Minecraft PC IP: play.cubecraft.net
  • We're running an internal migration of all old players' stats to our new highly advanced statistics tracking backend. This means that stat changes will be a bit delayed while we ingest this huge backlog of data. Nothing is being lost, it'll just take a bit longer to show up in the in-game UIs.

Is cubecrafts staff failing their server?


  • Total voters
    85

charxzzzz

Member
Jul 8, 2025
5
104
29
19
My name is charxzz. For anyone who doesn’t know me, I’m the highest level player on the entire CubeCraft network and the #1 in EggWars Teams of 4. I’ve been here for years. I’ve grinded through every meta, every update. I’ve poured thousands of hours into this server, and I’ve watched it grow from a small community into one of the biggest Minecraft networks in the world.
But right now, I’m done staying quiet.
The staff team at CubeCraft has become completely out of touch with the people who actually play and love this server. You don’t listen to what we want. You only seem to care about money, and every major decision lately feels designed to serve your best interest, not the community’s.
You had threads, Discord polls, hundreds of players giving feedback — and a lot of it got ignored. Why? Because listening to the competitive players doesn’t make you money. Adding new cosmetics, new bundles, and pushing subscriptions does.
Speaking of ignored feedback… players have been begging for a network-wide level leaderboard plus time-period leaderboards (daily, weekly, monthly, yearly resets) for years. Multiple suggestions dating back to 2021, 2023, 2024, and even fresh ones in late 2025 — all asking for the same thing: visible competition for total levels (to show dedication and grinding across all games) and reset boards to give everyone a fair shot at climbing, motivate daily/weekly play, and bring back that sense of progression and rivalry.
These aren't complicated or expensive features. Other servers have them. They drive engagement without paywalls. Yet nothing happens. I personally submitted a detailed suggestion for exactly this — a proper level LB in the lobby (top 50–100 spots) plus monthly/daily/weekly/yearly variants — and it sits there with 30+ agrees (likes/votes from the community showing real support). Still zero response, zero acknowledgment, no "we're looking into it," nothing. Just crickets.
This is the perfect example of the bigger problem: community ideas that would actually make the server more fun, competitive, and alive get buried while you roll out more paid bundles, lobby ads, and subscription perks. A level leaderboard would literally highlight players like me (the highest level) and encourage others to grind legitimately — but since it doesn't directly tie into revenue, it gets ignored. Same with time-period LBs: they'd spark short-term races, bring back old players, and keep casuals logging in daily. But no — priority goes to whatever sells the next cosmetic or forces another sub renewal.
And don’t get me started on the terrible anti-cheat.
It’s a joke. Hackers are flying, bhopping, and dominating EggWars queues every single day — especially in Teams of 4 — and your AC lets them run wild for weeks before a manual ban (if ever). Even when I report them with video proof and lose my win streak to a clear hacker, staff doesn't bother reviewing the clip or restoring my streak — legit grinders like me get punished twice for your broken system. Meanwhile, legit players get false kicked or banned for "anti-knockback" glitches or just playing aggressively. There are dozens of threads on the forums right now (like "Improve the Anti-Cheat" from Feb 2025, "Hackers" in EggWars from Oct 2025, and endless Reddit rants) with hundreds of reports, videos, and begs to upgrade it. Other servers like Hive actually catch cheaters and update their systems. You? Crickets. This isn’t just ruining games — it’s why competitive play is dead and player counts are tanking.
Even worse: snipers and alt accounts specifically targeting top players like me.
As the #1 in EggWars Teams of 4, I deal with this constantly — players jumping on alt accounts just to snipe me in queues, ruin my win streaks on purpose, waste my time, and get me mad enough to stop grinding. They join games solely to grief my progress, troll, or knock me out early so my streak resets. Your rules clearly ban using multiple accounts to gain an advantage or disrupt play, but there's zero real enforcement — no auto-detection for suspicious queue joins, no IP/LB monitoring for repeat snipers, nothing. Forums are full of complaints about stream sniping, alt bypassing to target dedicated players, and hackers using alts to harass top leaderboard people (like in threads saying "hackers snipe top players" and "they tend to snipe top players which are a crucial part of cubecraft’s community"). It drives veterans away because every session turns into frustration instead of fun competition. Yet staff ignores reports or takes forever, while these snipers keep coming back on fresh alts.
Bugs and glitches are everywhere and barely get fixed.
Beyond version update messes, the server is riddled with ongoing issues that ruin games daily: invisible players (a persistent visual bug where opponents appear completely invisible, often making it impossible to see/hit them or giving unfair advantages — reported in threads like "Invisible bug," "Invisibility Glitch in Cubecraft," and recent 2024–2025 clips showing hits from nowhere or invisible players in EggWars/SkyWars/BlockWars), ghost blocks (blocks that visually appear/disappear incorrectly, like phantom placements in SkyWars/EggWars from the Dec 2025 "Visual Bug: Ghost blocks" thread, or ghost bridging glitches that lead to unfair play and even wrongful bans). Hit registration fails (swings register no damage at low ping), crashes in modes like EggWars/SkyWars/BlockWars, chunk loading issues making maps unplayable, and random disconnects. Threads from 2025 pile up with screenshots/videos and dozens of likes, yet responses are slow or nonexistent. These aren't rare — they happen constantly, frustrate legit play, and push more people away when combined with everything else.
Performance is in the absolute gutter too, with severe lag, FPS drops, stuttering, and building delays plaguing Bedrock players especially after the GDK shift — games crash constantly, chunks fail to load, and mass disconnections wipe out entire lobbies during peaks (check threads like "massive disconnection issue and building lag" from May 2025 or "Cubecraft is crashing" from Nov 2025). Many blame poor optimization, resource pack overload, network handling during peaks, and ditching stable older UWP versions (like 1.21.114) for buggy GDK that tanks performance on mid/low-end devices — leading to crashes every few minutes, jittery camera panning, capped movement feel, and players straight-up quitting Bedrock sessions or the server because "it's unplayable" now. These aren't isolated; they compound with your version update messes and make grinding feel like fighting the server itself instead of opponents.
Another huge issue is the complete lack of a North American (NA) community presence or support. CubeCraft has essentially no NA-based staff, moderators, or team members — everything is run by EU folks, with the core team and most moderators based in Europe (UK, Netherlands, Scotland, etc.). That means during NA peak times (evenings/mornings in the US), there's basically no one actively managing the server, handling reports in real-time, or addressing issues when the bulk of NA players are online. Queues drag, moderation feels absent or delayed by hours due to timezone differences, and NA players end up feeling like second-class citizens on a network that's supposed to be global. You have NA servers in Canada, but without proper NA staff coverage, it doesn't help much with community management or quick fixes — it's a glaring oversight that's contributed to declining NA engagement and player retention.
Minecraft version updates are a total mess too — you handle them like amateurs.
Every time Mojang drops a new MC version, CubeCraft either delays support forever or yanks old ones way too fast, stranding players in buggy hell. Java? No more 1.8–1.20.x — forced to 1.21+ now, ruining the PvP feel veterans grinded for years. Bedrock? Dropped stable UWP like 1.21.114 in early 2026 for GDK trash that lags, drops frames, and crashes constantly — players begging to keep old versions for smooth play, but nah. Result? Massive disconnections mid-game, building lag where blocks vanish, FFA unplayable on big maps post-update — all documented in Feb/May 2025–Jan 2026 threads with 50+ likes and zero real fixes. Staff says "low player % on old versions" — but new ones tank performance and drive everyone away. Other servers smooth transitions; you cause player bleeds.
Speaking of money… the subscription system is the clearest proof of how greedy this has become.
You used to sell permanent ranks. People like me dropped hundreds of dollars over the years because we believed in the server. Now you’ve replaced that with monthly subscriptions, discontinued legacy ranks for new purchases, and slapped paywalls on basic features (map voting, private games, beta modes, etc.). Every time I log in I’m hit with another bundle, another “limited time offer,” another reminder that the server only values me if my credit card is active. They could've just raised the price on permanent ranks to match revenue needs, or better yet, let players choose: keep offering lifetime options alongside monthly subscriptions for flexibility. That way, dedicated players like me could commit long-term without feeling forced into endless renewals, while casuals stick to subs. Instead, you went all-in on subscriptions, making legacy ranks feel disposable and punishing loyalty.
You’re not subtle about it anymore. The lobby is basically an advertisement. New players get bombarded with paid perks while long-time players who already spent real money get told “sorry, that’s legacy now — subscribe or lose it.” That’s not how you treat a loyal community. That’s how you treat customers you’ve already milked dry.
And it's not just me feeling this — OG and well-known leaderboard players are straight-up quitting because of these exact problems. Long-time top players who built the server's rep, held records for years, and kept modes competitive are logging off for good or switching servers. Forums and chats are full of threads where veterans vent about hackers, snipers, no streak restores, greedy changes, bugs, and declining fun — leading to massive player drops (from 20k–30k peaks to 5k–15k now, with some days dipping lower). When the recognizable names on leaderboards start leaving, it kills motivation for everyone else and signals the server is in real trouble. These aren't casuals; they're the core community, and losing them accelerates the bleed-out.
And the worst part? You don’t listen.
There are entire subforums dedicated to feedback. Players post detailed suggestions, bug reports, balance ideas, anti-cheat pleas, sniper complaints, version update disasters — most sit at zero replies from staff. When you do respond, it’s usually a generic “we’ll look into it” or “this is intended.” Meanwhile the player count keeps dropping — from 20k–30k peaks down to 5k–15k on a good day. You can see the numbers yourselves.
You focus on flashy new stuff that casuals might buy, while the veterans and competitive players who built this server’s reputation are treated like background noise. You added more ways to spend money than ways to actually improve the games we play every day. Moderation feels inconsistent and sometimes biased. And when the community screams that anti-cheat sucks, snipers kill streaks, bugs break games, or version updates ruin everything, you answer by… adding more BedWars maps or ignoring the threads entirely?
I’m not saying you hate us. I’m saying you’ve stopped seeing us.
You see dollar signs. You see metrics. You see “how do we keep the server running?” — but the answer isn’t more subscriptions and more forced updates. The answer is listening to the people who have been here the longest and care the most.
I’m still here. I’m still grinding. But I’m exhausted watching the server I love slowly bleed out because the people in charge refuse to admit they got it wrong on multiple big decisions — or even add the easy wins like leaderboards, real anti-cheat, sniper protection, bug fixes, and smooth version handling that the community has supported for years.
So here’s my message, loud and clear:
Add the level leaderboard (network-wide, visible in lobby) and time-period LBs (daily/weekly/monthly/yearly) that we've requested for literal years — my suggestion with 30+ agrees is right there waiting.
Overhaul the anti-cheat: Catch real hackers, stop false bans, actually respond to reports, and restore winstreaks lost to confirmed cheaters.
Crack down on snipers and alt accounts: Enforce rules against using alts to target/grief top players, add better detection for queue sniping, and protect legit streaks from intentional disruption.
Handle MC version updates properly: Support older stable versions longer, fix lag/disconnects/bugs in new ones fast — no more forcing broken GDK or dropping 1.8–1.20.x.
Fix persistent bugs and glitches across modes (invisible players, ghost blocks, hit reg fails, crashes, etc.) with faster responses to forum reports.
Stop treating permanent purchases like they’re disposable.
Actually read, respond to, and implement community feedback instead of letting it die in the forums.
Prioritize fixing the core games over pushing more cosmetics and subscriptions.
If you keep going down this path — adding things that only serve your revenue goals while ignoring what the players actually want — more and more of us are going to leave. And once the veterans and top players are gone, the new players won’t stick around either.
I’m not quitting today. But I’m close. A lot of us are.
Fix this before it’s too late.
— charxzz
 
