hi. so as you know cube doesn't have droppers. so why parkour with droppers.
so here is what i'm thinking
shaking his head
so then there would be 9 maps per game
so here are so here mads tht i'd like to be included (cube your desinging i'm suggesting ok?)...
Just me or in some maps you cant make a jump thats through a hole? For Example on the Prison Looking Map Trying To Jump Through The Metal Bars You Get Sent Back To A Checkpoint As If You didnt Make the Jump (died). This is really irritating as you cannot make it through a map like that one...
@Joegerd and I had the idea to implement player made maps into parkour, maybe in the form of "map of the weak". We had the idea of letting players send in there maps with 1 single photo in the discord or a forums, and let mods decide whitch map gets to be played on parkour for that weak.
When Parkour was launched on Bedrock, it only launched with 2 difficulties. These was Easy and Normal, and they were both welcomed by the community. But there was one difficulty that was missing, Hard.
Hard mode had existed on Java, yet was never added to...
Hello, I'll introduce myself. I am Berentio and I mostly speedrun parkour categories on speedrun.com. So with that out of the way, I wanted to run a category called entire runs. I've done this many times in the pre-updated version of parkour. This implies that every level in a certain section...
A suggestion I have for the Parkour is that the have a leaderboard for fastest times, both on normal maps and competitive. Second, I play the competitive parkour a ton, and I think it would be cool if you were able to practice the competitive maps. I went on a long streak of never being beaten...
In Bedrock Edition on the Parkour Levels gamemode, Cubecraft recently moved the pressure plates back to prevent players from running off the edge when they were teleported back onto the starting platform. I've included pictures of the pressure plate locations from Barn Level 1, the first picture...
:cube_light: Introduction :cube_light:
So Cubecraft recently teased the outline of a new 3d model on Twitter, and it appears to be for the popular Java gamemode Parkour.
As you can see by the distinct block and a character pushing off of it, it's most likely Parkour coming to Bedrock.
🎉 🎉 🎉
I love the new lobby parkour. It's a great addition. I've been very excited to play the new levels but I keep encountering this issues on the supperjump section. It seems like the server or my client lags at just the wrong time and it sends me down the pit, then back to the lobby. This has...
I think the lobby parkour that was located behind spawn platform should come back as I enjoyed it more than the other lobby parkour plus it was longer and a little more challenging so I think it should come back. I also noticed a lot of people doing it.
I got a pretty fast time, watcha guys think?
(yes, this is clearly spliced on purpose, just thought I'd have fun with it. Not sure if a faster glitchless time is possible, but I hope one can surface soon!)
So, I'm not 100% sure if the main point I am making in this thread has been posted about in the past. But if it has, sorry in advance.
So I used to be a REALLY competitive player in FFA, and still am. Since about a few months ago, I've been having some troubles that I'd like to make apparent on...
In the MinerWare minigame there is a serious problem with the mode of parkour and eating cake: when all the players do parkour, you can see the rest and you can get dizzy and even fall from it or not be able to pass the test for it. So I propose that you can (even in Normal mode) make the...
I think there should be a game called flood survival.
How it works basically it has water rising that kills instantly.You will parkour up to get to a goal.
There can be a voting system to change the speed the water rises.Water speeds are easy normal hard impossible.There could also be...
So, pvp is very popular; parkour is very popular( you know where this is going). Introducing: parkour war( or something) where people parkour to kill eachother and mobile players die before pvp and pc players dominate.
So, in one of my last posts i suggested uhc. Now i suggest other minigames: splleef for minerware, parkour( i dont know why), creative mode, factions and among slimes on bedrock. Hope to get some more players.
Now, I am not the best person when it comes to explaining my thoughts and reasoning behind my choices or how I word things, but I hope you can see what I'm trying to get at here. This may not be a stellar suggestion, but imagine you were in my shoes. You don't know everything about the...
As everyone knows, there is a parkour in the lobby, where the time appears when you finish it.
What do I suggest?
I suggest that a leaderboard be set on the hologram of the time you took and the command /parkour leaderboard.
I think that can be interesting to the...