Changes to Current Minigames Many of the current minigames need some changes either because they're too easy or should have a touch to them that doesn't yet exist. Turn in 10 Nuggets - Give the player that killed the zombie the nuggets instead of them dropping on the floor. I think just about everyone agrees on this one. I'm pretty sure that who picks them up has something to do with ping, which explains why during the day I can never win this but at night I can. King of the Hill- Change the knockback stick to a wood sword. This is meant for the fact that spam clicking a stick requires no skill and it's also really annoying. A wood sword however could offer a way different way of playing this game. Find Flower- If you pick up the wrong flower, you're sent to the red box. This was suggested by @LilNugget The original thread is here: Spoiler https://www.cubecraft.net/threads/minerware-flower-microgame.131824/ Any PvP Game- Earn 1 Point for Killing A Player/ Knocking Them Into the Void Answer Question/Equation - Reduce the time limit. This game is currently far too easy to win and needs to be harder. It makes you think quick instead of taking your time. Craft Item - Add more difficult items to craft. I'm talking about anvils: B = Block I= Ingot Iron B Iron B Iron B Iron I Iron I Iron I Iron I Tripwire Hook: Iron I Stick Plank Powered Rail: Gold I Gold I Gold I Stick Gold I Gold I R.stone Gold I Trapped Chest (The most difficult one!) Chest T. Hook New Microgame Suggestions Mega Fisher Difficulty: Medium Short Description: All players are given a fishing rod. Once a player is caught, they can be tossed into the void. Wait For It... Instructions 1. Don't move 2. Drink x potion. 3. Type "Hello" in Chat. 4. Remove item from inventory NEW BOSS GAME: WAGERS In this game players will see a wheel, grid, or something with a random chance. Players start with $500 and make bets on what it will land on. If they get it right, they earn triple their bet. If they don't they lose their bet. The 3 players with the most money at the end win.