Last edited:

FictionWhisperer

Well-Known Member
Jun 8, 2021
125
176
94
16
Ireland
Pronouns
He/Him
My name is charxzz. For anyone who doesn’t know me, I’m the highest level player on the entire CubeCraft network and the undisputed #1 in EggWars Teams of 4. I’ve been here for years. I’ve grinded through every meta, every update. I’ve poured thousands of hours into this server, and I’ve watched it grow from a small community into one of the biggest Minecraft networks in the world.
But right now, I’m done staying quiet.
The staff team at CubeCraft has become completely out of touch with the people who actually play and love this server. You don’t listen to what we want. You only seem to care about money, and every major decision lately feels designed to serve your best interest, not the community’s.
You had threads, Discord polls, hundreds of players giving feedback — and a lot of it got ignored. Why? Because listening to the competitive players doesn’t make you money. Adding new cosmetics, new bundles, and pushing subscriptions does.
Speaking of ignored feedback… players have been begging for a network-wide level leaderboard plus time-period leaderboards (daily, weekly, monthly, yearly resets) for years. Multiple suggestions dating back to 2021, 2023, 2024, and even fresh ones in late 2025 — all asking for the same thing: visible competition for total levels (to show dedication and grinding across all games) and reset boards to give everyone a fair shot at climbing, motivate daily/weekly play, and bring back that sense of progression and rivalry.
These aren't complicated or expensive features. Other servers have them. They drive engagement without paywalls. Yet nothing happens. I personally submitted a detailed suggestion for exactly this — a proper level LB in the lobby (top 50–100 spots) plus monthly/daily/weekly/yearly variants — and it sits there with 30+ agrees (likes/votes from the community showing real support). Still zero response, zero acknowledgment, no "we're looking into it," nothing. Just crickets.
This is the perfect example of the bigger problem: community ideas that would actually make the server more fun, competitive, and alive get buried while you roll out more paid bundles, lobby ads, and subscription perks. A level leaderboard would literally highlight players like me (the highest level) and encourage others to grind legitimately — but since it doesn't directly tie into revenue, it gets ignored. Same with time-period LBs: they'd spark short-term races, bring back old players, and keep casuals logging in daily. But no — priority goes to whatever sells the next cosmetic or forces another sub renewal.
And don’t get me started on the terrible anti-cheat.
It’s a joke. Hackers are flying, bhopping, and dominating EggWars queues every single day — especially in Teams of 4 — and your AC lets them run wild for weeks before a manual ban (if ever). Even when I report them with video proof and lose my win streak to a clear hacker, staff doesn't bother reviewing the clip or restoring my streak — legit grinders like me get punished twice for your broken system. Meanwhile, legit players get false kicked or banned for "anti-knockback" glitches or just playing aggressively. There are dozens of threads on the forums right now (like "Improve the Anti-Cheat" from Feb 2025, "Hackers" in EggWars from Oct 2025, and endless Reddit rants) with hundreds of reports, videos, and begs to upgrade it. Other servers like Hive actually catch cheaters and update their systems. You? Crickets. This isn’t just ruining games — it’s why competitive play is dead and player counts are tanking.
Even worse: snipers and alt accounts specifically targeting top players like me.
As the #1 in EggWars Teams of 4, I deal with this constantly — players jumping on alt accounts just to snipe me in queues, ruin my win streaks on purpose, waste my time, and get me mad enough to stop grinding. They join games solely to grief my progress, troll, or knock me out early so my streak resets. Your rules clearly ban using multiple accounts to gain an advantage or disrupt play, but there's zero real enforcement — no auto-detection for suspicious queue joins, no IP/LB monitoring for repeat snipers, nothing. Forums are full of complaints about stream sniping, alt bypassing to target dedicated players, and hackers using alts to harass top leaderboard people (like in threads saying "hackers snipe top players" and "they tend to snipe top players which are a crucial part of cubecraft’s community"). It drives veterans away because every session turns into frustration instead of fun competition. Yet staff ignores reports or takes forever, while these snipers keep coming back on fresh alts.
Bugs and glitches are everywhere and barely get fixed.
Beyond version update messes, the server is riddled with ongoing issues that ruin games daily: invisible players (a persistent visual bug where opponents appear completely invisible, often making it impossible to see/hit them or giving unfair advantages — reported in threads like "Invisible bug," "Invisibility Glitch in Cubecraft," and recent 2024–2025 clips showing hits from nowhere or invisible players in EggWars/SkyWars/BlockWars), ghost blocks (blocks that visually appear/disappear incorrectly, like phantom placements in SkyWars/EggWars from the Dec 2025 "Visual Bug: Ghost blocks" thread, or ghost bridging glitches that lead to unfair play and even wrongful bans). Hit registration fails (swings register no damage at low ping), crashes in modes like EggWars/SkyWars/BlockWars, chunk loading issues making maps unplayable, and random disconnects. Threads from 2025 pile up with screenshots/videos and dozens of likes, yet responses are slow or nonexistent. These aren't rare — they happen constantly, frustrate legit play, and push more people away when combined with everything else.
Performance is in the absolute gutter too, with severe lag, FPS drops, stuttering, and building delays plaguing Bedrock players especially after the GDK shift — games crash constantly, chunks fail to load, and mass disconnections wipe out entire lobbies during peaks (check threads like "massive disconnection issue and building lag" from May 2025 or "Cubecraft is crashing" from Nov 2025). Many blame poor optimization, resource pack overload, network handling during peaks, and ditching stable older UWP versions (like 1.21.114) for buggy GDK that tanks performance on mid/low-end devices — leading to crashes every few minutes, jittery camera panning, capped movement feel, and players straight-up quitting Bedrock sessions or the server because "it's unplayable" now. These aren't isolated; they compound with your version update messes and make grinding feel like fighting the server itself instead of opponents.
Another huge issue is the complete lack of a North American (NA) community presence or support. CubeCraft has essentially no NA-based staff, moderators, or team members — everything is run by EU folks, with the core team and most moderators based in Europe (UK, Netherlands, Scotland, etc.). That means during NA peak times (evenings/mornings in the US), there's basically no one actively managing the server, handling reports in real-time, or addressing issues when the bulk of NA players are online. Queues drag, moderation feels absent or delayed by hours due to timezone differences, and NA players end up feeling like second-class citizens on a network that's supposed to be global. You have NA servers in Canada, but without proper NA staff coverage, it doesn't help much with community management or quick fixes — it's a glaring oversight that's contributed to declining NA engagement and player retention.
Minecraft version updates are a total mess too — you handle them like amateurs.
Every time Mojang drops a new MC version, CubeCraft either delays support forever or yanks old ones way too fast, stranding players in buggy hell. Java? No more 1.8–1.20.x — forced to 1.21+ now, ruining the PvP feel veterans grinded for years. Bedrock? Dropped stable UWP like 1.21.114 in early 2026 for GDK trash that lags, drops frames, and crashes constantly — players begging to keep old versions for smooth play, but nah. Result? Massive disconnections mid-game, building lag where blocks vanish, FFA unplayable on big maps post-update — all documented in Feb/May 2025–Jan 2026 threads with 50+ likes and zero real fixes. Staff says "low player % on old versions" — but new ones tank performance and drive everyone away. Other servers smooth transitions; you cause player bleeds.
Speaking of money… the subscription system is the clearest proof of how greedy this has become.
You used to sell permanent ranks. People like me dropped hundreds of dollars over the years because we believed in the server. Now you’ve replaced that with monthly subscriptions, discontinued legacy ranks for new purchases, and slapped paywalls on basic features (map voting, private games, beta modes, etc.). Every time I log in I’m hit with another bundle, another “limited time offer,” another reminder that the server only values me if my credit card is active. They could've just raised the price on permanent ranks to match revenue needs, or better yet, let players choose: keep offering lifetime options alongside monthly subscriptions for flexibility. That way, dedicated players like me could commit long-term without feeling forced into endless renewals, while casuals stick to subs. Instead, you went all-in on subscriptions, making legacy ranks feel disposable and punishing loyalty.
You’re not subtle about it anymore. The lobby is basically an advertisement. New players get bombarded with paid perks while long-time players who already spent real money get told “sorry, that’s legacy now — subscribe or lose it.” That’s not how you treat a loyal community. That’s how you treat customers you’ve already milked dry.
And it's not just me feeling this — OG and well-known leaderboard players are straight-up quitting because of these exact problems. Long-time top players who built the server's rep, held records for years, and kept modes competitive are logging off for good or switching servers. Forums and chats are full of threads where veterans vent about hackers, snipers, no streak restores, greedy changes, bugs, and declining fun — leading to massive player drops (from 20k–30k peaks to 5k–15k now, with some days dipping lower). When the recognizable names on leaderboards start leaving, it kills motivation for everyone else and signals the server is in real trouble. These aren't casuals; they're the core community, and losing them accelerates the bleed-out.
And the worst part? You don’t listen.
There are entire subforums dedicated to feedback. Players post detailed suggestions, bug reports, balance ideas, anti-cheat pleas, sniper complaints, version update disasters — most sit at zero replies from staff. When you do respond, it’s usually a generic “we’ll look into it” or “this is intended.” Meanwhile the player count keeps dropping — from 20k–30k peaks down to 5k–15k on a good day. You can see the numbers yourselves.
You focus on flashy new stuff that casuals might buy, while the veterans and competitive players who built this server’s reputation are treated like background noise. You added more ways to spend money than ways to actually improve the games we play every day. Moderation feels inconsistent and sometimes biased. And when the community screams that anti-cheat sucks, snipers kill streaks, bugs break games, or version updates ruin everything, you answer by… adding more BedWars maps or ignoring the threads entirely?
I’m not saying you hate us. I’m saying you’ve stopped seeing us.
You see dollar signs. You see metrics. You see “how do we keep the server running?” — but the answer isn’t more subscriptions and more forced updates. The answer is listening to the people who have been here the longest and care the most.
I’m still here. I’m still grinding. But I’m exhausted watching the server I love slowly bleed out because the people in charge refuse to admit they got it wrong on multiple big decisions — or even add the easy wins like leaderboards, real anti-cheat, sniper protection, bug fixes, and smooth version handling that the community has supported for years.
So here’s my message, loud and clear:
Add the level leaderboard (network-wide, visible in lobby) and time-period LBs (daily/weekly/monthly/yearly) that we've requested for literal years — my suggestion with 30+ agrees is right there waiting.
Overhaul the anti-cheat: Catch real hackers, stop false bans, actually respond to reports, and restore winstreaks lost to confirmed cheaters.
Crack down on snipers and alt accounts: Enforce rules against using alts to target/grief top players, add better detection for queue sniping, and protect legit streaks from intentional disruption.
Handle MC version updates properly: Support older stable versions longer, fix lag/disconnects/bugs in new ones fast — no more forcing broken GDK or dropping 1.8–1.20.x.
Fix persistent bugs and glitches across modes (invisible players, ghost blocks, hit reg fails, crashes, etc.) with faster responses to forum reports.
Stop treating permanent purchases like they’re disposable.
Actually read, respond to, and implement community feedback instead of letting it die in the forums.
Prioritize fixing the core games over pushing more cosmetics and subscriptions.
If you keep going down this path — adding things that only serve your revenue goals while ignoring what the players actually want — more and more of us are going to leave. And once the veterans and top players are gone, the new players won’t stick around either.
I’m not quitting today. But I’m close. A lot of us are.
Fix this before it’s too late.
— charxzz
1772065634784.png
 

