In BlockWars Core it's nearly impossible to destroy all 25 health from the opponent's block in the given 6 minutes which means every single game you play will have to be decided in overtime. This makes most of the game useless. I thought that instead the team who does the most damage to the opponent block in the 6 minutes should win rather than it coming to overtime every game. For an example:
Red Team's Block: 19 Health
Blue Team's Block: 17 Health
*6 minutes up*
Now rather than both teams going down to 5 health it should be a win for team red. If it's a damage tie however then overtime should start. For an example:
Red Team's Block: 18 Health
Blue Team's Block: 18 Health
It now goes into overtime like it normally does.
Red Team's Block: 19 Health
Blue Team's Block: 17 Health
*6 minutes up*
Now rather than both teams going down to 5 health it should be a win for team red. If it's a damage tie however then overtime should start. For an example:
Red Team's Block: 18 Health
Blue Team's Block: 18 Health
It now goes into overtime like it normally does.