Minecraft PC IP: play.cubecraft.net
  • We're running an internal migration of all old players' stats to our new highly advanced statistics tracking backend. This means that stat changes will be a bit delayed while we ingest this huge backlog of data. Nothing is being lost, it'll just take a bit longer to show up in the in-game UIs.

DrHam

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Sep 15, 2015
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I mean, I could direct all the dev attention to this, but then it would delay bigger more important projects :p
I know :3
Just wondering, what are JrDevelopers doing right now, if you can tell it? (@502Errors is working in the next Minerware update, right?)
 

OrangeGE

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Jan 21, 2014
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From what I see, your plugin may work, however the suitability of it to other devs could be concerning. For example, in one if statement you return the boolean as true if the if statement triggers, and in the rest you don't. Your indentation is not in line too, which could cause some confusion and at the end of the onCommand you declare the boolean as true even if all of the 'if' statements are false, when really if none of the if statements are triggered you should return the result as a false.

I also don't think the sout saying "Done!" is that necessary, and you can also use getLogger.info("text") for a console message (same with getLogger.warn("text") etc too).

Sorry if some of this made no sense, I am a bit tired and I don't really know why I even replied to this thread xD
 

Thaus

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Jul 6, 2016
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From what I see, your plugin may work, however the suitability of it to other devs could be concerning. For example, in one if statement you return the boolean as true if the if statement triggers, and in the rest you don't. Your indentation is not in line too, which could cause some confusion and at the end of the onCommand you declare the boolean as true even if all of the 'if' statements are false, when really if none of the if statements are triggered you should return the result as a false.

I also don't think the sout saying "Done!" is that necessary, and you can also use getLogger.info("text") for a console message (same with getLogger.warn("text") etc too).

Sorry if some of this made no sense, I am a bit tired and I don't really know why I even replied to this thread xD
It sorta doesn't make sense to me but I haven't done coding in years. I think you are about 90% correct.
 

DrHam

Forum Veteran
Sep 15, 2015
3,615
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518
Kepler-452b
From what I see, your plugin may work, however the suitability of it to other devs could be concerning. For example, in one if statement you return the boolean as true if the if statement triggers, and in the rest you don't. Your indentation is not in line too, which could cause some confusion and at the end of the onCommand you declare the boolean as true even if all of the 'if' statements are false, when really if none of the if statements are triggered you should return the result as a false.

I also don't think the sout saying "Done!" is that necessary, and you can also use getLogger.info("text") for a console message (same with getLogger.warn("text") etc too).

Sorry if some of this made no sense, I am a bit tired and I don't really know why I even replied to this thread xD
I just made this in a fast and bad way, so, yeah, it's not well coded, I know xD
Save this criticizism when I post Prison Riot :P

I don't even know why I coded this lmao
 
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