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FictionWhisperer

Novice Member
Jun 8, 2021
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Hello CubeCraft Community,


This is a comprehensive suggestion for both Java and Bedrock BedWars to improve gameplay, expand strategic depth, and modernize game systems in line with other CubeCraft games like EggWars.




1. 📦 Item Balance Adjustments​


Some items currently feel overpowered or underwhelming. Here's a list of proposed balance changes:


  • Regen Hat: Add Weakness I effect while wearing it to offset the strong healing.
  • Blindness Totem: Increase cost from 6 to 10 diamonds, due to its strong utility and offensive potential.
  • Tools (Pickaxe, Axe, Shears): Decrease costs slightly to make early-game rushes more viable and dynamic.
  • Wool and Oak Planks: Decrease the price by 5.





2. ⚗️ Add Potions to Miscellaneous Shop


Introduce late-game item diversity with strategic potions:


  • Speed II (30 seconds) – Cost: 15 Diamonds
  • Jump Boost IV (30 seconds) – Cost: 15 Diamonds
  • Invisibility (20 seconds) – Cost: 30 Diamonds

Makes armor invisible as well – perfect for stealth plays.

  • Instant Harming – Cost: 5 Diamonds

Useful for quick ambushes or combo damage.

  • Instant Healing – Cost: 5 Diamonds

Helps sustain during intense fights or clutch escapes.


3. 💎 New Team Upgrades​


Bring more variety and progression to mid-late game strategies:


  • Protection II Upgrade – Cost: 20 Diamonds
  • Sharpness II Upgrade – Cost: 20 Diamonds
  • Faster Respawn - Cost: 15 Diamonds

These upgrades would help balance longer games and reward teams controlling mid.




4. 🔐 Add Ender Chests (Like Hypixel)​


Allow players to store personal resources safely:


  • Ender Chest placed beside or opposite the Team Chest
  • Only accessible by the player who places items inside
  • Prevents teammates from stealing your resources



5. 🗺️ Add More & Diverse Maps​


  • Solo BedWars: Add solo-only maps different from Duo layout.
  • Team Size Changes:
    • Solo: Increase from 4 to 8 players (same map themes).
    • Duo (Teams of 2): Increase from 8 to 12 teams.
    • Mega Mode: Add Teams of 10 or 12, similar to EggWars Mega.


Encourages a broader range of gameplay experiences and player counts.




6. 💥 Fireball vs TNT Rebalancing​


Differentiate roles and uses:


  • Adjust Fireball to be faster and better for mid-range combat.
  • Make TNT more effective for block destruction (maybe increase radius or block penetration).

Encourages decision-making based on utility rather than just cost.




7. 🎖️ BedWars Subscription ➝ BedWars Rank​


Rebrand the BedWars Subscription into a BedWars Rank, consistent with other CubeCraft games:


  • Same price as other game-specific ranks
  • Add new BedWars-exclusive cosmetics (trails, bed destruction effects, cage styles)
  • Makes the product more appealing and consistent for buyers



8. 🔧 Game Modification Tweaks​


Update game modifiers for better clarity and gameplay variety:


  • Rename "Faster Generators" modifier to "Overpowered"
  • Overpowered Mode includes:
    • Increased Generator Speed
    • Cheaper Shop Prices (similar to EggWars Overpowered)

Makes it more intuitive and fun for players familiar with the Eggwars modifier system.




🔚 Final Thoughts​


These suggestions aim to enhance the core Bedwars experience without disrupting its identity bringing more balance, depth, and variety to support both casual and competitive players alike.
I hope this post provides useful ideas for future updates and hopeful of most of these getting implemented, I’m looking forward to hearing the community’s thoughts and feedback.




Thanks for reading,
FictionWhisperer
 
Last edited:

Dreamer

Forum Expert
Dec 3, 2016
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The Vortex Jump
I do like the majority of these suggestions, I have had a problem with the bedwars gameplay on java since release and with cube league now focussing on it too these changes become ever more important.

Unfortunately cubecraft doesn't officially take suggestions anymore, so don't count on getting an answer and the chances for actual implementation are low as well.
 

FictionWhisperer

Novice Member
Jun 8, 2021
38
41
69
Ireland
Pronouns
He/Him
I do like the majority of these suggestions, I have had a problem with the bedwars gameplay on java since release and with cube league now focussing on it too these changes become ever more important.

Unfortunately cubecraft doesn't officially take suggestions anymore, so don't count on getting an answer and the chances for actual implementation are low as well.
That's unfortunate, really wanted a good few of these suggestions to be implemented. As a Minecraft Server your meant to listen to your player base and see what is right and wrong for your server and what you can add to enhance the experience.
 
