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JSCLEVR

Member
Aug 21, 2025
47
46
24
Scotland
I think Block Wars specifically Bridges 5v5 needs a small update.


Tank Issues​


Right now players are automatically put into the Tank class, giving:


  • 20 hearts
  • A bigger player model
  • Normal hitbox

But after you score, all the extra hearts disappear while the character stays visually bigger. This makes Tank feel buggy, inconsistent, and annoying. I haven’t seen anyone enjoy having Tank forced on them.


Tank makes sense in Giga Modes, but not in competitive 5v5 Bridges.


Suggested Fixes​


  • Remove Tank entirely from Bridges 5v5
    or
  • Make Tank an optional item-based class (like using a Leap Feather), so players can choose it instead of being forced into it

Bring Back Double Points​


Double Points would be a great addition again—it speeds up games and gives players a reason to go for power-ups. Right now nothing really motivates players to grab them.
 

TC XD

Well-Known Member
Jan 18, 2022
169
245
94
19
New York
Pronouns
He/Him
I think Block Wars specifically Bridges 5v5 needs a small update.


Tank Issues​


Right now players are automatically put into the Tank class, giving:


  • 20 hearts
  • A bigger player model
  • Normal hitbox

But after you score, all the extra hearts disappear while the character stays visually bigger. This makes Tank feel buggy, inconsistent, and annoying. I haven’t seen anyone enjoy having Tank forced on them.


Tank makes sense in Giga Modes, but not in competitive 5v5 Bridges.


Suggested Fixes​


  • Remove Tank entirely from Bridges 5v5
    or
  • Make Tank an optional item-based class (like using a Leap Feather), so players can choose it instead of being forced into it

Bring Back Double Points​


Double Points would be a great addition again—it speeds up games and gives players a reason to go for power-ups. Right now nothing really motivates players to grab them.
I'm fine with removing tank, but double points is a bit op and safer not to bring that back
 
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