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Technical Issues with Minecraft

Discussion in 'Hardware' started by CattyCat, Mar 13, 2016.

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  1. CattyCat

    CattyCat Member

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    So, I'm just asking: why is Minecraft so laggier and less memory efficient (saves taking up GB's) when compared to other games?
     
  2. Anmazing

    Anmazing Helper Staff Member Helper

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  3. Camezonda

    Camezonda Mod Staff Member Moderator

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    Try OptiFine to fix the lag. It tripled my FPS.
     
  4. CattyCat

    CattyCat Member

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    I'm not saying that I'm lagging, I'm saying why it lags more often than other games.



    And I'm assuming Minecraft maps are not copyrightable, are they?
     
  5. TheAsdfDude

    TheAsdfDude Member

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    It's based off of the nature of the game. Yeah, it's a block game, but it has to generate a world, and hold access to it all quickly. With creating/saving chunks, it eats up your RAM because its way faster than any SSHD or SSD. Other games come pre-rendered and just have to be read from the hard drive; such as a multiplayer map or lobby screen. Thats why other games are in excess of 30GB+. If you are having memory issues, try lowering the render distance. Less render distance=less chunks to load/save=less ram usage. The lag people get in minecraft could be a result of many different factors.
     
  6. TheAsdfDude

    TheAsdfDude Member

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    Hope that helps a little bit xD
     
  7. iScotteh

    iScotteh Member

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    Its About the new 1.9 i think
    Thy this!
     
  8. BalthierTSK_daForumSeeker

    BalthierTSK_daForumSeeker Member

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    "So, I'm just asking: why is Minecraft so laggier and less memory efficient (saves taking up GB's) when compared to other games?"
    You would think it would when there are over 100 different block types and how many blocks is under your feet in the game (probably 60 blocks, Unless you play superflat, which can either make it to 0 or to 255) now times that with the minimum render distance of 2
    1 chunk equals to 16x16 blocks
    2 chunk equals to 2x of 1 chunk blocks (512)
    Now, 2 chunks x 60 blocks (More or less) =30720 blocks

    So now, no one ever play at 2 chunks, so let us take my example ( I play at 6 chunks, so that is 6x of 1 chunk which means 1536, times that to 60 that means it is 92160 blocks that keep being cheked )

    But that is not the end yet,
    Want to know something epic ?! :V
    WELL, AIR ALSO HAVE ID BLOCKS
    Which means, air is also a blocks :v although it is, obvly, less laggy (<Just my speculation, since there is no proof that air block is actually counts as 1 full blocks or not), SO...

    While the map is infinite, the number of blocks the player may walk on is limited. The map contains a world border at +/- 29,999,984 x/z. The world border is an animated wall of blue stripes. As you get near it, the edges of your screen turn red, and you can not go past it except by teleporting. There is nothing past 16 blocks after the wall, just emptiness.

    Because of these limitations the maximum blocks that can be generated in a world is approximately 921,600,000,000,000,000. This means that a filled world with no entities or tile entities would be 3,686,400,000,000,000,000 bits (409.27261579781770706 Petabytes) in block data alone due to the fact that each standard block is assigned 4 bits of information. The total area of this is about 8 times the surface of the Earth.

    So... does this answer your question?
     
  9. CattyCat

    CattyCat Member

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