L1kii

Novice Member
Mar 25, 2022
26
61
64
My name is charxzz. For anyone who doesn’t know me, I’m the highest level player on the entire CubeCraft network and the #1 in EggWars Teams of 4. I’ve been here for years. I’ve grinded through every meta, every update. I’ve poured thousands of hours into this server, and I’ve watched it grow from a small community into one of the biggest Minecraft networks in the world.
But right now, I’m done staying quiet.
The staff team at CubeCraft has become completely out of touch with the people who actually play and love this server. You don’t listen to what we want. You only seem to care about money, and every major decision lately feels designed to serve your best interest, not the community’s.
You had threads, Discord polls, hundreds of players giving feedback — and a lot of it got ignored. Why? Because listening to the competitive players doesn’t make you money. Adding new cosmetics, new bundles, and pushing subscriptions does.
Speaking of ignored feedback… players have been begging for a network-wide level leaderboard plus time-period leaderboards (daily, weekly, monthly, yearly resets) for years. Multiple suggestions dating back to 2021, 2023, 2024, and even fresh ones in late 2025 — all asking for the same thing: visible competition for total levels (to show dedication and grinding across all games) and reset boards to give everyone a fair shot at climbing, motivate daily/weekly play, and bring back that sense of progression and rivalry.
These aren't complicated or expensive features. Other servers have them. They drive engagement without paywalls. Yet nothing happens. I personally submitted a detailed suggestion for exactly this — a proper level LB in the lobby (top 50–100 spots) plus monthly/daily/weekly/yearly variants — and it sits there with 30+ agrees (likes/votes from the community showing real support). Still zero response, zero acknowledgment, no "we're looking into it," nothing. Just crickets.
This is the perfect example of the bigger problem: community ideas that would actually make the server more fun, competitive, and alive get buried while you roll out more paid bundles, lobby ads, and subscription perks. A level leaderboard would literally highlight players like me (the highest level) and encourage others to grind legitimately — but since it doesn't directly tie into revenue, it gets ignored. Same with time-period LBs: they'd spark short-term races, bring back old players, and keep casuals logging in daily. But no — priority goes to whatever sells the next cosmetic or forces another sub renewal.
And don’t get me started on the terrible anti-cheat.
It’s a joke. Hackers are flying, bhopping, and dominating EggWars queues every single day — especially in Teams of 4 — and your AC lets them run wild for weeks before a manual ban (if ever). Even when I report them with video proof and lose my win streak to a clear hacker, staff doesn't bother reviewing the clip or restoring my streak — legit grinders like me get punished twice for your broken system. Meanwhile, legit players get false kicked or banned for "anti-knockback" glitches or just playing aggressively. There are dozens of threads on the forums right now (like "Improve the Anti-Cheat" from Feb 2025, "Hackers" in EggWars from Oct 2025, and endless Reddit rants) with hundreds of reports, videos, and begs to upgrade it. Other servers like Hive actually catch cheaters and update their systems. You? Crickets. This isn’t just ruining games — it’s why competitive play is dead and player counts are tanking.
Even worse: snipers and alt accounts specifically targeting top players like me.
As the #1 in EggWars Teams of 4, I deal with this constantly — players jumping on alt accounts just to snipe me in queues, ruin my win streaks on purpose, waste my time, and get me mad enough to stop grinding. They join games solely to grief my progress, troll, or knock me out early so my streak resets. Your rules clearly ban using multiple accounts to gain an advantage or disrupt play, but there's zero real enforcement — no auto-detection for suspicious queue joins, no IP/LB monitoring for repeat snipers, nothing. Forums are full of complaints about stream sniping, alt bypassing to target dedicated players, and hackers using alts to harass top leaderboard people (like in threads saying "hackers snipe top players" and "they tend to snipe top players which are a crucial part of cubecraft’s community"). It drives veterans away because every session turns into frustration instead of fun competition. Yet staff ignores reports or takes forever, while these snipers keep coming back on fresh alts.
Bugs and glitches are everywhere and barely get fixed.
Beyond version update messes, the server is riddled with ongoing issues that ruin games daily: invisible players (a persistent visual bug where opponents appear completely invisible, often making it impossible to see/hit them or giving unfair advantages — reported in threads like "Invisible bug," "Invisibility Glitch in Cubecraft," and recent 2024–2025 clips showing hits from nowhere or invisible players in EggWars/SkyWars/BlockWars), ghost blocks (blocks that visually appear/disappear incorrectly, like phantom placements in SkyWars/EggWars from the Dec 2025 "Visual Bug: Ghost blocks" thread, or ghost bridging glitches that lead to unfair play and even wrongful bans). Hit registration fails (swings register no damage at low ping), crashes in modes like EggWars/SkyWars/BlockWars, chunk loading issues making maps unplayable, and random disconnects. Threads from 2025 pile up with screenshots/videos and dozens of likes, yet responses are slow or nonexistent. These aren't rare — they happen constantly, frustrate legit play, and push more people away when combined with everything else.
Performance is in the absolute gutter too, with severe lag, FPS drops, stuttering, and building delays plaguing Bedrock players especially after the GDK shift — games crash constantly, chunks fail to load, and mass disconnections wipe out entire lobbies during peaks (check threads like "massive disconnection issue and building lag" from May 2025 or "Cubecraft is crashing" from Nov 2025). Many blame poor optimization, resource pack overload, network handling during peaks, and ditching stable older UWP versions (like 1.21.114) for buggy GDK that tanks performance on mid/low-end devices — leading to crashes every few minutes, jittery camera panning, capped movement feel, and players straight-up quitting Bedrock sessions or the server because "it's unplayable" now. These aren't isolated; they compound with your version update messes and make grinding feel like fighting the server itself instead of opponents.
Another huge issue is the complete lack of a North American (NA) community presence or support. CubeCraft has essentially no NA-based staff, moderators, or team members — everything is run by EU folks, with the core team and most moderators based in Europe (UK, Netherlands, Scotland, etc.). That means during NA peak times (evenings/mornings in the US), there's basically no one actively managing the server, handling reports in real-time, or addressing issues when the bulk of NA players are online. Queues drag, moderation feels absent or delayed by hours due to timezone differences, and NA players end up feeling like second-class citizens on a network that's supposed to be global. You have NA servers in Canada, but without proper NA staff coverage, it doesn't help much with community management or quick fixes — it's a glaring oversight that's contributed to declining NA engagement and player retention.
Minecraft version updates are a total mess too — you handle them like amateurs.
Every time Mojang drops a new MC version, CubeCraft either delays support forever or yanks old ones way too fast, stranding players in buggy hell. Java? No more 1.8–1.20.x — forced to 1.21+ now, ruining the PvP feel veterans grinded for years. Bedrock? Dropped stable UWP like 1.21.114 in early 2026 for GDK trash that lags, drops frames, and crashes constantly — players begging to keep old versions for smooth play, but nah. Result? Massive disconnections mid-game, building lag where blocks vanish, FFA unplayable on big maps post-update — all documented in Feb/May 2025–Jan 2026 threads with 50+ likes and zero real fixes. Staff says "low player % on old versions" — but new ones tank performance and drive everyone away. Other servers smooth transitions; you cause player bleeds.
Speaking of money… the subscription system is the clearest proof of how greedy this has become.
You used to sell permanent ranks. People like me dropped hundreds of dollars over the years because we believed in the server. Now you’ve replaced that with monthly subscriptions, discontinued legacy ranks for new purchases, and slapped paywalls on basic features (map voting, private games, beta modes, etc.). Every time I log in I’m hit with another bundle, another “limited time offer,” another reminder that the server only values me if my credit card is active. They could've just raised the price on permanent ranks to match revenue needs, or better yet, let players choose: keep offering lifetime options alongside monthly subscriptions for flexibility. That way, dedicated players like me could commit long-term without feeling forced into endless renewals, while casuals stick to subs. Instead, you went all-in on subscriptions, making legacy ranks feel disposable and punishing loyalty.
You’re not subtle about it anymore. The lobby is basically an advertisement. New players get bombarded with paid perks while long-time players who already spent real money get told “sorry, that’s legacy now — subscribe or lose it.” That’s not how you treat a loyal community. That’s how you treat customers you’ve already milked dry.
And it's not just me feeling this — OG and well-known leaderboard players are straight-up quitting because of these exact problems. Long-time top players who built the server's rep, held records for years, and kept modes competitive are logging off for good or switching servers. Forums and chats are full of threads where veterans vent about hackers, snipers, no streak restores, greedy changes, bugs, and declining fun — leading to massive player drops (from 20k–30k peaks to 5k–15k now, with some days dipping lower). When the recognizable names on leaderboards start leaving, it kills motivation for everyone else and signals the server is in real trouble. These aren't casuals; they're the core community, and losing them accelerates the bleed-out.
And the worst part? You don’t listen.
There are entire subforums dedicated to feedback. Players post detailed suggestions, bug reports, balance ideas, anti-cheat pleas, sniper complaints, version update disasters — most sit at zero replies from staff. When you do respond, it’s usually a generic “we’ll look into it” or “this is intended.” Meanwhile the player count keeps dropping — from 20k–30k peaks down to 5k–15k on a good day. You can see the numbers yourselves.
You focus on flashy new stuff that casuals might buy, while the veterans and competitive players who built this server’s reputation are treated like background noise. You added more ways to spend money than ways to actually improve the games we play every day. Moderation feels inconsistent and sometimes biased. And when the community screams that anti-cheat sucks, snipers kill streaks, bugs break games, or version updates ruin everything, you answer by… adding more BedWars maps or ignoring the threads entirely?
I’m not saying you hate us. I’m saying you’ve stopped seeing us.
You see dollar signs. You see metrics. You see “how do we keep the server running?” — but the answer isn’t more subscriptions and more forced updates. The answer is listening to the people who have been here the longest and care the most.
I’m still here. I’m still grinding. But I’m exhausted watching the server I love slowly bleed out because the people in charge refuse to admit they got it wrong on multiple big decisions — or even add the easy wins like leaderboards, real anti-cheat, sniper protection, bug fixes, and smooth version handling that the community has supported for years.
So here’s my message, loud and clear:
Add the level leaderboard (network-wide, visible in lobby) and time-period LBs (daily/weekly/monthly/yearly) that we've requested for literal years — my suggestion with 30+ agrees is right there waiting.
Overhaul the anti-cheat: Catch real hackers, stop false bans, actually respond to reports, and restore winstreaks lost to confirmed cheaters.
Crack down on snipers and alt accounts: Enforce rules against using alts to target/grief top players, add better detection for queue sniping, and protect legit streaks from intentional disruption.
Handle MC version updates properly: Support older stable versions longer, fix lag/disconnects/bugs in new ones fast — no more forcing broken GDK or dropping 1.8–1.20.x.
Fix persistent bugs and glitches across modes (invisible players, ghost blocks, hit reg fails, crashes, etc.) with faster responses to forum reports.
Stop treating permanent purchases like they’re disposable.
Actually read, respond to, and implement community feedback instead of letting it die in the forums.
Prioritize fixing the core games over pushing more cosmetics and subscriptions.
If you keep going down this path — adding things that only serve your revenue goals while ignoring what the players actually want — more and more of us are going to leave. And once the veterans and top players are gone, the new players won’t stick around either.
I’m not quitting today. But I’m close. A lot of us are.
Fix this before it’s too late.
— charxzz
I agree with a lot of your points, but I disagree with lvl lb. It will make you more visible and bigger target as you already are. I dont know if you really want it.
 

