Minecraft PC IP: play.cubecraft.net

Qin Shihuangdi

Forum Expert
Nov 11, 2015
4,753
3,296
343
The Orange House
Changes to Current Minigames

Many of the current minigames need some changes either because they're too easy or should have a touch to them that doesn't yet exist.

Turn in 10 Nuggets - Give the player that killed the zombie the nuggets instead of them dropping on the floor.
I think just about everyone agrees on this one. I'm pretty sure that who picks them up has something to do with ping, which explains why during the day I can never win this but at night I can.

King of the Hill- Change the knockback stick to a wood sword.
This is meant for the fact that spam clicking a stick requires no skill and it's also really annoying. A wood sword however could offer a way different way of playing this game.

Find Flower- If you pick up the wrong flower, you're sent to the red box.
This was suggested by @LilNugget The original thread is here:
Any PvP Game- Earn 1 Point for Killing A Player/ Knocking Them Into the Void

Answer Question/Equation - Reduce the time limit.
This game is currently far too easy to win and needs to be harder. It makes you think quick instead of taking your time.

Craft Item - Add more difficult items to craft.
I'm talking about anvils:
B = Block I= Ingot

Iron B Iron B Iron B
Iron I
Iron I Iron I Iron I

Tripwire Hook:

Iron I
Stick
Plank

Powered Rail:

Gold I Gold I
Gold I Stick Gold I
Gold I R.stone Gold I

Trapped Chest (The most difficult one!)

Chest
T. Hook


New Microgame Suggestions

Mega Fisher
Difficulty: Medium

Short Description: All players are given a fishing rod. Once a player is caught, they can be tossed into the void.

Wait For It... Instructions

1. Don't move
2. Drink x potion.
3. Type "Hello" in Chat.
4. Remove item from inventory

NEW BOSS GAME: WAGERS

In this game players will see a wheel, grid, or something with a random chance. Players start with $500 and make bets on what it will land on. If they get it right, they earn triple their bet. If they don't they lose their bet. The 3 players with the most money at the end win.






 

awesomebutter234

Well-Known Member
Jun 12, 2016
893
416
138
Changes to Current Minigames

Many of the current minigames need some changes either because they're too easy or should have a touch to them that doesn't yet exist.

Turn in 10 Nuggets - Give the player that killed the zombie the nuggets instead of them dropping on the floor.
I think just about everyone agrees on this one. I'm pretty sure that who picks them up has something to do with ping, which explains why during the day I can never win this but at night I can.

King of the Hill- Change the knockback stick to a wood sword.
This is meant for the fact that spam clicking a stick requires no skill and it's also really annoying. A wood sword however could offer a way different way of playing this game.

Find Flower- If you pick up the wrong flower, you're sent to the red box.
This was suggested by @LilNugget The original thread is here:
Any PvP Game- Earn 1 Point for Killing A Player/ Knocking Them Into the Void

Answer Question/Equation - Reduce the time limit.
This game is currently far too easy to win and needs to be harder. It makes you think quick instead of taking your time.

Craft Item - Add more difficult items to craft.
I'm talking about anvils:
B = Block I= Ingot

Iron B Iron B Iron B
Iron I
Iron I Iron I Iron I

Tripwire Hook:

Iron I
Stick
Plank

Powered Rail:

Gold I Gold I
Gold I Stick Gold I
Gold I R.stone Gold I

Trapped Chest (The most difficult one!)

Chest
T. Hook


New Microgame Suggestions

Mega Fisher
Difficulty: Medium

Short Description: All players are given a fishing rod. Once a player is caught, they can be tossed into the void.

Wait For It... Instructions

1. Don't move
2. Drink x potion.
3. Type "Hello" in Chat.
4. Remove item from inventory

NEW BOSS GAME: WAGERS

In this game players will see a wheel, grid, or something with a random chance. Players start with $500 and make bets on what it will land on. If they get it right, they earn triple their bet. If they don't they lose their bet. The 3 players with the most money at the end win.





I agree with turn in the nuggets. King of the hill wood sword sounds like a nice addition. Why not make it so that instead of being sent to the red box for picking the wrong flower, the same thing happens if you try to milk the cow with a bucket that has milk?(you lose it) I like everything else.
 

Orangeric88

Forum Expert
Apr 22, 2016
5,121
2,054
283
Planet Orange
www.cubecraft.net
I agree with the Turn in 10 nuggets suggestion. Sometimes I kill a zombie, and a player takes the loot. Sometimes, you can lose the minigame due to that. The king of the hill suggestion with the wooden sword can be a good edition. After all if you fall out of the void, it's considered loosing. But the downside to that idea it would sort of be like the Survive the onslaught minigame, except with a potato shaped thing in the middle. I really don't agree with the find the flower suggestion. I think that's to hard. Since the flowers change each time, it would make it much harder. For the killing players and earn a point, I do like that idea. :) With the Answer question and answer equation minigame. I 100% agree with that idea. It's the easiest minigame you can do (depending on the questions it gives you. Any crafting items, I also agree. So far everything you can craft is to easy. (eg: Armour, crafting table) Wait for it instructions also agree. You always know what to do. You can spice it a bit with that. For the new minigames you suggestion, I don't really like the concept. (Sorry I'm I'm being to harsh)

