Hey everyone, thanks for taking the time to read my thread!
I recently played a variety of popular FFA servers for a week, after returning to Cube's FFA I have noticed something that I believe needs to get implemented. After you win a fight, you are most likely on very low health leaving you vulnerable for a pretty long time. This has been forcing me to run off somewhere safe after most fights so that I can regen enough health to pvp again. This is very frustrating to me after getting used to some FFA servers where after every kill you instantly regen back to full health. This is not to prevent cleaners, this is most likely an unsolvable issue and although annoying its just the way some people play. This is to make the FFA server more playable, after you kill someone you will be able to go find another fight. Although this suggestion would improve the experience of our current FFA players, it may also bring in other FFA players abroad who are avoiding it right now because of this issue.
Suggestion:When killing a player in FFA, you should receive full health.
(I understand a similar suggestion was posted back in June, but I wanted to post this as I felt my suggestion was a little more straight forward and that it might be nice for the community to reconsider this topic)
Thanks everyone!
New Suggestion: When killing a player in FFA, you should regenerate 3 hearts of health. Also, a 5 golden-apple cap per life should be added to the shop.
Edit (13/12/2020): After feedback in the posts below I have come to the conclusion that full health may be to op due to the shop feature. I still believe that health should be given to make the game more playable for non-shop users.
Edit (15/12/2020): After feedback in the posts below I have realized that a 5 golden-apple cap per life makes sense to go along with this health update. More info along with my reasoning can be found below.
I recently played a variety of popular FFA servers for a week, after returning to Cube's FFA I have noticed something that I believe needs to get implemented. After you win a fight, you are most likely on very low health leaving you vulnerable for a pretty long time. This has been forcing me to run off somewhere safe after most fights so that I can regen enough health to pvp again. This is very frustrating to me after getting used to some FFA servers where after every kill you instantly regen back to full health. This is not to prevent cleaners, this is most likely an unsolvable issue and although annoying its just the way some people play. This is to make the FFA server more playable, after you kill someone you will be able to go find another fight. Although this suggestion would improve the experience of our current FFA players, it may also bring in other FFA players abroad who are avoiding it right now because of this issue.
Suggestion:
(I understand a similar suggestion was posted back in June, but I wanted to post this as I felt my suggestion was a little more straight forward and that it might be nice for the community to reconsider this topic)
Thanks everyone!
New Suggestion: When killing a player in FFA, you should regenerate 3 hearts of health. Also, a 5 golden-apple cap per life should be added to the shop.
Edit (13/12/2020): After feedback in the posts below I have come to the conclusion that full health may be to op due to the shop feature. I still believe that health should be given to make the game more playable for non-shop users.
Edit (15/12/2020): After feedback in the posts below I have realized that a 5 golden-apple cap per life makes sense to go along with this health update. More info along with my reasoning can be found below.
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