ColourFloor

Novice Member
Feb 17, 2022
18
30
64
My name is charxzz. For anyone who doesn’t know me, I’m the highest level player on the entire CubeCraft network and the #1 in EggWars Teams of 4. I’ve been here for years. I’ve grinded through every meta, every update. I’ve poured thousands of hours into this server, and I’ve watched it grow from a small community into one of the biggest Minecraft networks in the world.
But right now, I’m done staying quiet.
The staff team at CubeCraft has become completely out of touch with the people who actually play and love this server. You don’t listen to what we want. You only seem to care about money, and every major decision lately feels designed to serve your best interest, not the community’s.
You had threads, Discord polls, hundreds of players giving feedback — and a lot of it got ignored. Why? Because listening to the competitive players doesn’t make you money. Adding new cosmetics, new bundles, and pushing subscriptions does.
Speaking of ignored feedback… players have been begging for a network-wide level leaderboard plus time-period leaderboards (daily, weekly, monthly, yearly resets) for years. Multiple suggestions dating back to 2021, 2023, 2024, and even fresh ones in late 2025 — all asking for the same thing: visible competition for total levels (to show dedication and grinding across all games) and reset boards to give everyone a fair shot at climbing, motivate daily/weekly play, and bring back that sense of progression and rivalry.
These aren't complicated or expensive features. Other servers have them. They drive engagement without paywalls. Yet nothing happens. I personally submitted a detailed suggestion for exactly this — a proper level LB in the lobby (top 50–100 spots) plus monthly/daily/weekly/yearly variants — and it sits there with 30+ agrees (likes/votes from the community showing real support). Still zero response, zero acknowledgment, no "we're looking into it," nothing. Just crickets.
This is the perfect example of the bigger problem: community ideas that would actually make the server more fun, competitive, and alive get buried while you roll out more paid bundles, lobby ads, and subscription perks. A level leaderboard would literally highlight players like me (the highest level) and encourage others to grind legitimately — but since it doesn't directly tie into revenue, it gets ignored. Same with time-period LBs: they'd spark short-term races, bring back old players, and keep casuals logging in daily. But no — priority goes to whatever sells the next cosmetic or forces another sub renewal.
And don’t get me started on the terrible anti-cheat.
It’s a joke. Hackers are flying, bhopping, and dominating EggWars queues every single day — especially in Teams of 4 — and your AC lets them run wild for weeks before a manual ban (if ever). Even when I report them with video proof and lose my win streak to a clear hacker, staff doesn't bother reviewing the clip or restoring my streak — legit grinders like me get punished twice for your broken system. Meanwhile, legit players get false kicked or banned for "anti-knockback" glitches or just playing aggressively. There are dozens of threads on the forums right now (like "Improve the Anti-Cheat" from Feb 2025, "Hackers" in EggWars from Oct 2025, and endless Reddit rants) with hundreds of reports, videos, and begs to upgrade it. Other servers like Hive actually catch cheaters and update their systems. You? Crickets. This isn’t just ruining games — it’s why competitive play is dead and player counts are tanking.
Even worse: snipers and alt accounts specifically targeting top players like me.
As the #1 in EggWars Teams of 4, I deal with this constantly — players jumping on alt accounts just to snipe me in queues, ruin my win streaks on purpose, waste my time, and get me mad enough to stop grinding. They join games solely to grief my progress, troll, or knock me out early so my streak resets. Your rules clearly ban using multiple accounts to gain an advantage or disrupt play, but there's zero real enforcement — no auto-detection for suspicious queue joins, no IP/LB monitoring for repeat snipers, nothing. Forums are full of complaints about stream sniping, alt bypassing to target dedicated players, and hackers using alts to harass top leaderboard people (like in threads saying "hackers snipe top players" and "they tend to snipe top players which are a crucial part of cubecraft’s community"). It drives veterans away because every session turns into frustration instead of fun competition. Yet staff ignores reports or takes forever, while these snipers keep coming back on fresh alts.
Bugs and glitches are everywhere and barely get fixed.
Beyond version update messes, the server is riddled with ongoing issues that ruin games daily: invisible players (a persistent visual bug where opponents appear completely invisible, often making it impossible to see/hit them or giving unfair advantages — reported in threads like "Invisible bug," "Invisibility Glitch in Cubecraft," and recent 2024–2025 clips showing hits from nowhere or invisible players in EggWars/SkyWars/BlockWars), ghost blocks (blocks that visually appear/disappear incorrectly, like phantom placements in SkyWars/EggWars from the Dec 2025 "Visual Bug: Ghost blocks" thread, or ghost bridging glitches that lead to unfair play and even wrongful bans). Hit registration fails (swings register no damage at low ping), crashes in modes like EggWars/SkyWars/BlockWars, chunk loading issues making maps unplayable, and random disconnects. Threads from 2025 pile up with screenshots/videos and dozens of likes, yet responses are slow or nonexistent. These aren't rare — they happen constantly, frustrate legit play, and push more people away when combined with everything else.
Performance is in the absolute gutter too, with severe lag, FPS drops, stuttering, and building delays plaguing Bedrock players especially after the GDK shift — games crash constantly, chunks fail to load, and mass disconnections wipe out entire lobbies during peaks (check threads like "massive disconnection issue and building lag" from May 2025 or "Cubecraft is crashing" from Nov 2025). Many blame poor optimization, resource pack overload, network handling during peaks, and ditching stable older UWP versions (like 1.21.114) for buggy GDK that tanks performance on mid/low-end devices — leading to crashes every few minutes, jittery camera panning, capped movement feel, and players straight-up quitting Bedrock sessions or the server because "it's unplayable" now. These aren't isolated; they compound with your version update messes and make grinding feel like fighting the server itself instead of opponents.
Another huge issue is the complete lack of a North American (NA) community presence or support. CubeCraft has essentially no NA-based staff, moderators, or team members — everything is run by EU folks, with the core team and most moderators based in Europe (UK, Netherlands, Scotland, etc.). That means during NA peak times (evenings/mornings in the US), there's basically no one actively managing the server, handling reports in real-time, or addressing issues when the bulk of NA players are online. Queues drag, moderation feels absent or delayed by hours due to timezone differences, and NA players end up feeling like second-class citizens on a network that's supposed to be global. You have NA servers in Canada, but without proper NA staff coverage, it doesn't help much with community management or quick fixes — it's a glaring oversight that's contributed to declining NA engagement and player retention.
Minecraft version updates are a total mess too — you handle them like amateurs.
Every time Mojang drops a new MC version, CubeCraft either delays support forever or yanks old ones way too fast, stranding players in buggy hell. Java? No more 1.8–1.20.x — forced to 1.21+ now, ruining the PvP feel veterans grinded for years. Bedrock? Dropped stable UWP like 1.21.114 in early 2026 for GDK trash that lags, drops frames, and crashes constantly — players begging to keep old versions for smooth play, but nah. Result? Massive disconnections mid-game, building lag where blocks vanish, FFA unplayable on big maps post-update — all documented in Feb/May 2025–Jan 2026 threads with 50+ likes and zero real fixes. Staff says "low player % on old versions" — but new ones tank performance and drive everyone away. Other servers smooth transitions; you cause player bleeds.
Speaking of money… the subscription system is the clearest proof of how greedy this has become.
You used to sell permanent ranks. People like me dropped hundreds of dollars over the years because we believed in the server. Now you’ve replaced that with monthly subscriptions, discontinued legacy ranks for new purchases, and slapped paywalls on basic features (map voting, private games, beta modes, etc.). Every time I log in I’m hit with another bundle, another “limited time offer,” another reminder that the server only values me if my credit card is active. They could've just raised the price on permanent ranks to match revenue needs, or better yet, let players choose: keep offering lifetime options alongside monthly subscriptions for flexibility. That way, dedicated players like me could commit long-term without feeling forced into endless renewals, while casuals stick to subs. Instead, you went all-in on subscriptions, making legacy ranks feel disposable and punishing loyalty.
You’re not subtle about it anymore. The lobby is basically an advertisement. New players get bombarded with paid perks while long-time players who already spent real money get told “sorry, that’s legacy now — subscribe or lose it.” That’s not how you treat a loyal community. That’s how you treat customers you’ve already milked dry.
And it's not just me feeling this — OG and well-known leaderboard players are straight-up quitting because of these exact problems. Long-time top players who built the server's rep, held records for years, and kept modes competitive are logging off for good or switching servers. Forums and chats are full of threads where veterans vent about hackers, snipers, no streak restores, greedy changes, bugs, and declining fun — leading to massive player drops (from 20k–30k peaks to 5k–15k now, with some days dipping lower). When the recognizable names on leaderboards start leaving, it kills motivation for everyone else and signals the server is in real trouble. These aren't casuals; they're the core community, and losing them accelerates the bleed-out.
And the worst part? You don’t listen.
There are entire subforums dedicated to feedback. Players post detailed suggestions, bug reports, balance ideas, anti-cheat pleas, sniper complaints, version update disasters — most sit at zero replies from staff. When you do respond, it’s usually a generic “we’ll look into it” or “this is intended.” Meanwhile the player count keeps dropping — from 20k–30k peaks down to 5k–15k on a good day. You can see the numbers yourselves.
You focus on flashy new stuff that casuals might buy, while the veterans and competitive players who built this server’s reputation are treated like background noise. You added more ways to spend money than ways to actually improve the games we play every day. Moderation feels inconsistent and sometimes biased. And when the community screams that anti-cheat sucks, snipers kill streaks, bugs break games, or version updates ruin everything, you answer by… adding more BedWars maps or ignoring the threads entirely?
I’m not saying you hate us. I’m saying you’ve stopped seeing us.
You see dollar signs. You see metrics. You see “how do we keep the server running?” — but the answer isn’t more subscriptions and more forced updates. The answer is listening to the people who have been here the longest and care the most.
I’m still here. I’m still grinding. But I’m exhausted watching the server I love slowly bleed out because the people in charge refuse to admit they got it wrong on multiple big decisions — or even add the easy wins like leaderboards, real anti-cheat, sniper protection, bug fixes, and smooth version handling that the community has supported for years.
So here’s my message, loud and clear:
Add the level leaderboard (network-wide, visible in lobby) and time-period LBs (daily/weekly/monthly/yearly) that we've requested for literal years — my suggestion with 30+ agrees is right there waiting.
Overhaul the anti-cheat: Catch real hackers, stop false bans, actually respond to reports, and restore winstreaks lost to confirmed cheaters.
Crack down on snipers and alt accounts: Enforce rules against using alts to target/grief top players, add better detection for queue sniping, and protect legit streaks from intentional disruption.
Handle MC version updates properly: Support older stable versions longer, fix lag/disconnects/bugs in new ones fast — no more forcing broken GDK or dropping 1.8–1.20.x.
Fix persistent bugs and glitches across modes (invisible players, ghost blocks, hit reg fails, crashes, etc.) with faster responses to forum reports.
Stop treating permanent purchases like they’re disposable.
Actually read, respond to, and implement community feedback instead of letting it die in the forums.
Prioritize fixing the core games over pushing more cosmetics and subscriptions.
If you keep going down this path — adding things that only serve your revenue goals while ignoring what the players actually want — more and more of us are going to leave. And once the veterans and top players are gone, the new players won’t stick around either.
I’m not quitting today. But I’m close. A lot of us are.
Fix this before it’s too late.
— charxzz
About the staff, most of them are good and want whats best for the server (including the 5 new ones) but they need to start implementing our suggestions and this includes the level lb, most of the people who agreed with that post are higher level than most of the staff.
About the subscriptions and cosmetics I fully 100% agree, they should at least have a permanent option for ranks even if its more expensive alongside the monthly subscriptions.
About the alt accounts NADER KANAAN, Qweyuti99 and many many others should be given permanent IP bans for sniping but absolutely nothing happens to deal with them and I'm absolutely sick of it.
Im also absolutely sick of when staff say they are gonna add something and then people actually think it will be added. 😂
About the minecraft updates, Minecraft is the one mainly at fault for these not cc. All console players know how bad it is playing minecraft now, and thats because of mc.
About the anticheat, I have been banned 5 times by it and many others many more times but it can't catch blatant fly hackers? Like make it make sense
About the NA thing idk because im eu region.
You wonder why cc is the 2nd most popular server now. This is why.
 

