (16 giocatori) possono riempirsi completamente in fretta anche con 200 giocatori in coda, e Mini Solo richiede 4 giocatori per iniziare mentre Mini Duo ne richiede 8.
Esempio: supponiamo che BedWars abbia 5.000 giocatori durante il picco nei fine settimana, Solo abbia 700 giocatori e Teams of 2 ne abbia 2.000.
Quello che penso che accadrebbe è che il 70-80% dei giocatori giocherebbe alla modalità standard mentre il resto giocherebbe alla modalità mini

Sfortunatamente, aggiungere mappe a 8 squadre a Java BedWars è una cattiva idea perché il numero di giocatori è troppo basso, quindi per ora queste idee rimarranno solo Bedrock.

View attachment 242723
Un esempio di modifica a 8 squadre per la mappa del Palazzo che ho creato. La distanza tra le isole non è precisa, ma rende l'idea.



🛠️ Miglioramenti della qualità della vita


1: I forzieri dell'Ender dovrebbero essere aggiunti a ogni base, accanto al forziere normale o sul lato opposto. Questo è il tuo deposito personale e potrai conservare oggetti anche nelle basi nemiche. La cosa migliore è che i compagni di squadra non possono rubare nulla.

2: Icone colorate dei letti nel tabellone segnapunti. Renderebbero il tabellone molto più gradevole alla vista.
View attachment 242724
Un esempio l'ho fatto nel 2024, quando mi aspettavo che Teams of 2 BedWars avesse 8 squadre.

3: La categoria "Oggetti preferiti" deve essere aggiunta al negozio. In questo modo, potremo acquistare il nostro equipaggiamento iniziale molto più velocemente. Spero che questa funzionalità venga aggiunta con le modifiche all'interfaccia utente del negozio che arriveranno molto presto su Bedrock, ma spero che venga aggiunta anche a Java.

4: Sostituisci il potenziamento della squadra dell'Età del Ferro con il potenziamento della squadra degli Strumenti dell'Efficienza. Questo applica l'efficienza 1 a tutti gli strumenti e consente di spostare gli strumenti di ferro nel negozio oggetti.

5: Aggiungi un suono per quando il letto nemico viene rotto e per quando una squadra viene eliminata. Questo ci aiuterà a sapere se una squadra viene eliminata senza dover guardare la chat.

6: Le uccisioni dovrebbero fornirvi la valuta che i nemici hanno nel loro inventario in quel momento. Questo velocizza il ritmo del gioco, soprattutto se riescono a ottenere diamanti a metà partita o risorse se riappaiono. Inoltre, quando la squadra viene eliminata, permetteteci di aprire i loro forzieri e di depositare il contenuto del loro forziere finale nel generatore.

7: I giocatori non dovrebbero rigenerarsi sui generatori. Ci sono molte occasioni in cui vorresti usare il generatore, ma poi un nemico o un compagno di squadra si rigenera, negando l'accesso alle risorse.

8: Acquistare o collezionare una spada più potente dovrebbe spostare la spada nello slot 1 o ovunque tu abbia posizionato l'arma che possiedi attualmente.

9: Crea blocchi di vetro con colori diversi a seconda della squadra che li ha posizionati.



❓Pensieri?


Cosa ne pensate dei miei suggerimenti per un futuro aggiornamento di BedWars? Fatemelo sapere nelle risposte.

Modifica 1: aggiunte due soluzioni per aggiungere 8 mappe di squadra
Modifica 2: Aggiunto suggerimento n. 10 per il ritmo di gioco: velocizzare i costruttori di ponti Enderman e suggerimento n. 9 per la qualità della vita: creare blocchi di vetro codificati a colori per
❗ Disclaimer

La maggior parte di questi suggerimenti è stata pensata pensando a Bedrock. Il gioco funziona in modo diverso su Java, quindi sentitevi liberi di lasciare un feedback.
Questo post è una ripubblicazione , ma con una formattazione migliore e con più idee aggiunte.



Ciao giocatori di BedWars!

Sono qui per fornire alcuni suggerimenti per migliorare BedWars, qualora CubeCraft preveda di aggiornare il gioco in futuro (al momento non è previsto). Questo gioco ha del potenziale su questo server, dato che ha già il numero di giocatori più alto su Bedrock. Ecco perché ho dato questo suggerimento.

