Multipliers are far too overpowered, and need to be updated or removed. Backstory CubeCraft recently posted an update regarding point multipliers. This brought out many new changes to these multipliers but most noticeably the thanking feature. When a player clicks your multiplier activation announcement or types /thank YourUsername they will receive 100 experience, and the player who activated the multiplier will receive 20 points and 100 experience. You can read the whole thread about the changes here. The Problem TL;DR: I play games 10-15 times. I get around enough points to buy overpowered leggings and helmet on PvP FFA once. This is good, because I'm being rewarded for playing games on the server. However: I buy three multipliers. Immediately, I get thanked over 200 times. Across the whole hour, I gain enough points to buy the leggings and helmet on PvP 30 times over, by doing absolutely nothing on the server. Yeah, players are getting double points, that's cool! But a player receiving double points would have to do a lot more work just to get the same points I get for 1 /thank. Here's where the problem starts. I have played over 100 hours of gameplay and I get to level 28, yet 3 multipliers I more than double my level in less than half an hour by doing absolutely nothing. This is far too much EXP to be fair on those who play often and don't buy perks like these. However, experience is not useful whatsoever; it is apparently there as a "bragging right", although it doesn't reward you in any way for playing on the server. The real issue comes with the points reward for thanking a player. You gain far too many points per /thank from multipliers. I've gained more points in half an hour than I have ever gained across my entire play time on the server. I would have to play 10-15+ tower defence games just to get enough points for an OP helmet and OP boots on PvP FFA, yet in half an hour I have now gained enough points to buy the kit 30 times over. That doesn't seem fair at all either. You shouldn't have the ability to buy a perk that gives you a massive advantage in some game modes by doing absolutely nothing on the server. Many players play competitively just to gain enough points to buy a new kit, or buy equipment on PvP and so on, yet a simple £5 purchase will get you enough points within an hour to buy kits and equipment multiple times over for absolutely no effort whatsoever. The multiplier system is unfair for these reasons, because it makes getting points far too easy for doing absolutely nothing but spending £5. Further issues Due to the high rewards for buying a multiplier, some players are using this to their advantage by purchasing many multipliers and activating them one after another so quickly, you are unable to use your own. Some players have gained over 50 levels (who are over level 100) in less than an hour by doing absolutely nothing. Verdict Why is this a problem? This is not a “because we want you to remove it” issue, it is one that clearly gives players an advantage just by purchasing a multiplier on the server. It is ultimately not fair for those players who play on the server for long periods and are dedicated to playing all the game modes, where players buy one simple perk that gives them more points in an hour than the dedicated players have received over months of gameplay. What needs to be done I have created a few ideas on what can be done to solve this, although I would appreciate to hear your feedback too. Remove/reduce the 20 points from receiving a “/thank”. This will remove the advantage to paying players. Remove/reduce gaining experience from “/thank” and introduce rewards for experience. This will mean players who dedicate a lot of time on the server will be rewarded for doing so. UPDATE 15-05-2019: Remove the ability to use multiple multipliers for different gamemodes at once. This will prevent players using multipliers across all gamemodes at once, allowing other players to use their multipliers. UPDATE 26-05-2019: Add rewards for experience to make it an actual useful system; it doesn't work as just a bragging right! UPDATE 30-05-2019: Add a cooldown to multipliers so you can only use one per X (say 6) hours.