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1Kekz

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In FFA, health regenerates as slowly as it normally does, which is fine during combat.

But since the game recognizes whether you're in combat or not, it would be useful if your health would regenerate faster while not in combat, because in the current way, players have to hide or run around for a while after every single fight because you would be at a huge disadvantage if you went into a fight on half HP.

I'm not talking about instantly regaining full hearts after every fight. Just a little regeneration boost while not in combat. This would make a lot more sense and improve the player experience by allowing players to spend more time actually fighting instead of just running around, waiting for their health to regenerate.
 

Helmith07

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Jun 6, 2020
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In FFA, health regenerates as slowly as it normally does, which is fine during combat.

But since the game recognizes whether you're in combat or not, it would be useful if your health would regenerate faster while not in combat, because in the current way, players have to hide or run around for a while after every single fight because you would be at a huge disadvantage if you went into a fight on half HP.

I'm not talking about instantly regaining full hearts after every fight. Just a little regeneration boost while not in combat. This would make a lot more sense and improve the player experience by allowing players to spend more time actually fighting instead of just running around, waiting for their health to regenerate.
Honestly that would make a lot of sense, I mean getting out of a fight just to immediately have to avoid all fights or die isn’t really ideal.
 
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Rabidsyllab

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Jan 12, 2025
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In FFA, health regenerates as slowly as it normally does, which is fine during combat.

But since the game recognizes whether you're in combat or not, it would be useful if your health would regenerate faster while not in combat, because in the current way, players have to hide or run around for a while after every single fight because you would be at a huge disadvantage if you went into a fight on half HP.

I'm not talking about instantly regaining full hearts after every fight. Just a little regeneration boost while not in combat. This would make a lot more sense and improve the player experience by allowing players to spend more time actually fighting instead of just running around, waiting for their health to regenerate.
Ye, and maybe reduce fall damage, you can fall of a 20 block cliff and die in diamond armour, so maybe like Feather Falling 2 on all boots. Great idea though!
 

Helmith07

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Ye, and maybe reduce fall damage, you can fall of a 20 block cliff and die in diamond armour, so maybe like Feather Falling 2 on all boots. Great idea though!
Oh yes feather falling would be quite good, although you being able to purchase it in the store instead of you just being granted it may be better. I mean considering the Savannah map for example
 
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Helmith07

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No, pay2win is not better than offering a fair experience for all players.
I mean thru coins you earn in the game, not ones that you have to purchase using real money, plus they don’t have to be expensive. Also doesn’t the Ninja or something kit have feather falling?
 
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