Questa discussione sarà divisa in più parti, ognuna delle quali coprirà una sezione del gioco per mantenerla organizzata.



⚖️ Bilanciamento degli oggetti e ritmo del gioco


1: I picconi sono troppo costosi (20 monete d'oro) rispetto all'argilla antideflagrante (10 monete d'oro per 8 pezzi). Questo rende l'argilla la "pseudo ossidiana" della modalità di gioco, dato che ci vuole molto tempo per ottenere un piccone in modalità Normale.
Soluzione: ridurre il prezzo del piccone da 20 a 10 monete d'oro

2: Il vetro antideflagrante è diventato obsoleto perché esiste la terracotta antideflagrante.
Soluzione: rendere la terracotta non più a prova di esplosione e aggiungere la pietra finale al gioco, un blocco che richiede diamanti per essere acquistato. La pietra finale sarebbe un blocco costoso e avrebbe un'elevata resistenza alle esplosioni, ma non sarebbe immune.

3: La lana è troppo costosa. Questo fa sì che ci voglia più tempo per avviare il bridge, soprattutto alla normale velocità del generatore.
Soluzione: ridurre il prezzo di 16 lana a 5 ferro.

4: I totem e le torrette non hanno capacità, il che significa che puoi posizionarne molti nella tua base e sulla mappa.
Soluzione: aggiungere una capacità di 3 totem per giocatore, in modo che non vengano utilizzati troppo spesso.

5: Archi e balestre sono meno potenti rispetto alle altre armi del gioco. Di conseguenza, i giocatori che li usano in gruppo subiscono meno danni.
Soluzione: aggiungi un nuovo potenziamento di squadra (Arco del Potere) al gioco. Questo aggiunge potenza 1 all'arco e carica rapida 1 alle balestre.

6: L'aggiornamento della squadra di protezione è inutile all'inizio del gioco quando tu oi tuoi compagni di squadra non avete armatura, soprattutto con la velocità del generatore normale.
Soluzione: far sì che tutti i giocatori inizino con un'armatura di cuoio come impostazione predefinita e rimuoverla dal negozio.

7: I giocatori si rigenerano troppo velocemente. Ci vogliono circa 2 secondi per curare mezzo cuore in questo gioco. La situazione peggiora se si usano potenziamenti di rigenerazione e cappello curativo, poiché il potenziamento di rigenerazione ti fa rigenerare 1 cuore ogni 2 secondi e il cappello curativo dimezza il tempo di rigenerazione a 1 secondo. Per questo motivo, le mele d'oro sono inutili a meno che non le mangi solo per assorbire i cuori.
Soluzione: aumentare la velocità di rigenerazione base a circa 5 secondi per mezzo cuore. In questo modo, il cappello curativo ridurrà il tempo di guarigione a 2,5 o 3 secondi.

8: I totem della cecità ti rallentano se vengono usati contro di te. Questo non dovrebbe essere lo scopo del totem, dovrebbe solo renderti più difficile vedere ciò che ti circonda.
Soluzione: trasformare l'effetto cecità in oscurità.

9: Perché gli allarmi sono attivati di default? Questo rende impossibile intrufolarsi nelle basi nemiche e rubare i loro letti senza essere scoperti.
Soluzione: aggiungilo come potenziamento della squadra, ma aggiungi anche un nuovo oggetto per contrastare temporaneamente l'effetto in questione.

10: I costruttori di ponti Enderman sono troppo lenti rispetto al loro costo (10 monete d'oro).
Soluzione: raddoppiare la velocità di costruzione in modo da costruire ponti più velocemente.



🗺️ Struttura della mappa (specifica per giocatori singoli e squadre di 2)


1: Puoi essere attaccato da chiunque sulla mappa in modalità Solo e Teams of 2. Ciò significa che nel momento in cui lasci la tua base indifesa, aspettati che il tuo letto non ci sia più, poiché è probabile che tu venga attaccato dal centro.

2: È troppo facile aumentare le vittorie a causa del basso numero di giocatori sia in Solo che in Duos, dato che ci sono solo quattro squadre anziché otto.

Soluzione a entrambi i problemi: rendere le mappe a 8 squadre invece che a 4. Mi piacerebbe che queste mappe venissero aggiunte al gioco su Bedrock. Questo aiuta anche a migliorare il ritmo di gioco, poiché ci si aspetta che i giocatori attacchino la squadra più vicina, di solito quella vicina alla generazione diamante. Ci sono due modi per farlo:

1: Aggiungendoli semplicemente alla selezione della mappa. Sebbene questo sia lo scenario più probabile, il problema è che otterrai una mappa a 4 o 8 squadre se usi la modalità partita veloce o non hai il BedWars Game Pass.

