Minecraft PC IP: play.cubecraft.net

hamwody

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we all saw the new android 16 and the fantastic hotbar and some of the new bugs 🤣
but we will focus on the fantastic hotbar

why we should have it?
because it comfortable to the eye
easy to use
simple and good looking
this is the current menu
and this is how it should look like
60389.png

im not saying this is trash UI, it's the opposite of trash I'm just suggest to the menu looking and if you are afraid anything

phone are have small screen and this is so many buttons it will be hard to aim at what are we gonna select
°sure this is design for phone user
60391.png

The 3 dots for the other stuff or we can replace it in up corner
 

yurisatori0312

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we all saw the new android 16 and the fantastic hotbar and some of the new bugs 🤣
but we will focus on the fantastic hotbar

why we should have it?
because it comfortable to the eye
easy to use
simple and good looking
this is the current menu
and this is how it should look likeView attachment 244353
im not saying this is trash UI, it's the opposite of trash I'm just suggest to the menu looking and if you are afraid anything

phone are have small screen and this is so many buttons it will be hard to aim at what are we gonna select
°sure this is design for phone user View attachment 244354
The 3 dots for the other stuff or we can replace it in up corner
Removing the labels under the icons makes it harder to understand what each button does, especially for newer players.
 

yurisatori0312

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hold click to show names of each channel
and the clear icons will solve that immediately even kids will understand
Forcing mobile users to hold click just to see basic information adds unnecessary friction. UI development should either separate designs completely per device or keep a unified, clean layout like we have now. The current layout is already efficient and easy to use as it is.

Why would the developers implement a frustrating hidden gesture system when the current layout already works perfectly at a single glance?
 

hamwody

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Mar 10, 2026
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Calling a simple long-press gesture frustrating hidden friction proves you completely lack a basic understanding of modern mobile user interface design Long-pressing an icon to see a label or tooltip is a standard baseline feature used across almost every modern mobile operating system and app on earth It is not hidden friction it is an efficient space-saving solution that keeps the UI clean while providing clear information when needed
Your argument that the current layout works perfectly at a single glance completely misses the point of the suggestion which is about optimizing screen real estate for mobile users who need as much visibility as possible during gameplay Adding clear icons with tooltips gives developers the exact balance of a clean minimal look and accessible information
 

yurisatori0312

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Calling a simple long-press gesture frustrating hidden friction proves you completely lack a basic understanding of modern mobile user interface design Long-pressing an icon to see a label or tooltip is a standard baseline feature used across almost every modern mobile operating system and app on earth It is not hidden friction it is an efficient space-saving solution that keeps the UI clean while providing clear information when needed
Your argument that the current layout works perfectly at a single glance completely misses the point of the suggestion which is about optimizing screen real estate for mobile users who need as much visibility as possible during gameplay Adding clear icons with tooltips gives developers the exact balance of a clean minimal look and accessible information
I see what you're going for, but Im a bit concerned about the extra time it might take. With the current UI, we can just tap the text instantly. Under the new proposal, users would have to long press icons to see the text, which feels like it might slow things down a bit
 

hamwody

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I see what you're going for, but Im a bit concerned about the extra time it might take. With the current UI, we can just tap the text instantly. Under the new proposal, users would have to long press icons to see the text, which feels like it might slow things down a bit
I mean you can't disagree with everything I said in every fourm, this is actually Server Quality Shift by upgrading the UI to something in 2026 not in rock age and Your argument is weak (about the time) you're trying to avoid the real suggestion now I mean it's understandable because we should sometimes go off road but let's keep eye on the suggestion idea,
best, hamwody.
 

yurisatori0312

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I mean you can't disagree with everything I said in every fourm, this is actually Server Quality Shift by upgrading the UI to something in 2026 not in rock age and Your argument is weak (about the time) you're trying to avoid the real suggestion now I mean it's understandable because we should sometimes go off road but let's keep eye on the suggestion idea,
best, hamwody.
If your proposal is truly a step forward for 2026, why does it require more time and more actions from the player than the current system?
 

hamwody

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hi thanks for the reply, about it you are currently do not touching the suggestion idea so I don't have anything to reply, if you have anything match with the idea of the reply don't think twice about posting it here
 
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yurisatori0312

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hi thanks for the reply, about it you are currently do not touching the suggestion idea so I don't have anything to reply, if you have anything match with the idea of the reply don't think twice about posting it here
Pointing out that your UI increases user actions and wastes time is the most core feedback possible for a feature suggestion. Simply ignoring the downsides because you don’t like the answer isn't how a serious discussion works.
 

