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Hide and Seek: Remastered

Discussion in 'Suggestions' started by Snap, Aug 8, 2017.

  1. Snap

    Snap Member

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    "No thank you Hypickle has it already @staff please lock"
    [​IMG]
    What is Hide and Seek?
    Hide and Seek was a gamemode situated in the Arcade until early 2016, when the 1.9 update saw it go into "maintenance". Heh, some maintenance that turned out to be. Anyways, the game saw the hiders disguise themselves as a random block, where they would have to blend in with their environments. The seekers would then try to find those players, either through map knowledge or by hitting every single block they see (lmao), and kill them.

    Eleven players would spawn into the map as the hiders, who would have twenty seconds to run off and find a place to hide. By standing still for five seconds, they would transform into an identical replica of the block that they were either assigned, or selected. Twenty seconds afterwards, a single seeker would spawn into the map, and would have to find and kill the hiders. Hitting a hider once would expose them, whereas each subsequent hit would deal damage to them. Once a hider is killed, they will respawn as a seeker after five seconds.

    The game would end when any one of the following conditions were met:

    -No hiders remained
    -The timer surpassed five minutes

    The game was removed due to the following reasons:
    -Read the first sentence of the thread


    No, it was not removed due to the plugin being outdated, because it was updated over a year ago.

    Okay, so the game needs to be more original. Gotcha, here are my ideas:

    What's new?

    -'Volunteer' option
    -Greater incentives to seek
    -Block pet
    -Abilities
    -Can transform into mobs
    -Can change your block once per game
    -New maps
    -New achievements

    The 'Volunteer' option
    In the old days of Hide and Seek, the role of the seeker was horribly underwhelming in terms of rewards. The dilemma this would create, is that the random player that was assigned the role would usually leave. I propose adding a 'Volunteer' sign to the spawn of Hide and Seek, so that players can choose to be the initial seeker if they so wish. If multiple people offer to be the initial seeker, then the role will be assigned randomly among those that volunteered. Likewise, if nobody volunteered, then the role will be assigned at random.

    Greater incentives to seek
    Of course, the issue with the initial seekers always leaving games was motivated by a lack of purpose. What reason did people have to remain in the game? They'd get a mere two points for killing a player, and would lose the game no matter what. They could waste up to five minutes of their time trying to find somebody for no reason but to stop somebody else from getting a victory reward, to no benefit of themselves.

    The obvious counter-measure would be to offer better incentives to seek. Here is what I propose:

    Increased reward for killing players
    Two measly points for killing somebody? Mate, they're hiding! I don't want to slave away five minutes of my life for two points! Considering there are twelve people in the game, and with each subsequent kill there is another player that you're competing with for the reward, said reward should be at least five points.

    Assuming you kill all eleven players, you will earn fifty-five points per game. That's quite a lot, sure, but you aren't going to kill all eleven players in a realistic scenario. You might get eight or so if you're really good, but skill should be rewarded with more points.

    Experience reward at the end of a game
    Usually, when the seekers win, the game is considered a tie; you won't get a win, nor a loss. However, you also won't receive anything. This needs to be changed, and this is the way to do it:

    -Give the initial seeker +100 experience. Give all subsequent seekers +25 experience
    -Give the initial seeker +25 points. Give all subsequent seekers +5 points
    -Give the initial seeker a win. Give all subsequent seekers a tie
    -Give the initial seeker a 1/16 chance of receiving a cubelet. Give all subsequent seekers a 0/1 chance of receiving a cubelet

    Block pet
    This applies to both hiders and seekers: offer a rare reward for winning, that will increase the game's replayability. The block pet will be enabled via the 'Vanity' menu, and will follow the player around in hubs and pre-game lobbies. It cannot be jumped on or interacted with in any way; it's purely cosmetic.

