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arni9136

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Apr 17, 2025
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Here are my toughts about the latest (beta v0.2) update for mob who:

When a hider has been found, he becomes a seeker: i think this is too much, like it will slowly become a 15 seekers against one hider and ive played some games and without a doubt, the seekers won most of them. (beacuse combined theyll have like 105 (15players * 7hp) total guesses, even if some leave and have already used guesses, theyll still have 60 ((15 - 3)players * (7-2)hp) guesses, so its a little unfair.)

maps: this could be personal but, i miss the older maps, and these new maps are a little complex i think. Players might found new impossible hiding spots (like with the older barn one that you could somehow go on TOP of the barn)

retextures: these textures are good.
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how to fix these (i think):

hiders becoming seeker: i think this feature should be taken out, or limited, or let the hiders have like 5hp and 10 snowballs

maps: i dont know xd, but atleast yall kept the old maps. for me the map "Mansion" was good enough
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comment:
why do i think that these new map are complex?
- the nether map: its fine for me
- the zooboat map: 3 floors, outside section, etc... i never know where am i
and i feel like its becoming less about pretending to be a mob and becoming more about hiding. (Beacuse: this game is supposed to be to act like a mob and dont get found)
 
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Adavidapa wrote on CeruleanPrism81's profile.
Congrats on the map acceptance!
hsnn wrote on Verbramdt's profile.
Can u check on dm pls thank u.
NEWS: Secret Project 5 is an LTM for BlockWars!
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dvotii wrote on Eli's profile.
hey, thanks for commenting on my bug report. It turned out to be an issue with the region I was in (NA), but my game is working great now. thanks for all you do on this amazing server! have a good day/night,
-dvotii
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