Before I begin this suggestion I would like to point out that it was also suggested in 2020, and that the original thread can be found Here. Just because a staff member is making this suggestion does NOT mean that it will officially be implemented.
Original idea:
Back in 2017, 4J Studios & Mojang (not Microsoft) released Glide on the XBOX One Edition of Minecraft. A few months later (25th of May, 2017) and CubeCraft Games would explore and expand this idea for Java Edition. Bringing this once popular game mode to Bedrock has been something talked about in the past, however, I would like to bring up the idea once more now that the team has grown tremendously in size and player base.
Why do I think Glide/Wing Rush would be a good idea for Bedrock?
As a lot of our players know, Java Edition is only a small percentage of our player-base, which is why I am focusing this suggestion on Bedrock specifically. Our Bedrock Edition network is visited by over 40,000 - 50,000 players every day. Our Bedrock network currently features a mid-sized selection of minigames, however, these have also been seen on other servers in the past. Adding something as fresh and new to the Bedrock community would certainly give the server an extra boost in terms of player count, as well as opening up many more doors in the future for things like upgrades and official CubeCraft Games tournament races, as well as vanity items like customizing your elytra, what particle trails flows behind you as you fly, a particle explosion when you pick up a powerup, etc.
With a large player base of Bedrock Edition also on XBOX, there is a high chance that players who used to play Glide before Bedrock Edition, would love to see the classic come back and be revived so they can show off all the skills they learned from the minigame, as it trained players how to practice and use elytra, even in tight corners and difficult situations.
How could we improve the game and optimize it for Bedrock players?
This game mode would need a few optimizations to work on Bedrock, however, these are only minimal. Bedrock Edition players are mainly using touch-based devices as well as controllers, which will make it easier for navigation and control around the maps. The powerups will need to be larger so it is easier for Bedrock players to fly into them at high speeds, and if we use our Java maps, it is likely these would need to be changed depending on how fast players will be zipping through the track, however, this is probably an easy fix. Bedrock Edition will allow us to add custom models... as mentioned earlier, we could use custom models to change how the game looks. Booster pads could use a custom model or effect similar to that on the old Glide minigame so it's easier to navigate and find booster pads.
How would I be able to customize myself in the minigame?
Customizations are likely something that would come after the initial release if the game was moved into development, but some of the biggest ideas would be changing how your elytra looks, maybe we could add in some model versions including a jetpack design, the CubeCraft Games logo, EnderDragon wings, heck, throw in the entire dragon! As well as this, we could allow customizations to the particles and trails within the minigame. As mentioned earlier in this thread, I talked about particle trails that flow from behind you as you fly. These particle trails could be anything from simple Redstone dust, all the way to crazy ideas like rainbow dust, and smoke particle effects. Players will have the ability to toggle these effects on/off to improve their game performance if required to do so.
Conclusion
In conclusion to this idea, I really do think that adding a similar game mode on Bedrock would bring a whole new experience for players, as well as giving some of our Minecraft veterans the chance to play a minigame they used to play years ago on their XBOX device. Adding this game mode would also be completely unique, setting CubeCraft out from the rest with a game mode exclusive to our network.
Please provide any additional feedback, questions, or comments you might have about this idea below, I would love to hear about any additional ideas/improvements we could make for this to possibly become a reality!
Original idea:
Back in 2017, 4J Studios & Mojang (not Microsoft) released Glide on the XBOX One Edition of Minecraft. A few months later (25th of May, 2017) and CubeCraft Games would explore and expand this idea for Java Edition. Bringing this once popular game mode to Bedrock has been something talked about in the past, however, I would like to bring up the idea once more now that the team has grown tremendously in size and player base.
Why do I think Glide/Wing Rush would be a good idea for Bedrock?
As a lot of our players know, Java Edition is only a small percentage of our player-base, which is why I am focusing this suggestion on Bedrock specifically. Our Bedrock Edition network is visited by over 40,000 - 50,000 players every day. Our Bedrock network currently features a mid-sized selection of minigames, however, these have also been seen on other servers in the past. Adding something as fresh and new to the Bedrock community would certainly give the server an extra boost in terms of player count, as well as opening up many more doors in the future for things like upgrades and official CubeCraft Games tournament races, as well as vanity items like customizing your elytra, what particle trails flows behind you as you fly, a particle explosion when you pick up a powerup, etc.
With a large player base of Bedrock Edition also on XBOX, there is a high chance that players who used to play Glide before Bedrock Edition, would love to see the classic come back and be revived so they can show off all the skills they learned from the minigame, as it trained players how to practice and use elytra, even in tight corners and difficult situations.
How could we improve the game and optimize it for Bedrock players?
This game mode would need a few optimizations to work on Bedrock, however, these are only minimal. Bedrock Edition players are mainly using touch-based devices as well as controllers, which will make it easier for navigation and control around the maps. The powerups will need to be larger so it is easier for Bedrock players to fly into them at high speeds, and if we use our Java maps, it is likely these would need to be changed depending on how fast players will be zipping through the track, however, this is probably an easy fix. Bedrock Edition will allow us to add custom models... as mentioned earlier, we could use custom models to change how the game looks. Booster pads could use a custom model or effect similar to that on the old Glide minigame so it's easier to navigate and find booster pads.
How would I be able to customize myself in the minigame?
Customizations are likely something that would come after the initial release if the game was moved into development, but some of the biggest ideas would be changing how your elytra looks, maybe we could add in some model versions including a jetpack design, the CubeCraft Games logo, EnderDragon wings, heck, throw in the entire dragon! As well as this, we could allow customizations to the particles and trails within the minigame. As mentioned earlier in this thread, I talked about particle trails that flow from behind you as you fly. These particle trails could be anything from simple Redstone dust, all the way to crazy ideas like rainbow dust, and smoke particle effects. Players will have the ability to toggle these effects on/off to improve their game performance if required to do so.
Conclusion
In conclusion to this idea, I really do think that adding a similar game mode on Bedrock would bring a whole new experience for players, as well as giving some of our Minecraft veterans the chance to play a minigame they used to play years ago on their XBOX device. Adding this game mode would also be completely unique, setting CubeCraft out from the rest with a game mode exclusive to our network.
Please provide any additional feedback, questions, or comments you might have about this idea below, I would love to hear about any additional ideas/improvements we could make for this to possibly become a reality!