    The conditions to unlock the pet are:
    -1/500 chance upon winning as the initial seeker
    -1/1,000 chance upon winning as a hider
    -1/10,000 chance upon killing another player

    What's important isn't how many players you have on a game, nor how long they play for; what's important is a combination of the two. Step one: make the game worth playing. Step two: give people a reason to keep playing it. I personally believe that a rare pet reward should be offered in every gamemode, and so will continue to propose them in my suggestion threads. It's a simple system to implement, yet could increase replayability massively if the pets are a hit with the playerbase.

    Abilities
    There will be abilities available for both hiders and seekers, that will give you a greater chance at fulfilling your objective in certain situations.

    Hider abilities

    Name: Cloak
    Cost: 1,200 points
    Effect: Turns you invisible for six seconds
    Uses: 1

    Name: Regeneration
    Cost: 800 points
    Effect: Just escaped death? Use this to instantly bring yourself up to full health!
    Uses: 2

    Name: Disguise
    Cost: 800 points
    Effect: A cheaper variant of 'Cloak', this kit will turn you into a human for six seconds
    Uses: 2

    Name: Snare
    Cost: 800 points
    Effect: Somebody on your tail? Throw this snowball at them to freeze them in place. If you miss, it will be returned to you in ten seconds
    Uses: 2

    Name: Warp
    Cost: 800 points
    Effect: A single-use teleport to one of four spots on the map, but will take three seconds to activate (do not have to be still during this time)
    Uses: 1

    Name: Aegis
    Cost: 600 points
    Effect: Grants the user a temporary Resistance II effect
    Uses: 2

    Name: Obsidian skin
    Cost: 600 points
    Effect: Allows you to run on lava for eight seconds
    Uses: 2

    Name: Lightweight
    Cost: 500 points
    Effect: Decreases fall damage tremendously for six seconds
    Uses: 2

    Name: Restraining order
    Cost: 500 points
    Effect: Increases knockback of the user's attacks to that of Knockback III
    Uses: 1

    Seeker abilities

    Name: Adrenaline rush
    Cost: 1,600 points
    Effect: Gives the user a temporary burst of Speed II
    Uses: 2

    Name: Way of the Warrior
    Cost: 1,200 points
    Effect: Gives the user a temporary burst of Strength I
    Uses: 2

    Name: Lightweight
    Cost: 500 points
    Effect: Decreases fall damage tremendously for six seconds
    Uses: 3

    Name: Jackpot
    Cost: 500 points
    Effect: Doubles all experience and points gained from killing opponents for twelve seconds
    Uses: 4

    Name: Freedom
    Cost: 400 points
    Effect: Frees you from the effects of 'Snare'
    Uses: 3

    New transformations

    Alongside all previous blocks, you can now transform into a large array of new blocks and entities to help you hide! These can be purchased via the shop and selected in the pre-game lobby, or will otherwise be selected randomly depending on the map chosen.

    -Molten block (600 points)
    -Purpur block (600 points)
    -Bedrock (600 points)
    -End stone bricks (600 points)
    -Bone block (800 points)
    -Nether wart block (800 points)
    -Chest (800 points)
    -Creeper (200 points)
    -Skeleton (200 points)
    -Spider (500 points)
    -Cave spider (500 points)
    -Zombie (600 points)
    -Zombie villager (600 points)
    -Pig (400 points)
    -Cow (400 points)

    Change your disguise

    Hiders can also change their currently active disguise into another block / mob once per game! This should obviously be played once you've been caught once or twice already, as to throw people that are looking for a specific disguise off your scent.

    Maps


    Library

    Disguise yourselves among the towering bookshelves as you spiral up the tallest library on Earth.
    [​IMG]

    Suspension

    Explore the abandoned Manhattan Bridge for disguised hiders. Search atop rundown vehicles, behind rubble and debris, and on ships below.
    [​IMG]

    Underworld

    Hide from lampads far beneath the city of Athens, disguising yourselves in shadows to avoid detection.
    [​IMG]

    Boardwalk

    Admire the aesthetics of a boardwalk, arcade, and rocky beach, whilst inspecting every block for potential hiders.
    [​IMG]