Clovate

Novice Member
Aug 11, 2022
47
79
49
www.youtube.com
My name is charxzz. For anyone who doesn’t know me, I’m the highest level player on the entire CubeCraft network and the #1 in EggWars Teams of 4. I’ve been here for years. I’ve grinded through every meta, every update. I’ve poured thousands of hours into this server, and I’ve watched it grow from a small community into one of the biggest Minecraft networks in the world.
But right now, I’m done staying quiet.
The staff team at CubeCraft has become completely out of touch with the people who actually play and love this server. You don’t listen to what we want. You only seem to care about money, and every major decision lately feels designed to serve your best interest, not the community’s.
You had threads, Discord polls, hundreds of players giving feedback — and a lot of it got ignored. Why? Because listening to the competitive players doesn’t make you money. Adding new cosmetics, new bundles, and pushing subscriptions does.
Speaking of ignored feedback… players have been begging for a network-wide level leaderboard plus time-period leaderboards (daily, weekly, monthly, yearly resets) for years. Multiple suggestions dating back to 2021, 2023, 2024, and even fresh ones in late 2025 — all asking for the same thing: visible competition for total levels (to show dedication and grinding across all games) and reset boards to give everyone a fair shot at climbing, motivate daily/weekly play, and bring back that sense of progression and rivalry.
These aren't complicated or expensive features. Other servers have them. They drive engagement without paywalls. Yet nothing happens. I personally submitted a detailed suggestion for exactly this — a proper level LB in the lobby (top 50–100 spots) plus monthly/daily/weekly/yearly variants — and it sits there with 30+ agrees (likes/votes from the community showing real support). Still zero response, zero acknowledgment, no "we're looking into it," nothing. Just crickets.
This is the perfect example of the bigger problem: community ideas that would actually make the server more fun, competitive, and alive get buried while you roll out more paid bundles, lobby ads, and subscription perks. A level leaderboard would literally highlight players like me (the highest level) and encourage others to grind legitimately — but since it doesn't directly tie into revenue, it gets ignored. Same with time-period LBs: they'd spark short-term races, bring back old players, and keep casuals logging in daily. But no — priority goes to whatever sells the next cosmetic or forces another sub renewal.
And don’t get me started on the terrible anti-cheat.
It’s a joke. Hackers are flying, bhopping, and dominating EggWars queues every single day — especially in Teams of 4 — and your AC lets them run wild for weeks before a manual ban (if ever). Even when I report them with video proof and lose my win streak to a clear hacker, staff doesn't bother reviewing the clip or restoring my streak — legit grinders like me get punished twice for your broken system. Meanwhile, legit players get false kicked or banned for "anti-knockback" glitches or just playing aggressively. There are dozens of threads on the forums right now (like "Improve the Anti-Cheat" from Feb 2025, "Hackers" in EggWars from Oct 2025, and endless Reddit rants) with hundreds of reports, videos, and begs to upgrade it. Other servers like Hive actually catch cheaters and update their systems. You? Crickets. This isn’t just ruining games — it’s why competitive play is dead and player counts are tanking.
Even worse: snipers and alt accounts specifically targeting top players like me.
As the #1 in EggWars Teams of 4, I deal with this constantly — players jumping on alt accounts just to snipe me in queues, ruin my win streaks on purpose, waste my time, and get me mad enough to stop grinding. They join games solely to grief my progress, troll, or knock me out early so my streak resets. Your rules clearly ban using multiple accounts to gain an advantage or disrupt play, but there's zero real enforcement — no auto-detection for suspicious queue joins, no IP/LB monitoring for repeat snipers, nothing. Forums are full of complaints about stream sniping, alt bypassing to target dedicated players, and hackers using alts to harass top leaderboard people (like in threads saying "hackers snipe top players" and "they tend to snipe top players which are a crucial part of cubecraft’s community"). It drives veterans away because every session turns into frustration instead of fun competition. Yet staff ignores reports or takes forever, while these snipers keep coming back on fresh alts.
Bugs and glitches are everywhere and barely get fixed.
Beyond version update messes, the server is riddled with ongoing issues that ruin games daily: invisible players (a persistent visual bug where opponents appear completely invisible, often making it impossible to see/hit them or giving unfair advantages — reported in threads like "Invisible bug," "Invisibility Glitch in Cubecraft," and recent 2024–2025 clips showing hits from nowhere or invisible players in EggWars/SkyWars/BlockWars), ghost blocks (blocks that visually appear/disappear incorrectly, like phantom placements in SkyWars/EggWars from the Dec 2025 "Visual Bug: Ghost blocks" thread, or ghost bridging glitches that lead to unfair play and even wrongful bans). Hit registration fails (swings register no damage at low ping), crashes in modes like EggWars/SkyWars/BlockWars, chunk loading issues making maps unplayable, and random disconnects. Threads from 2025 pile up with screenshots/videos and dozens of likes, yet responses are slow or nonexistent. These aren't rare — they happen constantly, frustrate legit play, and push more people away when combined with everything else.
Performance is in the absolute gutter too, with severe lag, FPS drops, stuttering, and building delays plaguing Bedrock players especially after the GDK shift — games crash constantly, chunks fail to load, and mass disconnections wipe out entire lobbies during peaks (check threads like "massive disconnection issue and building lag" from May 2025 or "Cubecraft is crashing" from Nov 2025). Many blame poor optimization, resource pack overload, network handling during peaks, and ditching stable older UWP versions (like 1.21.114) for buggy GDK that tanks performance on mid/low-end devices — leading to crashes every few minutes, jittery camera panning, capped movement feel, and players straight-up quitting Bedrock sessions or the server because "it's unplayable" now. These aren't isolated; they compound with your version update messes and make grinding feel like fighting the server itself instead of opponents.
Another huge issue is the complete lack of a North American (NA) community presence or support. CubeCraft has essentially no NA-based staff, moderators, or team members — everything is run by EU folks, with the core team and most moderators based in Europe (UK, Netherlands, Scotland, etc.). That means during NA peak times (evenings/mornings in the US), there's basically no one actively managing the server, handling reports in real-time, or addressing issues when the bulk of NA players are online. Queues drag, moderation feels absent or delayed by hours due to timezone differences, and NA players end up feeling like second-class citizens on a network that's supposed to be global. You have NA servers in Canada, but without proper NA staff coverage, it doesn't help much with community management or quick fixes — it's a glaring oversight that's contributed to declining NA engagement and player retention.
Minecraft version updates are a total mess too — you handle them like amateurs.
Every time Mojang drops a new MC version, CubeCraft either delays support forever or yanks old ones way too fast, stranding players in buggy hell. Java? No more 1.8–1.20.x — forced to 1.21+ now, ruining the PvP feel veterans grinded for years. Bedrock? Dropped stable UWP like 1.21.114 in early 2026 for GDK trash that lags, drops frames, and crashes constantly — players begging to keep old versions for smooth play, but nah. Result? Massive disconnections mid-game, building lag where blocks vanish, FFA unplayable on big maps post-update — all documented in Feb/May 2025–Jan 2026 threads with 50+ likes and zero real fixes. Staff says "low player % on old versions" — but new ones tank performance and drive everyone away. Other servers smooth transitions; you cause player bleeds.
Speaking of money… the subscription system is the clearest proof of how greedy this has become.
You used to sell permanent ranks. People like me dropped hundreds of dollars over the years because we believed in the server. Now you’ve replaced that with monthly subscriptions, discontinued legacy ranks for new purchases, and slapped paywalls on basic features (map voting, private games, beta modes, etc.). Every time I log in I’m hit with another bundle, another “limited time offer,” another reminder that the server only values me if my credit card is active. They could've just raised the price on permanent ranks to match revenue needs, or better yet, let players choose: keep offering lifetime options alongside monthly subscriptions for flexibility. That way, dedicated players like me could commit long-term without feeling forced into endless renewals, while casuals stick to subs. Instead, you went all-in on subscriptions, making legacy ranks feel disposable and punishing loyalty.
You’re not subtle about it anymore. The lobby is basically an advertisement. New players get bombarded with paid perks while long-time players who already spent real money get told “sorry, that’s legacy now — subscribe or lose it.” That’s not how you treat a loyal community. That’s how you treat customers you’ve already milked dry.
And it's not just me feeling this — OG and well-known leaderboard players are straight-up quitting because of these exact problems. Long-time top players who built the server's rep, held records for years, and kept modes competitive are logging off for good or switching servers. Forums and chats are full of threads where veterans vent about hackers, snipers, no streak restores, greedy changes, bugs, and declining fun — leading to massive player drops (from 20k–30k peaks to 5k–15k now, with some days dipping lower). When the recognizable names on leaderboards start leaving, it kills motivation for everyone else and signals the server is in real trouble. These aren't casuals; they're the core community, and losing them accelerates the bleed-out.
And the worst part? You don’t listen.
There are entire subforums dedicated to feedback. Players post detailed suggestions, bug reports, balance ideas, anti-cheat pleas, sniper complaints, version update disasters — most sit at zero replies from staff. When you do respond, it’s usually a generic “we’ll look into it” or “this is intended.” Meanwhile the player count keeps dropping — from 20k–30k peaks down to 5k–15k on a good day. You can see the numbers yourselves.
You focus on flashy new stuff that casuals might buy, while the veterans and competitive players who built this server’s reputation are treated like background noise. You added more ways to spend money than ways to actually improve the games we play every day. Moderation feels inconsistent and sometimes biased. And when the community screams that anti-cheat sucks, snipers kill streaks, bugs break games, or version updates ruin everything, you answer by… adding more BedWars maps or ignoring the threads entirely?
I’m not saying you hate us. I’m saying you’ve stopped seeing us.
You see dollar signs. You see metrics. You see “how do we keep the server running?” — but the answer isn’t more subscriptions and more forced updates. The answer is listening to the people who have been here the longest and care the most.
I’m still here. I’m still grinding. But I’m exhausted watching the server I love slowly bleed out because the people in charge refuse to admit they got it wrong on multiple big decisions — or even add the easy wins like leaderboards, real anti-cheat, sniper protection, bug fixes, and smooth version handling that the community has supported for years.
So here’s my message, loud and clear:
Add the level leaderboard (network-wide, visible in lobby) and time-period LBs (daily/weekly/monthly/yearly) that we've requested for literal years — my suggestion with 30+ agrees is right there waiting.
Overhaul the anti-cheat: Catch real hackers, stop false bans, actually respond to reports, and restore winstreaks lost to confirmed cheaters.
Crack down on snipers and alt accounts: Enforce rules against using alts to target/grief top players, add better detection for queue sniping, and protect legit streaks from intentional disruption.
Handle MC version updates properly: Support older stable versions longer, fix lag/disconnects/bugs in new ones fast — no more forcing broken GDK or dropping 1.8–1.20.x.
Fix persistent bugs and glitches across modes (invisible players, ghost blocks, hit reg fails, crashes, etc.) with faster responses to forum reports.
Stop treating permanent purchases like they’re disposable.
Actually read, respond to, and implement community feedback instead of letting it die in the forums.
Prioritize fixing the core games over pushing more cosmetics and subscriptions.
If you keep going down this path — adding things that only serve your revenue goals while ignoring what the players actually want — more and more of us are going to leave. And once the veterans and top players are gone, the new players won’t stick around either.
I’m not quitting today. But I’m close. A lot of us are.
Fix this before it’s too late.
— charxzz
Looks AI written but the point stands. Level LB is a good idea but they need to give /nick to LB players. Sentinel is terrible, I was considering writing a post myself about how bad it is. I played FFA for about an hour and came across 6 hackers who never got banned. I'm not even sure how the subscription ranks are even making money, it's even rarer then before to see someone with a rank and they most likely just have the legacy one anyways.

