Hello CubeCrafters! This week the builders and developers have been working hard to bring you new maps and more improvements for our network. To celebrate the World Cup there's up to 50% OFF ranks, Cubelets, T-shirts and more. Visit our store HERE to grab yourself a shiny new rank! PvP It's time PvP had some new additions to it's map varieties. The builders have made 1 new FFA map and 3 new Duel maps for you to fight on and win victory on. This new FFA map brings in new strategies, fight locations, spawn-points and parkour locations. You'll need to make your way through battles, beaches, bridges and trees to become victorious! Tropical - FFA Tropic like it's hot... Oriental - PvP Duels Where'd my opponent go?... they're gong! Golf - PvP Duels Will you be able to putt up a fight? Venice - PvP Duels What a romantic arena... now fight fight fight! General Network Improvements and Fixes The developers have been busy patching and improving parts of our network, here's just some: Global: - Added "players waiting" to the map selection in game armourstands.* (Suggested by @DragonLord) EggWars: - Fixed an issue with players getting stuck on the bottom of the map on Under da Sea. Tower Defence: - Fixed an issue with towers interacting with the path below. - Fixed an issue with sometimes not being able to see your coins and exp. - Fixed an issue with the bossbar saying your castle is under attack when it isn't. - Fixed an issue with the troop summon cooldown bar sometimes disappearing. - Fixed an issue with shift clicking on another players tower bypasses them needing to select a path. - Fixed an issue with game votes not being cleared if the voter leaves the game before it starts. - Fixed an issue with the Zeus tower attacking Invisible spiders. - Fixed an issue with towers being stacked in the same place. - Fixed an issue with Level 5 Slimes displaying the wrong name. - Fixed an issue with castle guard arrow being blocked from blocks. - Fixed issues with mobs getting glitched into the castle or glitching through the path. - Fixed an issue with the fly speed setting not being remembered. - Fixed an issue with players getting stuck inside the castle in High Hills. - Fixed an issue with Iron Golems spawning outside of the map. - Fixed an issue with players not being able to place towers in a specific spot on Cave. - Fixed a hole in the tower placement section on Caves. Lucky Islands: - Fixed issues with players getting suffocated inside the Beacon and Archer Tower lucky blocks. - Fixed an issue with players getting glitched when opening an Archer Tower lucky block on a path block. - Fixed an issue with the Pig King attempting to attack and follow spectators. - Fixed an issue with shield wands allowing players to go past the build limit. - Fixed an issue with deaths potentially doubling when players quit. - Fixed an issue with the grappling bows hook staying after death. - Moved the selfie area in the lobby (Suggested by @ItsDavey_) - Fixed an issue with explosives breaking the ice from the freeze bow. Battle Zone: - Reduced the player count from 100 to 50.* Parkour: - Added a selfie area to the lobby. (Suggested by @Juskebat) * - Major improvements/fixes We hope you guys enjoy the new PvP maps and general improvements. We'd love your feedback! Check out our store HERE!