Minecraft PC IP: play.cubecraft.net

hamwody

Member
Mar 10, 2026
60
35
24
18
capland
hi cubecraft members I came today with a idea for better party system to join the right reguin,

first to make this Professional suggestion let's join into every detail and what good and bad into it

what is the current party system?
currently party system is system made from cubecraft to make the people in the party join the right region based on how many people from each region
° like if there are 2 AS people and 1 EU person it will queue in AS server, 2NA people and 1 AS it will qeueu in EU lobbies
The good thing it can give better ping with people from many different countries people

after we define it and what good point of it let's move on to the bad sides of it

as we know you can't change how it will place you until you have more friends from the region you wanna play in which is bad I can't change or kick my friends and my team to just qeueu it,
The main idea thing is not flexible to things I can control of

how my idea will work
°my idea is all about to something we can control of not a Restricted system Takes control of the party in general
°a party if couple of people have been deal and talk together and send party request and accepts so they can communicate together and tell what region they want to play in and the party owner region will be always selected as the main region for the party lobbies

this system IS ONLY FOR CLOSE REGION like AS and EU
or AS and NA
AS and EU will always replace the MAIN region to play in EU
because the distance will be to long for AS to NA will improve the lag and harm the experience for himself and the opponents
60378.jpg

and if they are people from the 3 regions the party will always be EU because it's the centre

at the very end the party owner region should be selected as party main region not in how many people are in party
AS and EU
EU and NA
people from long distance like NA and AS will get their region EU automatically
and any case I didn't mention the current party system should work instead of my party system
my party system isn't replacing the current one but improving it

who I'm I to talk about that Complex system
I'm hamwody I have played on this sever more than 7+years and played talked tested many things and I can say I have really good knowledge how should suggest things based on my knowledge, I been active for long time but didn't know CubeCraft have discord and website so that probably why you didn't know me now you know me :)
best, hamwody
60379.jpg
 
  • Disagree
Reactions: yurisatori0312

yurisatori0312

Well-Known Member
Jun 1, 2025
393
716
99
Japan
translate.cubecraft.net
Pronouns
He/They
hi cubecraft members I came today with a idea for better party system to join the right reguin,

first to make this Professional suggestion let's join into every detail and what good and bad into it

what is the current party system?
currently party system is system made from cubecraft to make the people in the party join the right region based on how many people from each region
° like if there are 2 AS people and 1 EU person it will queue in AS server, 2NA people and 1 AS it will qeueu in EU lobbies
The good thing it can give better ping with people from many different countries people

after we define it and what good point of it let's move on to the bad sides of it

as we know you can't change how it will place you until you have more friends from the region you wanna play in which is bad I can't change or kick my friends and my team to just qeueu it,
The main idea thing is not flexible to things I can control of

how my idea will work
°my idea is all about to something we can control of not a Restricted system Takes control of the party in general
°a party if couple of people have been deal and talk together and send party request and accepts so they can communicate together and tell what region they want to play in and the party owner region will be always selected as the main region for the party lobbies

this system IS ONLY FOR CLOSE REGION like AS and EU
or AS and NA
AS and EU will always replace the MAIN region to play in EU
because the distance will be to long for AS to NA will improve the lag and harm the experience for himself and the opponents
View attachment 244351
and if they are people from the 3 regions the party will always be EU because it's the centre

at the very end the party owner region should be selected as party main region not in how many people are in party
AS and EU
EU and NA
people from long distance like NA and AS will get their region EU automatically
and any case I didn't mention the current party system should work instead of my party system
my party system isn't replacing the current one but improving it

who I'm I to talk about that Complex system
I'm hamwody I have played on this sever more than 7+years and played talked tested many things and I can say I have really good knowledge how should suggest things based on my knowledge, I been active for long time but didn't know CubeCraft have discord and website so that probably why you didn't know me now you know me :)
best, hamwody
View attachment 244352
I appreciate the effort put into this proposal, but I have some concerns about how it would work in practice.

