Minecraft PC IP: play.cubecraft.net

Ender Lord69

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Sep 4, 2021
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Problem: Hello there id like to suggest an idea to improve player saftey as it has come to my attention that to report players currently you need video footage which makes sense on paper, but when you couple this with the fact that the number of player's which record is extremly low, it ends up not paning out for 90% of players who wish to report a hacker.

Suggestion: What could be done instead is that you could have the reporting system connect to a number of spectators players, preferibly bots as to not waste the staff's time, which would record the reported players in action. This video would then be sent to somone else to review and check to see if the person is really hacking.

Conclusion: This means that now anyone can report players without recording, whilst also still being non abusable by having a spectator bot check to see if it is actually real, and best of all it dosent waste staff time scince the footage is gathered by spectators.

Glitchfixes: All though this system is (at least in theory) an improvement on the current one iit does come with its downsides (all seem fixable though) example: a hacker could log out after thinking he has been reported, or stop for a number of games untill the bot leaves, but with some thinking along i feel like these could be dealt with in (possibly) realativly "easy" maner.
 

ToonBer

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Real evidence made by a player/person is better than a bot/computer handeling or recording these things.
It is the game experience of the player that counts, not what a bot thinks is the best for the server.
A good look at a player recorded report (staff) is the best why to punish these rule brakers.
 
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AM71113363

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Jun 18, 2021
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comment #1
For the server adding a "recording" feature is not easy,
I mean,
assume that 100 players record their game,,, "Somebody" have to watch them one by one, and,
more important this "Somebody" cant be in the lobby or another game(verifying Reports) while watching the videos.
I would prefer:
A "/tp" command for staff, and then, the staff member that is online, will accept it or not.
example:
Eggwars : 1 players Requested "/tp staff"
Skywars: 2 players Requested "/tp staff"
The Staff member will receive both CALLS, and will accept one of them.

NOTE:
I used the word "/tp" just as an example,
can be "/notify" or similar.
 
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Reactions: ENDERIUM

Matriox

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Jun 15, 2020
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For the server adding a "recording" feature is not easy,
I mean,
assume that 100 players record their game,,, "Somebody" have to watch them one by one, and,
more important this "Somebody" cant be in the lobby or another game(verifying Reports) while watching the videos.
I would prefer:
A "/tp" command for staff, and then, the staff member that is online, will accept it or not.
example:
Eggwars : 1 players Requested "/tp staff"
Skywars: 2 players Requested "/tp staff"
The Staff member will receive both CALLS, and will accept one of them.

NOTE:
I used the word "/tp" just as an example,
can be "/notify" or similar.
this is already a thing, if someone wants to report, you do /sr and with enough reports of a certain player a staff member will spectate and issue a punishment if needed
 

AM71113363

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Jun 18, 2021
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am71113363.github.io
this is already a thing, if someone wants to report, you do /sr and with enough reports of a certain player a staff member will spectate and issue a punishment if needed
I know, but "/tp staff" would be immediate.
If the Staff Member is online&not_busy it will popup a GUI (tp request).
And the player will reiceive the MSG(example: Request Accepted).

You can say that /sr works in the same way,
but I disagree.
 

Matriox

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Jun 15, 2020
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I know, but "/tp staff" would be immediate.
If the Staff Member is online&not_busy it will popup a GUI (tp request).
And the player will reiceive the MSG(example: Request Accepted).

You can say that /sr works in the same way,
but I disagree.
The reason that /sr requires multiple reports rather than one(which is what is suggested) is because if just one report was needed there would be far too many of them. Rather than staff being overwhelmed by a huge amount of reports that will probably be mostly false reports, they are occupied with reports that have been reported by multiple people so there's a much stronger chance of the reported person actually being a cheater

If all people can request staff immediately there would be a lot less answered, i think the current system is better as it ensures the reported player will probably be a cheater and it wont waste staffs time
 

AM71113363

Novice Member
Jun 18, 2021
379
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am71113363.github.io
The reason that /sr requires multiple reports rather than one(which is what is suggested) is because if just one report was needed there would be far too many of them.
Agree, this is suitable only for /sr report method.
reports that will probably be mostly false reports, they are occupied with reports that have been reported by multiple people so there's a much stronger chance of the reported person actually being a cheater
This is a Good News for Players using hacks once in awhile.

I THINK:
Most staff members most of the time(not always) stay AFK in the lobby while viewing Reports in a Web Page or App.
And I dont think they stay NON STOP in front of PC Display waiting for Reports number to go high.

NOTE;
The "/tp" command can be forwarded to players that are not staff member, which THE STAFF can trust them.
Maybe its not easy to find trusted Players,,,,
They can TRUST me🤥
 
Last edited:

Ender Lord69

Member
Sep 4, 2021
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0
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Real evidence made by a player/person is better than a bot/computer handeling or recording these things.
It is the game experience of the player that counts, not what a bot thinks is the best for the server.
A good look at a player recorded report (staff) is the best why to punish these rule brakers.
um i meant recording the matches iwth that specific player in but tru you have a point
 

Ender Lord69

Member
Sep 4, 2021
6
0
2
23
For the server adding a "recording" feature is not easy,
I mean,
assume that 100 players record their game,,, "Somebody" have to watch them one by one, and,
more important this "Somebody" cant be in the lobby or another game(verifying Reports) while watching the videos.
I would prefer:
A "/tp" command for staff, and then, the staff member that is online, will accept it or not.
example:
Eggwars : 1 players Requested "/tp staff"
Skywars: 2 players Requested "/tp staff"
The Staff member will receive both CALLS, and will accept one of them.

NOTE:
I used the word "/tp" just as an example,
can be "/notify" or similar.
thats sounds awesome too, seriosly poggers idea, but it could get tiring for staff so how to handle that
 

Ender Lord69

Member
Sep 4, 2021
6
0
2
23
For the server adding a "recording" feature is not easy,
I mean,
assume that 100 players record their game,,, "Somebody" have to watch them one by one, and,
more important this "Somebody" cant be in the lobby or another game(verifying Reports) while watching the videos.
I would prefer:
A "/tp" command for staff, and then, the staff member that is online, will accept it or not.
example:
Eggwars : 1 players Requested "/tp staff"
Skywars: 2 players Requested "/tp staff"
The Staff member will receive both CALLS, and will accept one of them.

NOTE:
I used the word "/tp" just as an example,
can be "/notify" or similar.
i also meant more of just spectating around the reportedted person but kewl idea, thou people could use it to mess with staff
 

iTBD

Forum Expert
Apr 26, 2020
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I don't agree with your suggestion, because these bots may not always record the hackers from an appropriate POV (sometimes you must record hackers from a short distance, but other hacks might be easier to spot from a longer distance). Apart from that, I think that these bots would generate so much footage that Cubecraft wouldn't have anywhere to store all of it (and also you should keep in mind that if the evidence of someone hacking gets removed, they could get their punishment removed as well).
 
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Ender Lord69

Member
Sep 4, 2021
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I don't agree with your suggestion, because these bots may not always record the hackers from an appropriate POV (sometimes you must record hackers from a short distance, but other hacks might be easier to spot from a longer distance). Apart from that, I think that these bots would generate so much footage that Cubecraft wouldn't have anywhere to store all of it (and also you should keep in mind that if the evidence of someone hacking gets removed, they could get their punishment removed as well).
truth.
 
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