2: Rinominare le attuali modalità Solo e Squadre da 2 in Mini Solo e Mini Squadre da 2, aggiungendo al contempo nuove esperienze Solo e Squadre da 2 con 8 mappe di squadra. Questo potrebbe significare nuove statistiche e classifiche per tutti coloro che giocano alle nuove esperienze Solo e Squadre da 2, ma le statistiche e le posizioni in classifica saranno mantenute per tutti nella modalità Mini. L'unica preoccupazione che ho riguardo a questa idea è che le code potrebbero dividersi, poiché la maggior parte dei giocatori si metterà in coda nella modalità normale e Mini avrebbe una base di giocatori più piccola. Anche con un pool di giocatori più piccoli, le partite si riempiranno comunque rapidamente in entrambe le modalità (Mini Solo richiede 4 giocatori e Mini Duo 8). Non mi preoccupa, poiché le partite di SkyWars Squadre da 2 (16 giocatori) possono riempirsi completamente in fretta anche con 200 giocatori in coda, e Mini Solo richiede 4 giocatori per iniziare mentre Mini Duo ne richiede 8.
Esempio: supponiamo che BedWars abbia 5.000 giocatori durante il picco nei fine settimana, Solo abbia 700 giocatori e Teams of 2 ne abbia 2.000.
Quello che penso che accadrebbe è che il 70-80% dei giocatori giocherebbe alla modalità standard mentre il resto giocherebbe alla modalità mini

Sfortunatamente, aggiungere mappe a 8 squadre a Java BedWars è una cattiva idea perché il numero di giocatori è troppo basso, quindi per ora queste idee rimarranno solo Bedrock.

View attachment 242723
Un esempio di modifica a 8 squadre per la mappa del Palazzo che ho creato. La distanza tra le isole non è precisa, ma rende l'idea.



🛠️ Miglioramenti della qualità della vita


1: I forzieri dell'Ender dovrebbero essere aggiunti a ogni base, accanto al forziere normale o sul lato opposto. Questo è il tuo deposito personale e potrai conservare oggetti anche nelle basi nemiche. La cosa migliore è che i compagni di squadra non possono rubare nulla.

2: Icone colorate dei letti nel tabellone segnapunti. Renderebbero il tabellone molto più gradevole alla vista.
View attachment 242724
Un esempio l'ho fatto nel 2024, quando mi aspettavo che Teams of 2 BedWars avesse 8 squadre.

3: La categoria "Oggetti preferiti" deve essere aggiunta al negozio. In questo modo, potremo acquistare il nostro equipaggiamento iniziale molto più velocemente. Spero che questa funzionalità venga aggiunta con le modifiche all'interfaccia utente del negozio che arriveranno molto presto su Bedrock, ma spero che venga aggiunta anche a Java.

4: Sostituisci il potenziamento della squadra dell'Età del Ferro con il potenziamento della squadra degli Strumenti dell'Efficienza. Questo applica l'efficienza 1 a tutti gli strumenti e consente di spostare gli strumenti di ferro nel negozio oggetti.

5: Aggiungi un suono per quando il letto nemico viene rotto e per quando una squadra viene eliminata. Questo ci aiuterà a sapere se una squadra viene eliminata senza dover guardare la chat.

6: Le uccisioni dovrebbero fornirvi la valuta che i nemici hanno nel loro inventario in quel momento. Questo velocizza il ritmo del gioco, soprattutto se riescono a ottenere diamanti a metà partita o risorse se riappaiono. Inoltre, quando la squadra viene eliminata, permetteteci di aprire i loro forzieri e di depositare il contenuto del loro forziere finale nel generatore.

7: I giocatori non dovrebbero rigenerarsi sui generatori. Ci sono molte occasioni in cui vorresti usare il generatore, ma poi un nemico o un compagno di squadra si rigenera, negando l'accesso alle risorse.

8: Acquistare o collezionare una spada più potente dovrebbe spostare la spada nello slot 1 o ovunque tu abbia posizionato l'arma che possiedi attualmente.

9: Crea blocchi di vetro con colori diversi a seconda della squadra che li ha posizionati.