    Resort

    Dive into a beautiful holiday resort, featuring fancy interiors, exotic gardens, and a luxury pool.
    [​IMG]

    Romanov

    Search the many rooms of one of Russia's most monumental achievements: The Winter Palace, St. Petersburg
    [​IMG]

    Western

    Venture back in time to 19th century America, where the hiders become the outlaws and the seekers become the bounty hunters.
    Image isn't working, view it here: http://imgur.com/a/mM2wW
    #OldCCG

    Achievements

    Name: "What's X-Ray?"
    Requirements: Kill seven seekers in one game of Hide and Seek
    Reward: 200 experience, 50 points

    Name: You were supposed to hide...
    Requirements: Drown as a hider
    Reward: 10 experience, 5 points, 1 facepalm

    Name: Master of Disguise
    Requirements: Hide within twenty seconds of the game starting, and win without moving
    Reward: 250 experience, 50 points, 1 cubelet

    Name: Get me outta here!
    Requirements: Activate 'Warp' to escape death, with less than two hearts left
    Reward: 100 experience, 25 points

    Name: Escape artist
    Requirements: Snare an opponent that's attacking you
    Reward: 100 experience, 25 points

    Name: Free fall
    Requirements: Survive a fall that would otherwise have killed you with 'Lightweight'
    Reward: 100 experience, 25 points

    Name: Fight, not flight
    Requirements: Kill a seeker as a hider
    Reward: 125 experience, 1 cubelet

    Name: Master seeker
    Requirements: Kill three players within twelve seconds as a seeker
    Reward: 150 experience

    Name: Berserk
    Requirements: Kill two players in one Way of the Warrior activation
    Reward: 150 experience

    Name: Fast finder
    Requirements: Kill two players in one Adrenaline Rush activation
    Reward: 150 experience

    Name: Here comes the money
    Requirements: Kill four players with Jackpot activated in one game
    Reward: 300 points

    Name: No victory for you
    Requirements: Kill the last hider alive with less than ten seconds remaining
    Reward: 100 experience, 1 cubelet, 1kg of salt

    Name: You weren't even hiding
    Requirements: Kill a hider within ten seconds of spawning
    Reward: 100 experience, 25 points

    Name: Didn't need to chase
    Requirements: Kill a player to fall damage as a seeker
    Reward: 100 experience, 25 points

    Name: Trolling
    Requirements: Run over two-thousand blocks as a hider and win the game
    Reward: 100 experience, 500g of salt


    Name: Embarrass the seekers
    Requirements: Win the game without ever hiding
    Reward: 300 experience, 1 cubelet

    Sorry, but I haven't proof-read this yet as I really have to go out now. Thanks for reading, will proof-read it later on x
     
    Last edited: Aug 9, 2017
  2. jollow250

    jollow250 Member

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    If people don't know what hide n seek is
    I will be surprised

    Anyways to say what I think about your suggestion
    How About...


    YES
     
  3. ElPtricko

    ElPtricko Helper Staff Member Helper

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    I really liked Hide and seek, and I know lots of others who did as well.
    Your new updated version or suggestion is really great.
    The block pet sounds really interesting and everything else seems like a really good change and/or addition.
    Another great suggestion as always! ;)
     
  4. Sylvaly

    Sylvaly Member

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    How about right click any block to transform into it?
     
  5. Lezappen

    Lezappen Mod Staff Member Moderator

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    Hypickle has it already ! I lock !

    Seriously, your suggestion makes me want to play hide and seek again
     
    Last edited: Aug 9, 2017
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  6. Gaaabb

    Gaaabb Member

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    I want to play hide and seek atm.
     
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  7. 0888

    0888 Member

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    Nice idea
     
  8. Snap

    Snap Member

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  9. Snap

    Snap Member

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    SAAAAAAAAAAAAME :( :( :( I miss the Library and Western maps (will quickly update thready to include Western), it was so fun watching people not find me!!
     