hamwody

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Saying UI development should either separate designs completely or keep it exactly as it is is just a lazy excuse to block optimization The whole point of this suggestion is to modernize the layout to match current design trends like the Android 16 hotbar making it look sleek minimal and highly efficient for the touch community
If you don't understand how modern mobile interfaces work and just want to spam my suggestions with emotional contrarian posts because your feelings are hurt please stay off my threads and leave the UI discussion to people who actually care about optimizing the mobile player experience
Pointing out that your UI increases user actions and wastes time is the most core feedback possible for a feature suggestion. Simply ignoring the downsides because you don’t like the answer isn't how a serious discussion works.

e

we are not In Controversy this is fourm about the UI, please don't cut off the idea about the website updating
 

yurisatori0312

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we are not In Controversy this is fourm about the UI, please don't cut off the idea about the website updating
I don’t think it’s fair to dismiss UI feedback as “spam” or “emotional” simply because it disagrees with the proposal. Public suggestion forums are meant for discussion, and constructive criticism can help improve ideas from different perspectives.

Likewise, when posting a suggestion, it’s important to expect both support and disagreement. Different opinions don’t necessarily mean someone is attacking the idea personally.
 

hamwody

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I don’t think it’s fair to dismiss UI feedback as “spam” or “emotional” simply because it disagrees with the proposal. Public suggestion forums are meant for discussion, and constructive criticism can help improve ideas from different perspectives.

Likewise, when posting a suggestion, it’s important to expect both support and disagreement. Different opinions don’t necessarily mean someone is attacking the idea personally.
I always welcome constructive and I'm aware if disagree and agreement and I welcome criticism but let’s be entirely honest about how this thread went


There is a massive difference between a polite disagreement and your response in reply 4, where you dismissed a standard mobile feature by calling it a frustrating hidden gesture system and claimed it adds unnecessary friction. Trying to play the victim now in reply 13 and acting like I am dismissing feedback as emotional is a complete flip of reality when you were the one heavily


criticizing the idea from the start.
Regarding your actual design complaints, your logic is fundamentally flawed. Long-pressing an icon to view a tooltip or text label is a standard design baseline used across almost every modern mobile operating system and major app on earth to save screen space while keeping UIs clean. The current layout takes up too much screen real estate on mobile devices. My proposal simply offers a streamlined, Android 16-inspired look that prioritizes a clean view for experienced users while still giving newer players an accessible way to check button names if they need to.

at the end I still respect people who want to give new point!
We have already talked about and addressed most of your points at this stage. You have made your disapproval of this concept abundantly clear across multiple posts, and your points have been noted. I have clarified exactly how the UI would function, and I am not going to waste any more time arguing about forum etiquette. If you do not have anything else new or productive to add regarding the actual visual layout, please go off this suggestion and leave the thread to users who want to discuss the UI concept itself
 
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FictionWhisperer

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I always welcome constructive and I'm aware if disagree and agreement and I welcome criticism but let’s be entirely honest about how this thread went


There is a massive difference between a polite disagreement and your response in reply 4, where you dismissed a standard mobile feature by calling it a frustrating hidden gesture system and claimed it adds unnecessary friction. Trying to play the victim now in reply 13 and acting like I am dismissing feedback as emotional is a complete flip of reality when you were the one heavily


criticizing the idea from the start.
Regarding your actual design complaints, your logic is fundamentally flawed. Long-pressing an icon to view a tooltip or text label is a standard design baseline used across almost every modern mobile operating system and major app on earth to save screen space while keeping UIs clean. The current layout takes up too much screen real estate on mobile devices. My proposal simply offers a streamlined, Android 16-inspired look that prioritizes a clean view for experienced users while still giving newer players an accessible way to check button names if they need to.

at the end I still respect people who want to give new point!
We have already talked about and addressed most of your points at this stage. You have made your disapproval of this concept abundantly clear across multiple posts, and your points have been noted. I have clarified exactly how the UI would function, and I am not going to waste any more time arguing about forum etiquette. If you do not have anything else new or productive to add regarding the actual visual layout, please go off this suggestion and leave the thread to users who want to discuss the UI concept itself
Why is the forums becoming more AI, than regular people.
1780312835602.png
 

hamwody

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Why is the forums becoming more AI, than regular people.View attachment 244416
we are in Official suggestion not dm your messages have nothings match with the suggestion please avoid that because it's against the rules and you fake the screenshots that show disrespect to the suggestion and hate to Me personally, this is the real AI detecter recording from the exact same website You are saying that my reply was made from artificial intelligence
 
Last edited:

yurisatori0312

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I always welcome constructive and I'm aware if disagree and agreement and I welcome criticism but let’s be entirely honest about how this thread went


There is a massive difference between a polite disagreement and your response in reply 4, where you dismissed a standard mobile feature by calling it a frustrating hidden gesture system and claimed it adds unnecessary friction. Trying to play the victim now in reply 13 and acting like I am dismissing feedback as emotional is a complete flip of reality when you were the one heavily


criticizing the idea from the start.
Regarding your actual design complaints, your logic is fundamentally flawed. Long-pressing an icon to view a tooltip or text label is a standard design baseline used across almost every modern mobile operating system and major app on earth to save screen space while keeping UIs clean. The current layout takes up too much screen real estate on mobile devices. My proposal simply offers a streamlined, Android 16-inspired look that prioritizes a clean view for experienced users while still giving newer players an accessible way to check button names if they need to.