❓Pensieri?


Cosa ne pensate dei miei suggerimenti per un futuro aggiornamento di BedWars? Fatemelo sapere nelle risposte.

Modifica 1: aggiunte due soluzioni per aggiungere 8 mappe di squadra
Modifica 2: Aggiunto suggerimento n. 10 per il ritmo di gioco: velocizzare i costruttori di ponti Enderman e suggerimento n. 9 per la qualità della vita: creare blocchi di vetro codificati a colori per il team
Anche una classifica mensile come TheHive sarebbe bella da aggiungere. Per quanto riguarda i giocatori ok le mappe da 8,ma non dividere in più modalità
 
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SlinkyGnu05604

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A monthly ranking like The Hive would also be nice to add. As for the players, ok the 8 maps, but do not divide into more modes
(The above text is translated into English)
Monthly leaderboards would be something added globally to the server to every game mode.
As for the mode division, that's option 2 they can use, but the most likely option they'll do is option 1: to add the 8 team maps into the map pool while keeping the 4 team maps
 

yurisatori0312

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8 team maps were heavily requested since BedWars Teams of 2 added back in April 2024. People were disappointed to see that there were only 4 teams in that mode, myself included. I don't think that adding 8 team maps would make the game feel more like EggWars, since both games play differently. The number of teams doesn't change the mechanics of the game.
Examples:
1 - BedWars has team upgrades that directly increase stats, while EggWars perks don't do that.
2 - BedWars has turrets and totems, while EggWars doesn't have them.
3 - EggWars has kits while BedWars doesn't.
4 - Eggs are insta break while beds have to be mined.
5 - There are variety of blocks and tools in BedWars, while EggWars only has pickaxes.
6 - You respawn with your armor, sword, and tools in BedWars. You only respawn with your kit items and pickaxe if bought in EggWars.
For reference: EggWars Teams of 2 on Bedrock started with 6 team maps in the beginning and 8 team maps came later. Right now it has 16 maps, 8 of them are 6 teams and the other 8 are 8 teams.
There are two ways they could add 8 team maps:
1 - Add them into the map selection
2 - Rename current Solo and Teams of 2 modes into Mini Solo and Mini Teams of 2, while adding new Solo and Teams of 2 experiences that have 8 team maps. This might mean fresh stats for everyone playing the new experience but the stats and leaderboard positions will be kept for everyone in the Mini mode. The only concern I have with this idea is the queues might split, since most players will queue the regular mode and mini would have a smaller player base. Even with the smaller player pools, matches will still fill up quickly across both modes (mini solo needs 4 and mini duos need 8)
Example: Let's say BedWars has 5k players during peak on weekends. Solo has 700 players and Teams of 2 has 2k.
What I feel like that would happen is 70-80% of players would play the standard mode while the rest would play mini mode
When I play (mainly when there are a lot of Asian players), there are 150 players in Solo and 450 players in Teams of 2. If you split this into Mini and Standard, it takes a very long time to match up. I already have to wait about a minute in Solo.
 
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SlinkyGnu05604

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When I play (mainly when there are a lot of Asian players), there are 150 players in Solo and 450 players in Teams of 2. If you split this into Mini and Standard, it takes a very long time to match up. I already have to wait about a minute in Solo.
That's true, it's why I feel like option 1 is likely since the queues won't split but then game passes might be required for both sides to consistently queue for 4 team or 8 team maps depending on the person
 

Flaree08

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❗ Disclaimer

Most of these suggestions are made with Bedrock in mind. The game is played differently on Java, so feel free to leave feedback on it.
This post is a repost, but with better formatting and more ideas added to the post.



Hello BedWars players!

I'm here to provide some game changing suggestions to help improve BedWars if CubeCraft plans to update this game in the future (they aren't planning to at the moment). This game does have potential in this server, as it already has the highest player count on Bedrock. That's why I made this suggestion.

This thread will be split into multiple parts. Each part covering a section of the game to keep it organized.



⚖️ Item Balancing and Game Pacing


1: Pickaxes are too expensive (20 gold) compared to blast proof clay (10 gold for 8 pieces). This makes clay the "pseudo obsidian" of the game mode since it takes so long to get a pickaxe in Normal mode.
Solution: Reduce the pickaxe price from 20 gold to 10 gold

2: Blast proof glass are made obsolete because blast proof terracotta exists.
Solution: Make terracotta no longer blast proof and add end stone to the game, a block that requires people to get diamonds to buy them. End stone would be an expensive block and has high blast resistance but not immune to explosions.