Would also like some encouragement for cubecraft content creation. Ever since they banned all the cubetubers and removed the partner program they basically prevented a large group of potential new players from discovering the server. It's funny how cube's playercount has consistently stayed below the hive's since this happened

However I must say that there has been some good. The cubecraft league is a great idea and the double clicking ban makes it more fair for newer players. They also seem to have been getting better at giving feedback so I wouldn't be surprised if someone from the team responds to this
 
Jun 22, 2025
51
99
19
14
I Just not like the cosmetics They are adding new things again and again so ppl would buy it and they are making so much money instead of playing better
 

Reality NS

Novice Member
Feb 10, 2022
12
25
64
20
France
Pronouns
He/Him
AI detectors prove nothing. If for you, a clear structure and arguments are automatically "AI generated" that says more about your expectations than his writing. I get +70% scores on these tests without using AI, and im not even a native english speaker. Being accused of using AI is a compliment at this point like being accused of cheating. And just because you cant write like that doesnt mean nobody can.
 

Reality NS

Novice Member
Feb 10, 2022
12
25
64
20
France
Pronouns
He/Him
My name is charxzz. For anyone who doesn’t know me, I’m the highest level player on the entire CubeCraft network and the #1 in EggWars Teams of 4. I’ve been here for years. I’ve grinded through every meta, every update. I’ve poured thousands of hours into this server, and I’ve watched it grow from a small community into one of the biggest Minecraft networks in the world.
But right now, I’m done staying quiet.
The staff team at CubeCraft has become completely out of touch with the people who actually play and love this server. You don’t listen to what we want. You only seem to care about money, and every major decision lately feels designed to serve your best interest, not the community’s.
You had threads, Discord polls, hundreds of players giving feedback — and a lot of it got ignored. Why? Because listening to the competitive players doesn’t make you money. Adding new cosmetics, new bundles, and pushing subscriptions does.
Speaking of ignored feedback… players have been begging for a network-wide level leaderboard plus time-period leaderboards (daily, weekly, monthly, yearly resets) for years. Multiple suggestions dating back to 2021, 2023, 2024, and even fresh ones in late 2025 — all asking for the same thing: visible competition for total levels (to show dedication and grinding across all games) and reset boards to give everyone a fair shot at climbing, motivate daily/weekly play, and bring back that sense of progression and rivalry.
These aren't complicated or expensive features. Other servers have them. They drive engagement without paywalls. Yet nothing happens. I personally submitted a detailed suggestion for exactly this — a proper level LB in the lobby (top 50–100 spots) plus monthly/daily/weekly/yearly variants — and it sits there with 30+ agrees (likes/votes from the community showing real support). Still zero response, zero acknowledgment, no "we're looking into it," nothing. Just crickets.
This is the perfect example of the bigger problem: community ideas that would actually make the server more fun, competitive, and alive get buried while you roll out more paid bundles, lobby ads, and subscription perks. A level leaderboard would literally highlight players like me (the highest level) and encourage others to grind legitimately — but since it doesn't directly tie into revenue, it gets ignored. Same with time-period LBs: they'd spark short-term races, bring back old players, and keep casuals logging in daily. But no — priority goes to whatever sells the next cosmetic or forces another sub renewal.
And don’t get me started on the terrible anti-cheat.
It’s a joke. Hackers are flying, bhopping, and dominating EggWars queues every single day — especially in Teams of 4 — and your AC lets them run wild for weeks before a manual ban (if ever). Even when I report them with video proof and lose my win streak to a clear hacker, staff doesn't bother reviewing the clip or restoring my streak — legit grinders like me get punished twice for your broken system. Meanwhile, legit players get false kicked or banned for "anti-knockback" glitches or just playing aggressively. There are dozens of threads on the forums right now (like "Improve the Anti-Cheat" from Feb 2025, "Hackers" in EggWars from Oct 2025, and endless Reddit rants) with hundreds of reports, videos, and begs to upgrade it. Other servers like Hive actually catch cheaters and update their systems. You? Crickets. This isn’t just ruining games — it’s why competitive play is dead and player counts are tanking.
Even worse: snipers and alt accounts specifically targeting top players like me.
As the #1 in EggWars Teams of 4, I deal with this constantly — players jumping on alt accounts just to snipe me in queues, ruin my win streaks on purpose, waste my time, and get me mad enough to stop grinding. They join games solely to grief my progress, troll, or knock me out early so my streak resets. Your rules clearly ban using multiple accounts to gain an advantage or disrupt play, but there's zero real enforcement — no auto-detection for suspicious queue joins, no IP/LB monitoring for repeat snipers, nothing. Forums are full of complaints about stream sniping, alt bypassing to target dedicated players, and hackers using alts to harass top leaderboard people (like in threads saying "hackers snipe top players" and "they tend to snipe top players which are a crucial part of cubecraft’s community"). It drives veterans away because every session turns into frustration instead of fun competition. Yet staff ignores reports or takes forever, while these snipers keep coming back on fresh alts.
Bugs and glitches are everywhere and barely get fixed.
Beyond version update messes, the server is riddled with ongoing issues that ruin games daily: invisible players (a persistent visual bug where opponents appear completely invisible, often making it impossible to see/hit them or giving unfair advantages — reported in threads like "Invisible bug," "Invisibility Glitch in Cubecraft," and recent 2024–2025 clips showing hits from nowhere or invisible players in EggWars/SkyWars/BlockWars), ghost blocks (blocks that visually appear/disappear incorrectly, like phantom placements in SkyWars/EggWars from the Dec 2025 "Visual Bug: Ghost blocks" thread, or ghost bridging glitches that lead to unfair play and even wrongful bans). Hit registration fails (swings register no damage at low ping), crashes in modes like EggWars/SkyWars/BlockWars, chunk loading issues making maps unplayable, and random disconnects. Threads from 2025 pile up with screenshots/videos and dozens of likes, yet responses are slow or nonexistent. These aren't rare — they happen constantly, frustrate legit play, and push more people away when combined with everything else.
Performance is in the absolute gutter too, with severe lag, FPS drops, stuttering, and building delays plaguing Bedrock players especially after the GDK shift — games crash constantly, chunks fail to load, and mass disconnections wipe out entire lobbies during peaks (check threads like "massive disconnection issue and building lag" from May 2025 or "Cubecraft is crashing" from Nov 2025). Many blame poor optimization, resource pack overload, network handling during peaks, and ditching stable older UWP versions (like 1.21.114) for buggy GDK that tanks performance on mid/low-end devices — leading to crashes every few minutes, jittery camera panning, capped movement feel, and players straight-up quitting Bedrock sessions or the server because "it's unplayable" now. These aren't isolated; they compound with your version update messes and make grinding feel like fighting the server itself instead of opponents.
Another huge issue is the complete lack of a North American (NA) community presence or support. CubeCraft has essentially no NA-based staff, moderators, or team members — everything is run by EU folks, with the core team and most moderators based in Europe (UK, Netherlands, Scotland, etc.). That means during NA peak times (evenings/mornings in the US), there's basically no one actively managing the server, handling reports in real-time, or addressing issues when the bulk of NA players are online. Queues drag, moderation feels absent or delayed by hours due to timezone differences, and NA players end up feeling like second-class citizens on a network that's supposed to be global. You have NA servers in Canada, but without proper NA staff coverage, it doesn't help much with community management or quick fixes — it's a glaring oversight that's contributed to declining NA engagement and player retention.
Minecraft version updates are a total mess too — you handle them like amateurs.
Every time Mojang drops a new MC version, CubeCraft either delays support forever or yanks old ones way too fast, stranding players in buggy hell. Java? No more 1.8–1.20.x — forced to 1.21+ now, ruining the PvP feel veterans grinded for years. Bedrock? Dropped stable UWP like 1.21.114 in early 2026 for GDK trash that lags, drops frames, and crashes constantly — players begging to keep old versions for smooth play, but nah. Result? Massive disconnections mid-game, building lag where blocks vanish, FFA unplayable on big maps post-update — all documented in Feb/May 2025–Jan 2026 threads with 50+ likes and zero real fixes. Staff says "low player % on old versions" — but new ones tank performance and drive everyone away. Other servers smooth transitions; you cause player bleeds.
Speaking of money… the subscription system is the clearest proof of how greedy this has become.
You used to sell permanent ranks. People like me dropped hundreds of dollars over the years because we believed in the server. Now you’ve replaced that with monthly subscriptions, discontinued legacy ranks for new purchases, and slapped paywalls on basic features (map voting, private games, beta modes, etc.). Every time I log in I’m hit with another bundle, another “limited time offer,” another reminder that the server only values me if my credit card is active. They could've just raised the price on permanent ranks to match revenue needs, or better yet, let players choose: keep offering lifetime options alongside monthly subscriptions for flexibility. That way, dedicated players like me could commit long-term without feeling forced into endless renewals, while casuals stick to subs. Instead, you went all-in on subscriptions, making legacy ranks feel disposable and punishing loyalty.
You’re not subtle about it anymore. The lobby is basically an advertisement. New players get bombarded with paid perks while long-time players who already spent real money get told “sorry, that’s legacy now — subscribe or lose it.” That’s not how you treat a loyal community. That’s how you treat customers you’ve already milked dry.
And it's not just me feeling this — OG and well-known leaderboard players are straight-up quitting because of these exact problems. Long-time top players who built the server's rep, held records for years, and kept modes competitive are logging off for good or switching servers. Forums and chats are full of threads where veterans vent about hackers, snipers, no streak restores, greedy changes, bugs, and declining fun — leading to massive player drops (from 20k–30k peaks to 5k–15k now, with some days dipping lower). When the recognizable names on leaderboards start leaving, it kills motivation for everyone else and signals the server is in real trouble. These aren't casuals; they're the core community, and losing them accelerates the bleed-out.
And the worst part? You don’t listen.
There are entire subforums dedicated to feedback. Players post detailed suggestions, bug reports, balance ideas, anti-cheat pleas, sniper complaints, version update disasters — most sit at zero replies from staff. When you do respond, it’s usually a generic “we’ll look into it” or “this is intended.” Meanwhile the player count keeps dropping — from 20k–30k peaks down to 5k–15k on a good day. You can see the numbers yourselves.
You focus on flashy new stuff that casuals might buy, while the veterans and competitive players who built this server’s reputation are treated like background noise. You added more ways to spend money than ways to actually improve the games we play every day. Moderation feels inconsistent and sometimes biased. And when the community screams that anti-cheat sucks, snipers kill streaks, bugs break games, or version updates ruin everything, you answer by… adding more BedWars maps or ignoring the threads entirely?
I’m not saying you hate us. I’m saying you’ve stopped seeing us.
You see dollar signs. You see metrics. You see “how do we keep the server running?” — but the answer isn’t more subscriptions and more forced updates. The answer is listening to the people who have been here the longest and care the most.
I’m still here. I’m still grinding. But I’m exhausted watching the server I love slowly bleed out because the people in charge refuse to admit they got it wrong on multiple big decisions — or even add the easy wins like leaderboards, real anti-cheat, sniper protection, bug fixes, and smooth version handling that the community has supported for years.
So here’s my message, loud and clear:
Add the level leaderboard (network-wide, visible in lobby) and time-period LBs (daily/weekly/monthly/yearly) that we've requested for literal years — my suggestion with 30+ agrees is right there waiting.
Overhaul the anti-cheat: Catch real hackers, stop false bans, actually respond to reports, and restore winstreaks lost to confirmed cheaters.
Crack down on snipers and alt accounts: Enforce rules against using alts to target/grief top players, add better detection for queue sniping, and protect legit streaks from intentional disruption.
Handle MC version updates properly: Support older stable versions longer, fix lag/disconnects/bugs in new ones fast — no more forcing broken GDK or dropping 1.8–1.20.x.
Fix persistent bugs and glitches across modes (invisible players, ghost blocks, hit reg fails, crashes, etc.) with faster responses to forum reports.
Stop treating permanent purchases like they’re disposable.
Actually read, respond to, and implement community feedback instead of letting it die in the forums.
Prioritize fixing the core games over pushing more cosmetics and subscriptions.
If you keep going down this path — adding things that only serve your revenue goals while ignoring what the players actually want — more and more of us are going to leave. And once the veterans and top players are gone, the new players won’t stick around either.
I’m not quitting today. But I’m close. A lot of us are.
Fix this before it’s too late.
— charxzz
finally someone saying it
 

