1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Damage Indicators

Discussion in 'Suggestions' started by agent320, Nov 6, 2016.

  1. agent320

    agent320 Member

    Joined:
    Jun 28, 2016
    Messages:
    1,381
    Likes Received:
    508
    Trophy Points:
    113
    As some(or many) of you might know Damage Indicators is an approved mod. Today I am suggesting to make it an unnaproved mod as it gives you an advantage in pvp.

    What does Damage Indicators do?
    Damage Indicators is a mod that allows you to see the health bars, Potion effects and duration of those potion effects of any entity including Players.
    Why should it be an unapproved mod?
    Knowing the health bars of an enemy gives you a huge advantage in pvp situations because you can determine whether or not you should retreat or attack.
    Lets have some scenarios:
    Scenario 1:
    You will always be Player A
    The 2 other players are Player B and Player C
    Player A sees Player B and Player C. Both have approximatly the same gear as you and you dont know what their health is. Would you
    A)retreat and wait for the 2 other persons to fight it out and then 1v1 the leftover guy
    B)Attack Player B
    C)Attack Player C
    Normally you would probably pick A or randomly choose between B or C. Lets imagine this again however you now have damage indicators installed and know that Player B is on 9.5 hearts and Player C on 3.5 hearts. You are on full hearts.
    Would you
    A)retreat and wait for the other to fight it out and the 1v1 the leftover guy
    B)Attack Player B
    C)Attack Player C
    Most People would probably choose C as it would be an easy kill for them and therefore damage indicators helped them win a pvp duel
    Scenario 2:
    Player A sees Player B and C Player B has about the same gear as you and Player C has much better gear than you.
    You dont know their health
    Would you
    A)retreat and wait for them to fight it out
    B)Attack Player B
    C)Attack Player C
    Most Players would probably choose B as that Person seems weaker to them from plain sight.
    Lets imagine that scenario again but now Player A has damage indicators and sees that Player B has full hearts Player C has 2 hearts and you have 7 hearts.
    Would you
    A)retreat and wait for them to fight it out
    B)Attack Player B
    C)Attack Player C
    Most Players would attack Player C as they could get powerful gear and easily win the game. So Damage indicators directed you to the Player where you had a pvp advantage and not a disadvantage. So it affects gameplay and therefore should be prohibited.
    Scenario 3:
    Player A sees Player B and C. Both Players have approximatly the same gear as you and you see Player B having negative potion effects and Player C having positive potion effects(only the particles not the duration).
    Would you
    A)retreat and wait for them to fight it out
    B)Attack Player B
    C)Attack Player C
    Most Player would choose B as it seems like an easier target.
    Now Player A has damage indicators and sees the the negative effects of Player B will run out in 3 seconds and that he is at 9 hearts while you are at only 7 hearts. Player C potion effects will run out in 5 seconds but is at only 2.5 hearts.
    Would you
    A)retreat and wait for them to fight it out
    B)Attack Player B
    C)Attack Player C
    Most people would probably choose C as he seems like the easier target
    The Conclusion:
    Damage indicators in my eyes affects gameplay too much to be an unapproved mod
    Side Notes:
    Feel free to reply your choices of attacking what player
     
  2. Zombiepower

    Zombiepower Member

    Joined:
    Jul 1, 2016
    Messages:
    1,822
    Likes Received:
    2,371
    Trophy Points:
    113
    Gender:
    Male
    Location:
    Belgium
    I thought that it already was allowed to have that mod
     
  3. Younisco

    Younisco Sr. Mod Staff Member Sr. Moderator

    Joined:
    May 13, 2014
    Messages:
    7,152
    Likes Received:
    9,954
    Trophy Points:
    113
    Gender:
    Male
    Occupation:
    ¯\_(ツ)_/¯
    Location:
    London, England
    Damage Indicators, in my opinion, doesn't give much of an advantage. For example, many players would know the approximate health someone is at if they are using their bow a lot against them. You'd know that they are in a vulnerable position and it is your chance to attack, right? Let me use your scenarios for example:
    • 1: If someone is low, and they see two players charging at them, the best thing for them to do is run. I would personally choose B or C though, as I can pick one off, then regenerate (if needed) and attack the other player.
    • 2: I would have already attacked C, though. Getting rid of the tough opposition is a vital thing to do, especially in games like Survival Games and Skywars.
    • 3: I do see this being a problem, I agree. :]

    Overall, DamageIndicators just makes decisions easier in 1v1v1 situations, which doesn't occur much in games (that I have encountered).
     