For the fishing rod, I understand your trying to use the new 1.9 mechanics of this, but I just don't seem to like it. The minigame might be to easy. Sort of like the Survive the onslaught minigame. (If your not being targeted.) Fir the Wagers minigame, I feel like it's to much based on luck. Most player would probally say that the game might be biased. :eek:
 

LilNugget

Dedicated Member
Jun 21, 2016
666
620
168
23
McDonalds
I agree with the Turn in 10 nuggets suggestion. Sometimes I kill a zombie, and a player takes the loot. Sometimes, you can lose the minigame due to that. The king of the hill suggestion with the wooden sword can be a good edition. After all if you fall out of the void, it's considered loosing. But the downside to that idea it would sort of be like the Survive the onslaught minigame, except with a potato shaped thing in the middle. I really don't agree with the find the flower suggestion. I think that's to hard. Since the flowers change each time, it would make it much harder. For the killing players and earn a point, I do like that idea. :) With the Answer question and answer equation minigame. I 100% agree with that idea. It's the easiest minigame you can do (depending on the questions it gives you. Any crafting items, I also agree. So far everything you can craft is to easy. (eg: Armour, crafting table) Wait for it instructions also agree. You always know what to do. You can spice it a bit with that. For the new minigames you suggestion, I don't really like the concept. (Sorry I'm I'm being to harsh)

For the fishing rod, I understand your trying to use the new 1.9 mechanics of this, but I just don't seem to like it. The minigame might be to easy. Sort of like the Survive the onslaught minigame. (If your not being targeted.) Fir the Wagers minigame, I feel like it's to much based on luck. Most player would probally say that the game might be biased. :eek:

That's true, but in the comments on my thread we discussed that there should maybe be a slow flower change, maybe only once throughout the minigame, or even not at all.
 

Sophie

Forum Professional
May 1, 2014
8,957
17,872
624
25
Arendine Sink
Answer Question/Equation - Reduce the time limit.
This game is currently far too easy to win and needs to be harder. It makes you think quick instead of taking your time.
I think that instead, chat should be disabled and players should be made invisible. The problem I find with this gamemode is that players are sheep, and will follow the crowd to assure an easy victory. If they still fail, there's no consequence because everybody else would've failed as well.

Other than this, great suggestions :) Snap approves!
 

Megaaa

Forum Veteran
Mar 4, 2015
8,124
6,655
409
25
East-Flanders, Belgium
Turn in 10 Nuggets - Give the player that killed the zombie the nuggets instead of them dropping on the floor.
I think just about everyone agrees on this one. I'm pretty sure that who picks them up has something to do with ping, which explains why during the day I can never win this but at night I can.
I already suggested that some weeks ago. And now I agree with the other players. See this as a little touch to complete this. :)

King of the Hill- Change the knockback stick to a wood sword.
This is meant for the fact that spam clicking a stick requires no skill and it's also really annoying. A wood sword however could offer a way different way of playing this game.
You can still spamclick with the wood sword. But if you do that the knockback 2 wood sword would be knockback 1, if you spam click with the wood sword ofcourse.
So yeah, should be a good idea.

Find Flower- If you pick up the wrong flower, you're sent to the red box.
This was suggested by @LilNugget The original thread is here:
Isn't that too hard then? We are all used to just hold our left click button. If this is going to be added, we are all going to the red box, becuase we are used to hold our left click button and forgot about this new feature.

Any PvP Game- Earn 1 Point for Killing A Player/ Knocking Them Into the Void
I don't know how to feel about this one. :/

Answer Question/Equation - Reduce the time limit.
This game is currently far too easy to win and needs to be harder. It makes you think quick instead of taking your time.
Yes, please. Now everyone knows almsot every question and their answers, let's reduce the time. :D

Craft Item - Add more difficult items to craft.
I'm talking about anvils:
B = Block I= Ingot
Good idea. Maybe they also can add to craft a beacon?

Mega Fisher
Difficulty: Medium

Short Description: All players are given a fishing rod. Once a player is caught, they can be tossed into the void.
I saw mega in the tittle of the minigame. Then it should be a good Minerware minigame. :P
Honestly, it is a good idea for a micro game.

Wait For It... Instructions

1. Don't move
2. Drink x potion.
3. Type "Hello" in Chat.
4. Remove item from inventory
Isn't this too long? If this is the last micro game, then you have not much time to do this things.

NEW BOSS GAME: WAGERS

In this game players will see a wheel, grid, or something with a random chance. Players start with $500 and make bets on what it will land on. If they get it right, they earn triple their bet. If they don't they lose their bet. The 3 players with the most money at the end win.
How long should this Boss Battle takes? It's sound like a good Boss Battle, but on the other hand it is like you're in a casino. :/
 

Buuuddy

Forum Expert
Mar 31, 2016
1,893
5,627
344
I really like all of these! I wanted to write a huge reply, but everything has been said with that.
I think that instead, chat should be disabled and players should be made invisible. The problem I find with this gamemode is that players are sheep, and will follow the crowd to assure an easy victory. If they still fail, there's no consequence because everybody else would've failed as well.
^ That.
 
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