Battlegrounds Introduction Alrighty, another suggestion! This one, a little more interesting than my previous ones. Today I’ll be suggesting a pretty popular game at the moment to be added into CubeCraft but changed around a little bit. Battlegrounds is a large scale combat arena where 100 players will spawn into a huge map and battle it out, till there is only one person remaining; the victor. The player count can be lowered to something more practical and easier on the server. 100 players may be too much for a single server to handle. Feel free to make suggestions on this game, it’s a very bare concept at the moment. Maps So the actual map, a pretty important part of the actual game. The map should have a lot of terrain and areas to explore, the map would have coverage such as trees and possibly old, abandoned buildings. They’d be pretty small so as nobody camps in them. Buildings would be quite open though. All of them should be accessible. Obviously, there would be a selection of maps but all roughly the same sort of design. The map would be around about 500x500 (obviously this can be changed, just my input on a suitable size). Events Something that would be a pretty neat thing to have is events in the game itself. Events would be things like feasts where game participants would be able to collect things that would help them in battles with others. Supply drops that act as refills that happen in only one location, the coordinates would be written in chat and players would have to scramble to get the loot first (if after a certain amount of time nobody has collected the loot, lightning would strike to let players know exactly where the drop is). This would make the game more exciting. Supply drops would be Ender chests with some occasional red sparks. As I mentioned earlier, feasts. A feast is where items would spawn in the centre of the map. 10 minutes before this feast started a warning would show up in chat. A beacon (could be any colour) would spawn in the very centre. The body of the beacon would be hidden amongst the blocks in the middle that could maybe be rocks and once the 10 minutes is up gray smoke (particles) would appear for a small amount of time to announce that the items had spawned. Containers would be spread all over the rocks and around them. The feast would happen once in each game and every container would hold a random item that would be considered either common, rare, ultra rare or mythical. Common and rare can be found anywhere around the map (rare not so much) but ultra rare and mythical can only be obtained at a feast. Gameplay Likely one of if not the most important parts of Battlegrounds is the gameplay itself. The map would get smaller as time goes on (maybe the map could crumble slowly at certain times in the game). A lot of the items that would be available in the game would be scattered randomly across the entirety of the map. Some would be hidden in things like furnaces in abandoned homes, others in old machines in some buildings that would act as warehouses. Items could also spawn in crates which would be note blocks. It is also worth mentioning that terrain will be unchangeable. You cannot interact with any blocks except blocks that act as containers with items and doors. Deployment How would participants get into the map? I suggest a big plane that can fit 100 people in it is built and people can jump out of the plane and fly down to their desired area. They would fly down with an elytra. Once they hit the ground the elytra would vanish. After the plane got to a certain point they floor of the plane would vanish if players were still on board. They would then be forced to fly out. After all players are on the ground, the plane will vanish like the elytra. Elytras will automatically open so nobody dies to fall damage. Teams There would be two gamemodes, team and solo. Teams would be in either 2’s or 3’s. You would still be able to pick a desired area to jump. Your teammate(s) could either follow you or you could split up. The game would run the same but obviously if your entire team survived until the end, everyone would get a reward and a win as you would in solo. If any of your teammates have died, they will still receive a prize if their team wins but just a little less than the surviving members. Solo would run as team does just without multiple winners.