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Damage Indicators

Discussion in 'Suggestions' started by agent320, Nov 6, 2016.

  1. agent320

    agent320 Member

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    As some(or many) of you might know Damage Indicators is an approved mod. Today I am suggesting to make it an unnaproved mod as it gives you an advantage in pvp.

    What does Damage Indicators do?
    Damage Indicators is a mod that allows you to see the health bars, Potion effects and duration of those potion effects of any entity including Players.
    Why should it be an unapproved mod?
    Knowing the health bars of an enemy gives you a huge advantage in pvp situations because you can determine whether or not you should retreat or attack.
    Lets have some scenarios:
    Scenario 1:
    You will always be Player A
    The 2 other players are Player B and Player C
    Player A sees Player B and Player C. Both have approximatly the same gear as you and you dont know what their health is. Would you
    A)retreat and wait for the 2 other persons to fight it out and then 1v1 the leftover guy
    B)Attack Player B
    C)Attack Player C
    Normally you would probably pick A or randomly choose between B or C. Lets imagine this again however you now have damage indicators installed and know that Player B is on 9.5 hearts and Player C on 3.5 hearts. You are on full hearts.
    Would you
    A)retreat and wait for the other to fight it out and the 1v1 the leftover guy
    B)Attack Player B
    C)Attack Player C
    Most People would probably choose C as it would be an easy kill for them and therefore damage indicators helped them win a pvp duel
    Scenario 2:
    Player A sees Player B and C Player B has about the same gear as you and Player C has much better gear than you.
    You dont know their health
    Would you
    A)retreat and wait for them to fight it out
    B)Attack Player B
    C)Attack Player C
    Most Players would probably choose B as that Person seems weaker to them from plain sight.
    Lets imagine that scenario again but now Player A has damage indicators and sees that Player B has full hearts Player C has 2 hearts and you have 7 hearts.
    Would you
    A)retreat and wait for them to fight it out
    B)Attack Player B
    C)Attack Player C
    Most Players would attack Player C as they could get powerful gear and easily win the game. So Damage indicators directed you to the Player where you had a pvp advantage and not a disadvantage. So it affects gameplay and therefore should be prohibited.
    Scenario 3:
    Player A sees Player B and C. Both Players have approximatly the same gear as you and you see Player B having negative potion effects and Player C having positive potion effects(only the particles not the duration).
    Would you
    A)retreat and wait for them to fight it out
    B)Attack Player B
    C)Attack Player C
    Most Player would choose B as it seems like an easier target.
    Now Player A has damage indicators and sees the the negative effects of Player B will run out in 3 seconds and that he is at 9 hearts while you are at only 7 hearts. Player C potion effects will run out in 5 seconds but is at only 2.5 hearts.
    Would you
    A)retreat and wait for them to fight it out
    B)Attack Player B
    C)Attack Player C
    Most people would probably choose C as he seems like the easier target
    The Conclusion:
    Damage indicators in my eyes affects gameplay too much to be an unapproved mod
    Side Notes:
    Feel free to reply your choices of attacking what player
     
  2. Zombiepower

    Zombiepower Member

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    I thought that it already was allowed to have that mod
     
  3. YounB

    YounB Helper Staff Member Helper

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    Damage Indicators, in my opinion, doesn't give much of an advantage. For example, many players would know the approximate health someone is at if they are using their bow a lot against them. You'd know that they are in a vulnerable position and it is your chance to attack, right? Let me use your scenarios for example:
    • 1: If someone is low, and they see two players charging at them, the best thing for them to do is run. I would personally choose B or C though, as I can pick one off, then regenerate (if needed) and attack the other player.
    • 2: I would have already attacked C, though. Getting rid of the tough opposition is a vital thing to do, especially in games like Survival Games and Skywars.
    • 3: I do see this being a problem, I agree. :]

    Overall, DamageIndicators just makes decisions easier in 1v1v1 situations, which doesn't occur much in games (that I have encountered).
     