1. Geographical Concerns
The map shown in the suggestion appears to place the highlighted area in South America rather than North America. Because of that, I don’t think the visual accurately reflects how global server routing and infrastructure operate.

2. Latency Concerns
While allowing parties to discuss or vote on a region may sound useful, it wouldn’t actually change the physical distance between players and servers. In cross-region parties, someone would still experience higher ping regardless of the vote result.

3. Gameplay Flow
I’m also concerned that adding a voting phase before matches could slow down the process of joining games. In many cases, players simply want to queue quickly, and the vote may end up favoring the majority without improving the experience for everyone involved.

For those reasons, I’m not convinced that this system would solve the underlying ping issue. Could you explain how the proposal would address these concerns while keeping matchmaking simple and efficient?

IMG_0076.jpeg

While North America may seem far from Asia, I don’t think the difference is as large as it might appear. Depending on the locations involved, the distance can be comparable to that between Europe and Asia.

Could you clarify why Europe was chosen as the center in this example?
 
Last edited:

hamwody

Member
Mar 10, 2026
60
35
24
18
capland
well Thanks for the feedback but I think you completely misunderstood how my proposal actually works in practice Let me clear up these assumptions:
There is no matchmaking delay or "voting phase"
You claimed that adding a voting phase would slow down the queue. My suggestion never says anything about adding a voting screen, a pop-up, or forcing players to vote while trying to join a game
You are using a classic straw man argument here by inventing a claim I never actually made


The choice happens naturally in the main lobby before anyone even hits the queue button Players simply talk to each other and pass the party leader role to the person whose region they want to play on When the leader starts the game, the system instantly locks into their region. It doesn't add a single second of delay to the matchmaking flow


Why Europe (EU) is the logical center
When a party is split between extreme long-distance regions like NA and AS routing the game to either NA or AS gives one side a massive, unfair advantage while making the game totally unplayable for the other. Forcing an automatic routing to EU for these specific cross-region parties acts as a fair centralized bridge It balances out the high latency for both sides so that everyone gets a playable experience, rather than half the party suffering from unplayable lag


The Map Visual
rotating the map to a Pacific view doesn't change actual physical distances and undersea fiber cables—NA and AS are still way too far apart, which is why EU acts as a fair middle ground,,,
quick oversight when making the image, but it doesn't change the underlying server logic regarding NA, AS, and EU infrastructure.
The current system is too rigid and forces a region based strictly on headcount My proposal simply gives players the flexibility and control to manage their own routing beforehand without ruining the server's matchmaking speed
 
Last edited:

yurisatori0312

Well-Known Member
Jun 1, 2025
393
716
99
Japan
translate.cubecraft.net
Pronouns
He/They
well Thanks for the feedback but I think you completely misunderstood how my proposal actually works in practice Let me clear up these assumptions:
There is no matchmaking delay or "voting phase"
You claimed that adding a voting phase would slow down the queue. My suggestion never says anything about adding a voting screen, a pop-up, or forcing players to vote while trying to join a game
You are using a classic straw man argument here by inventing a claim I never actually made


The choice happens naturally in the main lobby before anyone even hits the queue button Players simply talk to each other and pass the party leader role to the person whose region they want to play on When the leader starts the game, the system instantly locks into their region. It doesn't add a single second of delay to the matchmaking flow


Why Europe (EU) is the logical center
When a party is split between extreme long-distance regions like NA and AS routing the game to either NA or AS gives one side a massive, unfair advantage while making the game totally unplayable for the other. Forcing an automatic routing to EU for these specific cross-region parties acts as a fair centralized bridge It balances out the high latency for both sides so that everyone gets a playable experience, rather than half the party suffering from unplayable lag


The Map Visual
rotating the map to a Pacific view doesn't change actual physical distances and undersea fiber cables—NA and AS are still way too far apart, which is why EU acts as a fair middle ground,,,
quick oversight when making the image, but it doesn't change the underlying server logic regarding NA, AS, and EU infrastructure.
The current system is too rigid and forces a region based strictly on headcount My proposal simply gives players the flexibility and control to manage their own routing beforehand without ruining the server's matchmaking speed
Thanks for the clarification. However, I don’t think this was simply a misunderstanding on my part. Several of the mechanics you explained here—such as there being no voting screen and the region being determined through party leadership before queueing—were not clearly described in the original suggestion. Without that additional context, it’s understandable that readers would interpret the proposal differently.