  10. Snap

    Snap Member

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    Thoughts on why we need more non-PvP content:

    The following games see its players find loot and kill people with it in vanilla combat:
    -Lucky Islands (Wands aren't vanilla, but aside from the TNT wand, they aren't being used in combat anyways and don't really change the gameplay much)
    -Skywars
    -Eggwars
    -Survival Games
    -Assassins
    -Ultra Hardcore
    -A few Minerware games, though I would personally consider those to be "different" due to the proximity of all players. They also don't drag on too long or overstay their welcome

    These games are definitely fun, but once you've gotten bored of one of these games, you've basically gotten bored of them all. Sure, the conditions that lead up to each fight are different, but each fight is still the same. Because so many games on Cubecraft offer the exact same gameplay as their selling points (i.e. finding loot and killing people in vanilla combat), there really isn't much else to do once you've exhausted one of these games' content. That's why the Arcade was always so appealing, it gave you something else to do. Why do you think it kept so many players despite having not received an update in almost two years? :)

    tl;dr - More arcade games pls? :) Hide and Seek would be a good place to start, since it involves very little PvP and gives you a lot of time to chill out and speak to people and whatnot
     
  11. Roebahn

    Roebahn Member

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    So you just gave up suggesting greek related maps? :( :D

    Anyways, sounds great (as usual :p) You go into so much detail its becoming hard for me to think of stuff to add :/
    Really like the volunteering system you came up with, it'll save some games from becoming boring.

    The problem I always used to have is who won what. I believe it was something like; if you start out as hider you'll only win if you survive or if you die and seekers win. Meaning that the initial seeker has less chance of winning (considering that both parties have equal ammount of chances of winning (in an idealy balanced game)). Therefor I suggest that the initial seeker gets the biggest reward for winning the game, second and third seekers both get a little less and all the other, later joined seekersquad-members will get half of the rewards of the initial seeker. Sounds fair to me :)

    oh ma gawd what if you could jump on players with a special type of hat :D that'd be so sick.
     
  12. JasperWorld

    JasperWorld Member

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    This thread is so great and the idea is cool to good job btw
     
  13. Goober_Bear

    Goober_Bear Member

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    YES YES YES please bring hide and seek back BTW love the suggestion my favorite part is the block pets ;)
     
  14. Snap

    Snap Member

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    accidental bump
     
  15. DragonLordYT

    DragonLordYT Member

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    Would genuinely really want to see this being added. Would make a lot of people play Hide & Seek again. I'd certainly play it a lot if this was added. Really good suggestion!
     
  16. Mikhail Gorbachev

    Mikhail Gorbachev Member

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    Well here's a thing. We should also add a mode called "Mega Mode"
    IT'S NOT A VOTING OPTION INB4 ANYONE SAYS THAT
    This would have 60 players, with 6 teams of 10. The goal is to find the enemy players first before your opponents.

    Opryland - Dive through the largest resort in the world
    [​IMG]
    The goal on this map is simple - ignoring the Convention Center since it's empty they will be divided into 6 sections -
    - Cascades + Relache
    - Garden
    - Magnolia Courtyard
    - Magnolia Exterior
    - Delta Island
    - Delta Exterior

    psst this could also be added as an FFA map

    too lazy to come up with more maps, be back later
     
  17. zShauna

    zShauna Member

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    +1
     
  18. Sylvaly

    Sylvaly Member

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    ^ At least the pic wasn't as hideous as the one from the ground eggwars.

    English translation : nice pic reply to @Mikhail Gorbachev BTW .

    Not a bad map , FFA also deserves maps as you said . A theme park would suit the theme of hide and seek pretty well. Wait , its a resort not a theme park . K . Elytra hide and seek would serve well.

    Adding on , enough with selecting blocks to hide as . Its quite dumb. Instead, players can right click any block in the map and morph into it. This way you dont need a UI for 5 blocks since you can be any block without ever needing a UI
     
    Last edited: Aug 13, 2017
  19. Snap

    Snap Member

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    Bump? :eek:
     
  20. Sylvaly

    Sylvaly Member

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    :|. how about you right click a random block to become it?