Minecraft PC IP: play.cubecraft.net

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Jan 25, 2026
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CubeCraft released the 1.19 update as of July 19, 2023. The armour protection was less powerful after the 1.19 CubeCraft update. The server implemented defense point reduction depending on how much damage you receive. I would suggest making a 3-year comeback of the powerful armour.

I was talking about powerful armour. Powerful armour means that each armour point protects the player by 4%. The native server version destroyed the powerful armor, which significantly nerfed the armour protection. Right now, each armour point protects just 0.8%.

I’ll show you the armour points on full armour what it looks like right here.
Leather: 7 armour points, 28% damage reduction maximum, 5.6% minimum.
Copper: 10 armour points, 40% damage reduction maximum, 8% minimum.
Gold: 11 armour points, 44% damage reduction maximum, 8.8% minimum.

Chainmail: 12 armour points, 48% damage reduction maximum, 9.6% minimum.
Iron: 15 armour points, 60% damage reduction maximum, 12% minimum.
Diamond: 20 armour points, 80% damage reduction maximum, 16% minimum, 8 armour toughness.
Netherite: Same armour points, damage reduction minimum/maximum as Diamond. The armour toughness for this is 12 and a 40% knockback resistance.

For an example, dealing 10 points of damage (5 hearts) on Iron Armour decreases the defense points by 20%, resulting in a 40% damage reduction. So this deals 6 points of damage (3 hearts) in total. The powerful armour update will most likely to deal 4 points of damage (2 hearts) on full Iron Armour if the attack damage deals exactly 10 points of damage (5 hearts).

Dealing 15 points of damage (7.5 hearts) on Diamond Armour decreases the defense points by 15%, not 30%. The damage result is 5.25 points of damage (2.625 hearts). The powerful armour update would most likely deal 3 points of damage (1.5 hearts) on full Diamond Armour if the attack damage deals exactly 15 points of damage (7.5 hearts).

Also note mentioning that attacking armored players with critical hits can make it even worse. Performing critical hits while wearing pieces of armour could result in dealing 175% of the damage or it can be almost deal 200% of the damage. Critical hits normally deals 150% of the damage. I made this feedback and suggestion to help fix this issue.

To fix this issue, I’d recommend making the armour toughness astronomically high. Armour toughness is an attribute in Minecraft that has a limit of 20. Above 20 armour toughness cannot do anything. It still decreases defense points. Every attribute in Minecraft is stored as a double. What is a double? Double means that it is a 64-bit floating point precision that has around 16 decimal points. The limit for this is 1.7e+308. Unlike the 32-bit floating point precision or a float, it only has 8 decimal points and has a limit of 3.4e+38.

Can you please remove the limit of the armour toughness? I would like to ensure that the armour toughness is infinite so that it can always decrease 4% of the damage reduction for each armour point.

Every set of armour (except for diamond and netherite) does not have armour toughness so that it decreases defense points by 2% per damage.
Diamond Armour decreases the defense points by 1% and Netherite Armour decreases it by 0.8%.

Dealing 20 points of damage (10 hearts) on Netherite Armour would result in receiving 7.2 points of damage (3.6 hearts). This can reduce the defense points by 16%. The reason why 20 points of damage (10 hearts) has a 16% defense reduction? It’s usually because that Netherite Armour has 12 armour toughness. The damage is not fully accurate in the game. The reason why is the damage not accurate is that health utilizes 32-bit floating points. The powerful armour update would most likely deal 4 points of damage (2 hearts) on Netherite Armour just like Diamond Armour. Please note that we will be keeping the 40% knockback resistance on Netherite Armour. The horizontal knockback resistance will be affected. The vertical knockback resistance will NOT be affected. The knockback resistance for the Netherite Armour wasn’t that much. We agree that we’re going to change the knockback resistance for Netherite Armour to feel like it’s decreasing knockback. The velocity for this will likely be horizontal, not vertical. Vertical velocity decreases significant knockback.


What happens if I apply 100 points of damage (50 hearts) to every armour in Minecraft? The command I executed is /damage. You might be thinking that it can be resulting in a 0% damage reduction? You’re wrong, it’s NOT a 0% damage reduction. It remains the minimum damage reduction of 12% on Iron Armour and 16% on Diamond or Netherite Armour. The actual damage for 100 points of damage (50 hearts) is 84 points of damage (42 hearts), not 100 points of damage (50 hearts), not 20 points of damage (10 hearts). The /damage command is so useful in worlds meaning that you can try testing how much damage you apply.

This is why hundreds of players hate the implementation of defense point reduction. My agreement is to get rid of the defense point reduction so that players can enjoy PvP servers. The sword and axe damage will remain unchanged including sharpness enchantments as well. I hope you liked my post!
 
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