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tacoman222xx

Novice Member
Aug 16, 2024
106
141
44
England/Netherlands
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The AI is a bit triggering, especially as chatgpt talks about emeralds, which do not exist in CC bedwars. But overall there are quite a few good suggestions that either you or chatgpt has come up with. Only what always happens is that people agree, everyone wants it, mods comment too, and then nothing happens and it fades away unimplemented... Hopefully we can get this implemented.
 

FictionWhisperer

Novice Member
Jun 8, 2021
38
41
69
Ireland
Pronouns
He/Him
The AI is a bit triggering, especially as chatgpt talks about emeralds, which do not exist in CC bedwars. But overall there are quite a few good suggestions that either you or chatgpt has come up with. Only what always happens is that people agree, everyone wants it, mods comment too, and then nothing happens and it fades away unimplemented... Hopefully we can get this implemented.
I asked ChatGPT to make it sound better and put this into a better format, didn't see where it spoke about emeralds.. oops...
 

Egyz1

Member
Jul 9, 2025
3
7
4
Pronouns
He/Him
Hello CubeCraft Community,


This is a comprehensive suggestion for both Java and Bedrock BedWars to improve gameplay, expand strategic depth, and modernize game systems in line with other CubeCraft games like EggWars.




1. 📦 Item Balance Adjustments​


Some items currently feel overpowered or underwhelming. Here's a list of proposed balance changes:


  • Regen Hat: Add Weakness I effect while wearing it to offset the strong healing.
  • Blindness Totem: Increase cost from 6 to 10 diamonds, due to its strong utility and offensive potential.
  • Tools (Pickaxe, Axe, Shears): Decrease costs slightly to make early-game rushes more viable and dynamic.
  • Wool and Oak Planks: Decrease the price by 5.





2. ⚗️ Add Potions to Miscellaneous Shop


Introduce late-game item diversity with strategic potions:


  • Speed II (30 seconds) – Cost: 15 Diamonds
  • Jump Boost IV (30 seconds) – Cost: 15 Diamonds
  • Invisibility (20 seconds) – Cost: 30 Diamonds



  • Instant Harming – Cost: 5 Diamonds



  • Instant Healing – Cost: 5 Diamonds




3. 💎 New Team Upgrades​


Bring more variety and progression to mid-late game strategies:


  • Protection II Upgrade – Cost: 20 Diamonds
  • Sharpness II Upgrade – Cost: 20 Diamonds
  • Faster Respawn - Cost: 15 Diamonds

These upgrades would help balance longer games and reward teams controlling mid.




4. 🔐 Add Ender Chests (Like Hypixel)​


Allow players to store personal resources safely:


  • Ender Chest placed beside or opposite the Team Chest
  • Only accessible by the player who places items inside
  • Prevents teammates from stealing your resources



5. 🗺️ Add More & Diverse Maps​


  • Solo BedWars: Add solo-only maps different from Duo layout.
  • Team Size Changes:
    • Solo: Increase from 4 to 8 players (same map themes).
    • Duo (Teams of 2): Increase from 8 to 12 teams.
    • Mega Mode: Add Teams of 10 or 12, similar to EggWars Mega.


Encourages a broader range of gameplay experiences and player counts.




6. 💥 Fireball vs TNT Rebalancing​


Differentiate roles and uses:


  • Adjust Fireball to be faster and better for mid-range combat.
  • Make TNT more effective for block destruction (maybe increase radius or block penetration).

Encourages decision-making based on utility rather than just cost.




7. 🎖️ BedWars Subscription ➝ BedWars Rank​


Rebrand the BedWars Subscription into a BedWars Rank, consistent with other CubeCraft games:


  • Same price as other game-specific ranks
  • Add new BedWars-exclusive cosmetics (trails, bed destruction effects, cage styles)
  • Makes the product more appealing and consistent for buyers



8. 🔧 Game Modification Tweaks​


Update game modifiers for better clarity and gameplay variety:


  • Rename "Faster Generators" modifier to "Overpowered"
  • Overpowered Mode includes:
    • Increased Generator Speed
    • Cheaper Shop Prices (similar to EggWars Overpowered)

Makes it more intuitive and fun for players familiar with the Eggwars modifier system.




🔚 Final Thoughts​


These suggestions aim to enhance the core Bedwars experience without disrupting its identity bringing more balance, depth, and variety to support both casual and competitive players alike.
I hope this post provides useful ideas for future updates and hopeful of most of these getting implemented, I’m looking forward to hearing the community’s thoughts and feedback.




Thanks for reading,
FictionWhisperer
ChatGPT thread
 
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