Experimental EggWars: Double Egg!

Discussion in 'Java Edition News' started by Camezonda, Jun 28, 2018.

  1. Camezonda

    Camezonda Management
    Staff Member Management

    Messages:
    5,831
    Likes Received:
    4,977
    Trophy Points:
    388
    Camezonda
    Management
    PLUS
    28-06-2018 - Experimental EggWars.jpg
    Hello CubeCrafters,

    This week we've been working hard to bring you a new EggWars mode and other network improvements!

    Experimental EggWars: Double Egg
    It's about time EggWars was given a new gamemode, introducing Experimental EggWars! This gamemode rotates around bringing and releasing different and exciting twists to the game without affecting the Normal gamemode. Experimental EggWars can update, add or remove modes at anytime, to keep EggWars fresh and exciting to its players.

    The first Experimental mode we're introducing is "Double Egg". It's exactly what it says on the tin, your team now has 2 eggs rather than 1. Double Egg mode is a team only mode and uses the same maps as used in Normal EggWars to spice up the gameplay and strategy. Your team must now protect both of your eggs rather than just the one, it's a challenge, will you be able to protect them?​

    2018-06-27_09.00.53.jpg
    Two island eggs.
    So what's the twist with the egg? Well I'll tell you. When one of your teams eggs is broken, the last remaining egg will create an Ender surge, which will teleport anyone who isn't on your team within a 40 block radius back to their starting island. So you must break an egg and run! Any team members who just lost an egg will receive 3 hearts back if they are within the 30 block surge from their remaining egg.


    Remaining eggs' Ender surge.
    The main purpose of Experimental EggWars is to test new gamemodes and to keep EggWars fresh, updated and to introduce different strategies and gameplays for everyone to enjoy. There are endless combinations for different EggWars modes, so we'd love to hear your suggestions for different Experimental modes below.
    General Network Improvements and Fixes
    Along with EggWars we've also been improving the rest of the network!
    Global:
    -
    Released "lobby effect" settings.
    - Fixed an issue with changing lobbies resetting the Double Jump setting for Plus users.

    PvP Duels:

    - Fully removed other duel members death messages.
    - Fixed an issue with the duels challenge setting creating a noise of every lobby join.

    EggWars:
    - Removed Speed Solo.
    - Removed the lobby signs and replaced them with armourstands.
    - Changed lobby layout.

    SkyWars:
    - Reduced the refill timer for "Bedtime" from 8 minutes to 4.5 minutes.
    - Fixed an issue with the Unstoppable achievement
    - Fixed an issue with players obtaining Chorus fruit in cages.

    BlockWars:
    - Fixed an issue with missing information for the Bamboozler trap block.

    We hope you enjoy Experimental EggWars and Double Egg. We'd appreciate your feedback and suggestions below or here.
     
    Asellity_, Joel200, Jaistrix and 28 others like this.
  2. Gainfullterror

    Gainfullterror Member

    Messages:
    5,042
    Likes Received:
    10,480
    Trophy Points:
    574
    Gainfullterror
    Obsidian
    I really enjoy the concept of experimental versions, but some of the changes to normal EW were pretty unnecessary in my opinion.
    (I'll be taking my time and going through the things and possibly write a suggestion about it if I feel it's necessary)
     
  3. ChaosConjurer

    ChaosConjurer Member

    Messages:
    407
    Likes Received:
    1,327
    Trophy Points:
    159
    ChaosConjurer
    Iron
    #Hype! I hope everyone enjoys the new mode! If you have any feedback, let us know ❣
     
  4. skifby

    skifby Member

    Messages:
    2,559
    Likes Received:
    6,697
    Trophy Points:
    424
    Where are the daily battlezone updates at though? :(
     
  5. Kloska

    Kloska Mod
    Staff Member Moderator

    Messages:
    553
    Likes Received:
    1,648
    Trophy Points:
    264
    Kloska
    Mod
    PLUS
    What is the new end-paricles effect when hitting another player in game?
     
