Hi,
I've got a few suggestions for Minerware. Let me know which ones you like.
King of the hill
This is an extemely hard game. I've almost never won it.
My suggestion is to make a little change in this game to just let everyone who is on top of the Hill win and not just one player which has been the first to get and stay on top of the Hill.
Catch a fish
A fun little microgame I'd like to see is catch a fish. Water will spawn and everyone will get a fishing rod and they have x seconds to catch a fish.
Win snow fight
When the game starts sometimes players who are at a corner are teleported to the middle of the platform. I don't see the reason for this and it is extremely annoying how you get disoriented and sometimes instantly fragged when you get teleported.
Hide under platform
The arrows that fall down in this microgame seem to have an effect which causes extreme lag for some players. I suggest removing these effects so that everyone can just move normally while arrows fall down.
Shoot 10 chickens
I'd like to see a new microgame called "shoot 10 chickens". Players get a bow with infinity and an arrow and chickens start falling down from the sky. Players have x seconds to shoot like 10 chickens to win the game.
Let me know what you think.
I've got a few suggestions for Minerware. Let me know which ones you like.
King of the hill
This is an extemely hard game. I've almost never won it.
My suggestion is to make a little change in this game to just let everyone who is on top of the Hill win and not just one player which has been the first to get and stay on top of the Hill.
Catch a fish
A fun little microgame I'd like to see is catch a fish. Water will spawn and everyone will get a fishing rod and they have x seconds to catch a fish.
Win snow fight
When the game starts sometimes players who are at a corner are teleported to the middle of the platform. I don't see the reason for this and it is extremely annoying how you get disoriented and sometimes instantly fragged when you get teleported.
Hide under platform
The arrows that fall down in this microgame seem to have an effect which causes extreme lag for some players. I suggest removing these effects so that everyone can just move normally while arrows fall down.
Shoot 10 chickens
I'd like to see a new microgame called "shoot 10 chickens". Players get a bow with infinity and an arrow and chickens start falling down from the sky. Players have x seconds to shoot like 10 chickens to win the game.
Let me know what you think.