You will get used to it, I promiseActually, I think it is difficult to join new games because you have to hover your mouse around the selection until you find the map you want to join. I found the sign version better.
The sign version was nice, but with the introduction of new modes, the lobby would have been messy with signs everyone. The new design is to clean up the lobby and make it look sharper and cleaner, and makes future support for more modes if more are added. Imagine 5 different modes, the amount of sign boards would be stupid, confusing and not attractive.Actually, I think it is difficult to join new games because you have to hover your mouse around the selection until you find the map you want to join. I found the sign version better.
Small detail, but won't you automatically join the game which starts the first (so the lowest timer)? I don't know, that's what I've always thought.if you simply punch the armourstand, our systems will automatically put you in a game with the most players without needing scan through all the maps.
Hello CubeCrafters,
This week we've been working hard to bring you a new EggWars mode and other network improvements!
Experimental EggWars: Double Egg
It's about time EggWars was given a new gamemode, introducing Experimental EggWars! This gamemode rotates around bringing and releasing different and exciting twists to the game without affecting the Normal gamemode. Experimental EggWars can update, add or remove modes at anytime, to keep EggWars fresh and exciting to its players.So what's the twist with the egg? Well I'll tell you. When one of your teams eggs is broken, the last remaining egg will create an Ender surge, which will teleport anyone who isn't on your team within a 40 block radius back to their starting island. So you must break an egg and run! Any team members who just lost an egg will receive 3 hearts back if they are within the 30 block surge from their remaining egg.
The first Experimental mode we're introducing is "Double Egg". It's exactly what it says on the tin, your team now has 2 eggs rather than 1. Double Egg mode is a team only mode and uses the same maps as used in Normal EggWars to spice up the gameplay and strategy. Your team must now protect both of your eggs rather than just the one, it's a challenge, will you be able to protect them?
The main purpose of Experimental EggWars is to test new gamemodes and to keep EggWars fresh, updated and to introduce different strategies and gameplays for everyone to enjoy. There are endless combinations for different EggWars modes, so we'd love to hear your suggestions for different Experimental modes below.
Remaining eggs' Ender surge.
General Network Improvements and Fixes
Along with EggWars we've also been improving the rest of the network!
Global:
- Released "lobby effect" settings.
- Fixed an issue with changing lobbies resetting the Double Jump setting for Plus users.
PvP Duels:
- Fully removed other duel members death messages.
- Fixed an issue with the duels challenge setting creating a noise of every lobby join.
EggWars:
- Removed Speed Solo.
- Removed the lobby signs and replaced them with armourstands.
- Changed lobby layout.
SkyWars:
- Reduced the refill timer for "Bedtime" from 8 minutes to 4.5 minutes.
- Fixed an issue with the Unstoppable achievement
- Fixed an issue with players obtaining Chorus fruit in cages.
BlockWars:
- Fixed an issue with missing information for the Bamboozler trap block.
We hope you enjoy Experimental EggWars and Double Egg. We'd appreciate your feedback and suggestions below or here.
Small detail, but won't you automatically join the game which starts the first (so the lowest timer)? I don't know, that's what I've always thought.
As the signs will not be returning as the reason behind removing them was perfectly valid for now and the future. To help players get used to the armourstands, we've added a "players waiting" option to each map in EggWars and all of the other join armourstands on our network. If there's one server it tells you the players waiting, but if there's 2, it combines the player count. Hope this makes the transition from signs to armourstands a bit easier :DYou have to put again signs, 1.8's maps are empty so eggwars is dying, it's cool the new update but we need signs again
As the signs will not be returning as the reason behind removing them was perfectly valid for now and the future. To help players get used to the armourstands, we've added a "players waiting" option to each map in EggWars and all of the other join armourstands on our network. If there's one server it tells you the players waiting, but if there's 2, it combines the player count. Hope this makes the transition from signs to armourstands a bit easier :D
Again, for EggWars only.
I like Admin play CubeCraft it's so cool and you don't have time to play I playing CubeCraft everyday 9 hours everyday! Thanks for replying to me


how to join the CubeCraft moderator to kick hackers
and do you have TikTok or Instagram? I just want to join the CubeCraft helper
thank you.