Hello CubeCrafters, This week we've been working hard to bring you a new EggWars mode and other network improvements! Experimental EggWars: Double Egg It's about time EggWars was given a new gamemode, introducing Experimental EggWars! This gamemode rotates around bringing and releasing different and exciting twists to the game without affecting the Normal gamemode. Experimental EggWars can update, add or remove modes at anytime, to keep EggWars fresh and exciting to its players. The first Experimental mode we're introducing is "Double Egg". It's exactly what it says on the tin, your team now has 2 eggs rather than 1. Double Egg mode is a team only mode and uses the same maps as used in Normal EggWars to spice up the gameplay and strategy. Your team must now protect both of your eggs rather than just the one, it's a challenge, will you be able to protect them? Two island eggs. So what's the twist with the egg? Well I'll tell you. When one of your teams eggs is broken, the last remaining egg will create an Ender surge, which will teleport anyone who isn't on your team within a 40 block radius back to their starting island. So you must break an egg and run! Any team members who just lost an egg will receive 3 hearts back if they are within the 30 block surge from their remaining egg. Remaining eggs' Ender surge. The main purpose of Experimental EggWars is to test new gamemodes and to keep EggWars fresh, updated and to introduce different strategies and gameplays for everyone to enjoy. There are endless combinations for different EggWars modes, so we'd love to hear your suggestions for different Experimental modes below. General Network Improvements and Fixes Along with EggWars we've also been improving the rest of the network! Global: - Released "lobby effect" settings. - Fixed an issue with changing lobbies resetting the Double Jump setting for Plus users. PvP Duels: - Fully removed other duel members death messages. - Fixed an issue with the duels challenge setting creating a noise of every lobby join. EggWars: - Removed Speed Solo. - Removed the lobby signs and replaced them with armourstands. - Changed lobby layout. SkyWars: - Reduced the refill timer for "Bedtime" from 8 minutes to 4.5 minutes. - Fixed an issue with the Unstoppable achievement - Fixed an issue with players obtaining Chorus fruit in cages. BlockWars: - Fixed an issue with missing information for the Bamboozler trap block. We hope you enjoy Experimental EggWars and Double Egg. We'd appreciate your feedback and suggestions below or here.