As some(or many) of you might know Damage Indicators is an approved mod. Today I am suggesting to make it an unnaproved mod as it gives you an advantage in pvp.
What does Damage Indicators do?
Damage Indicators is a mod that allows you to see the health bars, Potion effects and duration of those potion effects of any entity including Players.
Why should it be an unapproved mod?
Knowing the health bars of an enemy gives you a huge advantage in pvp situations because you can determine whether or not you should retreat or attack.
Lets have some scenarios:
Scenario 1:
You will always be Player A
The 2 other players are Player B and Player C
Player A sees Player B and Player C. Both have approximatly the same gear as you and you dont know what their health is. Would you
A)retreat and wait for the 2 other persons to fight it out and then 1v1 the leftover guy
B)Attack Player B
C)Attack Player C
Normally you would probably pick A or randomly choose between B or C. Lets imagine this again however you now have damage indicators installed and know that Player B is on 9.5 hearts and Player C on 3.5 hearts. You are on full hearts.
Would you
A)retreat and wait for the other to fight it out and the 1v1 the leftover guy
B)Attack Player B
C)Attack Player C
Most People would probably choose C as it would be an easy kill for them and therefore damage indicators helped them win a pvp duel
Scenario 2:
Player A sees Player B and C Player B has about the same gear as you and Player C has much better gear than you.
You dont know their health
Would you
A)retreat and wait for them to fight it out
B)Attack Player B
C)Attack Player C
Most Players would probably choose B as that Person seems weaker to them from plain sight.
Lets imagine that scenario again but now Player A has damage indicators and sees that Player B has full hearts Player C has 2 hearts and you have 7 hearts.
Would you
A)retreat and wait for them to fight it out
B)Attack Player B
C)Attack Player C
Most Players would attack Player C as they could get powerful gear and easily win the game. So Damage indicators directed you to the Player where you had a pvp advantage and not a disadvantage. So it affects gameplay and therefore should be prohibited.
Scenario 3:
Player A sees Player B and C. Both Players have approximatly the same gear as you and you see Player B having negative potion effects and Player C having positive potion effects(only the particles not the duration).
Would you
A)retreat and wait for them to fight it out
B)Attack Player B
C)Attack Player C
Most Player would choose B as it seems like an easier target.
Now Player A has damage indicators and sees the the negative effects of Player B will run out in 3 seconds and that he is at 9 hearts while you are at only 7 hearts. Player C potion effects will run out in 5 seconds but is at only 2.5 hearts.
Would you
A)retreat and wait for them to fight it out
B)Attack Player B
C)Attack Player C
Most people would probably choose C as he seems like the easier target
The Conclusion:
Damage indicators in my eyes affects gameplay too much to be an unapproved mod
Side Notes:
Feel free to reply your choices of attacking what player
What does Damage Indicators do?
Damage Indicators is a mod that allows you to see the health bars, Potion effects and duration of those potion effects of any entity including Players.
Why should it be an unapproved mod?
Knowing the health bars of an enemy gives you a huge advantage in pvp situations because you can determine whether or not you should retreat or attack.
Lets have some scenarios:
Scenario 1:
You will always be Player A
The 2 other players are Player B and Player C
Player A sees Player B and Player C. Both have approximatly the same gear as you and you dont know what their health is. Would you
A)retreat and wait for the 2 other persons to fight it out and then 1v1 the leftover guy
B)Attack Player B
C)Attack Player C
Normally you would probably pick A or randomly choose between B or C. Lets imagine this again however you now have damage indicators installed and know that Player B is on 9.5 hearts and Player C on 3.5 hearts. You are on full hearts.
Would you
A)retreat and wait for the other to fight it out and the 1v1 the leftover guy
B)Attack Player B
C)Attack Player C
Most People would probably choose C as it would be an easy kill for them and therefore damage indicators helped them win a pvp duel
Scenario 2:
Player A sees Player B and C Player B has about the same gear as you and Player C has much better gear than you.
You dont know their health
Would you
A)retreat and wait for them to fight it out
B)Attack Player B
C)Attack Player C
Most Players would probably choose B as that Person seems weaker to them from plain sight.
Lets imagine that scenario again but now Player A has damage indicators and sees that Player B has full hearts Player C has 2 hearts and you have 7 hearts.
Would you
A)retreat and wait for them to fight it out
B)Attack Player B
C)Attack Player C
Most Players would attack Player C as they could get powerful gear and easily win the game. So Damage indicators directed you to the Player where you had a pvp advantage and not a disadvantage. So it affects gameplay and therefore should be prohibited.
Scenario 3:
Player A sees Player B and C. Both Players have approximatly the same gear as you and you see Player B having negative potion effects and Player C having positive potion effects(only the particles not the duration).
Would you
A)retreat and wait for them to fight it out
B)Attack Player B
C)Attack Player C
Most Player would choose B as it seems like an easier target.
Now Player A has damage indicators and sees the the negative effects of Player B will run out in 3 seconds and that he is at 9 hearts while you are at only 7 hearts. Player C potion effects will run out in 5 seconds but is at only 2.5 hearts.
Would you
A)retreat and wait for them to fight it out
B)Attack Player B
C)Attack Player C
Most people would probably choose C as he seems like the easier target
The Conclusion:
Damage indicators in my eyes affects gameplay too much to be an unapproved mod
Side Notes:
Feel free to reply your choices of attacking what player