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  4. agent320

    agent320 Member

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    not just in 1v1v1 situations. Lets imagine an eggwars team fight 3v3(which can often occur). If you have damage indicators you would obviously shield a low teammate and target a low enemy
     
  5. agent320

    agent320 Member

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    it is allowed I am suggesting to make it disallowed
     
  6. mateu9999

    mateu9999 Member

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    @hyperBravo
    So eh this guy made the same suggestion...
    Sadly it was denied...

    For me still a -1
     
  7. Zombiepower

    Zombiepower Member

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    No reason for dissalowing it so -1
     
  8. agent320

    agent320 Member

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    dis you even read my thread. Knowing the health of an enemy in a pvp situation can determine win or lose.
     
  9. Zombiepower

    Zombiepower Member

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    Yeah i watched your thread and that doesn't matter( it all comes with skillz)
     
  10. Ping Ether

    Ping Ether Member

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    I really think it should not be allowed, but there's no way to understand if the opponent has it and everyone can download it, so meh.
     
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  11. Legendary Spyro

    Legendary Spyro Member

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    -1 it dosent really give an advantage since players can escape, even if his health is low knowing his health isnt worth squat if you cant catch him
     
    Last edited: Nov 7, 2016
  12. ThatGrimCreeper

    ThatGrimCreeper Member

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    I don't use damage indicators, mainly because i can't get it to work with my 5 Zig mod. If damage indicators are not allowed anymore, then so will 5 zig mod (because there is a tiny damage indicator on the cross hair). I understand where you are coming from, but i don't think that it can be enforced very easily. You can't always tell if someone is using a damage indicator. It's a good suggestion, but i think that cubecraft is going to stick with damage indicators being allowed.

    Thanks, James Lawrence
     
  13. larswijn

    larswijn Member

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    Would I be weird for choosing player B?
    I feel like that would be a better option for me, as he would backstab me, instead of running while I target C.
    (I feel like C will run away when possible, while B will keep fighting)

    Also, i like the idea of disabling it, but its kinda like the unapproved minimap w/ players. Its not allowed, but its incredibly hard to detect.
    +0.5
     
  14. iLoveYouu

    iLoveYouu Mod Staff Member Moderator

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    I share the same opinion.
     
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  15. MagnificentSpam

    MagnificentSpam Member

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    It's possible to disable damage indicators on the server side using ProtocolLib by just overwriting the health of other players in the entity packet.
    Here's an example: https://www.spigotmc.org/resources/anti-healthbar.27920/
    With that enabled there is no need to ban mods that have a damage indicator built in.

    @ThatGrimCreeper
    source: http://5zig.net/log
     
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  16. ThatGrimCreeper

    ThatGrimCreeper Member

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  17. ♡♡♡♡

    ♡♡♡♡ Member

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    Here's why damage indicators should be banned - axe users get a huge advantage by using them. Knowing your enemy's health when you use an axe tells you when you can half swing or even spam click. I wanted to get damage indicators just for the fact it would make me kill more people with axes. A player who doesn't have damage indicators and uses an axe will have to guess and usually plays it safe and waits for the full cooldown but a damage indicator axe user can end fights a whole lot quicker
     
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  18. xx_360noscope101

    xx_360noscope101 Member

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    Well, really even if you do run, you can still die...
    It makes sense because you have more knowledge than the other players
    in combat and may help you decision wise. But I don't think it would really matter because
    it doesn't help you win, it just helps you to decide. If you retreat, you can still die. In
    my opinion, it fair and unfair so basically:
     
  19. hyperBravo

    hyperBravo Member

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    Knowing information about your opponent is half the battle. I would say to completely enforce no damage indicators, the server would have to have an algorithm to spoof healthtags. This is similar to Badlion's approach against healthtags.
     
  20. 1212hawks_

    1212hawks_ Member

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    I personally think it gives an advantage. Players can make a whole new strategy looking at a players health. It gives the player who is using it a HUGE advantage. It gives an unfair advantage to people who have it. The other thing is, how could you track down players who have the mod? I mean, it's very hard to detect it. In conclusion, the mod shouldn't be allowed. +1.