    Ping Ether likes this.
  4. agent320

    agent320 Member

    Joined:
    Jun 28, 2016
    Messages:
    1,381
    Likes Received:
    508
    Trophy Points:
    113
    not just in 1v1v1 situations. Lets imagine an eggwars team fight 3v3(which can often occur). If you have damage indicators you would obviously shield a low teammate and target a low enemy
     
  5. agent320

    agent320 Member

    Joined:
    Jun 28, 2016
    Messages:
    1,381
    Likes Received:
    508
    Trophy Points:
    113
    it is allowed I am suggesting to make it disallowed
     
  6. Tacosfanboy01

    Tacosfanboy01 Member

    Joined:
    Dec 6, 2015
    Messages:
    6,666
    Likes Received:
    7,099
    Trophy Points:
    113
    @hyperBravo
    So eh this guy made the same suggestion...
    Sadly it was denied...

    For me still a -1
     
  7. Zombiepower

    Zombiepower Member

    Joined:
    Jul 1, 2016
    Messages:
    1,822
    Likes Received:
    2,371
    Trophy Points:
    113
    Gender:
    Male
    Location:
    Belgium
    No reason for dissalowing it so -1
     
  8. agent320

    agent320 Member

    Joined:
    Jun 28, 2016
    Messages:
    1,381
    Likes Received:
    508
    Trophy Points:
    113
    dis you even read my thread. Knowing the health of an enemy in a pvp situation can determine win or lose.
     
  9. Zombiepower

    Zombiepower Member

    Joined:
    Jul 1, 2016
    Messages:
    1,822
    Likes Received:
    2,371
    Trophy Points:
    113
    Gender:
    Male
    Location:
    Belgium
    Yeah i watched your thread and that doesn't matter( it all comes with skillz)
     
  10. Ping Ether

    Ping Ether Member

    Joined:
    Jun 2, 2016
    Messages:
    2,721
    Likes Received:
    5,776
    Trophy Points:
    113
    Gender:
    Male
    Occupation:
    Downloading MIDI files!!!
    Location:
    Italy
    I really think it should not be allowed, but there's no way to understand if the opponent has it and everyone can download it, so meh.
     
    CommunistCactus and iLoveYouu like this.
  11. Legendary Spyro

    Legendary Spyro Member

    Joined:
    May 27, 2016
    Messages:
    4,040
    Likes Received:
    1,478
    Trophy Points:
    113
    Gender:
    Male
    Occupation:
    Defender of Worlds
    Location:
    Skylands
    -1 it dosent really give an advantage since players can escape, even if his health is low knowing his health isnt worth squat if you cant catch him
     
    Last edited: Nov 7, 2016
  12. Grimmay

    Grimmay Member

    Joined:
    Apr 30, 2016
    Messages:
    1,336
    Likes Received:
    1,682
    Trophy Points:
    113
    Gender:
    Male
    Occupation:
    Student in Year 11
    Location:
    a Pleb Family
    Home Page:
    I don't use damage indicators, mainly because i can't get it to work with my 5 Zig mod. If damage indicators are not allowed anymore, then so will 5 zig mod (because there is a tiny damage indicator on the cross hair). I understand where you are coming from, but i don't think that it can be enforced very easily. You can't always tell if someone is using a damage indicator. It's a good suggestion, but i think that cubecraft is going to stick with damage indicators being allowed.