charxzzzz

Member
Jul 8, 2025
5
104
29
19
Its really annoying the fact that people aren't even reading it and just saying its AI written. I spent all day the other day making this making sure I say the right things at the right time using correct punctuation and spelling everything correctly. I put so much work into it and it doesn't seem like anyone cares. The point still stands tho. CubeCrafts staff doesn't listen to their community whatsoever

Looks AI written but the point stands. Level LB is a good idea but they need to give /nick to LB players. Sentinel is terrible, I was considering writing a post myself about how bad it is. I played FFA for about an hour and came across 6 hackers who never got banned. I'm not even sure how the subscription ranks are even making money, it's even rarer then before to see someone with a rank and they most likely just have the legacy one anyways.

Would also like some encouragement for cubecraft content creation. Ever since they banned all the cubetubers and removed the partner program they basically prevented a large group of potential new players from discovering the server. It's funny how cube's playercount has consistently stayed below the hive's since this happened

However I must say that there has been some good. The cubecraft league is a great idea and the double clicking ban makes it more fair for newer players. They also seem to have been getting better at giving feedback so I wouldn't be surprised if someone from the team responds to this
Isn't ai written i spent a great number of hours writing this. Im not saying everything they are doing is bad because it certainly isnt. Ive been a loyal member of this server for 8 years have spent thousands of dollars and have grinded thousands of hours on their server and make sure not to break any rules and this is how they repay me? If they dont change so be it its their server if they want it to die its their choice.
 

Thijs

Mood
Team CubeCraft
🔨 Moderator
Jan 26, 2021
238
1,154
204
Rotterdam
Hello @charxzzzz and others, thanks for opening up with your concerns/suggestions.
The staff team at CubeCraft has become completely out of touch with the people who actually play and love this server. You don’t listen to what we want. You only seem to care about money, and every major decision lately feels designed to serve your best interest, not the community’s.
I dont feel like this is 100% true. I think that you're right about communication from time to time not being the best between staff and community. Listening and changing is not the same. We can see a suggestion and not add it, while that would seem like ignorance it really is not.

I do think suggestions should be higher priority but at the same time, i understand that they should be realistic as well.
You had threads, Discord polls, hundreds of players giving feedback — and a lot of it got ignored. Why? Because listening to the competitive players doesn’t make you money.
The competitive community is only a small part of the cubecraft playerbase, just because those people spend the time to reach out and message outside of the minecraft server does not mean this community is larger then players playing casually.

That doesnt mean we should not listen to the competitve community i agree, but it is good to keep in mind :)
players have been begging for a network-wide level leaderboard plus time-period leaderboards (daily, weekly, monthly, yearly resets)
but since it doesn't directly tie into revenue, it gets ignored.
Yeah i also really like this idea, and i think it's good for retention rates. Which would be a reason to get more revenue even so i dont think that should be a problem here. Hope it's something that can be added.
It’s a joke. Hackers are flying, bhopping, and dominating EggWars queues every single day — especially in Teams of 4 — and your AC lets them run wild for weeks before a manual ban (if ever).
Anti cheat is not at it's best state, yes. But im happy to say we're actively working on making it better.
staff doesn't bother reviewing the clip or restoring my streak — legit grinders like me get punished twice for your broken system.
If your reports are not being looked at correctly please consider reaching out as this should not happen.

We can not restore streaks, it's simply not possible.
players jumping on alt accounts just to snipe me in queues, ruin my win streaks on purpose, waste my time, and get me mad enough to stop grinding. They join games solely to grief my progress, troll, or knock me out early so my streak resets.
If you get herassed, it's something against the rules and you can report users for it.
Bugs and glitches are everywhere and barely get fixed.
If you report a bug im very sure they get fixed.
he server is riddled with ongoing issues that ruin games daily: invisible players (a persistent visual bug where opponents appear completely invisible, often making it impossible to see/hit them or giving unfair advantages
Was indeed a bug, which should be fixed now.
Performance is in the absolute gutter too, with severe lag, FPS drops, stuttering, and building delays plaguing Bedrock players especially after the GDK shift — games crash constantly, chunks fail to load, and mass disconnections wipe out entire lobbies during peaks
Have you made bug reports?
Another huge issue is the complete lack of a North American (NA) community presence or support. CubeCraft has essentially no NA-based staff, moderators, or team members — everything is run by EU folks, with the core team and most moderators based in Europe (UK, Netherlands, Scotland, etc.).
Company is based in the UK,

I think if i count correctly we got 6 mods not from europe. And both of the 'moderations admins' are not from europe as well. In a team with 24 mods 3/4 is from europe that isnt devided perfectly no, but it's not like we deny people for being from outside of the EU. If there's people that want to apply they are very much allowed.
and slapped paywalls on basic features (map voting, private games, beta modes, etc.)
Those always were rank based. With beta games being sub based for a longgg time. and private games always was.
sorry, that’s legacy now — subscribe or lose it.
you didnt lose perks.

I think the rest of the thread is an rehearsel of said thing above. I do have to say i like how you put all your suggestion you've discussed in a list at the end :).

I agree with a lot of your points, but I disagree with lvl lb. It will make you more visible and bigger target as you already are. I dont know if you really want it.
I think it should be made so you can hide it like you hide stats on profile.
About the alt accounts NADER KANAAN, Qweyuti99 and many many others should be given permanent IP bans for sniping but absolutely nothing happens to deal with them and I'm absolutely sick of it.
With no background of punishing players i dont think this statement can be said.
About the minecraft updates, Minecraft is the one mainly at fault for these not cc. All console players know how bad it is playing minecraft now, and thats because of mc.
Yeah sadly a lot of what was said in this thread is also on minecraft.
Would also like some encouragement for cubecraft content creation. Ever since they banned all the cubetubers and removed the partner program they basically prevented a large group of potential new players from discovering the server. It's funny how cube's playercount has consistently stayed below the hive's since this happened
The rescources are limited and not enough to substain a partner program.

While in my opinion i dont like it, and feel like it should be something with priority it's a company descicion we just deal with.
However I must say that there has been some good. The cubecraft league is a great idea and the double clicking ban makes it more fair for newer players. They also seem to have been getting better at giving feedback so I wouldn't be surprised if someone from the team responds to this
IMO ccl was the best update in a long time for cube, looking at more then 7000 players that are in a different server on discord little bit proud of the management team there. And even more amazing it took very little admin/qa work. Mostly done by people that do it for free.

Thanks for making this thread everyone.
 

charxzzzz

Member
Jul 8, 2025
5
104
29
19
Hello @charxzzzz and others, thanks for opening up with your concerns/suggestions.

I dont feel like this is 100% true. I think that you're right about communication from time to time not being the best between staff and community. Listening and changing is not the same. We can see a suggestion and not add it, while that would seem like ignorance it really is not.

