Minecraft PC IP: play.cubecraft.net

Should they revert their decision on adding skill based matchmaking?

  • Yes

    Votes: 6 85.7%
  • No

    Votes: 1 14.3%

  • Total voters
    7

TC XD

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Jan 18, 2022
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Earlier today rubik put out the Bedwars update announcement and it stated the addition of Skill Based Matchmaking. I would like to put out my opinion that adding skill based Matchmaking to CubeCraft in general is a terrible idea!

As we know SBMM (Skill Based Matchmaking) will divide the players into categories of skill which can be problematic as skill gaps range and can cause problems for finding a game with people at your level. But the reason for my dissaproval is the SBMM is never accurate. Taking for example Call of Duty. The SBMM is having average players that work 9-5 play against people who haven't slept for 3 days and are in the top of the top if the average player got one good game. This is my concern for CubeCraft adding it, you're normal players, when they win one game will possibly end up losing the next 5-10 matches because they had one good game.

That is my reason.
 

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SlinkyGnu05604

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Jan 4, 2019
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Agreed. SBMM is going to hurt the server more than help it. It basically turned normal queues into ranked queues. Like what you said, playing well will make your future matches much more difficult. Input based matchmaking is fine as it is. SBMM is likely going to funnel high CPS sweats in your matches if you're good at the game and make it a nightmare to play, and I can't compete against that! The main reason I avoided playing on the other server I won't name is because its too sweaty, which makes it not enjoyable. I enjoy CubeCraft because the games are fun without it being too easy or sweaty every game, it's medium most of the time.
 
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yurisatori0312

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Jun 1, 2025
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SBMM is breaking EVERYTHING.
1. Ruins the Asian Community
Asia already has a much smaller player base compared to NA or EU. Stop splitting our already tiny player pool with strict SBMM! It completely kills our matchmaking.
2. Turn the game into a Ping-based nightmare (EU/NA favoritism)
When high-skill Asian players queue up, the system can't find enough local sweats, so what does it do? It throws us directly into EU sweat lobbies. Connecting from Asia to EU means playing with 300+ ping. At that point, it’s not about skill anymore—it’s pure Ping Supremacy. It literally feels like low-key harassment against Asian sweats, turning us into free kills for EU/NA players who enjoy local ping.
 
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