    Thanks, James Lawrence
     
  13. larswijn

    larswijn Member

    Joined:
    Feb 12, 2016
    Messages:
    662
    Likes Received:
    512
    Trophy Points:
    93
    Gender:
    Male
    Occupation:
    Minecrafting & posting stuff here
    Location:
    Staaaaalkeeer... [Netherlands]
    Home Page:
    Would I be weird for choosing player B?
    I feel like that would be a better option for me, as he would backstab me, instead of running while I target C.
    (I feel like C will run away when possible, while B will keep fighting)

    Also, i like the idea of disabling it, but its kinda like the unapproved minimap w/ players. Its not allowed, but its incredibly hard to detect.
    +0.5
     
  14. iLoveYouu

    iLoveYouu Sr. Mod Staff Member Sr. Moderator

    Joined:
    Oct 18, 2015
    Messages:
    3,443
    Likes Received:
    2,861
    Trophy Points:
    113
    Gender:
    Male
    I share the same opinion.
     
  15. MagnificentSpam

    MagnificentSpam Member

    Joined:
    Mar 16, 2016
    Messages:
    1,834
    Likes Received:
    1,419
    Trophy Points:
    113
    Gender:
    Male
    It's possible to disable damage indicators on the server side using ProtocolLib by just overwriting the health of other players in the entity packet.
    Here's an example: https://www.spigotmc.org/resources/anti-healthbar.27920/
    With that enabled there is no need to ban mods that have a damage indicator built in.

    @ThatGrimCreeper
    source: http://5zig.net/log
     
    iLoveYouu and Ping Ether like this.
  16. Grimmay

    Grimmay Member

    Joined:
    Apr 30, 2016
    Messages:
    1,336
    Likes Received:
    1,682
    Trophy Points:
    113
    Gender:
    Male
    Occupation:
    Student in Year 11
    Location:
    a Pleb Family
    Home Page:
  17. POWER_RANGER

    POWER_RANGER Member

    Joined:
    Apr 20, 2016
    Messages:
    3,785
    Likes Received:
    2,799
    Trophy Points:
    113
    Gender:
    Male
    Occupation:
    Morphin'
    Location:
    UHC
    Here's why damage indicators should be banned - axe users get a huge advantage by using them. Knowing your enemy's health when you use an axe tells you when you can half swing or even spam click. I wanted to get damage indicators just for the fact it would make me kill more people with axes. A player who doesn't have damage indicators and uses an axe will have to guess and usually plays it safe and waits for the full cooldown but a damage indicator axe user can end fights a whole lot quicker
     
    awesomebutter234 likes this.
  18. xx_360noscope101

    xx_360noscope101 Member

    Joined:
    Jul 6, 2016
    Messages:
    2,628
    Likes Received:
    1,824
    Trophy Points:
    113
    Gender:
    Male
    Occupation:
    being a baby chicken
    Location:
    In a chicken coop
    Well, really even if you do run, you can still die...
    It makes sense because you have more knowledge than the other players
    in combat and may help you decision wise. But I don't think it would really matter because
    it doesn't help you win, it just helps you to decide. If you retreat, you can still die. In
    my opinion, it fair and unfair so basically:
     
  19. heroBravo

    heroBravo Member

    Joined:
    Mar 28, 2016
    Messages:
    1,896
    Likes Received:
    1,408
    Trophy Points:
    113
    Occupation:
    Betty
    Location:
    Arlington National Influence (ANI)
    Home Page:
    Knowing information about your opponent is half the battle. I would say to completely enforce no damage indicators, the server would have to have an algorithm to spoof healthtags. This is similar to Badlion's approach against healthtags.
     
  20. 1212hawks_

    1212hawks_ Member

    Joined:
    Jul 16, 2016
    Messages:
    1,726
    Likes Received:
    1,757
    Trophy Points:
    113
    Gender:
    Male
    Occupation:
    Listening to memes and other weird things
    Location:
    The nest of dorks
    Home Page:
    I personally think it gives an advantage. Players can make a whole new strategy looking at a players health. It gives the player who is using it a HUGE advantage. It gives an unfair advantage to people who have it. The other thing is, how could you track down players who have the mod? I mean, it's very hard to detect it. In conclusion, the mod shouldn't be allowed. +1.