That said, I still have concerns regarding the EU fallback system. I’m not convinced that Europe should automatically be considered the fairest middle ground for parties split between North America and Asia. While you mentioned network routing and undersea cables, North America and Asia are already connected by numerous trans-Pacific submarine cable routes. Because of that, I don’t think the existence of routes through Europe necessarily demonstrates that an EU server would consistently provide the best experience for NA–AS parties.

I also think this depends heavily on the game mode. In a Duel scenario, an EU server may indeed be a reasonable compromise between an NA player and an AS player. However, in team-based modes, the situation can be very different. If most players in a match are located in either NA or AS, routing the game to EU could potentially result in a worse overall experience than simply using one of those regions. For that reason, I’m not convinced that EU should always be treated as the preferred fallback for cross-region parties.

I also think the map contributed to some confusion. Although you’ve clarified that it was only a visual example, it gave the impression that Europe was being treated as the natural center point. From a global perspective, I’m not sure that assumption is justified, especially when discussing connections between multiple continents.

Overall, I appreciate the additional explanation, but I believe these mechanics and the reasoning behind the EU fallback would need to be explained more clearly in the original post. At the moment, I’m still not convinced that routing cross-region parties through EU would consistently provide a fairer experience than other possible approaches.

This image shows major submarine cable connections around the world.
IMG_0087.png
 
  • Haha
Reactions: hamwody

hamwody

Member
Mar 10, 2026
60
35
24
18
capland
Thanks for the clarification. However, I don’t think this was simply a misunderstanding on my part. Several of the mechanics you explained here—such as there being no voting screen and the region being determined through party leadership before queueing—were not clearly described in the original suggestion. Without that additional context, it’s understandable that readers would interpret the proposal differently.

That said, I still have concerns regarding the EU fallback system. I’m not convinced that Europe should automatically be considered the fairest middle ground for parties split between North America and Asia. While you mentioned network routing and undersea cables, North America and Asia are already connected by numerous trans-Pacific submarine cable routes. Because of that, I don’t think the existence of routes through Europe necessarily demonstrates that an EU server would consistently provide the best experience for NA–AS parties.

I also think this depends heavily on the game mode. In a Duel scenario, an EU server may indeed be a reasonable compromise between an NA player and an AS player. However, in team-based modes, the situation can be very different. If most players in a match are located in either NA or AS, routing the game to EU could potentially result in a worse overall experience than simply using one of those regions. For that reason, I’m not convinced that EU should always be treated as the preferred fallback for cross-region parties.

I also think the map contributed to some confusion. Although you’ve clarified that it was only a visual example, it gave the impression that Europe was being treated as the natural center point. From a global perspective, I’m not sure that assumption is justified, especially when discussing connections between multiple continents.

Overall, I appreciate the additional explanation, but I believe these mechanics and the reasoning behind the EU fallback would need to be explained more clearly in the original post. At the moment, I’m still not convinced that routing cross-region parties through EU would consistently provide a fairer experience than other possible approaches.

This image shows major submarine cable connections around the world.
View attachment 244420
replying to your first part
61118.jpg

I have said that and I will do it again the system will work give me party owner Priority as I mentioned
61120.jpg

Your first point is completely off base because my original suggestion was already very clear. I never proposed adding a voting phase, a pop up screens or any matchmaking delays. The proposal explicitly states that the region is determined by giving the party leader rank to a specific member so they can set their native region as the primary like what I said before (in the first message) one for the whole group. You are creating a none existing complication that does not exist in my concept which I understand because this is more complex for people who had play on this server that much and digging into it like me
Furthermore, your entire argument against the Europe fallback system shows you do not even realize this is already how the current server infrastructure actually operates
61122.jpg
the complete show you never read the whole message + Routing extreme cross region groups through Europe is the existing live system, not a new mechanic that I invented or proposed here. If you have an issue with how this routing functions in practice, you should take that up with the developers as feedback for the current game, not with me on my suggestion thread but I have mentioned what I think about it so mybe you will get same my answer anyway, I'm here here if agree or not WITH NEW POINTS
 