I do think suggestions should be higher priority but at the same time, i understand that they should be realistic as well.

The competitive community is only a small part of the cubecraft playerbase, just because those people spend the time to reach out and message outside of the minecraft server does not mean this community is larger then players playing casually.

That doesnt mean we should not listen to the competitve community i agree, but it is good to keep in mind :)


Yeah i also really like this idea, and i think it's good for retention rates. Which would be a reason to get more revenue even so i dont think that should be a problem here. Hope it's something that can be added.

Anti cheat is not at it's best state, yes. But im happy to say we're actively working on making it better.

If your reports are not being looked at correctly please consider reaching out as this should not happen.

We can not restore streaks, it's simply not possible.

If you get herassed, it's something against the rules and you can report users for it.

If you report a bug im very sure they get fixed.

Was indeed a bug, which should be fixed now.

Have you made bug reports?

Company is based in the UK,

I think if i count correctly we got 6 mods not from europe. And both of the 'moderations admins' are not from europe as well. In a team with 24 mods 3/4 is from europe that isnt devided perfectly no, but it's not like we deny people for being from outside of the EU. If there's people that want to apply they are very much allowed.

Those always were rank based. With beta games being sub based for a longgg time. and private games always was.

you didnt lose perks.

I think the rest of the thread is an rehearsel of said thing above. I do have to say i like how you put all your suggestion you've discussed in a list at the end :).


I think it should be made so you can hide it like you hide stats on profile.

With no background of punishing players i dont think this statement can be said.

Yeah sadly a lot of what was said in this thread is also on minecraft.

The rescources are limited and not enough to substain a partner program.

While in my opinion i dont like it, and feel like it should be something with priority it's a company descicion we just deal with.

IMO ccl was the best update in a long time for cube, looking at more then 7000 players that are in a different server on discord little bit proud of the management team there. And even more amazing it took very little admin/qa work. Mostly done by people that do it for free.

Thanks for making this thread everyone.
@Thijs
Thanks again for the reply—it's refreshing to see staff jump in, even if we don't see eye-to-eye on everything. I get that not every suggestion turns into reality overnight, and balancing casual vs. competitive players is key. But here's where the frustration builds: we've heard "we're working on it" for years on core issues like anti-cheat overhauls and level/time-period leaderboards (suggestions dating back to 2021 with tons of community agrees). Meanwhile, stuff like 67 new meme trails drops—fun for some, but it feels like low-priority cosmetics get fast-tracked over fixes that could revive competitive play and retention. If resources are limited, why not prioritize what the forums/Discord polls scream for?
On ranks/subs: Totally get that some features were always behind ranks, but the shift to monthly-only (no lifetime options anymore) stings for loyal players who've dropped serious cash over years. I'm not saying scrap subs or make everything free—offer both: subscriptions for casuals/flexibility, and permanent ranks (maybe pricier) for dedicated folks. Private games across all modes and map voting in games like EggWars shouldn't vanish if your sub lapses; give an option to buy them lifetime. It'd reward investment without punishing long-timers.
NA representation: Appreciate the count on non-EU mods (6 + 2 admins), but from what I've seen, those are mostly Middle East/East Asia—not North America. USA, Mexico, and Canada combined have over 520 million people combined, yet zero NA-based staff means delayed moderation/reports during our peak hours (evenings here = overnight EU). It's not about denying apps; it's about actively recruiting for better timezone coverage to make NA feel included, not second-tier.
Sniping/stream-sniping: Reporting helps, but prevention is better. /nick is a game-changer for top LB players targeted constantly—why lock it behind staff/content creator status? Make it obtainable for high-level grinders (e.g., unlock at level 300+ or top 10 LB spots). I've poured thousands of hours grinding legitimately (highest level network-wide, #1 EggWars T4), harder than many who have /nick already. Feels fair to extend it to proven community members to curb harassment without needing constant reports.
I love CubeCraft and want it back to 20k+ peaks—CCL is a win, like you said. If "working on" anti-cheat/LBs means real updates soon, that's huge. Any chance for a community update post on priorities, or ways for vets like me to contribute feedback directly?
Appreciate the dialogue—let's keep it going.
— charxzz
 

ColourFloor

Novice Member
Feb 17, 2022
18
30
64
Hello @charxzzzz and others, thanks for opening up with your concerns/suggestions.

I dont feel like this is 100% true. I think that you're right about communication from time to time not being the best between staff and community. Listening and changing is not the same. We can see a suggestion and not add it, while that would seem like ignorance it really is not.

I do think suggestions should be higher priority but at the same time, i understand that they should be realistic as well.

The competitive community is only a small part of the cubecraft playerbase, just because those people spend the time to reach out and message outside of the minecraft server does not mean this community is larger then players playing casually.

That doesnt mean we should not listen to the competitve community i agree, but it is good to keep in mind :)


Yeah i also really like this idea, and i think it's good for retention rates. Which would be a reason to get more revenue even so i dont think that should be a problem here. Hope it's something that can be added.

Anti cheat is not at it's best state, yes. But im happy to say we're actively working on making it better.

If your reports are not being looked at correctly please consider reaching out as this should not happen.

We can not restore streaks, it's simply not possible.

If you get herassed, it's something against the rules and you can report users for it.

If you report a bug im very sure they get fixed.

Was indeed a bug, which should be fixed now.

Have you made bug reports?

Company is based in the UK,

I think if i count correctly we got 6 mods not from europe. And both of the 'moderations admins' are not from europe as well. In a team with 24 mods 3/4 is from europe that isnt devided perfectly no, but it's not like we deny people for being from outside of the EU. If there's people that want to apply they are very much allowed.

Those always were rank based. With beta games being sub based for a longgg time. and private games always was.

you didnt lose perks.

I think the rest of the thread is an rehearsel of said thing above. I do have to say i like how you put all your suggestion you've discussed in a list at the end :).


I think it should be made so you can hide it like you hide stats on profile.

With no background of punishing players i dont think this statement can be said.

Yeah sadly a lot of what was said in this thread is also on minecraft.

The rescources are limited and not enough to substain a partner program.

While in my opinion i dont like it, and feel like it should be something with priority it's a company descicion we just deal with.

IMO ccl was the best update in a long time for cube, looking at more then 7000 players that are in a different server on discord little bit proud of the management team there. And even more amazing it took very little admin/qa work. Mostly done by people that do it for free.

Thanks for making this thread everyone.
Thanks for the reply
2 things
1 You're right i dont know about moderation so i get that its probably not as simple as i made it out to be
2 About the level leaderboard, you want it around 40 people in here and 20 in the discord have voted for it and cc promised to add it but 8 months later it's not here. Im no developer but this seems like something which could be added in less than 8 months. Have you heard anything about this?
 

Thijs

Mood
Team CubeCraft
🔨 Moderator
Jan 26, 2021
238
1,154
204
Rotterdam
Always happy to respond :)
I get that not every suggestion turns into reality overnight, and balancing casual vs. competitive players is key. But here's where the frustration builds: we've heard "we're working on it" for years on core issues like anti-cheat overhauls and level/time-period leaderboards (suggestions dating back to 2021 with tons of community agrees). Meanwhile, stuff like 67 new meme trails drops—fun for some, but it feels like low-priority cosmetics get fast-tracked over fixes that could revive competitive play and retention.
On some thing we really have been working for long on some things like sentinel it was a little neglected, i agree yeah. Tho sentinel is getting worked on again which is good :)

People working on cosmetics are mostly designers, it's a different part of the team. Yes it will still need some time from admins etc, but its not the same people working on it as for example sentinel.
but the shift to monthly-only (no lifetime options anymore) stings for loyal players who've dropped serious cash over years. I'm not saying scrap subs or make everything free—offer both: subscriptions for casuals/flexibility, and permanent ranks (maybe pricier) for dedicated folks. Private games across all modes and map voting in games like EggWars shouldn't vanish if your sub lapses; give an option to buy them lifetime. It'd reward investment without punishing long-timers.
Im not very good in most marketing stuff, but i think that cube changing on java from perm ranks to sub ranks, they saw it working and thought it would be better on bedrock as well. I really dont believe they saw it was a worse way of monetizing and thought lets do that on the other network as well.
NA representation: Appreciate the count on non-EU mods (6 + 2 admins), but from what I've seen, those are mostly Middle East/East Asia—not North America. USA, Mexico, and Canada combined have over 520 million people combined, yet zero NA-based staff means delayed moderation/reports during our peak hours (evenings here = overnight EU).
True some are from asia/africa as well.
It's not about denying apps; it's about actively recruiting for better timezone coverage to make NA feel included, not second-tier.
I agree, cube used to have an helper recruitment admin which this would be an amazing task for.
Sniping/stream-sniping: Reporting helps, but prevention is better. /nick is a game-changer for top LB players targeted constantly—why lock it behind staff/content creator status? Make it obtainable for high-level grinders (e.g., unlock at level 300+ or top 10 LB spots).
I know (as i can use) the /nick command is prtty bugged. It's something which would in this state not be good to release to the whole community.

I think having it fixed and after being a perk for vip 30/obi or something would be a cool suggestion.
Any chance for a community update post on priorities, or ways for vets like me to contribute feedback directly?
Maybe it's cool to have like community talks or something. Or like more behind the cubes from moderation povs as well.
2 About the level leaderboard, you want it around 40 people in here and 20 in the discord have voted for it and cc promised to add it but 8 months later it's not here. Im no developer but this seems like something which could be added in less than 8 months. Have you heard anything about this?
Yeah so, i saw that indeed an admin responded to one of those threads claiming it was a feature planned. I hope it's high on the priority list.

Thanks again :)
 
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JCBlueHornet

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Oct 24, 2025
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Hey guys,
I have been with CC since 2021 and I have always loved this server and the people who play on it, but even though I love the server and the community I am really having a hard time trying to back CC up here.

as @charxzzzz said the server has been slowly declining and I agree with many of his points, I think many of his ideas could legitimately help revive Cubecraft. I specifically like his idea of monthly LB players, because as a grinder who joined later in 2021 and only started grinding 2024 my 1.7k wins feels measly and with many LB players actively grinding hours a day to keep their spot locked in and this makes it almost impossible for new players to get anywhere near the LB. I know this myself as being on LB was my dream, and I have since given up on it since I just do not have enough time. I think that Charxzz is also right that cubecraft needs to at least show the community that they are doing show something in a response to somethingthat the community requested. Maybe it could be a post about how they are working on community driven change, or maybe the claims they listen are empty words. I know Cubecraft claims they hear us, but it is quite hard to believe because we simply don't get results or an update ever.

I actually am on a league team right now and 2 out of the 6 of my teammates plan to leave CC as soon as the league is over, and these aren't random casuals but some of my closest friends and although they have been here for years they are leaving it all behind because the anti-cheat is bad, people bully them constantly, and they feel unheard. I also know that many of the league players feel that there is a "ban wars" going on and people are getting unfair bans or being unfairly allowed back after being caught blatantly cheating. For example Entperu recently had a very controversial unban and many people were quite angry.

I think I've said my piece, I really do think we just want the server to stay alive and either the staff can't see that they are killing it, and wont until it is too late, or they may just not care.
 
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