3: Wool is too expensive. This makes it take longer to start bridging, especially in normal generator speed.
Solution: Reduce the price of 16 wool to 5 iron.

4: Totems and turrets have no capacity, meaning that you can place lots of them in your base and around the map.
Solution: Add a capacity of 3 of each totem per player, so they cannot be spammed as much.

5: Bows and cross bows are under powered compared to the rest of the weapons in the game. Stacked players take less damage from them as a result.
Solution: Add a new team upgrade (Bow of Power) to the game. This adds power 1 to bow and quick charge 1 to crossbows.

6: Protection team upgrade is useless early game when you or your teammates have no armor, especially in Normal generator speeds.
Solution: Make all players start with leather armor by default and remove it from the shop.

7: Players regen too quickly. It takes about 2 seconds to heal half a heart in this game. This gets worse if regen upgrade and healing hat is used, since regen upgrade makes you regen 1 heart every 2 seconds and healing hat halves the regen time to 1 second. Because of this, golden apples are useless unless you eat them solely for absorption hearts.
Solution: Increase the base regen speed to about 5 seconds per half a heart. That way, healing hat will reduce time to heal to 2.5 or 3 seconds.

8: Blindness totems slow you down if they are used against you. This shouldn't be the purpose of the totem, it's supposed to make it harder for you to see your surroundings.
Solution: Change blindness to darkness effect.

9: Why are alarms enabled by default? This makes it impossible to sneak into enemy bases and get their beds undetected.
Solution: Add it as a team upgrade but also add a new item to counter the said effect temporarily.

10: Enderman bridge builders are too slow for how much they cost (10 gold).
Solution: Double its building speed so they build bridges faster.



🗺️ Map Structure (specifically for solo and teams of 2)


1: You can be attacked by anyone in the map in Solo and Teams of 2. This means that the moment you leave your base undefended, expect your bed to be gone, since you are likely to get attacked from mid.

2: It's too easy to boost wins due to the low player count in both Solo and Duos due to it only having four teams rather than eight.

Solution to both problems: Make the maps 8 teams instead of four teams. I'd like to see those maps be added to the game on Bedrock. This also helps improve the game pacing since people are expected to attack the closest team to them, usually one near the diamond gen. There are two ways they can do this:

1: Simply adding them into the map selection. While that is the likely scenario, the problem is you are going to either get a 4 team map or 8 team map if you use quick play or don't have the BedWars Game Pass.

2: Rename current Solo and Teams of 2 modes into Mini Solo and Mini Teams of 2, while adding new Solo and Teams of 2 experiences that have 8 team maps. This might mean fresh stats and leaderboards for everyone playing the new Solo and Teams of 2 experience but the stats and leaderboard positions will be kept for everyone in the Mini mode. The only concern I have with this idea is the queues might split, since most players will queue the regular mode and mini would have a smaller player base. Even with the smaller player pools, matches will still fill up quickly across both modes (mini solo needs 4 and mini duos need 8). I'm not worried about that since SkyWars Teams of 2 games (16 players) can completely fill fast even if 200 players are in the queue, and Mini Solo requires 4 players to start while Mini Duos require 8.
Example: Let's say BedWars has 5k players during peak on weekends. Solo has 700 players and Teams of 2 has 2k.
What I feel like that would happen is 70-80% of players would play the standard mode while the rest would play mini mode

Unfortunately, it is a bad idea to add 8 team maps to Java BedWars because the player count is too low for it, so those ideas are going to stay Bedrock only for now.

View attachment 242723
An example of an 8 team edit for the Palace map I made. Distance between islands is not accurate, but you get the idea.



🛠️ Quality of Life Improvements


1: Ender Chests should be added to every base, either next to the regular chest or on the opposite side of it. This is your personal storage and you'll be able to store stuff even at enemy bases. The best part about them is teammates can't steal stuff from them.

2: Colored bed icons in the scoreboard. It would make the scoreboard look much nicer.
View attachment 242724
An example of it I made back in 2024 when I expected Teams of 2 BedWars to have 8 teams.

3: Favorite items category needs to be added to the shop. That way, we can buy our starter gear much faster. I'm hoping this gets added with the Shop UI changes coming to the game very soon on Bedrock, but I hope the feature is also added to Java.

