I loved this idea hamwody, but as a UI/UX Designer, I find the visual aesthetic of your suggestion impressive, though the User Experience (UX) could be complicated. I agree with
@yurisatori0312 on certain points... many new Cubecraft mobile users may not know that they need to long press an icon to reveal its label?
I think we can bridge this gap by adopting a design similar to Material Design apps like Google Play or Gmail. Using toggle switches or a persistent label system that triggers with selection would be a more best approach
However... according to the current sidebar, there are a few challenges to consider:
* Menu Complexity: The current sidebar is used by many designers because it handles complex information and arc such as nested dropdown menus.
* Accessibility: Relying on hidden gestures like long-presses creates a "hidden feature" problem, which can hinder the onboarding process for new players.
* Navigation Efficiency: A clean UI is excellent.. but it must be balanced against the need for clear immediate legibility so users dont have to guess where specific functions are located
Ultimately, I believe the current UI is better, because it ensures that the interface remains accessible for all users, including those on Android devices, mirroring the experience provided on PC :D