at the end I still respect people who want to give new point!
We have already talked about and addressed most of your points at this stage. You have made your disapproval of this concept abundantly clear across multiple posts, and your points have been noted. I have clarified exactly how the UI would function, and I am not going to waste any more time arguing about forum etiquette. If you do not have anything else new or productive to add regarding the actual visual layout, please go off this suggestion and leave the thread to users who want to discuss the UI concept itself
While Android 16 may be a popular source of inspiration, I’m not sure that popularity alone justifies the design choice. Since this is CubeCraft’s forum, I think preserving CubeCraft’s own identity and branding should also be an important consideration.
 

hamwody

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While Android 16 may be a popular source of inspiration, I’m not sure that popularity alone justifies the design choice. Since this is CubeCraft’s forum, I think preserving CubeCraft’s own identity and branding should also be an important consideration.
Using a layout menu hotbar concept inspired by modern operating systems like Android 16 does not mean erasing CubeCrafts identity and I have mentioned android 16 because of the points
61126.jpg
not as ("source of inspiration ") A layout change is simply about functionality, clean space management, and making the interface easier to use for mobile users, while CubeCrafts actual colors and themes remain fully intact
Your logic here is fundamentally flawed ngl Following your reasoning, CubeCraft should never implement any standard modern feature, menu navigation style, or web design trend used by the rest of the world just because it did not originate here. Taking inspiration from industry standards to improve user experience is how platforms grow, not how they lose their branding cc identity I really don't know if you should stop replying before reading or creating none existent things
 

yurisatori0312

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Android 16 may be a useful source of inspiration, but CubeCraft’s community is not made up of Android users alone. Many players use iOS, desktop, and other platforms as well.

My point is not that modern UI principles are bad. I’m simply questioning why Android 16 specifically should be the reference, rather than a platform-neutral design that reflects CubeCraft’s own identity and serves all users equally.
 
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hamwody

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Android 16 may be a useful source of inspiration, but CubeCraft’s community is not made up of Android users alone. Many players use iOS, desktop, and other platforms as well.

My point is not that modern UI principles are bad. I’m simply questioning why Android 16 specifically should be the reference, rather than a platform-neutral design that reflects CubeCraft’s own identity and serves all users equally.
You are still completely missing the point of my suggestions and overanalyzing a simple comparison. Mentioning a modern operating system was an EXAMPLE of clean comfortable UI layout, not a literal command to make the game look exactly like one specific operating system or exclude iOS and desktop players. Good UI layout principles like comfort for the eye, simplicity, and ease of use are universally beneficial to all players on every single platform, which is exactly what makes it a platform-neutral improvement.
My proposal serves all users equally by making the layout cleaner and more efficient. At this stage, your stubbornness in twisting every single word into a non-existent platform war or branding crisis makes it clear you are just arguing for the sake of arguing. Your disagreement has been fully documented on this thread. Please go off this suggestion now and leave the space for users who actually want to discuss improving the menu UI
 
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Soveratize

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we all saw the new android 16 and the fantastic hotbar and some of the new bugs 🤣
but we will focus on the fantastic hotbar

why we should have it?
because it comfortable to the eye
easy to use
simple and good looking
this is the current menu
and this is how it should look likeView attachment 244353
im not saying this is trash UI, it's the opposite of trash I'm just suggest to the menu looking and if you are afraid anything

phone are have small screen and this is so many buttons it will be hard to aim at what are we gonna select
°sure this is design for phone user View attachment 244354
The 3 dots for the other stuff or we can replace it in up corner


I loved this idea hamwody, but as a UI/UX Designer, I find the visual aesthetic of your suggestion impressive, though the User Experience (UX) could be complicated. I agree with @yurisatori0312 on certain points... many new Cubecraft mobile users may not know that they need to long press an icon to reveal its label?

I think we can bridge this gap by adopting a design similar to Material Design apps like Google Play or Gmail. Using toggle switches or a persistent label system that triggers with selection would be a more best approach

However... according to the current sidebar, there are a few challenges to consider:

* Menu Complexity: The current sidebar is used by many designers because it handles complex information and arc such as nested dropdown menus.

* Accessibility: Relying on hidden gestures like long-presses creates a "hidden feature" problem, which can hinder the onboarding process for new players.

* Navigation Efficiency: A clean UI is excellent.. but it must be balanced against the need for clear immediate legibility so users dont have to guess where specific functions are located


Ultimately, I believe the current UI is better, because it ensures that the interface remains accessible for all users, including those on Android devices, mirroring the experience provided on PC :D
 
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