Last edited:

yurisatori0312

Well-Known Member
Jun 1, 2025
393
716
99
Japan
translate.cubecraft.net
Pronouns
He/They
replying to your first part
View attachment 244421
I have said that and I will do it again the system will work give me party owner Priority as I mentioned View attachment 244422
Your first point is completely off base because my original suggestion was already very clear. I never proposed adding a voting phase, a pop up screens or any matchmaking delays. The proposal explicitly states that the region is determined by giving the party leader rank to a specific member so they can set their native region as the primary like what I said before (in the first message) one for the whole group. You are creating a none existing complication that does not exist in my concept which I understand because this is more complex for people who had play on this server that much and digging into it like me
Furthermore, your entire argument against the Europe fallback system shows you do not even realize this is already how the current server infrastructure actually operates
View attachment 244423the complete show you never read the whole message + Routing extreme cross region groups through Europe is the existing live system, not a new mechanic that I invented or proposed here. If you have an issue with how this routing functions in practice, you should take that up with the developers as feedback for the current game, not with me on my suggestion thread but I have mentioned what I think about it so mybe you will get same my answer anyway, I'm here here if agree or not WITH NEW POINTS
I’m not sure the current system is quite as simple as the example suggests. From my experience, party routing does not appear to be based solely on player counts by region.

For example, I’ve seen parties with a majority of Asian players still end up on North American servers depending on the time of day and server activity. Because of that, I’m not convinced that the current system can be accurately described as simply “2 NA + 1 AS = EU” or any other fixed rule.

Do you have a source for how the routing system currently works? I’m interested because it doesn’t seem to fully match what I’ve observed in practice.
 
  • Unsure
Reactions: hamwody

hamwody

Member
Mar 10, 2026
60
35
24
18
capland
I’m not sure the current system is quite as simple as the example suggests. From my experience, party routing does not appear to be based solely on player counts by region.

For example, I’ve seen parties with a majority of Asian players still end up on North American servers depending on the time of day and server activity. Because of that, I’m not convinced that the current system can be accurately described as simply “2 NA + 1 AS = EU” or any other fixed rule.

Do you have a source for how the routing system currently works? I’m interested because it doesn’t seem to fully match what I’ve observed in practice.
look we are here to talk about my suggestions not in how the current party work if you are interested go talk to staff about it other wise that will waste time and adding useless information about my suggestion

I’m not sure the current system is quite as simple as the example suggests. From my experience, party routing does not appear to be based solely on player counts by region.

For example, I’ve seen parties with a majority of Asian players still end up on North American servers depending on the time of day and server activity. Because of that, I’m not convinced that the current system can be accurately described as simply “2 NA + 1 AS = EU” or any other fixed rule.

Do you have a source for how the routing system currently works? I’m interested because it doesn’t seem to fully match what I’ve observed in practice.
I don't really care about AS AND NA because it's not part of my suggestion

he
this system IS ONLY FOR CLOSE REGION like AS and EU
HERE
 
Last edited:
  • Disagree
Reactions: yurisatori0312

hamwody

Member
Mar 10, 2026
60
35
24
18
capland
the wrong thing with this people is they came here to For arguing not to improve anything, this is actually have nothing with the small edit about the party system
 
Members Online

Latest profile posts

aienmg9 wrote on SfenKer's profile.
Hi, can I be your first friend?
starblade9603 wrote on AnolTongi's profile.
Sr.mod when?
Marcenator wrote on Auri's profile.
And happy birthday if it's your birthday 🎊🎊.I wish you some good coding skills and health. Also happiness obviously
Marcenator wrote on Auri's profile.
Thank you very much
Marcenator wrote on Auri's profile.
At least eliminate the obvios cheaters, pleaseeas. The 50 block reach isnt beatable. THinking
Top Bottom