PvP Map Update + General improvements!

Discussion in 'Java Edition News' started by Camezonda, Jul 5, 2018.

  1. Camezonda

    Camezonda Management
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    05-07-2018 - PvP Maps.jpg
    Hello CubeCrafters!

    This week the builders and developers have been working hard to bring you new maps and more improvements for our network.

    To celebrate the World Cup there's up to 50% OFF ranks, Cubelets, T-shirts and more. Visit our store HERE to grab yourself a shiny new rank!

    PvP
    It's time PvP had some new additions to it's map varieties. The builders have made 1 new FFA map and 3 new Duel maps for you to fight on and win victory on. This new FFA map brings in new strategies, fight locations, spawn-points and parkour locations. You'll need to make your way through battles, beaches, bridges and trees to become victorious!

    Tropical - FFA
    TROPICALFORUMS.jpg
    Tropic like it's hot...

    Oriental - PvP Duels
    ORIENTALFORUMS.jpg
    Where'd my opponent go?... they're gong!

    Golf - PvP Duels
    GOLFFORUMS.jpg
    Will you be able to putt up a fight?

    Venice - PvP Duels
    VENICEFORUMS.jpg
    What a romantic arena... now fight fight fight!

    General Network Improvements and Fixes
    The developers have been busy patching and improving parts of our network, here's just some:

    Global:
    - Added "players waiting" to the map selection in game armourstands.* (Suggested by @DragonLord)

    EggWars:
    - Fixed an issue with players getting stuck on the bottom of the map on Under da Sea.

    Tower Defence:
    -
    Fixed an issue with towers interacting with the path below.
    - Fixed an issue with sometimes not being able to see your coins and exp.
    - Fixed an issue with the bossbar saying your castle is under attack when it isn't.
    - Fixed an issue with the troop summon cooldown bar sometimes disappearing.
    - Fixed an issue with shift clicking on another players tower bypasses them needing to select a path.
    - Fixed an issue with game votes not being cleared if the voter leaves the game before it starts.
    - Fixed an issue with the Zeus tower attacking Invisible spiders.
    - Fixed an issue with towers being stacked in the same place.
    - Fixed an issue with Level 5 Slimes displaying the wrong name.
    - Fixed an issue with castle guard arrow being blocked from blocks.
    - Fixed issues with mobs getting glitched into the castle or glitching through the path.
    - Fixed an issue with the fly speed setting not being remembered.
    - Fixed an issue with players getting stuck inside the castle in High Hills.
    - Fixed an issue with Iron Golems spawning outside of the map.
    - Fixed an issue with players not being able to place towers in a specific spot on Cave.
    - Fixed a hole in the tower placement section on Caves.

    Lucky Islands:

    - Fixed issues with players getting suffocated inside the Beacon and Archer Tower lucky blocks.
    - Fixed an issue with players getting glitched when opening an Archer Tower lucky block on a path block.
    - Fixed an issue with the Pig King attempting to attack and follow spectators.
    - Fixed an issue with shield wands allowing players to go past the build limit.
    - Fixed an issue with deaths potentially doubling when players quit.
    - Fixed an issue with the grappling bows hook staying after death.
    - Moved the selfie area in the lobby (Suggested by @ItsDavey_)
    - Fixed an issue with explosives breaking the ice from the freeze bow.

    Battle Zone:

    - Reduced the player count from 100 to 50.*

    Parkour:
    - Added a selfie area to the lobby. (Suggested by @Juskebat)

    * - Major improvements/fixes

    We hope you guys enjoy the new PvP maps and general improvements. We'd love your feedback! Check out our store HERE!
     
  2. ImJustPinguin

    ImJustPinguin Member

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    Awesome update!
     
  3. ItsDavey_

    ItsDavey_ Member

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    Amazing updates! Will try them out soon :v (pvp)
     
  4. Orca

    Orca Member

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    @SpankMeSanta I guess you were kinda right gotta gove you credit for that.



    Oh anyway, I think the FFA map should have had the Zelda themed name, since thats its inspiration. Bit disappointing that its just called “tropical” though.


    That FFA map looks x100 times better than Classic, which is currently the best. Good job.


    I’m also really sad about the pig king bug fix, I really loved exploiting that one.
     
  5. Spuuuni

    Spuuuni Member

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  6. Juskebat

    Juskebat Member

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    Yes I’m famous xD
     
  7. Sophie

    Sophie Member

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    Tropical and Venice look great, it's always so good when a new FFA map is added!

    Could something be done about the toxicity though please? I love FFA, but I'm not stepping foot in there again until the toxicity has been cleansed.
     
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  8. Shrek Trained Me

    Shrek Trained Me Member

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  9. Spuuuni

    Spuuuni Member

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    The only thing they can do is change the armor stand to a salt hat or an angry face :(
     
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  10. TheJeroen

    TheJeroen Builder
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    [​IMG]
     
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  11. Tacosbefriends

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    upload_2018-7-6_9-56-4.png

    Update looks great, guys. Good work!
     
  12. xAbod_KFC

    xAbod_KFC Member

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    Sentinel was better before and bans the players with speed hacks in less then 2 min but now sentinel didn't ban a speed hacks player from the first of the game to the last in FFA server please resolve this
    Includes auto aimbot
     
  13. GiftMe

    GiftMe Member

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    GiftMe
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    I think (Oriental) map said : Feel The Karma!!.
     
  14. Zoonn

    Zoonn Member

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    ImZoonn
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    Honestly amazing
    Thank you so much for all of this
     
  15. ChaosConjurer

    ChaosConjurer Mod
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    Hype! The new PvP map looks really nice in my opinion.
    I hope everyone enjoys!
     
  16. Cemaaaal

    Cemaaaal Member

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    Teleef
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    Nice update and maps!
     
  17. Alfredo_TCP

    Alfredo_TCP Member

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    nice update :v
     
  18. Younisco

    Younisco Sr. Mod
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    200th update thread here! Awesome work guys! :D
     
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  19. SpankMeSanta

    SpankMeSanta Member

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    Maps, the one thing all those PVP suggestion threads DIDN'T ask for got added, and the rest ignored...

    oh well at least it looks nice
     
  20. SanCookie

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    Thanks for the credits (thread)

    Anyways nice maps