  6. Riley

    Riley Member

    Messages:
    3,170
    Likes Received:
    8,020
    Trophy Points:
    559
    Priley
    Obsidian
    PLUS
    To be completely honest here
    I expected a mega-update with at least more than one new experimental mode, with several new maps, with new achievements etc etc

    The only thing that is new, literally, is normal eggwars but with 2 eggs instead of with one

    Don't mind me, but I'm kind of dissapointed

    EDIT: Looks like I'm not the only one ;)
     
    Last edited: Jun 29, 2018
  7. LanceDaniels

    LanceDaniels Mod
    Staff Member Moderator

    Messages:
    742
    Likes Received:
    1,963
    Trophy Points:
    253
    LanceDaniels
    Mod
    PLUS
    Awesome! :eek:
     
    elchuii and ChaosConjurer like this.
  8. Gainfullterror

    Gainfullterror Member

    Messages:
    5,042
    Likes Received:
    10,480
    Trophy Points:
    574
    Gainfullterror
    Obsidian
    According to @MrGrumpyCheese , stone ranks also get to use map selection like ranks used to be able to as a perk. It might be different, but I'm not sure.
     
    Despacito 2 likes this.
  9. Shallidor

    Shallidor Member

    Messages:
    762
    Likes Received:
    1,468
    Trophy Points:
    129
    Shallidor
    Iron
    I haven't played the new experimental mode yet, but I don't like the tp back to your island. Campers will have huge advantages, since you now have to get to their island twice.
    It also means, once you killed the players and then get their egg, they have the chance to stack up again because you have to run back to their island.

    The whole 'tp-thing' doesn't seem nice to me, but that's just my personal opinion :)
     
  10. Riley

    Riley Member

    Messages:
    3,170
    Likes Received:
    8,020
    Trophy Points:
    559
    Priley
    Obsidian
    PLUS
    Checked and correct
     
    Anthoken likes this.
  11. Daveyyy

    Daveyyy Member

    Messages:
    664
    Likes Received:
    1,215
    Trophy Points:
    164
    Daveyyy
    Obsidian
  12. Commissioned

    Commissioned Member

    Messages:
    1,536
    Likes Received:
    3,052
    Trophy Points:
    233
    Commissioned
    Emerald
    hold on so this is like ltms for eggwars?
    will there be changelogs/announcements documenting this?
    whats that
     
  13. ItsDavey_

    ItsDavey_ Mod
    Staff Member Moderator

    Messages:
    2,017
    Likes Received:
    2,350
    Trophy Points:
    283
    ItsDavey_
    Mod
    PLUS
    Awesome updates :eek:
    Especially the eggwars update ! ^-^
     
  14. Zombiepower

    Zombiepower Mod
    Staff Member Moderator

    Messages:
    2,290
    Likes Received:
    5,721
    Trophy Points:
    398
    zombiepower
    Mod
    PLUS
    I would say give this a try! Awesome;)
     
    FireExcalibur10 and ItsDavey_ like this.
  15. scorbunnyfan3336

    scorbunnyfan3336 Member

    Messages:
    181
    Likes Received:
    423
    Trophy Points:
    64
    Pls increase gapple price asap because that’ll definitely take away from the good experience that this mode might bring. Looking forward to more lab modes.
     
  16. ii_OsAmH_KsA

    ii_OsAmH_KsA Member

    Messages:
    2
    Likes Received:
    2
    Trophy Points:
    19
    Jollia_Gregory
    Obsidian
    not good duble egg wars pplease removed
     
    Anthoken and skifby like this.
  17. Elenahh

    Elenahh Member

    Messages:
    905
    Likes Received:
    3,413
    Trophy Points:
    324
    Elenahh
    Obsidian
    Looks interesting : P
     
  18. PietKonijn

    PietKonijn Member

    Messages:
    22
    Likes Received:
    16
    Trophy Points:
    19
    Lobby looks stupid and not practical, now people cant see how many players are in the map because there is no sign.
     
    Anthoken and Riley like this.
  19. MrGrumpyCheese

    MrGrumpyCheese Member

    Messages:
    463
    Likes Received:
    1,154
    Trophy Points:
    163
    MrGrumpyCheese
    Gold
    Perhaps they could list the number of players in each online game in the tooltip when you hover your mouse over a map. However, it may be somewhat intentional to not show it, as it makes people join games when they may otherwise have been put off due to it saying no players.
     
  20. Actually, I think it is difficult to join new games because you have to hover your mouse around the selection until you find the map you want to join. I found the sign version better.