(Read the title for me, ok?)
Everyone that used the /report command ar least once,
probably knows about the notification that pops up
when the reported rulebreaker in question has been banned.
Unlike the /report command,
Sentinel displays a public message for the people in a specified match.
It notifies every player that the rulebreaker recieved his punish.
However,
this is not the case with rulebreakers being banned manually by a staff member as the notification is player-specific.
Other players can only see the message stating that the rulebreaker left the game which can lead to thinking that the rulebreaker left the game on his own without being punished.
Suggestion:
If the rulebreaker is banned manually by a staff-member,
add a message which is only viewable for the players in that game stating:
"A rulebreaker has been removed from your game."
I don't know why there is so much blank space left.
Everyone that used the /report command ar least once,
probably knows about the notification that pops up
when the reported rulebreaker in question has been banned.
Unlike the /report command,
Sentinel displays a public message for the people in a specified match.
It notifies every player that the rulebreaker recieved his punish.
However,
this is not the case with rulebreakers being banned manually by a staff member as the notification is player-specific.
Other players can only see the message stating that the rulebreaker left the game which can lead to thinking that the rulebreaker left the game on his own without being punished.
Suggestion:
If the rulebreaker is banned manually by a staff-member,
add a message which is only viewable for the players in that game stating:
"A rulebreaker has been removed from your game."
I don't know why there is so much blank space left.