4: Replace Iron Age team upgrade with Tools of Efficiency team upgrade. This applies efficiency 1 to all tools and allows iron tools to be moved to the item shop.

5: Add a sound for when the enemy bed is broken and for when teams are eliminated. This will help us know if teams are being eliminated without looking at chat.

6: Kills should give you the currency enemies have in their inventory at the time. This speeds up the pacing of the game especially if they manage to get diamonds at mid or resources if they respawn. Also when the team is eliminated, allow us to open their chests and drop the contents of their ender chest into the generator.

7: Players shouldn't respawn on generators. There are so many times where you would want to use the generator but then an enemy or a teammate spawns on it, denying you access to resources.

8: Buying or collecting a stronger sword should move the sword to slot 1 or wherever you placed your current weapon you have.

9: Make glass blocks color coded to the team that placed them.



❓Thoughts?


What do you think of the suggestions I have for a future BedWars update? Let me know in the replies.

Edit 1: Added two solutions for adding 8 team maps
Edit 2: Added Game Pacing Suggestion #10: Speeding up Enderman bridge builders and QoL suggestion 9: Making glass blocks color coded to the team
I agree with You bro The game should be equal and balanced True suggestion!
 
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Daanfkyy

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After reading this, I have nothing else to say other than  wow. I somewhat "main" Bedwars on Java, and you just named every issue I have ever found in the game, and then some.

A big reason for me to main Bedwars is that it's more fast paced compared to Eggwars, which is, as we all know, a very similar concept, but much slower. And your suggestion of reducing the cost of both wool and the pickaxe, helps a lot with the speed aspect. So you'll understand why I love these idea's!

You've listed some things I didn't even realise need some tweaks, but I 1000% agree with everything! Great suggestion, hope this gets implemented❤️
 
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❗ Disclaimer

Most of these suggestions are made with Bedrock in mind. The game is played differently on Java, so feel free to leave feedback on it.
This post is a repost, but with better formatting and more ideas added to the post.



Hello BedWars players!

I'm here to provide some game changing suggestions to help improve BedWars if CubeCraft plans to update this game in the future (they aren't planning to at the moment). This game does have potential in this server, as it already has the highest player count on Bedrock. That's why I made this suggestion.

This thread will be split into multiple parts. Each part covering a section of the game to keep it organized.



⚖️ Item Balancing and Game Pacing


1: Pickaxes are too expensive (20 gold) compared to blast proof clay (10 gold for 8 pieces). This makes clay the "pseudo obsidian" of the game mode since it takes so long to get a pickaxe in Normal mode.
Solution: Reduce the pickaxe price from 20 gold to 10 gold

2: Blast proof glass are made obsolete because blast proof terracotta exists.
Solution: Make terracotta no longer blast proof and add end stone to the game, a block that requires people to get diamonds to buy them. End stone would be an expensive block and has high blast resistance but not immune to explosions.

3: Wool is too expensive. This makes it take longer to start bridging, especially in normal generator speed.
Solution: Reduce the price of 16 wool to 5 iron.

4: Totems and turrets have no capacity, meaning that you can place lots of them in your base and around the map.
Solution: Add a capacity of 3 of each totem per player, so they cannot be spammed as much.

5: Bows and cross bows are under powered compared to the rest of the weapons in the game. Stacked players take less damage from them as a result.
Solution: Add a new team upgrade (Bow of Power) to the game. This adds power 1 to bow and quick charge 1 to crossbows.

6: Protection team upgrade is useless early game when you or your teammates have no armor, especially in Normal generator speeds.
Solution: Make all players start with leather armor by default and remove it from the shop.

7: Players regen too quickly. It takes about 2 seconds to heal half a heart in this game. This gets worse if regen upgrade and healing hat is used, since regen upgrade makes you regen 1 heart every 2 seconds and healing hat halves the regen time to 1 second. Because of this, golden apples are useless unless you eat them solely for absorption hearts.
Solution: Increase the base regen speed to about 5 seconds per half a heart. That way, healing hat will reduce time to heal to 2.5 or 3 seconds.

8: Blindness totems slow you down if they are used against you. This shouldn't be the purpose of the totem, it's supposed to make it harder for you to see your surroundings.
Solution: Change blindness to darkness effect.

