Suggestion to improve how FFA works and reduce severity of hackers.
Addition 1:
Ally system so that you can easily identify players who you consider an ally, would work through a command system for example:
/ally add {username} - Adds a player as an ally, making their username green inside of free for all games.
/ally remove {username} - Removes a player as an ally. returning their username to the default color.
/ally invite {username} - Invites an ally to your game, but not your party.
/ally list OR /al - Shows a list of allies you have added (unlimited slots with battle arena rank.)
Addition 2:
Enemy system so that you can easily identify players who you consider an enemy, would work through a command system for example:
/enemy add {username} - Adds a player as an enemy, making their username red inside for free for all games.
/enemy remove {username} - Removes a player as an enemy, returning their username to the default color.
/enemy list OR /el - Shows a list of enemies you have added (unlimited slots with battle arena rank.)
Addition 3:
Block system for FFA, would work with commands:
/block {username} - Blocks a player in FFA, making it so they cannot damage you, and you cannot damage them.
/unblock {username} - Unblocks a player in FFA, enabling you to PVP with them again.
This block option would also show up in /sr, after reporting a player you will be given an option to submit the report, and also an option to submit and block.
This would help reduce people getting targetted by hackers and killed over and over, and allow them to play without issue, this would also help less experienced players from getting spawn killed by very experienced players.
If you try to hit someone who has blocked you, it would show a message in chat saying 'You are not allowed to harm this player.' once every minute of hitting them.
Let me know what you guys think of these ideas, personally I think they would help improve the state that FFA has fallen into with players spawn camping and multi teaming, as well as reduce the amount of hackers.
Addition 1:
Ally system so that you can easily identify players who you consider an ally, would work through a command system for example:
/ally add {username} - Adds a player as an ally, making their username green inside of free for all games.
/ally remove {username} - Removes a player as an ally. returning their username to the default color.
/ally invite {username} - Invites an ally to your game, but not your party.
/ally list OR /al - Shows a list of allies you have added (unlimited slots with battle arena rank.)
Addition 2:
Enemy system so that you can easily identify players who you consider an enemy, would work through a command system for example:
/enemy add {username} - Adds a player as an enemy, making their username red inside for free for all games.
/enemy remove {username} - Removes a player as an enemy, returning their username to the default color.
/enemy list OR /el - Shows a list of enemies you have added (unlimited slots with battle arena rank.)
Addition 3:
Block system for FFA, would work with commands:
/block {username} - Blocks a player in FFA, making it so they cannot damage you, and you cannot damage them.
/unblock {username} - Unblocks a player in FFA, enabling you to PVP with them again.
This block option would also show up in /sr, after reporting a player you will be given an option to submit the report, and also an option to submit and block.
This would help reduce people getting targetted by hackers and killed over and over, and allow them to play without issue, this would also help less experienced players from getting spawn killed by very experienced players.
If you try to hit someone who has blocked you, it would show a message in chat saying 'You are not allowed to harm this player.' once every minute of hitting them.
Let me know what you guys think of these ideas, personally I think they would help improve the state that FFA has fallen into with players spawn camping and multi teaming, as well as reduce the amount of hackers.