9: Why are alarms enabled by default? This makes it impossible to sneak into enemy bases and get their beds undetected.
Solution: Add it as a team upgrade but also add a new item to counter the said effect temporarily.

10: Enderman bridge builders are too slow for how much they cost (10 gold).
Solution: Double its building speed so they build bridges faster.



🗺️ Map Structure (specifically for solo and teams of 2)


1: You can be attacked by anyone in the map in Solo and Teams of 2. This means that the moment you leave your base undefended, expect your bed to be gone, since you are likely to get attacked from mid.

2: It's too easy to boost wins due to the low player count in both Solo and Duos due to it only having four teams rather than eight.

Solution to both problems: Make the maps 8 teams instead of four teams. I'd like to see those maps be added to the game on Bedrock. This also helps improve the game pacing since people are expected to attack the closest team to them, usually one near the diamond gen. There are two ways they can do this:

1: Simply adding them into the map selection. While that is the likely scenario, the problem is you are going to either get a 4 team map or 8 team map if you use quick play or don't have the BedWars Game Pass.

2: Rename current Solo and Teams of 2 modes into Mini Solo and Mini Teams of 2, while adding new Solo and Teams of 2 experiences that have 8 team maps. This might mean fresh stats and leaderboards for everyone playing the new Solo and Teams of 2 experience but the stats and leaderboard positions will be kept for everyone in the Mini mode. The only concern I have with this idea is the queues might split, since most players will queue the regular mode and mini would have a smaller player base. Even with the smaller player pools, matches will still fill up quickly across both modes (mini solo needs 4 and mini duos need 8). I'm not worried about that since SkyWars Teams of 2 games (16 players) can completely fill fast even if 200 players are in the queue, and Mini Solo requires 4 players to start while Mini Duos require 8.
Example: Let's say BedWars has 5k players during peak on weekends. Solo has 700 players and Teams of 2 has 2k.
What I feel like that would happen is 70-80% of players would play the standard mode while the rest would play mini mode

Unfortunately, it is a bad idea to add 8 team maps to Java BedWars because the player count is too low for it, so those ideas are going to stay Bedrock only for now.

View attachment 242799
View attachment 242800
An example of an 8 team edit of the Mushroom map. Edited in game by me on Java with WorldEdit. All rights goes to CubeCraft Build Team.
If you need the world download for it to edit it further before implementing it into the game, contact me.
If you ask how did I get the original map? I found the download link for it. I don't know how do people manage to download the map onto their PCs. This map will not be publicly uploaded for others to download.



🛠️ Quality of Life Improvements


1: Ender Chests should be added to every base, either next to the regular chest or on the opposite side of it. This is your personal storage and you'll be able to store stuff even at enemy bases. The best part about them is teammates can't steal stuff from them.

2: Colored bed icons in the scoreboard. It would make the scoreboard look much nicer.
View attachment 242724
An example of it I made back in 2024 when I expected Teams of 2 BedWars to have 8 teams.

3: Favorite items category needs to be added to the shop. That way, we can buy our starter gear much faster. I'm hoping this gets added with the Shop UI changes coming to the game very soon on Bedrock, but I hope the feature is also added to Java.

4: Replace Iron Age team upgrade with Tools of Efficiency team upgrade. This applies efficiency 1 to all tools and allows iron tools to be moved to the item shop.

5: Add a sound for when the enemy bed is broken and for when teams are eliminated. This will help us know if teams are being eliminated without looking at chat.

6: Kills should give you the currency enemies have in their inventory at the time. This speeds up the pacing of the game especially if they manage to get diamonds at mid or resources if they respawn. Also when the team is eliminated, allow us to open their chests and drop the contents of their ender chest into the generator.

7: Players shouldn't respawn on generators. There are so many times where you would want to use the generator but then an enemy or a teammate spawns on it, denying you access to resources.

8: Buying or collecting a stronger sword should move the sword to slot 1 or wherever you placed your current weapon you have.

9: Make glass blocks color coded to the team that placed them.



❓Thoughts?


What do you think of the suggestions I have for a future BedWars update? Let me know in the replies.

Edit 1: Added two solutions for adding 8 team maps.
Edit 2: Added Game Pacing Suggestion #10: Speeding up Enderman bridge builders and QoL suggestion 9: Making glass blocks color coded to the team.
Edit 3: Replaced the Palace 8 team edit example with an in game version of Mushroom (8 team edit)
Yo give this guy admin this looks just like an update post
 
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